- some games have interesting scoring systems (involving chaining enemies, chaining medals, staying alive with maximum bomb capacity, collecting hidden point items, clearing the stage without "options" -- pods. Yes, Varth, I'm looking at you >_< --, combining medals, damaging enemies with bombs instead of normal shots at the right places.. enabling hidden boss battles from where you can obtain more points, destroying enemies which in turn either destroy the bullets around them, or cancel the bullets that they've fired for massiveVarth is one reason why I'm happy I'm not in STGT this year. I suck so much at it.damagepoints, using Reflect Barriers to turn reflected enemy bullets into point items as they hit enemies) that make you want more
- some games have somehow more interesting stages than Touhou do (some of Varth's stages demand my awareness and also have a fitting bgm, for example, in stage 12 http://www.youtube.com/watch?v=CEJnAUgZRhM ; I'd say that you must play this stage and others such as 6, 9 and 10 to feel what I'm trying to express. For those who don't know or have played Varth, the enemies can come from the sides, or from behind, andmaywill point-blank you most of the times if possible; it also encourages active bombing, since bombs refill themselves after a time), you have to move yourself more, either to damage medium/large enemies that appear on the screen, or to hit "popcorn enemies", or to avoid incoming bullets while you're busy with something else (collecting falling/grounded medals, buying yourself time to recharge your Reflect Barrier, or refill your bomb meter -- like in Varth ^^ --, etc.)
- as you progress in most games, the stages become more fun to play, and you want to play them again and again, and see how far can you get in the game (even if you've seen the later stages on youtube or reached them yourself).
Futari's soundtrack is definitely in my top 5 favourite game soundtracks of all times.
all of the themes are amazing.. from menu music, all music stages to final boss and completion.
actually, Stage 5 theme "At the Maddening Gate" is definitely my favourite game music ever.
Still my favourite replay ever: http://www.youtube.com/watch?v=wXcrfbZyOcI
The guy is insane btw. he only used one bomb at the very very end of the stage
I'm debating with myself over whether it would be worth cheering if Futari ends up being region-free. It's just one Cave game, albeit a good one. But it doesn't exactly guarantee that Ketsui, the DOJ Black Label revision, and Espgaluda II will be region-free as well. Plus, it would be too late for Death Smiles, since that's already out. (I really want to see Dai Fukkatsu added to that list.)
Then once you include all of the non-Cave shmups as well, it would still probably be better just going for a Japanese-region 360, provided that you want more than just Futari.
http://www.youtube.com/watch?v=MvMB64ZNXj8 (http://www.youtube.com/watch?v=MvMB64ZNXj8)
Oh boy. Whats with shumps and purple bullets?
I played Ketsui Death Label and didn't enjoy it at all... I don't like ships anyway, they are cliche and boring. Touhou is seriously way better in my opinion.
I played Ketsui Death Label and didn't enjoy it at all... I don't like ships anyway, they are cliche and boring. Touhou is seriously way better in my opinion.
I think your priorities are slightly misplaced if whatever you play as is what's keeping you from enjoying a game. The same goes to the shmup elitists who refuse to play Touhou because you control girls in frilly dresses. :-\
I'm debating with myself over whether it would be worth cheering if Futari ends up being region-free. It's just one Cave game, albeit a good one. But it doesn't exactly guarantee that Ketsui, the DOJ Black Label revision, and Espgaluda II will be region-free as well. Plus, it would be too late for Death Smiles, since that's already out. (I really want to see Dai Fukkatsu added to that list.)
Then once you include all of the non-Cave shmups as well, it would still probably be better just going for a Japanese-region 360, provided that you want more than just Futari.
That's the thing. I'm seriously contemplating getting myself an arcade cab one of these days, and Mushi Futari is the PCB I want the most. Unfortunately, that runs anywhere from $600-$1000+. If I could just import it for my 360, it would save me a ton of money. Frankly, I don't care if Ketsui/DOJ Black Label/Daifukkatsu/DeathSmiles become available to me if I can play Mushi Futari, because I want to play that so very badly.
I certainly don't want to import a 360 as well just to play Mushi Futari though, because every 360 I've had so far (yes, that is multiple) have been very unreliable. I don't want an imported one fucking up on me and then I'd have to send it overseas and stuff.
If Mushi Futari is made region-free, I'll still go for a cab eventually, but I'll focus on getting ESPGaluda II and some Psikyo shmups instead.
wtf is the point of region locking anyway. Seriously.
edit: I thought I asked this earlier too but apparently not. Anybody know if emulating a ps2 game like Mushi on a ps3 will bypass the region lock?
I'd try it but I don't have mushi, or a japanese ps2 to enjoy it with if it's not locked. Plus finding the game would be a pain in the ass enough just to perform an experiment. Worth the effort if it can run though.
update: Doing some web searching seems that a ps2 region locked game still doesn't run on a ps3. Boo.
I'd try it but I don't have mushi, or a japanese ps2 to enjoy it with if it's not locked. Plus finding the game would be a pain in the ass enough just to perform an experiment. Worth the effort if it can run though.
update: Doing some web searching seems that a ps2 region locked game still doesn't run on a ps3. Boo.
It's really easy and pretty cheap to circumvent region protection on a PS2, if you have one, so there's there's that option as well. I went with the Swap Magic route myself, since it's an inexpensive and pretty non-intrusive solution. Plays Mushi just fine, though the port is poor. :\
ESP Galuda and Dai Ou Jou win, though.
Do you have any suggestions that are emulateable on pc (I can emulate mushi fine at full frames per second...though it chugs for like 5 seconds very early in stage 3 for some reason, not even when there's a big bullet swarm!).All CAVE games up to Progear are fully working on MAME. Progress for emulation for the ones after won't be seen on MAME for several years, sadly. PCSX2 has few, also listing some other great shooters:
MAME:
Anything by CAVE, Raizing, Takumi, Psikyo
Anything with 'Raiden Fighters' in their name (also Viper Phase 1)
Batsugun, Air Gallet, 19XX, Rayforce......
Darius Gaiden & Darius Gaiden Extra
Speaking of CAVE, there are tons of great cave doujins/clones around on PC: x.x's games, PatriotDark, Stellavanity and lots other that I forgot about right now. Usually these games tend to be a lot more friendly to beginners than the actual arcade games.
Well I tried Donpachi, and found extremely fun. Now I guess I'll spend another 6 dollar's worth of virtual quarters to get through another CAVE shmup. Anyways, thanks for the recommendation.
DonPachi still had a lot of Toaplan residue, if I remember my STG history. DoDonPachi is where Cave really started coming together on their own. Even though it's a bit dated now, it's still probably considered one of their best.DoDonPachi Dai Ou Jou is where Cave takes your sanity and laughs at you.
You have Ketsui Death Label? *jealous*
MAME isn't that hard on your computer. I've played DoDonPachi on my dad's 8-9 year old computer (died just this month, RIP) and it worked just fine. I'd say just give it a whirl and see how it goes.
Mushihimesama's a whole different story though. Your system specs are going to have to be significantly higher to emulate that, or you could take the pricier, legal option of buying the game for the PS2 and using Swap Magic on your local PS2 or importing a Japanese PS2 like I did.
Why no love for Rez ITT?Probably because... no, it's on XBox Live... um... no, it can be called a rhythm shump... Hm. I dunno. Lack of a Trance Vibrator in the XBox release?
Where the hell did you find Ketsui Death Label for $30? Spill it. (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/colbert.gif)
Trauma Center 2
But I don't really know why people feel this way.Well, there are several often cited opinions on the matter. Let me play a devil's advocate here.
Where the hell did you find Ketsui Death Label for $30? Spill it. (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/colbert.gif)
Lol. I don't buy NDS games anymore. After buying about 5 DS games for 50 bucks each, I realized that the NDS had very few games that I actually enjoyed, so I bought myself a cycloDS evolution. (Google it) It let's you play any NDS game, regardless of the region. Ketsui Death Label topped Trauma Center 2 for my favorite Nintendo DS game.
So I've finally given in and have gotten possession of a number of different shmups. The one I'm most interested in is Dodonpachi though. Do my eyes deceive me when I see it say you get 4 lives? o_O I managed to almost reach the stage 4 boss before continuing, but then started having to continue left and right.
And is that slowdown also there in the original arcade system? Please say it's so, because damn it this computer is recent and shouldn't be slowing down like this. :(
DonPachi is a bit weird like that? The difficulty ramps up on stage 4 and a lot of Toaplan-era bullshit comes up, like those planes from behind. There are no requirements for looping, either.
DoDonPachi is a lot more polished, and the requirements for looping (http://shmups.com/beepreying/old/strategy/basis/etc.html) have to be met.
Try Armed Police Batrider, btw.
Speaking of those requirements, does Cave have, like, security issues where they don't want people to see their game's true power? :V Those requirements are fucking ridiculous. It's my dream goal to someday reach Hibachi (or I guess Hachi), but those rules are just D:.
I did try a couple other of the games though. ESPsomething seemed a bit better...but still rather samey. Kikikaikai appears to be an amusing diversion (had to play it since it's HRtP's spiritual predecessor), and Raiden Jet Flames (did I get that right?) is hardly danmaku, but had a charm the others lacked.
I'd forgotten just how far bombspam can get you in this game
I decided to give Battle Bakraid another try today, and broke my old high score, and almost made it to the last stage. I am pleased. :3
After playing I'm a lot less enthusiastic about reaching Hibachi. ;>_> I'll give it a chance though, and ask for help: for all the aimed attacks that are...well, the latter half of the game, how do you consistently dodge through them?You redirect them, you have to move around very actively. It's the main difference between shooting games and dodging games. I suggest downloading K.O's superplays at http://www.super-play.co.uk (just continue to database search and look for DDP). Or alternatively watch PROMETHEUS's input or video. (And watch DDP DOJ superplay DVD sometime if you get a chance, I swear those guys aren't human)
AAAAND playing CAVE games for survival is damn boring, the scoring is what's best about CAVE games if you ask me. If you don't like the scoring then don't play the game
You know, it'd help if I knew ANYTHING about scoring. :V
And did I hear that correctly when someone said that you only need to do ONE of the requirements to second loop? What about TLB?
I did in fact spend some time with it. I...don't think it's my style. The bullets are tiny and are easily mistaken with the background, not to mention fast. Also WTF there's like 15 ships how are you supposed to choose or even know what each one does except by trial and error? I went all the way through until it sent me back to level 1, which I took as an insult.
Might want to give something by Psikyo a go sometime as well. Gunbird 2 is my personal favorite from them, but Dragon Blaze is pretty good too.
some (Matsuri) recommend the Fairy (the Miclus slave),
Also, I agree that MAME does seem to have some really noticeable input/output/whatever lag. It's not as bad as, say, pre-patch PCB, but it's still kinda annoying. Anyone here know of some way to make it better?
Also, I agree that MAME does seem to have some really noticeable input/output/whatever lag. It's not as bad as, say, pre-patch PCB, but it's still kinda annoying. Anyone here know of some way to make it better?
If vsync and/or triple buffering are on, try turning them off.
I wonder why some people experience input lag in Mame and/or Touhou and others don't. I've never experienced it in either, for some reason..
Also, I agree that MAME does seem to have some really noticeable input/output/whatever lag. It's not as bad as, say, pre-patch PCB, but it's still kinda annoying. Anyone here know of some way to make it better?Most games on MAME have 1-3 (usually 2 frames, Raizing and Psikyo games tend to have 3 or higher sometimes) frames of input lag even with v-sync and other annoyances turned off. DDP for example has 1 frame which isn't too bad, any higher than 2 frames is pretty hard to play for me though.
Hmm, Giga Wing seems pretty fun. I continued before beating the first boss though...Just play with save states then. Fight Hibachi over and over
Biggest reason I wanted to reach Hibachi actually: Not for the danmaku but for the fact that I really wanted to fight a battle where that music is fitting. And for the 死ぬがよい moe appeal. <3
And if you like GW, try out Mars Matrix, it's pretty much similar but harder, more awesome and in space.
You know what I really despise about Dodonpachi? You can't see your hitbox (if you can, please tell me!) the enemies will shoot you when they're almost exiting the screen, the final phase of the final boss, (how the hell are you supposed to see it, let alone react and dodge it?) and the entire stage 5- it's not fun, it's too random, and the bad input lag always makes you die with 5 or 6 bombs in stock.-The hitbox is pretty clear point of the ship. It's one of those games with actually pretty clear hitbox without actually showing it.
Also, is there any way to play blue wish ressurection at 60FPS? I seem to only be able to play it at 75- and the game is much harder at that speed.
Asada says that this is the test for us-- that if this sells well, it will directly affect the likelihood of other CAVE ports such as ESPGaluda II and Ketsui getting region-free releases.
I'm going to support this cause as much as I can and preorder the Limited Edition as soon as it becomes available. I've been patiently setting money aside for this, so I have enough~!
You know what I really despise about Dodonpachi? You can't see your hitbox (if you can, please tell me!) the enemies will shoot you when they're almost exiting the screen, the final phase of the final boss, (how the hell are you supposed to see it, let alone react and dodge it?) and the entire stage 5- it's not fun, it's too random, and the bad input lag always makes you die with 5 or 6 bombs in stock.-The hitbox is pretty clear point of the ship. It's one of those games with actually pretty clear hitbox without actually showing it.
Also, is there any way to play blue wish ressurection at 60FPS? I seem to only be able to play it at 75- and the game is much harder at that speed.
-So 0.0172seconds is bad input lag? You do realize it's pretty much the same as the delay your screen takes to show the image.
-You can force 60FPS (From screen.txt if I remember correct) or you can change your screen refresh rate to 60FPS, either should work.
OH MY GOD YES <33333333333333333333333333333333333333~♪ (http://kotaku.com/5368190/bullet-hell-shooter-creators-cave-going-region+free-for-next-xbox-360-game)
I'm going to kick you for being pessimistic. >:(
The announcement that it might be region-free was made a while back, and they wouldn't pull back now after saying that it definitely will be, what with all of us excited gaijin-folk anticipating it so much.
OH MY GOD YES <33333333333333333333333333333333333333~♪ (http://kotaku.com/5368190/bullet-hell-shooter-creators-cave-going-region+free-for-next-xbox-360-game)
I'm going to kick you for being pessimistic. >:(
The announcement that it might be region-free was made a while back, and they wouldn't pull back now after saying that it definitely will be, what with all of us excited gaijin-folk anticipating it so much.
Well it really doesn't matter for me. At 14, you can't buy a 360.
Update: 2cc of Dodonpachi. I continued on the 6th stage. God I hate that stage 5 boss so much.
Azinth: http://www.youtube.com/watch?v=PTOHnUALJOI#t=5m28s might be of help.. for safety purposes, don't kill the bullet-clearing enemies when there are no/few bullets on the screen; damage them, and then use them when they're near the bottom of the screen..
There will be one last section of these bullet-spraying enemies, where some of them are covered by other of the same kind; I usually make an opening at the right side of the screen, and then reach the big red carrier ship from there
Hope this helps :D
That the one that fires Peta Flare esque bullets that come down faster than you can get out of the way? It's stuff like that that made me give up on this game.
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/preorderedyay.png)
I am so happy~♪
Where'd you buy it from?
What is the estimated release date of the game?
That the one that fires Peta Flare esque bullets that come down faster than you can get out of the way? It's stuff like that that made me give up on this game.Huh? That attack is one of the easiest, even if you don't use the safe spot. I always stay between the columns of large and small explosions (their hitboxes allow for some maneuvering), but it's not too hard to unfocus and move out of the way, either. You can see where the next large explosion will fall in advance, anyway. I pretty much always bomb on the attack where it's shooting aimed blue bullets at you while the screen is covered in spam, though.
NCSX. They take care of all of the importing for you, and is based in the US. (http://www.shopncsx.com/mushihimesamafutari-1.aspx) You can buy the standard edition Mushifutari there too.What is the estimated release date of the game?
November 26.
Touhou also gets some major criticism because of its rather unimaginative environments (substituting fancy backgrounds instead of actual landscape and scenery) and boring stages (let's face it, people play Touhou for the bosses and their danmaku). However, a lot of people don't seem to take into account that Touhou is all done by one guy and his more unique way of making games. If you want a doujin CAVE knockoff, play some of x.x's games, they're fantastic too.
Of course, Lunatic difficulties very rightfully can be considered as hard as an arcade shmup. I like to think of it in this sort of way-- if I can get to stage 4 of a game like Mushihimesama, and I can get to stage 4 on PCB Lunatic, they're similar in difficulty. And in all respects, Touhou Lunatic would be somewhat harder than an arcade shmup if it wasn't for the fact that Touhou shmups hand out so many extends.
Also, no. MAME does not run Daioujou. You can, if your computer can handle it, emulate using a PS2 emulator. And something tells me you do like DoDonPachi a little, or else you wouldn't be giving it this much attention. :P
I am not tsundere, shut up. >_> And this computer is fairly new, but would it run a PS2 emulator...and more importantly would I care enough...?
The answer is clearly no. At least to the later.
And BTW, I think the stages in Touhou>the stages in any shmup you've given me. When you have to strain your brain to pick out differences between stages, something is wrong. IMO, Dodonpachi'd be much more fun if the stages didn't feel so copy/paste.
and the bosses are 1 trick ponies that fire bullshit at you right before they die. (Stage 2 boss and final boss)
Oh, I know that. I never went into Touhou with the intentions of becoming so good, and frankly it scares me that I am. ._. I think I can equate my reasons for wanting to do this to why I beat SoEW extra (keep in mind that at the time there was one known clear of SoEW extra outside of Japan): To prove to myself that it's possible. Obviously this is much harder than that stage, but relative to my skills back then this is much the same. Except much longer and agonizing. And that rather than 1ccing I just want to second loop. The second loop is the whole reason I want to play anyway: I want to meet the infamous Hibachi for myself.
1cc...Donpachi...? BAH HA HA HA HA HA. No. I'm not EVEN going to try that. I seriously feel less like living after playing all ten areas.
Garegga and Batrider get respect from me musically because Manabu Namiki composed them, and he's my favorite not-ZUN composer. :P
Decided to give Gekirindan another try, and I am soooo rusty ;;
Besides, not much tops the Mushihimesama soundtracks. <3
Quite complex so I guess it's no wonder the guy (it was made by one guy) took like 4 years to finish it.
the advantage of Gain (all versions) is that he can repeatedly use bombs, and with each use of the bomb, the flamingoes are worth more points (and they yield more points if hit with bombs than if hit by shot/option). Wasting all of my bombs there does the trick, with less effort (my motto :D) than it would take for me to survive longer and maintain my medal chain (it's just learning/practicing the place where you use the bomb, you should give it a try :D).. and learning when to bomb the second boss (or actually executing that trick :D)
What are these flamingoes you keep talking about? =O
Didn't the original developer hand it off to some other guy (Ruminant's Whimper), or is that the same developer, only under a new name? I remember downloading the demo, ages before the game was finished, from Circulate Blue's website.
Circulate Blue became Ruminant's Whimper. The site itself links you to the new site along with the new Hellsinker.
So, yep, it's just one guy nicknamed Ranyon using a different name. I just hope he's working on the spiritual successor of Radio Zonde and Hellsinker...
edit: a pity he/they (for Circulate Blue) never finished Dogma.
Ah that clears it up, thanks. I originally thought the project stalled indefinitely so rather than seeing it die, Ranyon decided to give it to someone else.
I hope that he makes more games. Maybe not necessarily Hellsinker 2, but I'm sure whatever he'd create would be just as awesome.
We need another round of Hellsinkers and Diadra Empties. Hopefully C77 will deliver. Maybe it's a bit mean, but I got a bit excited when I found out that ZUN forgot to apply for a table. ;D
Is the Crimzon Clover demo still missing?
Maybe they'll pull a Siter Skain? ;)
Remind me how Dodonpachi is hailed as one of the greatest shmups of all time again? I like the stages with the exception of the latter half of stage 5 and stage 6 (waaaaay too long) but the bosses (I haven't fought Hibachi yet so I can't speak for him) are... boring. The stage 5 boss is my personal least favorite boss fight of all time- worse than Shou and her curvy lasers. The final boss' final pattern... no words for how much I hate that part. Overall, I give it a 6.5- it's playable but there are A LOT of things that I dislike about it.
Remind me how Dodonpachi is hailed as one of the greatest shmups of all time again?
You've been spoiled by Touhou, that's why.
The fact that we've been "spoiled" by Touhou, a doujin game, should be saying something about Dodonpachi, a commercial game. :P
I share BoLaD's sentiments, except that I like it slightly more. I'd like it much more if there weren't such steep requirements for second looping.
What you call "pussifying", I call "opening up to more people."More than what? People were playing games en masse since late 70s. Every housewife had the ability to play a round of Tetris (not particularly an easy game, mind you!) for decades, and a lot of them did so. It's not like game console sales skyrocketed since the N64 era, either (N64 itself was one of Nintendo's worst-selling consoles, actually).
There's a certain charm to a game that forces you to play it over and over again to slowly get better until you beat it (Touhou lol), but most NES games embody this via trial and error gameplay with an unhealthy dose of memorization.Because we know Touhou games don't have a lot of things that inevitably kill you until you find and memorize a way through, right? Even more so in the more recent games, actually. And in every Extra stage, period. But Touhou games do have an advantage of sharing replays, so you can write off the whole "finding the routes" part so it seems way more fair.
The definitions of fun and fair play have changed.Pretty much everything deemed unfun and unfair now wasn't back in the day. People could derive fun out of it then. If you can't enjoy something, it is a loss, and can't be treated as anything other than that.
I really couldn't stand FFXII, honestly ^^;
FFIV and FFVI are where the greatness is at. <3
BoLaD: suppose you have 2 bombs or 3 bombs out of a current maximum capacity of 3 (this capacity increases by one bomb as you lose your lives, up to 6 bombs). Collecting a bomb item and then being at full capacity makes you enter the Max Bombs bonus, you'll see the word Maximum scroll horizontally at your bomb indicator, in a red background, and you'll seemingly gain points based on your current max chain hits x your current multiplier (which increases if you collect additional bombs while in this bonus mode; if you have 2 bombs out of a maximum of 3 and collect a bomb item, this multiplier will start at x1; if you have 3 out of a maximum of 3 but isn't in the Max Bombs bonus -- such as when you start the game, or when you respawn after dying --, collecting a bomb item will make your multiplier start at x2) per frame (dunno if the formula is exactly this one, haven't checked, just assuming :D)
Since the first bomb you collect in the game appears in the stage 2 (during the "popcorn" section of the stage, before the boss), you may have had this impression :D (note that this Max Bombs bonus don't award any points during boss battles, but if you manage to no-miss and no-bomb the boss, the Max Bombs bonus will be resumed in the following stage)
For me, having often said that I'm quite a greedy person (at least when it comes to playing games), maintaining the Max Bombs bonus is satisfying and attention-demanding, as much as dying during it is frustrating :D
I seem to always die in the exact same place for the first time in stage 3 (right when you get to the big ship), and almost always die IMMEDIATELY after that. D: 's really annoying. Also stage 6 is why we can't have nice things.Fixed.
FFFFFFFFFFFFFFFFFFFFF
Seriously...there are two places I really need to learn: How to survive the part of stage 3 once you reach the ship (specifically the part with the yellow boxes), and all of stage 5. Fuck stage 5. Stage 6 is SO MUCH easier.
I would have 2cc'd this time, but I foolishly tried facing the stage 6 boss' final attack.
FFFFFFFFFFFFFFFFFFFFF
Seriously...there are two places I really need to learn: How to survive the part of stage 3 once you reach the ship (specifically the part with the yellow boxes), and all of stage 5. Fuck stage 5. Stage 6 is SO MUCH easier.
I would have 2cc'd this time, but I foolishly tried facing the stage 6 boss' final attack.
Thanks for the help, but frankly, I never even remember how I play each level. The stages are just so unmemorable in their patterns that I just act on impulse and do my best to remember what's happened in the past. That could be part of the problem... :V
Oh, my goal is to 1cc legitimately. When it comes to second looping, I'll use every goddamn resource needed to do so. Where's a link to the emulator that works with savestates again (it's alright to ask for the emulator, just not the ROMs IIRC)?
And let me rephrase that: One of the beauties of Touhou that actually draws me to it so much is how the stages are meant to synch with what's going on. You can actually use the music to remember where you are in a stage and what's coming up. Dodonpachi's music isn't bad (the stage 1/4 themes and in particular are pretty nice), but it's not made for this at all, making it much harder to remember what's coming up.
And let me rephrase that: One of the beauties of Touhou that actually draws me to it so much is how the stages are meant to synch with what's going on.They're not particularly synced really, at least most of the parts. You just remember it by the music, I guess the music helps you not to fall asleep during the stages too, you don't need that for DDP luckily. You'd have to play HELLSINKER to know what means music synced with the game.
And is that slowdown also there in the original arcade system? Please say it's so, because damn it this computer is recent and shouldn't be slowing down like this. :(
EDIT: ...Is this really what most shmups are like? There's so little variety in the attacks! After a point I cannot tell any difference between the levels because they're the exact same. I'm not going to be like Zengeku and curse out Cave, but...there's a reason I fell in love with Touhou when I had never been interested in shmups before.
Got any screenshots to prove it? :smug:
I've started a savestate run of Dodonpachi and am currently trying to sort out the last third of stage 4 without bombing. I have to say though, it's REALLY tiresome to have to exit the game just to load state. It may be only about ten extra seconds, but it adds up.
But it doesn't matter since Dodonpachi is my one true love and I want to marry it <3 <3 <3
Screw you Ruro. >:(
[ruro]:3[/ruro]
Anyway, I've managed to keep all my lives until stage 5, but...the game has decided to go LOL U. Somehow the sound got corrupted and now the sound effects don't play. I'm not gonna restart just for this, but it's not Dodonpachi without the DODODODODODODODODODODDODODODODODONpachi. :(
Also, this is saying something: I'm on stage 5, restarting the same part over and over again, and no matter what I try, I can't do the second half without bombing.
Oh...oh that hurt. I got through stage 2 with only 2 bombs, somehow got a relatively good chain on the first stage, and then...died twice in stage 3 with multiple bombs in stock both times. But what hurts the most? I still very nearly make it to stage 6 before continuing despite this. I 2cc'd again.
Also I saved an input file of this. How do you view them?
So basically if you choose the A type you're screwed. >_>
How so? Isn't the WR owned by someone who used A type? :P
Also, it's really blurry, but there's new art for the Limited Edition version of Mushihimesama Futari.
I think it looks adorable, but some of the guys on Shmups forum hate it. xD
Same here. The reason I can't stand Reimu in EoSD and PCB is that she is just too freaking slow. When I die I want it to be because of an error in dodging, not because my character was too slow to even have a chance to get out of the way.
Taking those tips in mind, I...still suck at scoring. :P But I understand it just a bit more.
And I know EXACTLY what is killing me/making me bomb in stage 2: The boss' attack where it sandwiches you in between those destructible missiles and shoots those rapid fire blue bullets. With Dodonpachi's twitchy movement I almost always get hit at some point or another. I'm actually much better against the stage 3 boss, and have no idea why people say it's hard. :\
EDIT: Er...WTF? On the stage 1 boss, I destroy the auxilary shooters for the first time ever (how do you do this consistently BTW?), and suddenly my boss hit chain SKYTROCKETED. Eh...?
And while I'm here, how do you do that fucking attack the stage 5 boss constantly uses? In that superplay I watched the guy beat it without even moving, but I can't beat it at all.
Sorry, that was poorly phrased. When I said my chain skyrocketed, I meant that after destroying the turrets my chain started going up about twice as fast as it did before. Just fighting the boss normally I usually get around 60 shots, but that run my chain went up into the 80s.
And while I'm here, how do you do that fucking attack the stage 5 boss constantly uses? In that superplay I watched the guy beat it without even moving, but I can't beat it at all.Watch exactly how the player positions himself. Most of the attack is loosely aimed, and the blue stream has no bullets aimed directly at you. But don't bother reproducing it because it's harder unless you really know what you're doing. The second volley has to be streamed away by swiping from one side of the screen to the other, anyway.
The boss will then kind of move the turret I'm working on off the screen, so I move across and continue on the other one; they both share the same health.Yes and no. They don't share the same health, but if one is destroyed, so is the other.
Either way, the music makes it worth the extra $30. :)
Because I suck. :(
Also it probably has something to do with me trying my best to score on the stage (since I hear you can do the second loop requirement for a chain right there). Remind me again how this asanine system works? Why sometimes you get nearly two seconds to continue the chain while others end instantly?
Oh, never mind, I'll figure this out eventually because I love this game so much <3 <3 <3
(http://img188.imageshack.us/img188/8222/dodododododon.jpg)
O_O
What.
Even though I used the savestate to start at stage 2, this is a 1cc. O_O I managed to keep my maximum bombs long enough to get the 3 times multiplier, and had no problem getting the 20 million extend from there.
I...
...don't feel satisfied. At all. :( Maybe it's the fact that I didn't start at stage 1, maybe it's the fact that THE FUCKING COMMANDER IS STILL MOCKING ME, but either way, this doesn't make me feel like a 1cc should. :(
rub it into Matsuri's face
I only said to get a screenshot to be a jackass, 'cause that's how I am. It's not like you're impressing me or anything. I could probably 1cc DoDonPachi too if I felt like pouring the time into it. Instead, I'm focusing on Mushihimesama for now :P
Just played DOJ for the first time in months. Broke my old high (yeah right) score and made it partway through stage 3. Not too bad for sucking at it and being rusty at the same time.
Getting Hyper Powerups is awesome. Nothing feels better than pulling off a 500-hit combo while picking up bees that are worth 1000 x hit count :P
What's with all of the 'rubbing it in my face' all of a sudden? It's not like I'm impressed or anything. :P
It's more to meet your challenges.
Yes...actually, you are JUST LIKE the commander (seriously, does he have a name or something? I know I'm not supposed to care about the story of Dodonpachi, but after all this work I god damn want a justification): Cold, cruel, slightly mocking, and in reality a criminal mastermind trying to destroy the entire human race for extremely vague reasons...
Would you be impressed if I 1cc'd the second loop then? :P
Tsk tsk, you think you can resist me by giving me the cold shoulder? I know I can get through to you...I just need to eliminate the concept of time zones! And I can do that! Because I'm a lunatic or something, and we have reality shattering powers.
But wait, I can use them to make you accept me!
/me
You saw nothing.
It's more to meet your challenges.
Yes...actually, you are JUST LIKE the commander (seriously, does he have a name or something? I know I'm not supposed to care about the story of Dodonpachi, but after all this work I god damn want a justification): Cold, cruel, slightly mocking, and in reality a criminal mastermind trying to destroy the entire human race for extremely vague reasons...
Would you be impressed if I 1cc'd the second loop then? :P
Donut: how fortunate that you have a savestate for stage 2, since you can use this video http://www.youtube.com/watch?v=7GoiQRAZ9Tw to practice the 270-hit chain with A-L (note how the player avoids damaging certain large enemies/buildings with laser so early, or more exactly, how he uses his shot -- not the laser -- in order to use certain enemies/buildings/cars at the right time, and how he anticipates the appearance of certain weak enemies in order to maintain the chain meter)This guy makes it look 3 times harder than it actually is, don't try to copy the strategy from this video.
this means, there are sections where you need to use the normal shot and/or anticipate the appearance/placement of the enemies, and to preserve certain enemies until it's the right time to take them out. Don't underestimate your abilities, if there's something that the shmups.org's STG Tournament taught me, it's that overcoming what I previously thought to be difficult obstacles is possible (even within one week in certain games I've rarely/never ever touched), and the effort is satisfying. You don't have to do the whole chain, note how the player reaches 270 hits on the midboss.
So what about that one guy who perfected Hibachi? :V
http://www.nicovideo.jp/watch/sm83312
This savestate abuse run went amazing (surprising, huh? :V). I unlocked the second loop, but not through only dying twice (I died three times and let it go because I already succeeded in a requirement). I will never know how, but I got a 330 chain on stage 5 just by surviving a part I normally bomb. o_O Now with a savestate (with sound this time) at the beginning of the second loop I just need to suck it up and power forward to Hibachi! I just hope he doesn't have a requirement to TLB...
Once you get to the second loop, you're facing Hibachi no matter how many credits you put into the machine. Although if you want to have a chance at beating Hibachi legitimately (i.e., not credit-feeding/save-stating your way through the fight), you really need to be prepared with as many lives and bombs as possible. Pretty much every Cave TLB takes you down to the wire, unless you aren't human, like HFD (http://www.youtube.com/watch?v=B_ah2ah2QaA). :P
wow it's hard to believe this video is legitimateThat's an official DVD Recorded from the actual hardware, how could it be a fake? Btw that's Black Label which is noticably easier than the original version.
some parts are just impossible, even more so than Mushihime's TLB o.o
That's an official DVD Recorded from the actual hardware, how could it be a fake? Btw that's Black Label which is noticably easier than the original version.
DOJ's Hibachi is usually considered the hardest CAVE boss, if not the hardest shmup boss
Say, does anyone know what to use to record gameplay on MAME? I just discovered that Fraps doesn't like MAME any more than it likes Anex86. :( Shame, I think I only used 6 or so continues on Hibachi this time.Hypercam
[ ] kill me if Donut manages to legitimately 1cc Garegga and Batrider (the rank-controlled way, of course ;) ) and still insists in playing for survival only :(Um, well, there really isn't more than one way either of them can be 1CC'd, because if you just do everything to aggravate the rank you'll just won't make it.
[ ] kill me if Donut manages to legitimately 1cc Garegga and Batrider (the rank-controlled way, of course ;) ) and still insists in playing for survival only :(He's going to claim this one way or another, so :V
Why is it so hard to believe that I dislike playing games for score?
And Baity, if you're talking about how I often go to the PoC, then lol @ u. It's not like I AVOID scoring. I simply don't go out of my way at all, and if scoring is detrimental to my survival, I'll forego it.Nope.
Nope.
I've seen you score with no benefit to your survival in several of your replays.
Good for...you? I didn't know how I impulsively play was so important. :\ I might do it on the earlier stages because they're already easy...You seem to do it in all the stages from time to time... Though it's definitely harder for you to pick up things like this if you watch through your own replays, unless you're really observant.
BTW, how do you even score in EoSD besides going for the PoC and grazing? I've seen the WR run (or actually I think it got beaten recently...), and the guy gets a ridiculously large amount of points from bombing and I have no idea how.Graze-related (http://touhou.wikia.com/wiki/Embodiment_of_Scarlet_Devil:_Gameplay#Star_Items). This is the major one.
And Matsuri, maybe that is why I don't LIKE arcade shmups, hmm? If I hate scoring and they're meant for scoring? HMM??? It's yet another thing that ZUN does differently. While score is a part, it's clear that reaching the end was his intention more than anything.
BTW, how do you even score in EoSD besides going for the PoC and grazing? I've seen the WR run (or actually I think it got beaten recently...), and the guy gets a ridiculously large amount of points from bombing and I have no idea how.
Honestly, I think grazing is a retarded scoring element, and I see it as a lack of creativity on ZUN's part in all of the games aside from SA, where grazing is the whole point of the entire game. Pretty much every other shmup out there has nothing to do with grazing.Well, there are Radiant Silvergun, Raiden Fighters series, Psyvariar series (superb games, btw), Shikigami no Shiro series, DoDonPachi 2: Bee Storm, and a good number of doujins, among others. Not a selection I'd easily dismiss.
Graze-related (http://touhou.wikia.com/wiki/Embodiment_of_Scarlet_Devil:_Gameplay#Star_Items). This is the major one.For some reason I think something is wrong with the last statement there. I don't believe the game generates anywhere over 30000 bullets during the time of a single bomb explosion, while the score increases indicate exactly that. I think the value increases for each subsequent bullet canceled, or akin to Raizing medal progression (every medal on the screen is generated with the same value until you take one of them). That's why the bonuses aren't half as big when you're canceling only half the bullets the WR players do. It's not linear.
For some reason I think something is wrong with the last statement there. I don't believe the game generates anywhere over 30000 bullets during the time of a single bomb explosion, while the score increases indicate exactly that. I think the value increases for each subsequent bullet canceled, or akin to Raizing medal progression (every medal on the screen is generated with the same value until you take one of them). That's why the bonuses aren't half as big when you're canceling only half the bullets the WR players do. It's not linear.
EDIT: Hint; bugs / timing.There's a small window where the Star Items
Well, there are Radiant Silvergun, Raiden Fighters series, Psyvariar series (superb games, btw), Shikigami no Shiro series, DoDonPachi 2: Bee Storm, and a good number of doujins, among others. Not a selection I'd easily dismiss
There's a small window where the Star ItemsYeah, that's the reason I suspect they increase in value exponentially, otherwise it's hard to explain such dramatic difference between the last two volleys of bullets converted into stars on certain volley-based attacks. Do you have any conclusive data on that, though? I'd like to establish that, because it's actually an important point source on every mode.generatedcollected don't count as being created by the bomb (it may have something to do with the time it takes for the Star Items to travel I'm guessing though). You can see it when after they bomb, the last second or so of the Star Items that they pick up total up to millions.
And of all of those, I only really like Raiden Fighters Jet. I haven't played Psyvariar yet so I can't say much on that, and Shikigami no Shiro is... well, I have mixed feelings on it.
In my eyes, it's kind of weird that when the point of a game is dodging bullets, you should get as close as possible to them. If you ask me, there should be a bonus in danmaku shmups for dodging thick patterns and steering clear of bullets as much as possible. Instead it's 'oh, I can dodge all of this, but let's get as close as possible to make it look cool!' :P
But that's essentially rewarding you for doing the most mundane part (i.e., the one you would do for winning the game, anyway). DoDonPachi does pretty much that with its MAX multiplier, actually.
And Matsuri, maybe that is why I don't LIKE arcade shmups, hmm? If I hate scoring and they're meant for scoring? HMM??? It's yet another thing that ZUN does differently. While score is a part, it's clear that reaching the end was his intention more than anything.
BTW, how do you even score in EoSD besides going for the PoC and grazing? I've seen the WR run (or actually I think it got beaten recently...), and the guy gets a ridiculously large amount of points from bombing and I have no idea how.
Do you have any conclusive data on that, though? I'd like to establish that, because it's actually an important point source on every mode.(http://i80.servimg.com/u/f80/12/80/32/92/th/scorin10.jpg) (http://www.servimg.com/image_preview.php?i=292&u=12803292)
Also, I demand an explanation for this video:
http://www.youtube.com/watch?v=IXpQJkUj9-w&feature=related
What, who, why, how, what? Why the heck are there mecha-lolis in this game, who the heck IS that,
why is there an image song for a SHOOTING GAME, how the heck did they make a song for a game like this, and...WHAT?
BTW, what's even going ON in Daifukkatsu Hibachi's last attack? No matter what video I look at, I can't pick apart the individual bullets.Watch this video (http://beatthegame.net/misc/DoDonPachi%20Daifukkatsu%201.5%20-%20A-P%20-%20Hibachi%20crazy%20dodge%20-%20Dame%20K.K.mp4). It shows how to deal with it without abusing invulnerability. The attack itself is a slower version of Hibachi's last attack in DDP plus two additional waves of blue bullet spam a-la Ikaruga's Tageri (http://www.youtube.com/watch?v=vff1nftEKIQ#t=2m45s), and a layer of lasers.
Whine about Psikyo games because they completely assrape me every time I attempt playing them' thread.
Original is too fast isn't it? o_o
my favourite mode is Arrange... I've reached the TLB a few times, just never managed to beat it... =/
It's not so bad, just real fucking fast :P
Play Gunbird II and let me know how the 1-6 boss battle turns out.
(which might have been due to the influence of this video. (http://www.youtube.com/watch?v=t2YSH95x7O4) >.>)
Rob/xoxak is a god. ;)
Rob is my hero.
Although it kind of sucks that he trimmed out some of the videos from his channel. There used to be more.
Stupid Shuusou Gyoku. I actually want to record myself beating extra, but the music is messed up and tinny. Does ANYONE know how to fix this?
Thanks for that Shadowbringer. I finally have a media player that can view my compressed video files. :D
Problem though...now when I try to watch these superplays, instead of WMP opening and playing it as an audio file, nothing happens at all when I try to download them. :( Is there a way to actually DOWNLOAD the files instead of just watching them online? Because I think that may actually work.
Hitogata Happa (http://www.youtube.com/watch?v=DNhekUJh8vU&fmt=18) is a shmup by one of my favorite doujin developers--Platine Dispositif. It has the same bullet slow-down field that I saw in the Futari arrange video.
The TLB in that video is ridiculous. :V
Looks like fun, I'll have to check it out sometime. I also watched a bit of Gundemonium too, apparently by the same developers, in the related videos. Looks cool too. :D
As far as doujin developers go, not many can surpass x.x's greatness. Blue Wish Resurrection is fantastic, and Eden's Aegis will be pretty good once it's finished. If it ever gets finished. :P
I didn't know it was supposed to be the last in the series. 'Daifukkatsu' translates to 'great revival' or 'great resurrection', anyway =<
And yes, we do find that fun.
But enough of that, anyone else played Psyvariar? Hugging bullets so you can power up your shot makes the game pretty damn fun. Though is feels a little easy most of the time even on the hardest mode.
But enough of that, anyone else played Psyvariar? Hugging bullets so you can power up your shot makes the game pretty damn fun. Though is feels a little easy most of the time even on the hardest mode.
If you like that, try playing Shikigami No Shiro 2/3 sometime (Castle of Shikigami in english) - your shot type turns more powerful while grazing, and it raises item point value, too. I'm a sucker for graze mechanics though XD
Actually, I really recommend Shikigami 3's Wii port, of all things, for english players. The controls work pretty well (Wiimote's got a good d-pad afterall), and the added Dynamic Swap or whateverthefuck lets you use two characters that switch with a button press - giving your four shot types during game (One normal shot and special shot per character, plus two bomb types... four, if you count the ability to sacrifice a bomb to enter a powered up mode), and lets you view the 2-player scenarios solo. And given that there's ten different characters (With two types each), that's a lot of options.
Plus, it's Shikigami - the dialogue is sorta ridiculous and laughable - deliberately or not - without being as ridiculously crap as 2's was - and there's a few surprises that await by playing with lots of teams. Plus, SnS3 opts for a more colorful, varied set of bullet patterns and designs than a lot of shmups seem to.
...The failing, sadly, is that it doesn't have too noticable of difficulty changes - Extreme just adds more bullets on enemy death, and EX.II and EX.III just make those much faster. And I'm not sure what the options' difficulty levels change, other than extra life/bomb frequency and boss life.
But what is neat is that, after beating the game, you can modify bullet size and speed and a couple other things manually, to tailor the game more to your liking.
...Oh, and there's a Yukari in it, which makes me lol, because they're not totally different...
There are official DVDs for both Mushi and Mushi Futari. For the latter you might want to check Mininova, but that would be piracy. :V
The main reasons there are so few videos out there is that one would have to:
1) have the actual board;
2) have recording equipment handy;
3) actually clear the game.
There are only a handful of people who satisfy all these conditions, and some of them are accomplished superplayers who get the profit off the superplay DVDs. Besides, homemade superplay torrent trackers are shut down very quickly for whatever reasons. Hence the low output.
And yes, Futari Black Label is easier than 1.5. There is a video (http://beatthegame.net/misc/Mushihimesama%20Futari%20BL%20-%20God%20-%20Palm%20st5%20boss%20no-miss%20no-bomb.mp4) of Larsa no-miss/no-bomb on God mode, and it's crazy well played.
The fact that my computer hates torrents makes the prospect of that download unlikely Matsuri. :
Ah, I see. Yeah, maybe not with DOJ; I remember someone on Shmups Forum stating that pretty much no one played White Label anymore. Figured that would have applied to the other games as well.It does help DOJ's case that Black Label was just an improvement over the original (in every respect so), while Ibara's and Futari's BLs turned out to be considerably different, with different scoring systems, gameplay mechanics, and so on. Ibara Kuro is usually considered a completely different game, actually.
IT'S A...- Heavy artillery barrage. Don't panic. :|
I don't believe it! They've got a doomsday machine! C'MON KID, HIT 'EM WITH EVERYTHING YA GOT!
DON'T YOU JUST THE SWEET TASTE OF VICTORY?!
FUCK. Banshiryuu C-74 is such a bad game. :V
I don't know why I bother trying to play it. Sometimes I just see that icon on my desktop in the corner of my eye and think 'y'know, maybe I just didn't give it a chance. Maybe if I try to learn it better something will click. Let's just give it a go.'
Then I end up remembering that the stage 2 and 3 bosses are the two worst shmup bosses in all of existance. Ever. Well, I've never fought Hard/Lunatic Mima or anything, but she doesn't have an attack where you get a game-over if you attempt shooting her, so I'm confident in my assumptions.
I like Banshiryuu C74 a lot more than the old version. :V I don't know why people seem to prefer the C67 version.
And hey, that's Seihou for y-*shot*
Seriously? I mean, the last two stages and extra stage do have some fairly interesting parts to them, but the first four stages are all painful, and that's over half the game. That's not even mentioning the horrible rank system and the fact that you're basically encouraged to bomb through everything difficult instead of actually learning the patterns, which is a game mechanic that I've always despised. The C67 version isn't completely perfect of course, but aside from stage 3 and a few of the final boss' attacks it's quite well-made.
...So anyway, I played some more of both versions of BSR today because I guess I just hate myself like that; I learned in c-74 that there's actually a secret 1-up in stage 2, so you actually get 6 lives in the whole game as opposed to 5. Now that makes me wonder if there's one in c-67 that I haven't found.
Azinth, there are only 2 shooters in the Seihou series. :V SG is one of the two.
In the order they're listed on that page. These are quite rough; I expect to be corrected by someone like nZero down the line ;)
Start the game
Defeat 1st stage boss
Defeat 2nd stage boss
Defeat 3rd stage boss
Defeat 4th stage mid-boss
Defeat 4th stage boss
Defeat 5th stage mid-boss
Defeat 5th stage boss 1st form
Defeat 5th stage boss 2nd form
Clear Original mode with Reco
Clear Original mode with Palm
1CC Original mode with Reco (Novice difficulty not allowed)
Clear Maniac mode with Reco
Clear Maniac mode with Palm
1CC Maniac mode with Reco (Novice difficulty not allowed)
1CC Maniac mode with Palm (Novice difficulty not allowed)
1CC Original mode with Palm (Novice difficulty not allowed)
Clear Ultra mode with Reco
Clear Ultra mode with Palm
Pick up a power-up
Pick up a MAX power-up
Pick up a bomb
(Original Mode) Get 3 million amber crystals in one playthrough
Destroy the entire Stage 5 town in one playthrough
Pick up an amber crystal with the green aura around it
(Maniac Mode) Get 250 blue-aura amber crystals on the screen at the same time
(Maniac Mode) Get your counter up to 1000
(Maniac Mode) Get your counter up to 5000
(Maniac Mode) Get your counter up to 9999
(Original Mode) Score 1 million points
(Original Mode) Score 2 million points (Novice difficulty not allowed)
(Maniac Mode) Score 1 million points
(Maniac Mode) Score 3 million points (Novice difficulty not allowed)
1CC all modes of Arrange (IIRC Original, Maniac and Ultra)
Defeat Larsa in Arrange Ultra mode
Clear Arrange mode without switching characters
Invoke Fever in Arrange mode
(Arrange Mode) Get your total counter up to 100,000
...aaaand your inevitable 11 secret achievements.
Where is the 1CC of Ultra with no-miss and no-bomb achievement. :V
I'm pretty sure that slowdown happens because the hardware is being pushed to its limit, although it wouldn't surprise me if they sometimes intentionally overload it in order to make some bullet patterns possible.
I get the impression that people look at slowdown as more of a feature than as a flaw, as long as its predictable and doesn't hurt the game too much; kind of like how deathbombing originated in the Touhou games.
Wow. ._. I just survived an entire one of Hibachi's attacks for the first time ever (the third one where he forces you in a thin path with missiles).
You can tell I love Dodonpachi because I play any other part of the game. :V
Speaking of Dodonpachi.....damn, the deathbomb timer doesn't fuck around. Just wasted an entire credit without even bombing once. :V
That's because there is no deathbombing in it.
Because it's an arcade game which was made to make you waste monies
How do you actually dodge without risking a clip with 6 bombs? Spam bombs until empty then dodge?
And better eyes. Trippy moving background+flashing bullets=blindness.because ZUN likes to hold your hand through shmups by giving you a second to redeem yourself
It requires better reflexes and foresight than Touhou.
because ZUN likes to hold your hand through shmups by giving you a second to redeem yourself
It requires better reflexes and foresight than Touhou.
Decided to try out tate? I've never done it to my TV. :V Does it make the game better?
Say what you will, death bombing is one of the reasons I like Touhou much more than other shmups (one of the MANY reasons). Giving you a small margin of error gives you a huage confidence boost.
Say what you will, death bombing is one of the reasons I like Touhou much more than other shmups (one of the MANY reasons). Giving you a small margin of error gives you a huage confidence boost.Playing DDP again, one thing is death bombing and another thing is having to bomb 1 second before the bullet even comes close.
Is there any way to make savestates in Dodonpachi? I REALLY hate messing up somewhere in stage 3.
It also seems Dodonpachi doesn't show more than 4 lives up in the top left corner... I almost thought I didn't get the secret life in stage 3.
If I were to compile a list of my top 5 least favorite bosses, Dodonpachi stage 5 would be number 1 on my list without question... the others I would have to think about. If I just stopped dying on stage 5 with bombs in stock... I would have just 1cc'ed with a life and a bunch of bombs left.
Look in your controls thingamajig to find what saving/loading state is bound to. I would have never bothered to reach the second loop if I didn't use savestates.
I got wolfmame.99 like you said, but mame runs... horizontally. Is there anyway to fix this?
How do you enable Autofire in DoDonPachi on MAME? I can't figure it out for the life of me.
Do keep in mind that there's a reason why they don't loop. They're significantly harder the first time around. That still doesn't say much for Dai-Ou-Jou, which is bullshit no matter which way you look at it :P
I must be doing something wrong, I can't get into the service mode =<
Btw, I hear Daioujou is the hardest bullet hell game of all time. Is that true?
Make sure you'd keeping the Service Mode button held down. It takes a few seconds of holding the button to access it. I also just found out that that you can access Service Mode at any point in the game, so just try on the title screen or something.
I would prefer it if the game didn't loop no matter what. I would rather have a game that is harder the first time around (I'm gonna assume the shooters on the ps2 are equally hard as the 2nd loop of Dodonpachi) so you have more resources. It took me forever to reach the 2nd loop-the condition I filled was: lose no more than 2 ships. I had to bring my best game to the table and even then I just barely made it. If the game didn't loop, I would find it a lot easier to practice it and I would have an extra life.
Btw, I hear Daioujou is the hardest bullet hell game of all time. Is that true?
ESPGaluda is, in fact, pretty easy compared to most CAVE games, especially because you can slow bullets down and cancel them out. However, I've noticed that if you take it easy, it will come back to bite you in the ass. I dunno if there's a significant rank boost if you perfect the first three stages, or if it's just me being overconfident, but stage 4 is when the shit starts to hit the fan for me. I have yet to beat the stage 4 boss.
Holy shit. *collapse*
Blog crosspost: (http://d.hatena.ne.jp/Momijitsuki/)
Hello, Mushihimesama Arrange mode TLB. Nice to meet you.
[...]
Now, kindly die in a fire, 'kay? ヾ(^o^)ノ <3
So, so, SO close. My hands are shaking as I type this. Not only did I come so close to beating the game, I almost doubled my top score as well! Hopefully I can make it onto the Mushihimesama scoreboard at Shmups forum (http://shmups.system11.org/viewtopic.php?f=2&t=18055&start=0).
[...]
Nice. Did you ever clear that final pattern?
I finally understand how to score on this mode, so I'm hoping to at least make the bottom of the scoreboard soon.
I wouldn't say many CAVE shmups are the 'hardest' by a long shot. Psikyo shmups make me smile on the outside and cry on the inside. I think much of the difficulty in CAVE shmups comes more from their complex scoring mechanics and how it kicks your ass when you try to play for score because of them.
As for Mushi, the volume of bullets makes DoDonPachi and Dai-Ou-Jou pale in comparison. The catch is, a lot of it is streaming, and your hitbox is tiny. That doesn't say much for its difficulty though, because it's insane. I've played a couple hundred credits at this point and the farthest I've got on one credit is halfway through stage 4. That sounds significant, since there's only 5 stages, but stage 5 is insanely long. We're talking 8-12 minutes here. I'm very confident that I will 1CC it eventually though-- especially if I swallow my pride and start playing for survival instead of score for once.
ESPGaluda is, in fact, pretty easy compared to most CAVE games, especially because you can slow bullets down and cancel them out. However, I've noticed that if you take it easy, it will come back to bite you in the ass. I dunno if there's a significant rank boost if you perfect the first three stages, or if it's just me being overconfident, but stage 4 is when the shit starts to hit the fan for me. I have yet to beat the stage 4 boss.
I have yet to play Ibara, but since I've developed a slight liking for Yagawa's style, I'm sure I'll enjoy it, especially the Arrange mode, which looks more fun than the main game itself. The whole game revolves around managing rank, and in Arrange mode, there's actually a Rank meter at the top of the screen!
As for harder bullet hell games, I think Mars Matrix could contend. Seriously.
nah, Psikyo shooters are plain fun and kinda hard to do in 1 credit
Arcade shmups remind me of the Shin Megami Tensei series-- despite any amount of confidence you might have, the game will still knock you on your ass at any given time, just to let you know who's boss.
And I love that.
Still, 19-coin-chain is pretty sweet. You should post that on the Shmups forum scoreboard. (http://shmups.system11.org/viewtopic.php?f=2&t=23288)
errr. Sorry for off topicness. But I was just eyeballing "Shin megami Tensei: devil survivor" for the Gameboy DS. Is this game consistent with your opinion on the rest of the series? I don't want to pull a fire emblem: shadow dragon again...
speaking of Psikyo games..
http://www.youtube.com/watch?v=R2AeqrV4THQ
..... please, pay attention only to the video description, comments, and most importantly, to Shoe-sama's response video:
http://www.youtube.com/watch?v=WMVnUsAme1Y
(wonder if it works somewhat for Gunbird 2, though. Even Strikers 1945 II had certain parts where you would need memorization)
anyways, congrats on that chain, I've played the two Gunbirds for a short time, and even though it seems easier to collect the coins at full value, compared to Strikers 1945 II, chaining is still a challenge (got up to 6x, on the day I've got a chance to play it, at my friend's house. Thanks to STGT having Strikers 1945 II on it :p).
I've been planning on posting there eventually tbh (I lurk there once in a while), but I wanted to improve my score a little bit first. The chain alone might be worth making a post though. :D
Also, out of curiosity, which Strikers game is usually considered the best? Not that I'll be trying that for a while, since GB2 and Dragon Blaze are slaughtering me enough as it is, but I'll probably get to it eventually.
@Ghaleon, some stuff I'd recommend:
Blue Wish Resurrection: It's a Cave clone... a really really well-made one. Good music, fast-paced stages, awesome bosses, and the difficulty progresses really nicely. It's also freeware, so you have absolutely no reason not to get it. There is a HUGE difficulty jump from Original to Hell though... Original is a just little bit easier than Hard while Hell is... way harder than any Touhou lunatic.
Cho Ren Sha: It's actually a manic shmup instead of danmaku, but it's a really well-made game, and it's also freeware, so you've nothing to lose by trying it. The second loop gets pretty damn intense, and the TLB is like the most fun fight ever.
Dodonpachi's first loop is reasonable enough, at least once you get over the lack of deathbombing and learn enough scoring tricks to get all the extends. There's also Esp.Ra.De., though I personally find it a lot harder than DDP... might just be me though.
Then there's Seihou Shuusou Gyoku. It's basically similar in style to the PC-98 Touhou shmups. It's a little bit harder to survive in than most Touhou Lunatics since it only gives you 6 lives, has anti-deathbombing, and some crazy rank, but it's still doable. I personally think it's a great game, but most people seem to despise it, so approach with caution. >_>
There's way more that I didn't mention, but it's late and I need to get some sleep. :V
BTW I've tried mushi (not futari) and I find that my shooter game skills are...on-par to barely 1cc normal normal. If I played it all day long, I rekon I can 1cc normal-hard, or maniac-normal (ultra-difficulty felt roughly equal to maniac for me, but I only tried it twice so...don't take my word for it).
Now I hear that alot of it is streaming, but I find that streaming tends to get me to a certain point in a particular pattern, then all of a sudden... I'm walled. Now I don't know if this is a talent for players to avoid this whole walling scenario, or if I'm a scrub and can't dodge thru the bullets that I'm currently streaming to escape the wall. But either way I'm pretty sure being able to get past those difficulty settings any time soon, even if I play all day long for multiple days is beyond me.
Can anybody suggest to me a shooter game or two, or three..hell maybe 10 >=P that is roughly equal in difficulty to touhou on lunatic setting for me to practice on? Maybe less so (or more, whatever, if you think it'll help me learn). But definately harder than hard.
I'm not sure why, but I've noticed a greater interest in loli-shooters than spaceship ones. I don't care that it's a loli that you pilot. But there's something about playing a light-hearted happy-go lucky game that's brutally difficult (for me) than a depressing one. Mushihimesama doesn't come across as a loli-game so much as Touhou for example, but it counts for me, so any advice is appreciated.
I sometimes wonder how much you can carry on from Touhou to arcade shooters and vice versa.
I definitely can't. I'm either in a Touhou mindset or an arcade mindset, and can't really operate well when I'm not in the right mindset. :P
I also forgot to mention Death Smiles. If you have a J360, like loli, and like CAVE, then this is a definite pick-up. The loli-factor in this one is higher than in any other shooter I can currently think of--higher than Touhou, even; it can send half of Shmups Forum into a fit.
Me too. The pace and intensity between the two is just so different that is changes how you play almost completely. Back when I was first getting into arcade shooters, I couldn't understand why so many people on Shmups Forum couldn't get into Touhou (barring the ship vs character thing), but now I do. :V
WARNING: A HUGE BATTLESHIP "MEGA WALL OF TEXT" IS APPROACHING FAST
Seriously, please read all of this, I took a lot of time digging through my folders for recommendations!
I also forgot to mention Death Smiles. If you have a J360, like loli, and like CAVE, then this is a definite pick-up. The loli-factor in this one is higher than in any other shooter I can currently think overeager than Touhou, even; it can send half of Shmups Forum into a fit.
(some shmup site. shoot the core I think. Has it been revived? I don't know, can't find it... I juuuuuuuuust discovered it when it seemed to die, seemed REALLY good for aspiring shmup newbie fans like myself).
(cuz zun art is the best right? =P)
Actually, yes. :P I love ZUN's art.
I read it all, refreshed an hour later or so, saw more... couple my ass. I promise I'll read it all though, and will give serious consideration to them all...thank you >=). I can read more text from anybody than they can bother to write to me I promise =). I'd read it all and research all the games listed now except it's 2am, and I'm busy at 7am. sleep should come soon (normal for me actually, but I never really l2'd fall asleep, so I just get used to it and don't bother trying until too late). Anyway, I don't know what that video of mars matrix is supposed to accomplish to be honest. I'm Canadian myself, and I respect and admire several American friends of mine. but if there is one accent in the entire world that absolutely drives me nuts. It's that southern American accent. No offence to them, no racism intended... I can't help it! I just *HATE* the sound of that accent! =(... I assure you, no Canadian I have ever come across has sounded like that. PROBABLY nothing to do with why you linked that video, but man... I couldn't help but notice nothing but nails on a chalkboard with that 'Canadian' (*cough*HAHAHA MYASS*cough*) accent with that video.... I'll still think about trying the game though.
You guys seem to feel like it's some dirty habit best left to secrecy regarding 1ccing or surviving a game and not scoring. This I simply do not understand. I don't give a rat's ass if some other guy can play a game better than me. I simply want to enjoy the game and get further, or play harder games if I beat it more and more. The scoring system in a shooter game is something even the designer (obviously) felt important, so I don't criticize your desire to excel in that department, I just don't get it. Despite that, bombing in Touhou (to me) feels dirty regardless of the score repercussions. It's just unsatisfactory for me to destroy a portion of a boss fight by bombing through it, I like to confront my weaknesses, not avoid them...At least when it's for leisure and nobody gets hurt!.
Holy shit.One day, he'll die a miserable death to your awesome weapon :V
I just 2cc'd Hibachi.
As in, I only used one continue the whole fight.
Holy shit.
I hate all of you for being so pro at shmups. :(
I hate all of you for being so pro at shmups. :(
Didn't your custom title used to say you 1cc'd Mushihimesama? ???
But no, I can't even second loop legitimately. All I can do is 1cc the first loop.
Holy shit.
I just 2cc'd Hibachi.
As in, I only used one continue the whole fight.
Holy shit.
All modes except Ultra. Also, you're pro for even 1CCing the first loop. I can't even come close and for that, I still hate you all for being so pro at shmups. :(
A few years ago I remember reading that ZUN liked Darius Gaiden, so I tried it out in MAME. It was neat--almost eerie, actually. Unfortunately the music was buggy, which is a shame because I was loving the first stage music, so I stopped.
Mine is autofire by default. How weird.
But yeah, I'm loving this. G-Darius is cool and all, but I haven't figured out the scoring system just yet. I think I like Darius Gaiden more. Not only is the music hypnotizing, but I have to say it's got to have some of the best graphics I've ever seen for its time. :)
Mine (dariusgj.zip) has autofire, but it's nowhere near as rapid as the one used in Icarus' run. I can't seem to find a switch or option for it in the Service Menu to get it to go that fast; I wonder what he did...
This is a pretty great game, I've been playing a lot today, steadily working my way through. Folding Fan just made me its bitch. :(
What's the best order of stages to go with?
The one I'm using is dariusg.zip. I was gonna tell you last night, but right as I pressed 'submit' Fate went into Maintenance Mode :P
I just love the boss names in Darius Gaiden.
Speaking of which, is it necessary to worry about the rank by powering up your forward shot too much?
I'll try dariusg.zip when I get home, but it's the parent of the copy I'm using, so it's probably going to be the same. I was probably looking at a replay of the Saturn version like A Huge Battleship suggested.
Where there is talk of Darius, I appear.Saw that coming <3
I remember the Saturn version had an input code that enabled an upgraded rapidfire. Not sure if that's any help.Oh yes, it did had a button sequence to press, not to mention Extra Difficulties (Easiest or Super Easy, and Maniac, as far as I remember) and ⑨ Credits (originally 3).
Speaking of which, is it necessary to worry about the rank by powering up your forward shot too much?Not really, unless you have trouble navigating around the stage or get confused of your large shots, the fishes you're shooting at and enemy bullets... wait, that could ever likely happen on the very fast rapidshot.
I honestly have no idea. My philosophy is to pick up every red power-up I see.
@A Huge Battleship: All right, I'll go for one of those paths then. Also, is it just me, or do I seem to deal more damage with the three-wide basic shot against the first boss than the 2-wide laser shot?
Not really helpful for shots that shoot only 5 instances at a time - all 5 shots will be fired consecutively, leaving you defenseless for more or less half a second.
With that, I'm definitely anticipating for Darius Burst +w+
@A Huge Battleship: Also, is it just me, or do I seem to deal more damage with the three-wide basic shot against the first boss than the 2-wide laser shot?3-wide basic shots definitely do more damage than 2-wide lasers.
It's a similar story with some of the earlier games, only you're left defenceless for even longer because of the huge horizontal screen size.Yeah, a huge screen even flatter and longer than 16:9 screens xD. Now that I remember, earlier Darius games only had 4 instances for all shot levels. Darius II has editable rapidshot rate (default: 1/100 second)
Any new Darius game is obviously good news, though I kinda wish it wasn't for PSP. Also, it needs more zones.I'm good with the PSP, probably because of the thought of having a portable Darius game.
Yeah, more Zones means more fishy awesomeness! This seems less than what G-Darius has to offer. Still 5 stages in one run, so I guess it's not half-bad.
... Though the difficulty is already applicable in Darius Gaiden (fishes below has tougher skin and bullets than those at the top).
It'll be okay if they put in mid-stage path splits again, though it's still going to feel weird having no route choice after clearing the first stage.I guess path splits are fine.
Great Thing (boss of the absolute top final stage) would like to have a word with you.Ah, Great Thing! Apologies, I almost forgot about you. It's just that my attention was all on Storm
Speaking of which, is it necessary to worry about the rank by powering up your forward shot too much?Here, I was searching for what Darius Gaiden Extra is (wow, an official hack?), and kinda stumbled upon this info:
Dynamic Difficulty: Powering up too much in Darius Gaiden will crank up the difficulty.... eh, maybe it's not new, but just putting it here just in case. I'm not sure how much the difficulty adjustment is, so...
Ah, Great Thing! Apologies, I almost forgot about you. It's just that my attention was all on StormBringerCauser.
*googles for image*
(http://img53.imageshack.us/img53/7365/scauser114tt.jpg)
Actually, I was referring to stages before the Final Zones, but it seems I didn't make it clear >3<
Here, I was searching for what Darius Gaiden Extra is (wow, an official hack?)
Oh Tuna, this is raising my urge to play Darius Gaiden, this time in no-powerup mode! >w<
(http://i1013.photobucket.com/albums/af255/AHugeBattleship/Da1.jpg)
How'd you manage to get that far with only around 1,000,000 points? I got torn apart in Zone D by Folding Fan, and I had just about as much. ???
Heh, fair enough. Storm Causer is indeed a nasty son of a fish (http://index.php?topic=415.msg159313#msg159313)...xD OK. I have Storm Causer as one of my fav fishies, probably because:
If you're talking about before the final stages, I guess you could be right, though I've never really noticed a huge difference myself.
Oh. Usually arcade games will throw a number in the ones digit other than 0 if the player has continued. I thought you were going for some crazy low-score challenge :PI was looking for that 1point score as well. Figures, if the credit is 0, two credits were used up then... or so I think.
What do the golden powerup items do? I've seen and picked them up, but nothing seems to happen.
Oh. Usually arcade games will throw a number in the ones digit other than 0 if the player has continued. I thought you were going for some crazy low-score challenge :P
I think I might give Darius Gaiden and G-Darius a try on Taito Legends 2, which I bought a while ago just because it had Gekirindan in it :P
xD OK. I have Storm Causer as one of my fav fishies, probably because:
e.g. Electric Fan is harder than... name... the Zone B boss.
The harder other-colored fishes are packed at the bottom, if i remember correctly. Maybe it's just me.
I'll try that crazy continuous 28 Zones just for the heck of trying, but the very fast rapidfire as a standard is... say, unacceptable for me +_+.
So, what Darius game(s) would you recommend me? (for comparison, I liked Gynoug and Battle Mania/Trouble Shooter, even though i wasn't a good player -- I mean, good enough to start liking shmups in general, as I previously thought that they were unfair and not much well designed due to how easy it is to lose a life on them)
Well yeah, Electric Fan's a stage 3 boss (Zone E), so you'd expect him to be harder than Ancient Dozer (Zone B/stage 2 boss). Maybe we're misunderstanding each-other here. Anyway, let's leave it at that.Electric Fan (Zone C) and Folding Fan could be confu... Wait, yeah, you're right! Agh, memories OTL
Have you played X-Multiply, shadowbringer? That one's another hori shmup I'm fond of, if not just because it's so freaking weird.
Aisha:
what ship are you using, by the way? (I normally use Gain, since it's said that the Mahou ships minus Chitta have the best scoring potential -- due to the AoE bombs, I think, and Gain in particular being able to spam bombs against the stage 2 flamingoes)
I've used savestates to practice bosses/stages, and recommend them, even though they have that temporary graphical/sound glitch after loading a state. I'd also recommend memorizing how many times do you need to change a formation until it becomes the one you want, not necessarily the formation order itself (for example, during the first boss, if you're playing as Gain and want to change from Front to Tail in order to destroy a wing's propeller from under with your shot, press C four times).
So far, I avoid trying to take out the central propeller with my shots and then try to damage the boss itself, that would require me one life at least and I'm not good enough to "feel" the boss' HP, which would likely not have the twincannon's body and thus would spam quick shots until the boss is destroyed or leaves the screen (unfortunately, Gain's options count as piercing shots, instead of option shots), plus I prefer to spend 2 lives at the blimp at the beginning of stage 2 (though I can get with using 1 life on it, at the cost of not leveling up my medals as much)
As for options, I only really use the spread shot and the straight shot. I've got those pretty much memorized. Press C twice for straight, then three times after that for the spread again.
Anyway, I played some ESPGaluda today for a change. Came within a sliver of beating the stage 4 boss! :)
Then I went to Practice Mode and played against the final boss.
Is it just me, or is he/she hilariously easy? I mean, I used to have a lot of trouble against him/her when I tried a few months ago, but then I played it today (and Practice mode starts you with no powerups, so in between phases I suicided a bit to get up to a realistic amount), and had really no trouble at all, even at the last pattern, which really is more intimidation than anything. It only gets kinda rough when you lose track of the vertically-falling bullets.
Those last few patterns are mesmerizing though. No wonder ZUN swiped the second and fourth ones for his games. (http://www.youtube.com/watch?v=weNg-Uob6rs&fmt=18#t=4m18s)
Same goes for Byakuren's opening attack, Mai's blind spot spread, and Utsuho's Mega Flare. All at once. (http://www.youtube.com/watch?v=Y9Is7ZenBiE&fmt=18#t=3m28s) and Remilia's Scarlet Shoot (http://www.youtube.com/watch?v=Y9Is7ZenBiE&fmt=18#t=4m45s) in ESP Ra.De. :P
Oh, now I see the resemblances.
I can't stand patterns that curve like Nitori's "Trauma in the Glimmering Depths". Byakuren's yellow lasers are the worst; they're up there on my shit list for bullet patterns, along with the final pattern of the TLB of BWR+ and the like.
SQUIGGLY CURVEY LASERS ARE EVIL!!!! I completely agree. Though I have a hard time with Nitori's cucumber laser too. I don't know why but my eyes..they just can't see new green lasers coming. I don't know why, I just can't READ them...at all.
Gee, it sure is fun being stuck on the midbosses of Seihou Shuusou Gyoku and Samidare Extra. I can get past Marisa at least, but with 1 spare life max.
Oh and I got 730k in GB2 the other day. Just a slight improvement, still can't get past 1-6 boss.
(And no one caught my Rob quote? :()
Just wondering, how often do you use special attacks (charged attacks/melee) and bombs? I'm stuck in a 'gotta build up my charge meter before it will be worth using' mentality, and it's kicking me in the ass in the long run. :P
Azinth: SG Extra, not the main game.
I suck at the attack where she throws the ring at you; I keep getting hit by the ring returning.
I suck at the orange spam with lasers. but who doesn't?
I have a tendency to randomly die to that really easy attack that can be dodged by moving one right/left
What's the best way to handle the Marisa Double?
Lucky... I still have to wait a week before I get my ps2.
And I'm shmupless for 11 days and counting.
I win :V
uh
a week is less than 11 days
Start getting warmed up on MAME. :P
The second loop is good for a laugh as long as you don't take it seriously. Once you stop caring about doing well and embrace the unlimited continues, it's all "oh lol I got BS'd so hard right there" instead of "FUCK THIS GAME IS SO BULLSHIT." Except for the stage 5 boss; Nothing can redeem bullets that are spawned, activated, and thrown at you all faster than the fastest ship's unfocused speed can get out of the way.What do you have to do to loop it?
What do you have to do to loop it?
1cc with losing only 2 lives at most?
And once you loop it, can you continue spam and still fight Hibachi?
You can complete any of the following to loop it:
1cc without dying more than 2 times
Collect all the bees in 4 or more stages
Obtain 50million points (I've only done this once on the first loop)
Get 270 chain with red ship
Get 300 chain with green ship
Get 330 chain with blue ship (Yet again, only once)
There are others but I can't name them off the top of my head.
Also, yes, you can just continue spam after you loop it and still fight Hibachi. (HIS FIGHT IS SO BULLSHIT. IT'S EVEN WORSE THAN THE STAGE 5 BOSS ON THE 2ND LOOP. LET ME SEE MY HITBOX!)
You can complete any of the following to loop it:The game has 7 areas, but area 7 is only accessible by entering 2nd loop. 2nd loop is accessible if:
1cc without dying more than 2 times
Collect all the bees in 4 or more stages
Obtain 50million points (I've only done this once on the first loop)
Get 270 chain with red ship
Get 300 chain with green ship
Get 330 chain with blue ship (Yet again, only once)
There are others but I can't name them off the top of my head.
Also, yes, you can just continue spam after you loop it and still fight Hibachi. (HIS FIGHT IS SO BULLSHIT. IT'S EVEN WORSE THAN THE STAGE 5 BOSS ON THE 2ND LOOP. LET ME SEE MY HITBOX!)
I still need to readjust from touhou and the luxury of deathbombing :V
Apparently, st5 has a simple way to reach a 330 chain... (http://www.youtube.com/watch?v=d6xUTX7u1Qg)
I don't really care about score or stuff, I just want to see the big guy and how hard he really is...I'll probably savestate somewhere until I nail that combo and savestate through the rest to get the 1cc.
As for 1ccing the second loop.....no way in hell I'm even hoping for that for the next 4 years.
Also....where is the hidden st3 life? I guess that it's in a fixed spot in the orange mass of whatever?
Pretty much the epitome of not-fun there.
/r hibachi savestate since I can't be arsed to play this seriously :VI've been lurking in this thread for a very long time, and also Matsuri gave me DDP quite a while ago so I've had a bit of practice. Also, my best has changed from a 3cc to a 3 death clear (still a 2cc). I find it sort of funny/strange that I might 1cc Hibachi before I 1cc the first loop, but hey. :V
seemed weird to me how I've never seen Sapz around this thread, then he just comes out and 3ccs him.
Going in with the mindset of "I have a ridiculously hard boss and unlimited continues, let's see what happens" brings great joy.Hard ass patterns are amazingly fun to dick around with when you have infinite lives.
Heeeeee. You think Hibachi's fun, wait 'til you continuespam your way to Aki!So I've looked for videos....and I gotta say, Aki's final pattern is seriously the biggest "fuck you" I've ever seen in a video game.
Well see, watching most of Aki's patterns, it looks easy, but once you get that far, and the pressure is on, it's a lot harder than it looks, even in the relatively easy-in-comparison-to-Ultra-mode Arrange mode version of him.It's not RTG without the lasers :V
It's kind of the same in Futari. The Ultra mode Larsa TLB (http://www.youtube.com/watch?v=NXApj3bfq4c) is sooooooooo much harder than the Black Label God Mode Larsa TLB (http://www.nicovideo.jp/watch/sm2551010), and it's pretty obvious just from watching. However, the requirements to get to that point are different. For Ultra mode Larsa TLB, you have to get to the end of the game. For God Mode Larsa TLB (aka 'Spiritual Larsa', the one with the amazing music) you have to 1cc God Mode without dying once.
Bonus: Oh hey, look. It's Radiant Treasure Gun. (http://www.youtube.com/watch?v=pQCjPzxrBWI)
As much as it pains me on the inside, it looks like I'll be changing to WolfMame from now on, just because it can do savestates and throttle and stuff nicely. The version I've been preferring doesn't like to work well with that.
One thing I just don't like about it is that you can see a faint line of distortion moving up the screen every so often, and the version of MAME I was using before didn't. Oh, and the sound doesn't seem as good, either. :(
Then again, I haven't played with all of the settings yet.
I could never really get good with ESPGaluda--stage 3 or 4 and that's it. I tried the final boss for the fun of it a few times, and it was just silly. A PS2 controller can only take me so far. :V?
I'll probably end up buying a nice stick with Futari and staying with that whenever possible; hopefully it will also work on the PC, and I will learn how to use it well.
?
How hard are shmups with arcade sticks? I'd rather get a keyboard :V
Heck, there's no real reason not to just post this for everyone's perusal:
http://rapidshare.com/files/308052316/ddonpach-h.sta.html
This savestate is for "h" key.
Oh, you're just using a MAME version that doesn't support savestates in Cave games. I'm using WolfMAME 0.99 (http://wolfmame.marpirc.net/wolfmameplus-099-vc.exe).
Tales of crushing defeat are welcome in the Shooter threadWELL HERE YOU HAVE THEM ;_;
Not the only one. At least one another source is MAME developers "emulating" the arcade cab buttons by artificially adding more input lag. As if we don't already use buttons to play it. >_>
That's a tough question? Try a folder named "ROMs". Create it if there is none.
I need to get around to trying that. A Western doujin by a knowledgeable fan of the genre...how often do those variables line up?
I need to get around to trying that. A Western doujin by a knowledgeable fan of the genre...how often do those variables line up?
http://www.classicgamesarcade.com/game/21621/Raiden-Space-Ship-Game.html
:V
Yeah, 'cause you'll fall asleep while playing :V
Yeah, 'cause you'll fall asleep while playing :V
You must not have been playing for score then. :smug:
That said, crappy-Raiden-fan-game scoring tournament y/n?
note: I don't have that game installed.. D:.
well.. windowed mode helps for seeing the pattern better, but it may affect your positioning precision (for other patterns, for example. PoFV being another example :D); perhaps, for that red knives section, you should dodge the first streams, place yourself at a clear space and then look at the space between the boss and yourself (where you can determine the path of the knife streams and still have a bit of sight of your ship, at least on Youtube :p), and move without looking at your character (perhaps this section is meant to test how good your eye-to-hand coordination is?); it seems that if you try to concentrate around your ship, you won't have enough time to dodge on reaction.
Maybe there won't be much to be worried about on that part, since you don't need to concentrate on all streams but 3 at most (the one that may hit you, and the other adjacent 2; you'll want to be in the clear spaces between 2 streams).. if you can mentalize the fast and the lingering knives (you dodge the former, and avoid coming towards the path of the latter) and follow their flow fast enough and react accordingly.. you may be able to do it :D
Imma try out Espgaluda and Blue Ressurrection plus next, thanks again for the giant enemy wall of suggestions is approaching fast thingie.
If you're going to get Blue Wish Resurrection, be sure to get the original(ver. 1.02) instead of the Plus/blue label version. It's a lot more balanced and better designed, and harder.
Early December is probably a good bet. Touhou 12 and 12.3 just arrived today and it took about 3.5 days for them to get here after I got notification from Paletweb that they had sent them out. But then again, I've had some orders take a week and a bit. Just pray that something like Elixir's Bayonetta debacle doesn't happen. :P
>:(
Is it just me, or am I totally tsundere for Dodonpachi?
Heh, I waited a good long while for Touhou 12, since I preordered it. Then again, Paletweb is in Japan. NSCX is in the US, so they already take care of customs and all that stuff-- so once it ships here, it shouldn't take more than a couple of days to be in my excited little hands. I'm just hoping that I'm high enough on the queue that I get a copy before they run out. On the other hand, I ordered the Limited Edition, which I'm sure is ordered less because it's about $40 more, but then again they may get fewer of those in stock...
As for Elixir's debacle, I think he ordered Bayonetta from Play-Asia, who I've never dealt with before, so I don't know how they work. I just know they're in Hong Kong....I think.
:parsee:x10 at all you people who actually have the money to actually buy Futari. Well, I don't even have an Xbox, so I was sort of screwed from the beginning anyway.
btw:
(http://img692.imageshack.us/img692/609/gb2a.th.jpg) (http://img692.imageshack.us/i/gb2a.jpg/)
Died at 1-7 midboss. 825k. I'm getting close, it's only a matter of time. 8)
Oh, for some reason I was under the impression that NSCX was based in Europe (never shopped there before).
And yeah, he got Bayonetta from Play-Asia, which is in Hong-Kong or thereabouts. I was only bringing it up as a joke. :P
I'm now thinking of picking Futari up long before I'm even able to play it, just in case there are supply issues or whatever. But then again, Death Smiles has been out for a while, and I think it's still available. Got some thinking to do...
Hibachi-chan likes to appeal to my masochistic side. ^o^
I do not see what is so wrong about masochism. :(
I probably will someday, as I don't need loli in my games
No loli in Gunbird 2? I beg to differ :V (http://www.vgmuseum.com/end/arcade/b/gb2tmt.htm)But I see a man as well :V
yaoi
:parsee:x10 at all you people who actually have the money to actually buy Futari. Well, I don't even have an Xbox, so I was sort of screwed from the beginning anyway.
The generous hitbox collision detection of the original Blue Wish Resurrection makes the game so much fun. Even after a few drinks I could 1CC all the way up to half way through Stage 5. :V
I do hope you're talking about Original mode and not Hell or Accel, because if not then orz. I can barely get to stage 3 or 4 in those modes even at my best. I just really suck at that game for some reason.
So can someone explain Giga Wing's mechanics to me. I know that collecting the medals and reflected bullets increases the multiplier, but what is the multiplier for? Shooting enemies?
Gah so my friend doesn't trust play asia or ncsx (or whatever it was called). So I gotta wait for my own Credit card to be not maxxed out (thanks to family). which wont happen until the 8th of December... NOOOOO My mushi is prob gonna be sold out and 500 bucks by then *cries*.Well, I'm in for 3+ years before I'll be able to import ANYTHING. Sucks, I know.
It won't be that drastic of a price jump. :V
Besides, you still need to get an Xbox, since you said you don't have one yet...
Well, I'm in for 3+ years before I'll be able to import ANYTHING. Sucks, I know.
By then, X360 Futari will be pretty much a rare artifact >.>
Well, I'm in for 3+ years before I'll be able to import ANYTHING. Sucks, I know.
By then, X360 Futari will be pretty much a rare artifact >.>
Order from NCSX then. They're in the US and take care of all the importing shit for you :V
Order from NCSX then. They're in the US and take care of all the importing shit for you :VEurope. Anything like that over here? :V
Wait? huh? What steps are there to importing other than giving your credit card # online, using your paypall crap, typing in your address, all the basic jazz? I've never ordered anything international outside of ebay, and I don't ever recall taking any extra steps that I already have to do for local orders anyway.
Europe. Anything like that over here? :V
And it's because my parents live in the stone age.
They never pay with a credit card over the internet because they don't trust it. They don't even have paypal or anything, so yeah.
Basically, unless I can have it delivered straight to my house so I can pay it on the spot, it's completely out of my reach.
Just so people know, the store in London's Goodge Street (Game Focus) is getting some copies in, so you don't have to bother with postage. I think they might have them on the shelf one day after the JPN release date.
So if you live in London or can get there in a timely fashion, I'd say this is your best bet if importing is out of the question.brb airplane
Yeah, it was Original mode of the non-Plus version of the game. I have no idea what Accel is in this version of the game though. :V
Giga Wing is really cool. I actually think I might like playing it a bit more than Mars Matrix, mostly because it doesn't have the boatloads of input lag that MM has (and it doesn't rape me quite as thoroughly). It might end up going on my 'shmups I actually want to get good at' list.
Hells yeah! I just "captured" Hibachi's first attack. With this, I've beaten all of his attacks without dying or bombing except his last. Frankly I'm not going to put a lot of effort into capturing that attack. :VHow are you supposed to do that one anyways? Just micrododge everything?
How are you supposed to do that one anyways? Just micrododge everything?
How are you supposed to do that one anyways? Just micrododge everything?Follow the lanes. The best I've done on that one is dying once and bombing like 6-7 times. :
Apparently Play-Asia will be "massively" discounting seven items for Black Friday. If one of those includes a Japanese 360 Arcade unit, I'll be on it faster than...Matsuri on a copy of Futari within arm's reach.
Whichis probablydefinitely pretty damn fast. :V
hahahahahaha
have fun with that
I've only had the game since Summer '08, and I'm just now coming close to beating it. Just sayin'.
It's not extremely extremely hard on Maniac, but if you're playing it right, it's hell. Let's just say I got so mad at the game a while back that I refused to touch it for a few months. Like many shmups, on the outside, it looks pretty basic-- dodge the walls of bullets, keep your counter up, and so on-- but there's a lot more going on behind the scenes that you're going to need to learn. Mushihimesama will change your thought process on shmups in general-- and it's incredibly frustrating.
Now that I really have a feel for the game, I love it.
ULTRA mode will rape you, though.
Mushi doesn't seem as loli-tastic as Touhou or eXceed or whatever, but it has that light-atmosphere that makes me enjoy shooters more. Kinda like a cutemup without being a cutemup you know? Anyway, I find I get frusterated a whole lot less with them in general for some reason. Silly I know but it's true.
My problem with Mushi is that alot of boss attack patterns have 2 parts to them, just like every other shmup
1: lines of bullets that look like you're not supposed to fly thru and survive
2: gaps between bullets that you're supposed to fly though, even if small.
Thing with mushi is that almost every boss has both until about 5-10 seconds of a given attack, and then you see no openings, so you're FORCED to fly thru the kind that ordinarely you wouldn't attempt to fly thru. I always hear that the hitbox is very small so you can fly thru stuff you normally thought you couldn't. But it still leads me to being confused as to why there are #2 gaps at all in the first place in that case. Am I just flying in an incorrect pattern screwing myself? Or does the game just do this...for whatever reason.
So I decided to play Ketsui Death Label on the train to school (and back home) today... can you guess what happened?
Just because it fits the conversation so well, you guys need to watch this. (http://www.youtube.com/watch?v=TH98flexByo&feature=related)
How bad did you get ruined :P
I tried looking up some information about Giga Wing 2 just out of curiosity, and I stumbled across its OST on youtube. It's... really awesome, like leagues better than GW1's (even though I also like its music). The atmosphere is also completely different. All the overly dramatic music, celestial imagery, floating warships, it was like Final Fantasy in shmup form or something.
So is it supposed to be any good(GW 2, that is)? I dunno, I might have to think about getting a Dreamcast someday. Gunbird 2, Gigawing 1/2, Mars Matrix, it's just got too much good stuff. I would certainly be more bang for my buck than getting a fucking 360.:P
But it would also mean I have to abandon my precious keyboard. D:
Oh, hell yes. Giga Wing 2 is really, really good. And if you're planning on getting a Dreamcast, they really aren't that expensive anymore. Mars Matrix is probably one of the most expensive games on your list, and will easily cost more than the system itself. You're better off sticking to MAME for that one and buying a stick for your Dreamcast instead, because Dreamcast controllers suck.
However, the 360, even if you don't go for a Japanese console, has Mushi Futari, Raiden Fighters Aces, Raiden IV, Ikaruga, and Triggerheart Exelica (which is a game I often forget that I fucking ADORE). If it were my call, I'd say go for the 360, because there are games there that you can't play on MAME, where most Dreamcast shmups, you can. Not only that, but Raiden Fighters Aces and Raiden IV are super-cheap and really accessible. Ikaruga and Triggerheart Exelica are XBLA games, $10 a piece. There are a handful of other shmups on XBLA that I might be forgetting too, but let's not forget the massive selection of other arcade games on there too. I may be a huge shmup fan, but I love other arcade games a lot, too :D
Instead of playing Mushihime-sama, I decided to pull out a random shmup from my MAME folder and play that instead. It turned out to be Tatsujin Oh. I'll finish the 1CC tomorrow. (I'm using save states--don't tell anyone. :V)
What do you guys play Mushihime-sama on? Last time I played, it was on a plasma and the bullets left purple streaks everywhere, which is something I couldn't get used to.
Only problem with that is that I find MM way too hard to play because of the massive input lag. I don't know if it's a widespread problem or if it's just my crappy computer, but the control response in MM is absolutely horrible, even compared to the rest of the games on MAME. I can do the first stage fine enough, but from stage 2 on it just becomes hell trying to do those precise shield timings with several frames of input delay. I would get the Dreamcast version just because it would actually be playable.
Eh, I don't know, the games on the DC just sort of interest me more. Plus, even if a lot of them run on MAME, having an actual physical copy of the game would still be nice. Of course, I wouldn't think about getting a new console until I get some kind of job, which won't be until May at the very earliest, so I'm sort of getting ahead of myself now. :V
I found Dai Ou Jou and ESPGaluda on a plasma TV to be great, provided that everything was set to 4:3 aspect ratio. Ibara and Mushihime-sama though..; I guess between the port quality of those two and my choice of display is why I have such a hard time getting into them. I wish I had room for a CRT.
I really hope they didn't fuck it up with Futari. Looking forward to reading people's impressions.
2) What's the diff between laser and shot types? The ingame description is a little confusing :V
Some people who preordered from NCSX have had their accounts charged, and their Mushi will ship out tomorrow.
As of right now, I am not one of those people, at the moment at least. :(
Dear NCS Customer,
Thanks for your recent order for the Mushihimesama Futari Limited Edition. Please note that there is a possibility that we won't receive enough copies of the game to fill recent orders due to short-shipments from the publisher Cave.
In the event that there is a shortage of the limited edition, would you be interested in switching your order to the regular edition of Mushihimesama Futari? We will begin receiving the game tomorrow and any remaining shipments from Japan will arrive on Friday after the Thanksgiving holiday and we will send you another update on Friday. Thanks for your attention.
Regards,
NCSX, Inc
Web: www.ncsx.com
Shop: www.ncsxshop.com
Blog: http://ncsx.blogspot.com (http://"http://ncsx.blogspot.com")
I was just wondering. This one time I ordered a pair of headphones from a US-based store and was charged something like $75 in customs/duty fees at the door. So I was wondering if I should expect the same from NCSX if I were to order from them, since they are also based in the US.
Of all the times I ordered from Paletweb, I have never been charged anything extra.
I'm not really sure how it works.
I'm patiently waiting for people to receive their copies and attest it's really region free so I can order mine ASAP!
*fingers hovers above ORDER NOW button at playasia >_>*
I'm expecting you do. And Lishy, duty fees are never ever announced until it arrives at your door. It's really stupid.
I ALWAYS have bad experiences with ridiculous duty fees if they ship using UPS. If it's UPS, you can expect duty fees to cost at least half the cost of the product itself. One time I bought a snes game cart for just 35 bucks, and paid 40 bucks for duty. stupid.
I played Mushi today~
Strangely enough, on my new LCD TV, it did not look as bad as I remember (at least Manic didn't). What a hard game. :V I think when I get set up with Futari, I'm going to have to go with a smaller display, like a computer monitor; I was having a hard time paying attention to the whole TV screen at once, although it could be that I'm just not used to it yet.
Yeah this shit is really stupid. But thanks for the clarification. Do you know if these fees only apply when using couriers like DHL and UPS? When ordering from Paletweb, I always go with EMS shipping which ends up arriving via Canada Post, and I've never been charged with any additional fees so far.
well the only difference was the music cd, right?
if that's it then i'm fine with the standard one.
[02:32:37] <@bVork> oh what
[02:32:41] <@bVork> why did the mushi price go up :(
[02:34:03] <deadtech> Magical beetlegirl panty price increases
[02:34:11] <deadtech> A sad fact of life.
[02:34:30] <Core_> What DON'T they tax these days?
[02:34:41] <pui> beetlegirl panties are running low
[02:35:02] <pui> and thus the market reacts accordingly
I probably should have Cave'd in (haha see what I did there?) and ordered the standard edition.I want the special edition too. But really, 30 ( or was it 35?) bucks, AND the chance of it being out of stock/delayed for extended periods just for a music cd that will probably be put on youtube or something isn't really worth it. Not to mention that's more packaging for people to overcharge you with duty.
I think I will.. soon.
I want the special edition too. But really, 30 ( or was it 35?) bucks, AND the chance of it being out of stock/delayed for extended periods just for a music cd that will probably be put on youtube or something isn't really worth it. Not to mention that's more packaging for people to overcharge you with duty.
Of course, I'm probably gonna get the special edition anyway if it's still in stock (yeah right) when I can order this baby, and if I have the funds for it. Hard to tell cuz of random events happening costing cash atm.
Pretty much. I'm a huge Manabu Namiki fan, so it kind of sold itself in my case. If you want, I'll see if I can get the music to you one way or another. :)
I'm not so sure that 1.01 is worth it, though.
I hope 1400 points is enough for the DLC, since that's the amount I got. Ordered the game earlier today. Don't know when I'll get it.
True, I felt an aneurysm coming on when I read the "true last boss" entry of TVtropes and someone said that Flandre was harder than Hibachi and Larsa.
I remember seeing a "cool touhou on the DS" comment for a Ketsui Death Label promo video on Youtube, which I thought was pretty stupid, but in a way, understandable.
True, I felt an aneurysm coming on when I read the "true last boss" entry of TVtropes and someone said that Flandre was harder than Hibachi and Larsa.
True, I felt an aneurysm coming on when I read the "true last boss" entry of TVtropes and someone said that Flandre was harder than Hibachi and Larsa.[img=http://img214.imageshack.us/img214/9375/sfivabelultra20090705.jpg] (http://img214.imageshack.us/i/sfivabelultra20090705.jpg/)
I don't know where you're going with any of that.(http://icanhascheezburger.files.wordpress.com/2007/07/put-in-more-quarters.jpg)
Flandre is more memorization than anything, since half of her cards are completely static :V
Hibachi isn't just memorization, it's a lot of sightreading and reflex. Same goes for Larsa.
Also, no, you can't plow through Larsa's battle using bombs, since, much like a Touhou Extra stage boss, she is immune to them.
I don't see what you're trying to say with "With flandre, it is an extra stage, so you don't even have any powerups." You um, do have powerups-- not to mention, to even get to Hibachi or Larsa, you have to play through 2 intense loops of DoDonPachi or through the lunacy that is Mushi Futari ULTRA/God mode. Flandre's 5-minute stage is a joke in comparison.
(http://icanhascheezburger.files.wordpress.com/2007/07/put-in-more-quarters.jpg)
Flandre VS Hibachi
under a lot of debate
Hibachi fight may be about proper positioning in certain patterns (first form especially), but there's no memorization involved whatsoever; it's just your ability to dodge shit and bomb per-emptively. I had a really good run today: one-lifed from that savestate posted a few pages back up to his 4th pattern, died second time with two bombs in stock, and started the last attack with full bomb stock. If not for stupid deaths and tough luck with last attack lanes, I'd have 1CC'd it.
You better be talking about the hibachi fight- not both loops of Dodonpachi.Of course, that's why I mentioned the savestate. The second loop is still too hard for me.
I still wonder why people shit bricks over bullet hells.
Indeed. Look at this stuff, it's not even bullet hell:
http://www.youtube.com/watch?v=ZwVE5KMltyg
Not me! The first time I saw a bullet hell shmup, my first thought was 'I gotta try this!'
in all touhou games you shoot and collect items to make some meter fluctuate
I still wonder why people shit bricks over bullet hells.
After playing shmups for just a few months, not even the HARDEST VIDEO GAME BOSS EVER doesn't look THAT bad.
Daifukkatsu Hibachi on the other hand.... :V
"Hey dude, what should be his last attack?"
"I dunno, take the one from the first DDP and add 2 more layers of rape?"
I think it's pretty silly this fear, if you ask me.
I first met a shmup when someone showed me the Hardest videogame boss ever video on youtube early last year.
I was decided to have that game for my PS2 and I played it nonstop until I could get to the TLB on Arrange mode, which took me about a month of practice.
Then I basically had to stop playing for a while and that made me lose interest :(
I'm glad ZUN doesn't feel obligated to innovate every game. Why fix something that isn't broken?Mima. Where is she?
Mima. Where is she?
Here's your precious Mima-sama, geez
Oddly enough, when I first saw Dracil's video of IN extra I was like most other people and went "WTF that looks insane," then proceeded to forget about it an hour later. It wasn't until I wanted to know what series Cirno was from that I checked the games out and realized "hey, this is kinda fun."
Also it's kinda funny how you guys complain about Touhou's scoring being all samey when every Dodonpachi game is about chaining (which IMO is much dumber). And yeah I read the posts before me and am still posting this. :V
I don't really care about ZUN not changing Touhou much from one game to the other. Just like the Mega Man series, I'm glad ZUN doesn't feel obligated to innovate every game. Why fix something that isn't broken?
Also it's kinda funny how you guys complain about Touhou's scoring being all samey when every Dodonpachi game is about chaining (which IMO is much dumber). And yeah I read the posts before me and am still posting this. :V
Also it's kinda funny how you guys complain about Touhou's scoring being all samey when every Dodonpachi game is about chaining (which IMO is much dumber). And yeah I read the posts before me and am still posting this. :V
I don't really care about ZUN not changing Touhou much from one game to the other. Just like the Mega Man series, I'm glad ZUN doesn't feel obligated to innovate every game. Why fix something that isn't broken?
Anyway, I tried out Eden's Aegis 0.90. Heaven and Hell (suicide bullets~) modes are in, but I don't see the two new characters that x.x hinted at a while back; I'm not sure if they have to be unlocked or if they just haven't been implemented yet. I managed to 1CC Original on my first attempt. x.x apparently felt that it was necessary to add a Wait mode to the game, which actually trivializes everything. It can be disabled, though. The game seems a bit more balanced now, in that I noticed I only received an extend at 7 million and 30 million points, as opposed to one every 7 million like before. This is good, because it discourages suiciding at the beginning of each stage to replenish your bomb stock, since using them didn't, and still doesn't, appear to harm your chain.I downloaded that today, haven't tested it yet, though.
Also, the third boss's stupid fork bullets are actually visible now and don't make my eyes water anymore.
Lastly, x.x changed the music for the whole game, I think. I can't compare it to 0.50's BGM, because it's been a while since I last played it.
I did a bunch of blind runs of Change Air Blade, and now I'm 4th in the Shmups forum scoreboard. How the hell did that happen? :V
I should look some stuff up and see how this game is actually supposed to be played now.
I'm officially in a shmup slump. I died to freaking Barlog in Battle Bakraid. I actually got hit by Cyclop's mega-cannon. These things have never happened before, even on advanced course. I love having godly runs, only to suddenly lose all my lives in the span of a minute without warning.
Damn, it's getting harder and harder to visit Shmups Forum with that giant Futari thread always at the top. Can't resist reading it and feeling envious. :V
I think I'll order it and Death Smiles sometime this weekend...and stare at them when they arrive.
Cool, I didn't know you had a J360.
Tell me how the Ketsui port is whenever it comes out =[
This (http://www.youtube.com/watch?v=oouHr3bDEIQ) one is a classic.oh god. That has to suck :V
At least you still have the will to continue playing even if you die with bombs in stock. Anytime I play Dodonpachi, I restart if I die with bombs in stock. =( Gonna go on a Dodonpachi hiatus....It was st6 and easily my best run so far+the death was just before the boss and I've no death'd him earlier - so why reset? :V
congratulations, Bananamatic :DI've just got assfucked by Mars Matrix. Is it supposed to run at 60 FPS?
(now, for the dreaded speech, "now, go for the second loop!" :p)
Worth the doublepost.
http://img28.imageshack.us/img28/8437/1ccd.jpg
NICE TRY, FIGHTER. Such a kick in the balls.
Final score was 29m something.
I know that I didn't have anything left, but I've entered st6 boss with full bombs and 2 lives(entered st6 with 3 lives and no bombs) and died on the first life with 3 left - so I've said fuck that, I'm not screwing it up again and just bombed.
Max combo was 260 or something.
Congrats. Was this your first 1CC of DoDonPachi?First 1cc, but I was awfully close to a 1cc AND a loop(st5 mass streaming is the only place I can get a chain like that)
Sigh... I think I should just make my sig: "I hate the input lag in Mame."
Sigh... it's the cause of every single one of my restarts.
Now I'm wondering....how the hell did 2 people die of a heart attack while playing Berzerk yet no one died at Dodonpachi.
Berzerk isn't an easy game, ya know. :PDDP can wear you out rather fast...you definitely won't go for a second run right after one :V
Wait, what's this that happened with Berzerk?Basically, doods played Berzerk and died of a heart attack. 2 in 1 year or so.
I haven't played Samidare in years, but from out of nowhere today, its Extra Stage music has been looping in my head.
http://rapidshare.com/files/314027539/ddonpach-l.sta.htmlThanks :V
Here's my savestate at the start of the second loop. It uses A-L though.
You are correct!
Someone posted this on shmups forum:
http://i285.photobucket.com/albums/ll65/momijitsukuyomi/wwwdotuporg389531.jpg
It's a double arrange album, in fact.
Like I said earlier, just ask me if you want to hear it once I get it. ;)
EDIT:
Also, check these out. It's an Arrange ULTRA Mode 1cc. Pay close attention to the final boss and TLB. I'd go so far as to say that the very final pattern would be the most wicked impossible thing ever in a danmaku shmup, if it weren't for the bullet reflection. Yes, even worse than Aki's final pattern.
http://www.nicovideo.jp/watch/sm8947905 (http://www.nicovideo.jp/watch/sm8947905)
http://www.nicovideo.jp/watch/sm8949852 (http://www.nicovideo.jp/watch/sm8949852)
It's nothing new, really. They just love to complain about the smallest things, as if it stops them from enjoying the game. Not that it would stop them anyway :V
I only hope that the game is reasonably playable with the standard Xbox 360 game pad. I want to transition to a stick eventually, but I will probably have to delay it a bit, since that is going to take a bit of research (and they seem a bit pricey). The PS2 game pad gave me hell.
I don't have a stick for any of my shooter games. Does it really help that much for absolutely everyone? I find it hard to believe since most have very digital movement. I mean generally you can only go 8 directions with no way to change the speed of movement outside of the focus mode/rapid tapping. I understand alot of peopel will tell me it helps alot as a matter of preference. But are there ANY high-end shooter fans at ALL who claim a stick doesn't help them?
I'd try one and see for myself but I don't want to spend the cash just for an experiment y'know?
HAHAHAHAHAHA I am so unlucky I can't believe
I ordered a copy of Mushi last friday from Play Asia. It was set to ship on the 7th, so I ordered from NCSX as well and as soon as that one shipped, i'd cancel my P-A order.
Last night neither had shipped but I was going to cancel the P-A order anyway because everyone's not getting their DLC card. Except my internet went down.
This morning I woke up and guess what? Both copies shipped at the same time... P-A got a restock and shipped the rest of their orders today...
What are the odds?
Now I'll be stuck with two S-E copies, one of which isn't first print so it doesn't come with the DLC card.
To make things worse, both are priority international air mail, which made the price rise to about U$105 per game... GREAT!
*hits head against wall*
Is it possible to play my 360 with a keyboard?
Mushihimesama won't feel JUST right without using arrow keys for movement and Z to shoot.
Well the game was already unplayable due to it playing at 10fps, but still!
HAHAHAHAHAHA I am so unlucky I can't believe
I ordered a copy of Mushi last friday from Play Asia. It was set to ship on the 7th, so I ordered from NCSX as well and as soon as that one shipped, i'd cancel my P-A order.
Last night neither had shipped but I was going to cancel the P-A order anyway because everyone's not getting their DLC card. Except my internet went down.
This morning I woke up and guess what? Both copies shipped at the same time... P-A got a restock and shipped the rest of their orders today...
What are the odds?
Now I'll be stuck with two S-E copies, one of which isn't first print so it doesn't come with the DLC card.
To make things worse, both are priority international air mail, which made the price rise to about U$105 per game... GREAT!
*hits head against wall*
Yeah, Mushi was going for me at 60 fps as well. I don't get noticeable input lag with anything (Touhou, MAME, etc), so I'm not sure if it was that. I'll rip my DOJ later and give that a go and see how it is.
Tried DonPachi. Didn't really like it for the same reason as PC98 Touhou - way too long stages.
You're seriously going to write it off as unenjoyable just because of that? :-\Yeah, I don't enjoy shmups with way too long stages.
Gah, what the hell. I couldn't get it to run at a proper speed at all.
You're seriously going to write it off as unenjoyable just because of that? :-\
I like a good balance of stage and boss. Mushi pulls this off pretty well, with the first three stages being maybe 3-5 minutes long with a 1-3 minute boss and the other two being about 7-8 minutes long with stronger, longer bosses. Touhou stages are about the right length, but they're just too damn boring in my eyes. The bosses obviously redeem the games, being long and much more exciting.
Ah, this thread is over 1000 posts now. I'll make a new one once a mod closes this one.
Gah, what the hell. I couldn't get it to run at a proper speed at all.
Eek, I got the 1000th post too without noticing, do I get a cookie?