Maidens of the Kaleidoscope
~Beyond the Border~ => Rumia's Party Games => Topic started by: Bardiche on March 18, 2015, 03:10:39 PM
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Someone requested that we pick the game back up and try anew with fresh minds, fresh Diplomacy, and fresh betrayals ready to stab even us observers in the heart!
Shamelessly stealing the below from Schezo! Game type is Vanilla.
(http://puu.sh/dnbBV/47c1927b3e.jpg)
Map with full country names (http://puu.sh/dnbJL/f4ad74cf6e.jpg)
Map with abbreviations (http://puu.sh/dnbLc/6e25d2ba58.png)
Here's a rulebook (http://www.wizards.com/avalonhill/rules/diplomacy_rulebook.pdf) if you wanna play and have never actually played before.
There are
72 hours to send in orders for moving turns.
24 hours to send in orders for building turns.
24 hours to send in orders for retreat phases.
If you miss an order, your orders will default. Defaulting twice will result in your immediate elimination and your forces falling to anarchy. Forces in anarchy do not move, but will defend their homes to the death.
If you know you'll not be able to send in orders but inform me ahead of time, your orders will still default but will not count against the anarchy counter. I ask that if you have a prolonged inability to send in orders, you find a replacement within due time.
Players:
England:
France:
Germany:
Italy:
Russia:
Austria:
Turkey:
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Can I pick a country or is it random again?
I'm /in anyway.
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The rulebook says "players randomly decide; this is the only element of chance", and I don't feel inclined to remove just a little bit of chance! You don't get to pick your neighbours (nor your own country; I'll randomise at the start of the game).
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Random me up~
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/in
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3/7, still need four players.
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In, assuming everybody hasn't given up on this.
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I'll try again, sure. Didn't notice this was a thing
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5/7, the road to justice is long and lonely.