~Hakurei Shrine~ > Rika and Nitori's Garage Experiments

MegaMari X survey/discussion thread (bosses, weapons, etc)

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shadowbringer:
(topic originally from http://old.shrinemaiden.org/forum/index.php?topic=1986.0 )

We would like to hear your opinions on some subjects (with explanations if possible, for example, Flandre filling Zero's role would require nighttime stages, for example, so if possible, if you would like to see Flandre as Zero, provide a plot idea that allows such requirement), in order to satisfy (as much as possible) the expectations of the people who would play the game when it's finished; we'll be seeing what suggestions occur the most, as well as why you think the idea would work well, if possible (for example, do you think that character X would make up for an interesting boss fight? Or the stage would look really nice for that boss? Or said boss gives a useful/cool looking weapon when defeated?)


- do you prefer the plot light-hearted (Touhou-like/MegaMari-like) or more serious (MMX series)?
- who would you like to see as the game's antagonist?
- whose characters would you place among the 8 starting bosses?
- who would you like to play as? (Vile-style is an option, by the way)
- do you have suggestions for weapons (it's not hard to make them look cool, but they would have, as a guideline, to be useful as well, and balanced enough to not overshadow others)? Do you prefer them to be based on existing attacks, or do you not mind original designs based on the characters' abilities (mind you, that being original gives way for different interpretation of the characters' abilities, purists may complain, or may not.. but that's why this thread's here)?
- any suggestion for game features?


(added by me)
comments:
- I've saved the original page, to preserve the inputs, and would like to express my sincere thanks for those who bothered to read my whole text and kindly replied so far.. thank you
- atm I chose to not post my own input in this topic, to avoid having it possibly alter other people's opinions/inputs and have a somewhat more accurate feel of people's expectations/urges
- I encourage posters to express whatever else suggestions/points/ideas (example: inspiration sources for gameplay/sceneries/bgm, how would you like the game to look/play like..) you would like to write down, besides the questions presented here; also, for the sake of idea elaboration, this thread may be used for discussion as well (since it's my work and intent to gather the inputs and listen to suggestions)

Letty Whiterock:
- Why not have a serious plot? Keep the humor of Touhou, but let's make it more than "lol let's steal books from Patchy loool"
- Definitely Mima. I mean, come MiMA. SigMA. Works wonders.
- Use characters that were not in the original MegaMari. This includes PC-98 and post-PoFV characters. Rika and her tank need to be the opening stage boss. A few members of the original cast could appear in upgraded forms or as Doc Robot-style bosses, but beyond that, you shouldn't have to fight Reimu and crew a second time just because.
- Marisa X (an updated version of Marisa with a chargeable Mari-buster shot), Momizi (sword and shield to act as the Zero character and tie in the characters from MoF and beyond), and Alice (as the Axl characters, with the ability to shoot her Alice beam in 8 directions). Each one should have character-specific powers, such as an ability for Marisa to steal enemy abilities for a limited amount of time, an ability for Momizi to dash and scale walls a la Zero/Grolla, and an ability for Alice to use her dolls as various platforms of varying purpose (Item-1, Rush Coil/Jet, etc.). Each stage can have certain areas that require certain characters to allow for stage progression or special item retrieval.
- Maintain the same weapon collection system from the original MegaMari (one boss power-up, one character), but make it similar to the X8 style (Marisa gets a traditional shot, Momizi gets a technique, and Alice gets a special shot). Unlike Axl, though, Alice should have limited weapon energy and act more like Freudia in Rosenkreuzstilette Freudenstachel so she's not immediately broken with rapid-fire nonsense.
- Implement the tag system directly from X8, an upgrade system similar to the capsule upgrade system of the X series, an emphasis on exploration for finding items like Heart Tanks, and have Orin has the Vile character (keeps coming back over and over and over again).

Moogy:
don't listen to mint he apparently played X7 and X8

Letty Whiterock:

--- Quote from: Moogy on April 21, 2009, 07:42:13 PM ---don't listen to mint he apparently played X7 and X8

--- End quote ---
X8 was not a bad game by any means and was an excellent apology for X5-7. The X8 system is pretty much a necessary evil for the project if they want to maintain the Mari/Ari team as well as throwing in a sword user.

Kojiremi:
well I'm a huge fan of the MMX series and though X7 was shunned with bad reviews and whatnot i thought it was still alright. I'm a pretty laid back gamer that'll take things at face value. i mean it was a 20 buck game when i bought it and it was beatable still. haha I liked it. and I agree with Letty on X8 being a make-up apology for mostly X7. To me X5 and X6 were the best ones mostly because they were so ungodly hard! XD I loved them
Well now onto the idea of your game here I'd add my input on it as well


--- Quote ---do you prefer the plot light-hearted (Touhou-like/MegaMari-like) or more serious (MMX series)?
--- End quote ---
Either is fine with me but since we have Megamari which is light-hearted/MM I'd like to see a serious/MMX type this time. I'd vote for Serious


--- Quote ---who would you like to see as the game's antagonist?
--- End quote ---
I vote for Utsuho
Why? she's the only windows character that WANTED to rule the world at first. So lets keep that ambition of her's going this time? She does have a cannon arm too she's be like the Anti-Megaman. A villian with a cannon arm who wants to rule the world. I like the idea ^_^ hehe


--- Quote ---whose characters would you place among the 8 starting bosses?
--- End quote ---
IF you go with Utsuho's ambition of world domination. I'd say get characters that are also capable of being sinister (or not).
I'd say for the first 8....
Yuka, Komachi, (mostly because she's the grim reaper...disregard the lazy part haha...would give a cool sword skill at least eh?)
Medicine, Rumia
Ran+Chen (as one boss that would be sweet), Remilia
Mokou and Kanako
for the "Utsuho" stages I'd say Yukari again, Flandre, Yuugenmagen (as our yellow devil or twin devil that was in X6 but not as hard or something) Yumemi or Nitori (gotta have a scientist eh?) then Utsuho hehe


--- Quote ---who would you like to play as? (Vile-style is an option, by the way)
--- End quote ---
Marisa should be our X (X had charge attacks and you had to mash the button to get sequential fire)
Reimu(or Alice again) should be our Axl (if you want 3 chars)(Axl had rapid fire that was used when the button was held and can hover and dodge while X can just Dash)
Youmu should be our Zero (has highest attack power but close range of close. should be given a dodge ability too or something hehe)

I'm fine if we play the entire game solo like in X4 or in teams like in X8 Either is good with me there


--- Quote ---do you have suggestions for weapons (it's not hard to make them look cool, but they would have, as a guideline, to be useful as well, and balanced enough to not overshadow others)? Do you prefer them to be based on existing attacks, or do you not mind original designs based on the characters' abilities (mind you, that being original gives way for different interpretation of the characters' abilities, purists may complain, or may not.. but that's why this thread's here)?
--- End quote ---
abilities....i dunno as long as they are balanced though its all fine hehe.


--- Quote ---any suggestion for game features?
--- End quote ---
for features...sub tanks for sure...a difficulty setting....of course Marisa would have to get power up capsule for different "Armors"...maybe Mima can be our "Dr. Light"? haha

Well that's all i can think of. I hope this helps hehe ^_^ good luck there. i can't wait to play it :3

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