Extends might be score-based? I wasn't paying too close attention, but I noticed I got one at 400 million.The life system indeed does appear a bit confusing. I've been trying to pay attention to both the coin score and actual score, but currently there's no definite conclusion I can draw out of it. Spell extends appear to be based on the coin score though, approximately around every 100,000th or so. Regarding the score, I think there's a hidden PIV counter, however I'm not sure what exactly could be influencing it. Maybe the x2 multiplier from speedkilling stage enemies?
The game has high scoring potential -- I got 2b on Normal just by playing normally. I have no idea yet how the scoring mechanics work. There probably isn't graze, since the interface doesn't display it?
The game seems kind of broken to me... I made a video which shows that, I guess.Whoa. Okay, yeah. Your .avi's filename is right. That is not supposed to happen. Something clearly borked on your end, as I've played through v0.72 myself as well, and even on Lunatic mode, Sindy's attacks don't do things like that.
Idon'tthinkthisissupposedtohappen.avi (https://youtu.be/zjT8OXcwpuA)
The game seems kind of broken to me... I made a video which shows that, I guess.
Idon'tthinkthisissupposedtohappen.avi (https://youtu.be/zjT8OXcwpuA)
So this ultra difficulty isn't like len'en's absurdly extra or the typical touhou ultra patches. While it's insanely hard, it's a legitimate difficulty. It's not just "add more bullets and increase the speed", several patterns have brand new features or segments, some totally reworked altogether. Just thought that was worth pointing out.Make fun of Tasouken and Reiretsuden ABEX, but leave Mugenri ABEX alone. That stage is legit, and is proof that ABEX was never meant to be a joke. JynX has said at least once that he made the later ABEXs as dumb as they are because playtesters asked, and Flash Bombs allowed him to get away with a lot that he couldn't have gotten away with in Mugenri. It should be noted that those three games got the v1.1 rebalances which take some of the edge off of ABEX, but they make the entire rest of the game jank as a consequence.
Snip.You completely missed the point of my post. Regardless of whether len'en ABEX or touhou ultra patches are meant to be taken seriously or not, they're still just "same pattern with more or faster bullets". My whole point was, in this game, that's not the case. Here the difference between Lunatic and Ultra is like the difference between Normal and Hard in typical touhou games. A lot of patterns have brand new additional layers to them, some are even completely different in concept.
Snip 2 electric boogaloo
Oh boy. You come back and instantly start arguing with people about Jo'on and then this.Goodness, just who are you? You wanna accuse me of being argumentative or contrarian or whatever yet you insist on posting blatantly false information. If you're trying to troll or whatever, you're not doing a very good job.
I'd love to see you justify AbEx Prime Minister in Black Robes which is quite literally impossible.
JynX absolutely did not just get away with bullshit impossible patterns in the later games just because of flashbombs. EMS is an excellent example of this.
Not to mention he had no issue with trying to wall you in EE AbEx's second survival spell.
And if you really think making bullets go faster changes the whole pattern, you clearly haven't attempted to make your own patterns.
That doesn't excuse the incredibly dumb patterns in this game's Ultra that basically require the use of autododge.
You made all these weird claims and are now trying to say you didn't. You also don't seem to have a whole lot of knowledge on difficulty differences, and you keep trying to say totally different things are the same and basically identical things are completely different. I can't even begin to explain this, sorry.What I read here was "I'm wrong, I know I'm wrong, but I don't want to admit it and don't know how to defend myself, so I'm going to say 'ur dum' and not going to elaborate."