Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: rsy_type1 on May 04, 2017, 08:19:46 AM

Title: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(Ultra Mode Added)
Post by: rsy_type1 on May 04, 2017, 08:19:46 AM
The new original game from several member who made 东方夏夜祭~Shining Shooting Star~ (https://www.shrinemaiden.org/forum/index.php/topic,18716.0.html)

http://store.steampowered.com/app/665270/___Barrage_Musical__A_Fantasy_of_Tempest/


price:$10 ($8 currently)


(http://slimesmile.cc/greenlit/Description.png)
  This is a music rhythm STG where stages with highly BGM synchronization will show you a barrage musical;
  A shop system with dozens of items available offers you infinite possibility;
  An AI based auto dodging system benefits beginners.

(http://slimesmile.cc/greenlit/story.png)
  Strange magic is contained in distant woods where there seems to be something hidden. With a premonition of an incoming thunderstorm, our hero steps on her journey of adventure.
(http://slimesmile.cc/greenlit/StoryBack1.png)
(http://slimesmile.cc/greenlit/System.png)
  A simple and straightforward coin system that doubles the coins when suppressing enemies.
  Coins that directly impact scores, lives and spells.
  A shop where items can be purchased with collectable coins.

  The shop offers a mysterious auto dodging item. Hold down the C key, and the player will gain the ability of auto dodging.
  This ability has a time limit, which you may extend by purchasing upgrades at the shop.

(http://slimesmile.cc/greenlit/shop.jpg)

As for the ability of auto dodging?
(http://slimesmile.cc/greenlit/AI1.gif)

(http://slimesmile.cc/greenlit/AI2.gif)
With the ability of auto dodging, you are unbeatable!

(http://slimesmile.cc/greenlit/Feature.png)
◆ 3 Weapons

◆ 4 Difficulties

◆ 6 Stages

◆ 8 Characters

◆ More than 20 songs

◆ A Simple and straightforward coin system

◆ A shop that contains dozens of items

◆ An AI based auto dodging system that benefits beginners


Controls
◆ Move....................................................↑↓←→ (changeable)
◆ Shoot....................................................Z (changeable)
◆ Bomb....................................................X (changeable)
◆ Special..................................................C (changeable)
◆ Slow move............................................Shift (changeable)
◆ Pause...................................................ESC (changeable)
◆ Skip the dialogue..................................Left Ctrl (changeable)
◆ Quick Retry...........................................press R in pause menu
◆ Toggle full screen.................................F8
◆ Replay fast forward / slow down...........Left Ctrl / Left Shift
◆ Screen shot..........................................P


Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: Mikuru on May 04, 2017, 01:25:13 PM
Yeah, this looks great so far. The backgrounds, music and character designs are excellent, and the patterns are well-designed and fun to dodge.

In terms of gameplay, pretty much everything you'd expect from a Touhou is here: lives, bombs, stages, bosses, spellcards. The only noticeable absence is spellcard history, which isn't even viewable from player data.

There is only one character, the unfortunately named Misty Laxia, with three shot-types. Type A has very wide spread, becoming somewhat narrower when focused. Her bomb is the Master Spark. Type B has options at her sides, shooting forwards; when focused, the options home in on the nearest enemy (or, against bosses, they assume a narrower formation). Her bomb sweeps the board clear with a gigantic sword. Type C has a narrow spread that rotates around Misty depending on your movement; when focused, it becomes narrower and keeps its orientation. Her bomb is a large spell circle.

There are no power or point items; the only collectible is coins. (Beware just after the midboss of Stage 2, when a bullet type appears that is easy to confuse with the coins!) Focusing drastically increases Misty's coin absorption range. Coins can be spent in the shop in between runs, allowing you to unlock stage and boss practice, Lunatic mode, and tracks in the music room. Unlocking a stage or boss practice allows all shot-types to practise it, whether or not they've reached it in-game.

Extends might be score-based? I wasn't paying too close attention, but I noticed I got one at 400 million.

The game has high scoring potential -- I got 2b on Normal just by playing normally. I have no idea yet how the scoring mechanics work. There probably isn't graze, since the interface doesn't display it?

Looking forward to the full version :)
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: Jimmy on May 04, 2017, 01:49:37 PM
I'm really digging this game. Danmaku synced with the music? Count me in.
I wonder if the developers have got their inspiration for this from Raiko's survival spell  :3

Either way, this is a really cool concept, and look forward to see its background. Gameplay is really fun, the stages are really atmospheric and the bosses so far are quite interesting in terms of both character and danmaku patterns. Difficulty is also fairly balanced so far, although stage 3 still appears to be kinda a clusterfreak at times.

Extends might be score-based? I wasn't paying too close attention, but I noticed I got one at 400 million.

The game has high scoring potential -- I got 2b on Normal just by playing normally. I have no idea yet how the scoring mechanics work. There probably isn't graze, since the interface doesn't display it?
The life system indeed does appear a bit confusing. I've been trying to pay attention to both the coin score and actual score, but currently there's no definite conclusion I can draw out of it. Spell extends appear to be based on the coin score though, approximately around every 100,000th or so. Regarding the score, I think there's a hidden PIV counter, however I'm not sure what exactly could be influencing it. Maybe the x2 multiplier from speedkilling stage enemies?
There also appears to be a mechanic present that allows you to milk enemies for small coins, very similar to milking spirits in TD, except here it extends to stage enemies as well.

Got 2.8b blind. Gotta love such intense scoring in shmups ever since RSS and BoSM  :V

Finally something to kill time with until HSiFS demo
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: ZoomyTsugumi on May 04, 2017, 02:35:36 PM
I got 3.6 bil on a blind run on Hard. Difficulty is alright, I ain't mad so far, hope it's not too easy lategame though. In Hard mode I was able to spend most of my time not even dodging and just bullshitting with bombs above the POV line during the stages and I still beat the demo with a fair few resources lol. Lunatic posed a bigger threat though which excites me.
Autododge is a really cool optional feature to have and I'm happy its not infallible entirely.

Have to be honest tho I feel like the music is a bit basic and some of them feel like a rehash of what we heard in SSS (Stg2 boss song is great tho). Hope the music takes a turn for the better in the full version. The way its integrated into the boss battles is fantastic though.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: Mikuru on May 04, 2017, 05:09:48 PM
Okay, I'm pretty sure of the resource system now. Lives are score-based and occur at 200, 400, 800 and 1600 million. Bombs are every 100,000 coins (and a bomb item after the S2 midboss).
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: SomeGuy712x on May 04, 2017, 05:55:21 PM
Ooh, I saw this game appear on Steam Greenlight a little over a month ago, and I've already tried out the v0.7a and v0.72 demos. I'm definitely looking forward to the eventual full release.

From my observations, extra lives are granted at 200 million, 400 million, 800 million, 1.6 billion, and 3.2 billion points. (I bet it just keeps doubling and the next one would be at 6.4 billion, if such a score were reachable. But, it doesn't seem likely in the demo, since I can barely reach 3.2 billion by the end of stage 3.)

And, you do indeed get an extra bomb for every multiple of 100,000 your coin value reaches. (I've had a run where I got my coin value above 800,000 by the end of stage 3, so that's 8 additional bombs, not counting the one the stage 2 midboss drops.)
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: Mikuru on May 04, 2017, 07:18:55 PM
Autododge is hilariously OP, considering that it includes autobomb. It's not infallible, and in particular you are likely to get hit in dense patterns, but it means you can coast through the game and hit C any time you feel in danger, and the worst that can happen is losing a bomb. It's also very cheap; you get one minute for the original purchase and another minute for each time you extend it. The nth minute costs 25,000n, and considering that a single run of the 3-stage trial can easily get over 600,000 coins, and once you've finished unlocking the stage practice and music room, autododge is the only thing left to spend your money on....

(And here's proof that six minutes of autododge is more than enough to trivialise the game on Lunatic....)
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: SomeGuy712x on May 04, 2017, 08:00:00 PM
Hmm... One thing bothers me. Coins you collect in Practice Mode don't get added to your account, but any Autododge time you spend while in Practice Mode remains spent. I noticed this while trying out Autododge while practicing the stage 3 boss on Hard.

(Oh, and interestingly, Autododge failed to capture the boss's last spell for me on Hard, but then I tried again without using Autododge, and figured out how to successfully capture it on my own.)
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: Failure McFailFace on May 04, 2017, 08:40:25 PM
Just tried. I'm getting the exact same blurry issue from SSS. I don't know what engine they use or how they use it, but it doesn't like my computer for some reason.

I noticed that I got extends at 400 mil and 1600 mil.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: Mikuru on May 04, 2017, 10:56:34 PM
Another anomaly: if you play boss 1 or a later stage in Stage Practice, the game tracks your best Stage Practice score and displays this in the top-right. But this isn't true for Stage 1; the game just displays your main game high score.

Also, practising the third boss is hell because you have to go through the approach to the castle every single time.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: FleetingGaze on May 05, 2017, 02:28:59 PM
"Raiko Horikawa: The Game" seems pretty cool. The music is okay (partially because we heard a good bit of it in SSS)  and the concept has potential...but as I started playing on Hard and Lunatic, it felt like the fireballs shot from the options obstructed my view. MistyB is a lot easier to deal with in that regard.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: Arcorann on May 06, 2017, 12:56:36 PM
An overview of the game's system, based on my blind run of Normal (3.33B):

* The only collectible is coins, and the value of each coin is based on the coin counter at the time you picked it up (large coins add 100 and small coins add 10). This constitutes the main source of score.
* Speedkilling enemies doubles the number of coins dropped.
* Small coins appear from cancelling bullets and from shotgunning enemies.
* There appears to be no penalty from dying, except on Lunatic where you lose a small number of coins.
* Extra bombs appear every 100k coins; extends appear at 200M and double each time (400M, 800M etc.)
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: ZoomyTsugumi on May 06, 2017, 11:06:33 PM
Just did a 4.8Bil run and I didn't even clear the final card.
5Bil should be possible to get in this demo, if you speekill as many enemies as possible ( i do this with bombspam) and make sure to cap as many cards as possible. The score inflates really rapidly at the end of stage 3, going from like 2bil to nearly 4, and then the boss gives you plenty of score as well.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: Zigzagwolf on May 09, 2017, 05:08:30 PM
The game seems kind of broken to me... I made a video which shows that, I guess.

Idon'tthinkthisissupposedtohappen.avi (https://youtu.be/zjT8OXcwpuA)
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: SomeGuy712x on May 09, 2017, 05:36:39 PM
The game seems kind of broken to me... I made a video which shows that, I guess.

Idon'tthinkthisissupposedtohappen.avi (https://youtu.be/zjT8OXcwpuA)
Whoa. Okay, yeah. Your .avi's filename is right. That is not supposed to happen. Something clearly borked on your end, as I've played through v0.72 myself as well, and even on Lunatic mode, Sindy's attacks don't do things like that.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: williewillus on May 29, 2017, 05:42:43 AM
I actually really, really love the music in this game. 11 and co. make really good music.

Anyone notice the little reference to SSS's extra stage theme during Stage 3 around the midboss?

Also, I wish they named the spellcards. IMO, no shame in adapting a great mechanic from touhou. Plus, you can already tell which attacks are "spells" and which are "nons" based on the spellcircle, casting sound effect, portrait, and the "remaining attack" indicator on the side
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: williewillus on October 07, 2017, 11:46:01 PM
Update: this has been released!

Steam page: http://store.steampowered.com/app/665270/___Barrage_Musical__A_Fantasy_of_Tempest/ (http://store.steampowered.com/app/665270/___Barrage_Musical__A_Fantasy_of_Tempest/)
Price: $8 currently, $10 full

I bought it and gave it a whirl, some thoughts:

Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: Das on October 08, 2017, 12:33:16 AM
https://www.youtube.com/watch?v=ON5NsgHc_NU

Lunatic 1cc
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(trial)
Post by: Jaimers on October 08, 2017, 07:08:16 PM
The game seems kind of broken to me... I made a video which shows that, I guess.

Idon'tthinkthisissupposedtohappen.avi (https://youtu.be/zjT8OXcwpuA)

So uhh... is there like a fix for this yet?
I tried Locale Switch and it doesn't help.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: williewillus on October 10, 2017, 06:01:30 AM
Maybe try changing the window size (F8) or system resolution? Doesn't seem like something that would be affected by locale.
Seems like whatever danmaku engine this is running on is detecting the wrong window size and spawning enormous attacks.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: williewillus on October 28, 2017, 02:58:07 AM
The devs released an update 3 days that says "fix huge bullets", so it might be fixed now.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: TresserT on November 27, 2017, 05:36:54 AM
For those who were unaware, this game is now available in English.

...Is it Engrish if the original was Chinese...?

Anyway, I don't think I mentioned how awesome this game is. Everything from the patterns to the music the boss designs to the backgrounds I absolutely love. The late game music sounded a bit generic at first but the more I listen to it the more I love it. Can't wait to see what they come out with next.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: Shizzo on November 27, 2017, 02:29:41 PM
It really is a great game, and knowing it's now in English certainly is great news!

That being said, I gotta throw the question right back at you.  How good is the English quality?  I remember seeing the game had some pretty important text parts (I think you even had to pick a choice at the final boss), so I wanted to know how the translated dialogue is now.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: TresserT on November 27, 2017, 11:33:14 PM
Yeah... I was making a joke. The English quality is pretty bad, but the dialogue is 90% banter so it's probaably fine, and the relevant parts are still understandable. Doesn't detract from the gameplay really. The choice in stage 6 is "go easy" or "go all out". The rest story isn't really all that relevant to the decision.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: rsy_type1 on December 18, 2017, 05:12:37 PM
Finally there are someone talking about this garbage I made (sigh).

For stage 6's choice,

it was like "fight tooth and nail" or "I can't kill her" , or something else I could imagine.
and if Misty hesitated, Frenio would have enough time to finish her spell instead of being interrupted and getting feedback.

 :V
At least, the gameplay introduction is not too bad, maybe.

 :ohdear:
terribly sorry for this.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: BlueDigitalDragon on January 04, 2018, 03:11:45 AM
SO I just completed the game, second try on normal, second stage busted me and then I all Cleared.

So who was that interesting fellow (Don't wanna spoil for others) That appears on Stage 5 into 6? Is there an extra? Can you fight them? The whole game felt, even though I couldn't understand a bit of the dialogue, unresolved. I guess I got true end but I don't even know the conditions. CHose the second choice and got a neat St.6

SOMEONE HELP ME UNDERSTAND PLEASE! XD

-Edit-

Okay so I learned that it already had been translated, so i have to play through it all over again. But still, any info on the last two stages and stuff that went down? I can't play anymore today and for a couple days because of studying for classes. Thanks!
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: TresserT on January 04, 2018, 05:34:39 AM
The plot of the game is that a mysterious castle appears out of nowhere and our protagonist, Misty, can sense extreme magical energy coming from it. As it turns out, the head of the castle is the last remaining member of a powerful magus family, Frenio Maisten. While she displays excellent magical ability she's actually blind, so the majority of her power is unusable. At some point the guy in stage 6, a man named Patrick, gives Frenio access to powerful darkness magic. Frenio's power expands while she's in the dark so she decides she'll just cover the whole world in a giant shadow.

After Misty defeats her, Patrick comes in and takes back his power saying that Frenio has failed and he no longer needs her. Misty tries to interrogate him but he sends his subordinate to fight. The subordinate then begins talking about the "end of magic", but the way she says it is kind of weird, like it's some kind of event or something. After defeating her the castle starts to crumble. Frenio's just like "I guess I'll die. No point in living if I'm blind anyway" but Misty says "wtf like I'd leave you come on" and they escape. Afterwards Misty wonders who Patrick is and what's going on with him, and what this "end of magic" means.

Incidentally, the stage 3 and 4 bosses are Frenio's servants. They fight you out of obligation to their master but even they can tell that something's wrong, and they ask you to save her if you can. Stage 1 and 2 bosses are random small fry. Misty is actually also the last member of a magus family, the rest of her family died (in a fire I think?). She received huge amounts of power from a great fire fairy, but sealed it up in a sigil on her hand. When she turns all gold and stuff at the end, that's her releasing the fire fairy's full power.

Lots of mysteries left open in this game, they're definitely setting things up for a sequel if not a whole series.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: BlueDigitalDragon on January 08, 2018, 04:02:22 AM
Alright, managed to beat Lunatic, now I'm just trying to get the 2.5Mil Coin achievement and still have to fight S(s)indy a total of 30 times. Any possible strategies? I can get to 2.38mil about each time on normal but I'm not sure what I'm missing to score that last couple 100k, any suggestions?
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: BlueDigitalDragon on January 15, 2018, 01:37:03 AM
Aaaand an Update! The game recently got an unlockable Ultra mode for 5 Million coins~ On top of that there are a few more achievements. Maybe something new is hiding in the new mode?!
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: TresserT on January 15, 2018, 10:37:25 AM
So this ultra difficulty isn't like len'en's absurdly extra or the typical touhou ultra patches. While it's insanely hard, it's a legitimate difficulty. It's not just "add more bullets and increase the speed", several patterns have brand new features or segments, some totally reworked altogether. Just thought that was worth pointing out.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(Ultra Mode Added)
Post by: rsy_type1 on January 15, 2018, 04:48:40 PM
Welcome to special round!


Here is ??
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(Ultra Mode Added)
Post by: BlueDigitalDragon on January 19, 2018, 05:54:13 AM
I finally beat Ultra, holy hell the resource management I needed for that and memorizing all the patterns and times to bomb. Frenio and the Mysterious Figure have updated and much more intense final spells. So many times losing to the final spell in its last section because its completely different. I also used so much auto-dodge time >_>

Managed to get all the achievements too! Now to wait until they bust out a sequel! I'd love to see a minimal bomb run or minimal auto-dodge time run for it, I don't believe anyone has put up an ultra run on youtube too.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(Ultra Mode Added)
Post by: williewillus on April 20, 2018, 12:02:12 AM
I found what appears to be an ultra score run on YT: https://www.youtube.com/watch?v=IZWDG7W67kI (https://www.youtube.com/watch?v=IZWDG7W67kI)
as expected, it's mostly spamming bombs, but there was considerable dodging chops too (timing when to finish attacks to skip hard parts, safespots, all that business)
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: Despatche on April 22, 2018, 05:06:34 PM
Was planning on bumping this myself.

Really cool game, most fun I've had with a touhoulike in a long while. I'm not a giant fan of the shot types given, but I almost never am in a touhoulike. Type B is fun enough, but I hate Misty's choice of bomb for it.

So this ultra difficulty isn't like len'en's absurdly extra or the typical touhou ultra patches. While it's insanely hard, it's a legitimate difficulty. It's not just "add more bullets and increase the speed", several patterns have brand new features or segments, some totally reworked altogether. Just thought that was worth pointing out.
Make fun of Tasouken and Reiretsuden ABEX, but leave Mugenri ABEX alone. That stage is legit, and is proof that ABEX was never meant to be a joke. JynX has said at least once that he made the later ABEXs as dumb as they are because playtesters asked, and Flash Bombs allowed him to get away with a lot that he couldn't have gotten away with in Mugenri. It should be noted that those three games got the v1.1 rebalances which take some of the edge off of ABEX, but they make the entire rest of the game jank as a consequence.

ABEX is only called an "intentional joke difficulty" because people obsess over the "advertising"; words like "Absurdly" and the descriptions telling you that you aren't human if you can play this. No, really, that is the exact excuse I am always given when I ask. Problem is, every Touhou Lunatic/Extra and this game's Ultra do that too.

At some point, people need to realize that the bar is really low for touhoulikes, and most programmers are just throwing whatever on a wall and hoping it sticks. There are very few programmers that are so deeply concerned with putting an actually great game together. It looks like things are getting better, until someone like JynX decides to drop a near-joke game like Teneisenki that becomes beloved for all the wrong reasons. I really hate saying that, because developing that game almost killed him, but it is what it is. I'm still upset about Arcade Mode, damn it.

The topic of this thread is a little spotty with certain patterns, but the developer clearly tried really hard to put together something great (despite their protestations), and it shows. Games like this need to be studied intensely. But games like Mugenri and co. also need to be studied intensely, because there are tons of ideas in these "half-baked" games that could be put to better use.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(release)
Post by: TresserT on April 23, 2018, 01:59:23 AM
Snip.
You completely missed the point of my post. Regardless of whether len'en ABEX or touhou ultra patches are meant to be taken seriously or not, they're still just "same pattern with more or faster bullets". My whole point was, in this game, that's not the case. Here the difference between Lunatic and Ultra is like the difference between Normal and Hard in typical touhou games. A lot of patterns have brand new additional layers to them, some are even completely different in concept.

I'm not making fun of anything. I wasn't trying to imply that this is, like, easier than ABEX either; this is still really freaking hard if you don't abuse autododge.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(Ultra Mode Added)
Post by: Despatche on April 25, 2018, 03:09:35 AM
Funny, I can just as easily say you completely missed the point of mine. Red flag: odd comment suggesting that I might be trying to defend Lenen's difficulty "honor" or whatever.

I'm just gonna come out and say it: if you think "adding more bullets and increasing the speed" is something like pointlessly raising the health of an enemy in an RPG, you're very wrong. "adding more bullets and increasing the speed" (and especially, increasing the rate at which enemies fire) usually completely change how the pattern works, unless you're like 14 and none of your patterns even move across the screen properly.

Normal to Hard is not the design jump you think it is. You may want to go replay some Touhou. The design jump is usually incredibly minor, is not limited to Normal to Hard, and does not necessarily apply when a card's name is changed. This game's Ultra actually is a design jump because it was made after the fact for that express purpose, and there are even multiple points in the existing difficulties that actually are design jumps.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(Ultra Mode Added)
Post by: CrestedPeak9 on April 25, 2018, 04:42:13 AM
Oh boy. You come back and instantly start arguing with people about Jo'on and then this.

I'd love to see you justify AbEx Prime Minister in Black Robes which is quite literally impossible.

JynX absolutely did not just get away with bullshit impossible patterns in the later games just because of flashbombs. EMS is an excellent example of this.

Not to mention he had no issue with trying to wall you in EE AbEx's second survival spell.

And if you really think making bullets go faster changes the whole pattern, you clearly haven't attempted to make your own patterns.

That doesn't excuse the incredibly dumb patterns in this game's Ultra that basically require the use of autododge.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(Ultra Mode Added)
Post by: TresserT on April 25, 2018, 07:30:23 AM
Snip 2 electric boogaloo

I don't know what you're trying to prove here. I didn't say increasing bullet density or speed were pointless. But you dodge "Kuzuki Clear Water" the same way you dodge "Yamato Torus". In contrast, look at the differences between "Kuzuki Clear Water" and "Misayama Hunting Shrine Ritual". They're very different patterns. If you want something more subtle, you can compare "Storm on Mt. Ooe (Normal)", "Wind Blowing Down from Mt. Ooe (Hard)", and "Wind Blowing Down from Mt. Ooe (Lunatic)". From Normal to Hard completely changes how the pattern works, whereas from Hard to Lunatic does not.

I know this isn't exclusive to Normal/Hard. There are often spells that change from Hard to Lunatic too. But that's kind of beside the point, as I was just using it as an example to describe the difference between this game's Lunatic and Ultra. Since these changes most commonly occur between Normal and Hard I feel like most people would understand what I'm saying.

I said this because touhou has "Ultra Mode" too in the form of fan patches, which Len'en ABEX is comparable to. However, touhou Ultra Mode (and Len'en ABEX) are just more and faster bullets. Whereas this game's Ultra completely changes the way several patterns work. They add new bullet types that weren't there before, or change the way the bullets spawn. A perfect example being the final spell in the game. The difference between this game's Lunatic and Ultra is closer to the difference between "Misayama Hunting Shrine Ritual" vs "Kuzuki Clear Water" than the difference between "Kuzuki Clear Water" vs "Yamato Torus" that most Ultras resemble.

Secondly, I didn't say anything about you defending len'ens honor or anything like that. I quoted you; you said, "Make fun of Tasouken and Reiretsuden ABEX, but leave Mugenri ABEX alone. That stage is legit, and is proof that ABEX was never meant to be a joke", and I responded by saying "I'm not making fun of Len'en ABEX. Whether it's a joke or not has nothing to do with what I'm talking about."

So really, I'm not sure what you're going on about at this point.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(Ultra Mode Added)
Post by: Despatche on May 02, 2018, 05:22:49 AM
Yeah, no. You made all these weird claims and are now trying to say you didn't. You also don't seem to have a whole lot of knowledge on difficulty differences, and you keep trying to say totally different things are the same and basically identical things are completely different. I can't even begin to explain this, sorry.

Oh boy. You come back and instantly start arguing with people about Jo'on and then this.

I'd love to see you justify AbEx Prime Minister in Black Robes which is quite literally impossible.

JynX absolutely did not just get away with bullshit impossible patterns in the later games just because of flashbombs. EMS is an excellent example of this.

Not to mention he had no issue with trying to wall you in EE AbEx's second survival spell.

And if you really think making bullets go faster changes the whole pattern, you clearly haven't attempted to make your own patterns.

That doesn't excuse the incredibly dumb patterns in this game's Ultra that basically require the use of autododge.
Goodness, just who are you? You wanna accuse me of being argumentative or contrarian or whatever yet you insist on posting blatantly false information. If you're trying to troll or whatever, you're not doing a very good job.

I'm just gonna ignore that jab about a post you did not read in a conversation you were not part of; it wasn't about some Touhou character, that's all I can tell you. I literally just said EMS and RMI were bullshit, because they are. Yes he did, and EMS is an excellent example of why. I don't think you know what a wall is, that they're very common in this genre, and that they're not unfair unless there's no way to circumvent them (walls are player-caused); no, I don't care about your personal definition of "unfair", because it's wrong. I'm just gonna say the same right back. I'm also just gonna laugh at your futile attempt to criticize Barrage Musical.

I genuinely don't think you actually play these games and you're just making stuff up wholesale. People tell me I do this, which is weird because if I'm not reading something about these games, I'm playing them or doing schoolwork or something. But now I'm starting to understand what they mean, because I'm seeing it in you. It is stunning, and it is scary, and I apologize to anyone I've misled over the years. Not much of an apology, but none of them are ever gonna read this post anyway.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(Ultra Mode Added)
Post by: ☆ Kana ☆ on May 02, 2018, 10:11:49 AM
Dude, just stop. All you're really achieving at this point is annoying the crap out of people. There's literally no need to go after people for expressing opinions that harm nobody, and you're creating drama that could have easily been avoided.
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(Ultra Mode Added)
Post by: TresserT on May 02, 2018, 07:52:27 PM
I don't know what "weird claims" I made.
1) Several patterns completely change between normal and hard, such as "Misayama Hunting Shrine Ritual" or "Storm on Mt. Ooe". Pretty sure this is true.
2) This typically doesn't happen when going from Lunaic to Ultra or from Extra to ABEX. While you could argue this, as increasing speed and density can change how a pattern works, you never see something as major as "Misayama" to "Yamato Torus". Am I wrong? If so, can you give me an example of a spell that changes as drastically between Ex and ABEX?
3) This game's Ultra patch DOES completely change several patterns, such as the final boss's final spell. If you're going to argue that they're identical than all I can say is lol. Of course, by final boss know I'm referring to the mysterious figure.
4) I never said anything about you defending len'ens honor. I just said that len'en ABEX adds more bullets or increases speed and doesn't change patterns a la "Misayama" to "Kuzuki Clear Water". Can you point out exactly where I called you out on defending len'en?

Quote
You made all these weird claims and are now trying to say you didn't. You also don't seem to have a whole lot of knowledge on difficulty differences, and you keep trying to say totally different things are the same and basically identical things are completely different. I can't even begin to explain this, sorry.
What I read here was "I'm wrong, I know I'm wrong, but I don't want to admit it and don't know how to defend myself, so I'm going to say 'ur dum' and not going to elaborate."

If I made a "weird claim" or I "said something and then tried to say I didn't", please quote exactly what I said that was wild or contradictory. Because I'm pretty sure you are just being argumentative and contrarian, but I also know that my words tend to be misinterpreted often, and if my words didn't come out the way I meant them I'll quickly say "oh sorry, I didn't mean it like that, what I meant was..."
Title: Re: 弹幕音乐绘 ~风雷幻奏曲~(Barrage Musical ~A Fantasy of Tempest~)(Ultra Mode Added)
Post by: williewillus on July 01, 2018, 08:32:50 AM
...anyways, just found this video from way back when this thing just started development. It's basically a "danmaku light show with music", likely to test the music+bullet syncing systems.

It is super pretty though, and I'd love to see more people try to push the envelope on the "danmaku+music as an art form" front. It would be cool if there was a "lightshow mode" of games unlockable after defeat where you just listen to the music and watch the bullets. I guess using the autododge in Barrage Musical already does that, to some extent.

Link: https://www.bilibili.com/video/av3142769/