Author Topic: Team Fortress 128  (Read 194421 times)

Gc

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Re: Team Fortress 128
« Reply #960 on: December 21, 2012, 03:15:51 PM »
On the note of glitches, there seems to be one annoying one where a medigun's beam becomes invisible after a second. Probably an issue with DX8 I guess.

Happens even with Chris' MaxQuality config, it's definitely not a DX8 problem.

Raikaria

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Re: Team Fortress 128
« Reply #961 on: December 21, 2012, 03:53:45 PM »
New Weapons:

The Loose Cannon
Level 10 Grenade Launcher
Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.
Cannonballs push players back on impact
Cannonballs do not explode on impact
-50% damage on contact with surfaces

So hilariously useless.

Unless you get a 2 second airtime pill that blows up in someone's face, you're sending out easily evaded rollers that deal 50% damage...

What use does this possibly have over the stock?

We finally get a Demoman weapon and it's even more of a downgrade than the L+L


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Re: Team Fortress 128
« Reply #962 on: December 21, 2012, 05:45:50 PM »
I tried the Rescue Ranger and Vaccinator a bit last night, I didn't have any spare L&Ls to craft a Loose Cannon.
Regarding the Rescue Ranger (bonus points for alliteration :V), opinions on the server I was on varied a bit. Personally, I thought it was very useful, but not overpowered. The shotgun has a 4/16 clip, which is pretty small. The main knock on it was that the shots can't remove sappers, which is the main threat to an Engineer's buildings. The ability to remote pickup and repair at range were both good for saving buildings on the move. The self mark of death on pickup wasn't much of a hindrance.
For the Vaccinator, most people liked it. The 10% damage resist on selected damage type while healing is definitely the best part, but the Uber effect pales compared to the regular Ubercharge or Kritz. I had to mind the duration of each section of charge carefully, as having 4 pieces played a bit different than having 1 longer charge.
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Re: Team Fortress 128
« Reply #963 on: December 21, 2012, 11:08:16 PM »
The Loose Cannon loses power once it hits a surface. Someone in a server I was in yesterday thought it'd be a good idea to prime it for a second, then launch it so it explodes while still airborne in someone's face so it will still deal good damage.
I figured out how to play midi in games with a different device on Win7 ^^
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Re: Team Fortress 128
« Reply #964 on: December 21, 2012, 11:26:01 PM »
The idea is to charge it so that it not only does impact damage, but explosion damage immediately after for about *2 damage in total.
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Re: Team Fortress 128
« Reply #965 on: December 21, 2012, 11:41:23 PM »
« Last Edit: December 22, 2012, 02:03:23 AM by Youmucubic »

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Re: Team Fortress 128
« Reply #966 on: December 22, 2012, 02:22:29 AM »
The Loose Cannon loses power once it hits a surface. Someone in a server I was in yesterday thought it'd be a good idea to prime it for a second, then launch it so it explodes while still airborne in someone's face so it will still deal good damage.
The knockback is also pretty strong (much better than the Scorch Shot).  It also gives demoknights a reliable grenade jump from overcharging it like the Beggar's Bazooka, which can lead to some funny jump + charge shenanigans.

Besides, we have pirate hats, parrots, and peg legs.  You know good and damned well we've been needing a cannon.
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Gpop

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Re: Team Fortress 128
« Reply #967 on: December 22, 2012, 03:07:09 AM »
Man the Winter Wonderland Wrap looks amazing, I'll probably try to go for that.

Finally got 2 naughty crates, I'll probably open em soon though :V

Gc

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Re: Team Fortress 128
« Reply #968 on: December 22, 2012, 05:00:33 PM »
Just uncrated myself a nice little Strange Festive Ambassador but I never play spy... Let's see how much they're worth!

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« Last Edit: December 22, 2012, 05:05:13 PM by Youmucubic »

Re: Team Fortress 128
« Reply #969 on: December 23, 2012, 11:22:14 AM »
Jesus fucking christ you do not know how much I'd want a strange festive axtinguisher right now.


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Gpop

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Re: Team Fortress 128
« Reply #970 on: December 23, 2012, 03:25:26 PM »
Jesus fucking christ you do not know how much I'd want a strange festive axtinguisher right now.
Man I'd totally go for that and that strange festive Ambassador but no refined or keys or anything atm x.x

So all I can do is hope.

Gpop

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Re: Team Fortress 128
« Reply #971 on: December 24, 2012, 12:25:38 AM »
Oh god guys double post because I did it

I uncrated the best thing ever

STRANGE

FESTIVE

AXETINGUISHER

:getdown:

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Re: Team Fortress 128
« Reply #972 on: December 24, 2012, 12:57:52 AM »
Oh god guys double post because I did it

I uncrated the best thing ever

STRANGE

FESTIVE

AXETINGUISHER

:getdown:
HECK YES! :toot:

I've got 3 naughty crates myself so far (no nice ones yet but I don't care about those :V) so maybe I'll get something good there, if I decide to open them.
I figured out how to play midi in games with a different device on Win7 ^^
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Re: Team Fortress 128
« Reply #973 on: December 27, 2012, 11:05:56 PM »
So the Strange Festive Ambassador price has fallen down to a more reasonable 6-8 keys.

Still looking to trade mine.

I could do this thing where you don't pay the whole price but then I bug you until you finish paying (8 keys)
That or one time 6 keys for anyone from MotK. 7 keys outside MotK.

Re: Team Fortress 128
« Reply #974 on: December 28, 2012, 12:36:29 AM »
So the Strange Festive Ambassador price has fallen down to a more reasonable 6-8 keys.

Still looking to trade mine.
Sure, I'll buy that off of you. I'll track you down on Steam sometime soon.
Spoiler:
shut up, Shady
:V

Gpop

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Re: Team Fortress 128
« Reply #975 on: December 28, 2012, 07:01:18 PM »
Since it's still the winter event, the prices are pretty low but once it's over give it time and the prices will skyrocket like last year's strange festive weapons

KLH

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Re: Team Fortress 128
« Reply #976 on: January 02, 2013, 01:19:18 AM »

2hu is a ghey shooter pl@y COD you f@gs
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Re: Team Fortress 128
« Reply #977 on: January 02, 2013, 01:38:05 AM »
this is how you make TF2 replays as a Scout
oh god mah ears :ohdear:
I also managed to uncrate a strange festive Axtinquisher (20 crates  :ohdear:), won't make a mistake like I did with last year's sf Minigun and sell it early.
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Re: Team Fortress 128
« Reply #978 on: January 03, 2013, 01:09:01 AM »
Anyone want some naughty crates before they expire? I've got 6, but I plan on opening at most two of them, so I've got 4 crates to get rid of before they vanish.

Not really sure on prices for them, if they even really require any.

EDIT: You know, it's funny that I never got any nice crates this time. Got some last year however.
« Last Edit: January 03, 2013, 01:13:10 AM by Agent of the BSoD »
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

Gpop

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Re: Team Fortress 128
« Reply #979 on: January 03, 2013, 03:35:20 AM »
I'll be glad to take em if it's free :V

Agent of the BSoD

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Re: Team Fortress 128
« Reply #980 on: January 03, 2013, 06:43:32 AM »
I'll be glad to take em if it's free :V
Well apparently the price for them is a rec each. I suppose a good deal would be a ref for all 4. (basically the last one is free just cause more than a ref for crates is kinda too much IMO) I might be willing to just give them away for free (or maybe a few scrap, I don't really care)

EDIT: Hey, finally dropped my first nice crate. Took long enough. (I don't care about those though :V)
« Last Edit: January 03, 2013, 09:41:40 AM by Agent of the BSoD »
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

Re: Team Fortress 128
« Reply #981 on: January 06, 2013, 03:11:06 AM »


Thanks to GreenVirus for the Siggy.
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Re: Team Fortress 128
« Reply #982 on: January 06, 2013, 04:33:05 AM »

Gpop

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Re: Team Fortress 128
« Reply #983 on: January 06, 2013, 05:53:42 AM »
So guys I beat Adventure. :V
Congrats bro. It really feels like an accomplishment beating a map like that, it's still a fun map despite how many consider it easy.

Re: Team Fortress 128
« Reply #984 on: January 06, 2013, 06:38:08 AM »
omg 198 fps. ;a;

Standard fps average to me is 150-250.

I have a good computer, that's all.


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Gpop

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Re: Team Fortress 128
« Reply #985 on: January 06, 2013, 07:37:22 AM »
Alright so let's see, from the whole festive crates I got

Strange Festive Axetinguisher
Strange Festive Holy Mackerel
Cut Throat Concierge

And a WHOLE load of normal festive weapons

Gonna keep the festive weapons around a bit until the prices go up a bit (when they start becoming worth a key or two, even though I might have to wait a whole year for that :V)

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Re: Team Fortress 128
« Reply #986 on: January 06, 2013, 07:52:31 AM »
You should totally trade me that s. f. axe for a s. f. ambassador. :V
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Re: Team Fortress 128
« Reply #987 on: January 07, 2013, 03:11:57 AM »
I managed to get an SF Grenade Launcher (through trading), but all 3 crates I tried yielded normal festive weapons, and trading has left me with no keys. So now I get to wait till these normal festives are worth anything I guess. :V
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Re: Team Fortress 128
« Reply #988 on: January 07, 2013, 08:04:48 AM »
Got a F. Axtinguisher (traded to Yukarin), F. Mackerel (from Alpha as he unboxed a second), and F. Banner. Lousy, but not big surprise and I don't really mind all that much.

Could have unboxed a few more I had, but I was too busy to do so. :V



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Amraphenson

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Re: Team Fortress 128
« Reply #989 on: January 07, 2013, 08:58:17 AM »
Agreeing with the second post on sniper; Hitman's is really the best rifle for it so long as you're even vaguely competent with headshots on straight line moving targets. Headshot a big-bot with one and you'll clear anyone around him if you have explosive, and focus just means hurt time repeatedly.
Sugoiiii~
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