Okay, so. This is the heirarchy of how spellcard text and such is displayed. The dat files, called TTH_MENU, TTH_SPELL, etc. contain the object data for the text, since all those text are 3D objects. These object ID's are called in a file called TT.dnh to display the text. Since I still haven't found a way to decrypt the dat files, but I know at this point it's just object data (and probably other stuff), I'm going to make a new dat file with new object effect functions to call a new font image. I'm pretty sure this should work without any problems, and I've looked at the EO tutorials and it seems pretty simple. I'm gonna test it on the menu to see if it works. If it does, MISSION ACCOMPLISHED and it'll just be a matter of time!