Author Topic: RPG - Waking Up From the Dream (Discussion Thread)  (Read 91153 times)

Caber Knight Etch-A-Sketch

  • The return of something
Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #780 on: May 11, 2009, 11:37:05 PM »
Ok then. Let me just get Marx and Cirno over there.

Gpop

Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #781 on: May 12, 2009, 03:08:42 AM »
Once I'm done my latest entry, feel free to do what you please with Arreku, meaning you can do what you can recruit him into your team, have a brawl with him, ect. Just be sure to abuse him as much as possible (in this way, or that way... Experimentation is a must.)

Hmm, maybe my secret passage could lead to someplace near your house? Assuming that it isn't too close to the shrine.

Pedonymous

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #782 on: May 12, 2009, 03:26:19 AM »
It's in the middle of town, go right ahead! I suggest finishing off where I left off though, to prevent plot holes.
« Last Edit: May 12, 2009, 03:29:40 AM by Pedonymous »

Demonlord Pichu

Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #783 on: May 12, 2009, 04:20:33 AM »
I should really post something...I have it half finished in a txt. document, but I always get distracted with other things on the internet. Bah, this always happens when I'm in an RP...

I'll probably pull another somewhat useless post out my ass sometime tonight, I dunno.

Pedonymous

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #784 on: May 12, 2009, 04:32:13 AM »
Good luck, I'm going to bed. I wanna see what's been done with Arreku in the morning, Gpop.
« Last Edit: May 12, 2009, 04:33:50 AM by Pedonymous »

Helepolis

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #785 on: May 12, 2009, 06:28:08 AM »
If it goes to maids, I expect this transformation for Jalal

http://www.youtube.com/watch?v=GpPeY5PSpXE

I'm okay with you taking him for the task. Though if you do use him, would you rather I tell him that there is not going to be an assault on Eirin or you deal with that?
There will be no on assaults on anyone. It is going to be comedy and fun. Nothing serious cause else that would be a storyshift. And by (ab)using I meant more like mentioning your characters and putting them in a scene where everybody else then continues to control. I am not going to activly play them, that is up for the original users.

Nemo★Ma

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #786 on: May 12, 2009, 08:13:36 AM »
Hmm, maybe my secret passage could lead to someplace near your house? Assuming that it isn't too close to the shrine.

You are too late.

However you still have chance.

Break anything that stands between you and them!

Pedonymous

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #787 on: May 12, 2009, 11:15:03 AM »
Aah, you messed it up!

Nemo★Ma

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #788 on: May 12, 2009, 11:22:20 AM »
Aah, you messed it up!

I JUST altered the exit of the tunnel, everything after that will not change.

I mean, GPop can walk or by whatever means, to your home. After exiting the tunnel and punch Amarillo on the face(without knowing it at the time),

Break anything that stands between you and them!

Pedonymous

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #789 on: May 12, 2009, 12:14:48 PM »
I JUST altered the exit of the tunnel, everything after that will not change.

I mean, GPop can walk or by whatever means, to your home. After exiting the tunnel and punch Amarillo on the face(without knowing it at the time),
I mean, it's alot less likely and doesn't make much sense if he gets to my house like that, rather than mysteriously showing up in my backyard...

And remember, Arreku is sitting on the shrine's roof at this exact moment, so Gpop is putting distance between himself and Arreku; technically, you're closer. At this point, it would be most likely that either you find him out, or he's discovered by everyone in the shrine...

Gpop

Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #790 on: May 12, 2009, 12:29:17 PM »
I JUST altered the exit of the tunnel, everything after that will not change.

I mean, GPop can walk or by whatever means, to your home. After exiting the tunnel and punch Amarillo on the face(without knowing it at the time),

Correction! You altered ONE exit. I was planning on multiple exits before then, so if anyone discovers the tunnel, they wouldn't know which exit to take to find them. Well one of them could be the shrine. That'd make sense, but I can still plan the other exit near Arreku's house =/.

Pedonymous

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #791 on: May 12, 2009, 12:36:19 PM »
Correction! You altered ONE exit. I was planning on multiple exits before then, so if anyone discovers the tunnel, they wouldn't know which exit to take to find them. Well one of them could be the shrine. That'd make sense, but I can still plan the other exit near Arreku's house =/.
But... you already got out of the tunnel... Why would you need to use it again?

Gpop

Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #792 on: May 12, 2009, 12:38:42 PM »
But... you already got out of the tunnel... Why would you need to use it again?

We had a choice of choosing one of the many exits. Now we'll go back and explore the other exits =/.

All this would be told when I post my part though.

Pedonymous

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #793 on: May 12, 2009, 01:38:39 PM »
We had a choice of choosing one of the many exits. Now we'll go back and explore the other exits =/.

All this would be told when I post my part though.
I see, I see...

Feel free to send Arreku and the others home, then.

trancehime

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #794 on: May 12, 2009, 02:27:16 PM »
There will be no on assaults on anyone. It is going to be comedy and fun. Nothing serious cause else that would be a storyshift. And by (ab)using I meant more like mentioning your characters and putting them in a scene where everybody else then continues to control. I am not going to activly play them, that is up for the original users.

I'm for it.

Guys need to read moar.

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #795 on: May 12, 2009, 03:52:35 PM »
I'm imposing a 3 character maximum limit for the time being. That includes your RAI force character. That also includes additional characters who aren't partners.

This is due to the fact that we have too many characters at the moment, some of whom are rather ill-defined and lacking development. Rather than adding characters you should focus on developing your existing ones...AND THEIR PARTNERS! Seriously, I'm surprised at the lack of development for a lot of the partner characters. I know I'm one to talk myself. I haven't developed my characters much myself. I would blame it on the fact that I'm also charged with advancing the story, but that'd be a poor excuse on my part. I'll work harder on that from now on and I encourage everyone to do the same.

If any further issues arise then please post them here and discuss it amongst yourselves. We have 3 other GMs to help resolve issues. Please cooperate with them. I'll name them again - we have TranceHime, Xan, and E-mouse.

I may not have much time to respond to each and every PM for a while so I'd appreciate it if you all could resolve issues amongst yourselves and only PM me if things get out of hand...at least for a while until I finish my exams. Thanks. I appreciate it. Sorry for the current state of affairs but exam preparations are seriously draining my time.


EDIT:
WE DON'T HAVE ANY FUNCTIONAL MANA GENERATORS OTHER THAN THE ONE UNDER THE SHRINE!
Just thought I'd mention that before we get any more plot holes.
Secondly, pocket-sized mana-generators are still in experimentation (on the government side) and are not yet available for widespread use.
« Last Edit: May 12, 2009, 03:59:05 PM by Mind-The-Gap »

Helepolis

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #796 on: May 12, 2009, 04:01:46 PM »
I will be writing my story post then in the meanwhile about the 3rd Mokou challange. I will be involving everybody which got transformed and were involved in the Saniwa-shrine/inn living room. ( Except for Alex I think who evaded it because it would mess up his story ).

mad

Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #797 on: May 12, 2009, 04:13:22 PM »
I hand wave the power armor and attached equipment away. They never happened.
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #798 on: May 12, 2009, 04:16:12 PM »
.......Etch...yes, I'm nagging again.......

Is that hole in the ruin's ceiling necessary? In fact, what was the point of Marx sneaking into the ruins to steal the mana generator? It'd be too big for her to carry or steal. Plus she went back to her room in the inn after? After attempting to steal the inn's mana generator and alerting two members of Team Gensokyo to her plan...?

How did she sneak into the ruins in the first place? When I explicitly mentioned that we have a duplex barrier courtesy of Sanae and Reimu plus Covenant alarm systems courtesy of Nitori and Rika?

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #799 on: May 12, 2009, 04:17:08 PM »
I hand wave the power armor and attached equipment away. They never happened.

Oh?

*reads further up and notices what you're talking about*

Oh, thanks, I appreciate it ^^

E-Nazrin

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #800 on: May 12, 2009, 04:24:34 PM »
HEY, ETCH!

So we were talking in the chat earlier, and, well...

(11:47) ** E-mouse joined the room
(11:47) * E-mouse headbutts MTG on general principle
(11:52) MTG: *puts on a pair of oni-horns and headbutts E-mouse*
(11:53) MTG: *sigh* yesterday it was pirates, today it's 'too many characters' ^^;;
(11:53) E-mouse: I think 'too many characters' is a problem we've been having since the start :V
(11:53) Nemo Ma: Now we have like 19 writers
(11:54) MTG: yeah, I should've put a cap on it from the very beginning
(11:54) MTG: oh well
(11:54) MTG: I've PMed Etch and discussed the issue with him
(11:54) E-mouse: Also, he should note that we don't need an action scene every six hours
(11:54) Nemo Ma: I'l get Cirno by the evening, BTW
(11:54) MTG: if only I had implemented profile approvals in this RPG...
(11:55) MTG: try not to steal her....I don't want Etch hammering on my inbox....^^;;
(11:55) MTG: discuss it with Etch first ^^;;;
(11:55) MTG: please....?
(11:55) Nemo Ma: I'll not steal = =
(11:55) E-mouse: There's been talk in the discussion thread. I think it'll go fine.
(11:55) MTG: ok
(11:55) Nemo Ma: Just Borrow = = And when need to.
(11:55) Nemo Ma: When we need a big DPS = =
(11:56) E-mouse: I'm more worried about Jer exploding at the damage to the Covenant base once he gets today's events explained to him.
(11:58) E-mouse: \o
(11:59) MTG: which covenant base?
(11:59) Nemo Ma: eh?
(11:59) Nemo Ma: Oh, well
(11:59) E-mouse: The one under the shrine; the last story post I read involved Marx blowing up a ceiling there to escape -_-
(11:59) MTG: ....
(11:59) MTG: WHAT?!
(11:59) MTG: HE DID WHAT?!
(11:59) E-mouse: Yyyyyyyyyyyeah
(11:59) MTG: %#!#%^@(#%(@#&*%(@*
(11:59) MTG: THAT'S IT!!!!!!!!!!!!!!

(12:00) Nemo Ma: er.. don't tell me you will use BANHAMMER
(12:00) Nemo Ma: Well, cute girls are always welcome
(12:00) E-mouse: http://www.shrinemaiden.org/forum/index.php?topic=100.msg10597#msg10597 the offending post
(12:01) MTG: ...I'm exhausted. Sorry, E-mouse, I'll leave it to you ^^;;

(12:02) MTG: I don't know what happened, or how it happened
(12:02) MTG: or if he has a justification for it
(12:03) E-mouse: He also got Marx into the shrine and then the covenant base undetected.
(12:03) E-mouse: I think he's just godmoding.
(12:04) Nemo Ma: You ever see Marx's profile?
(12:04) MTG: onto the shrine grounds undetected? nigh improbable with our duplex barrier and Nitori's Covenant safeguards
(12:04) MTG: into the Covenant Ruins? Impossible
(12:04) Nemo Ma: In the profile Etch described Marx have "Stealth" and "Dark power" or something
(12:04) MTG: AGH! *curses himself for not checking*
(12:04) Nemo Ma: Oh, come on, even a Jedi/Sith cannot become stealth
(12:05) Nemo Ma: without using a Mind Trick/ Masscare
(12:06) MTG: ..............I'm............dead............
(12:06) MTG: that post...........
(12:06) MTG: is.............
(12:06) MTG: ........killing...........me.............

Emphasis mine, but yeah
« Last Edit: May 12, 2009, 04:37:49 PM by E-mouse »
There was something here once. Wonder what...

Gpop

Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #801 on: May 12, 2009, 06:37:53 PM »
I think Etch needs a time-out from the story -_-.

Caber Knight Etch-A-Sketch

  • The return of something
Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #802 on: May 12, 2009, 06:54:15 PM »
Too many characters, eh?

Godmoding, eh?

This calls for plot devices, and possible killing off of other characters in a battle.

To be determined...

EDIT: No one will die, some will leave though...
« Last Edit: May 13, 2009, 01:39:05 AM by Etch-E-Sketch »

Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #803 on: May 12, 2009, 06:58:35 PM »
I already murdered a half of you

Caber Knight Etch-A-Sketch

  • The return of something
Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #804 on: May 12, 2009, 07:00:58 PM »
I already murdered a half of you

EH?!? Already? Oh, wait the escapees from earlier. There were more to go around, but they're gone now.

Jana

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #805 on: May 12, 2009, 07:37:29 PM »
FINALLY got a post up, but I didn't do the dream thing I'd wanted to. I'll meet up with the rest of the (fe)males in a bit.

Helepolis

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #806 on: May 12, 2009, 09:36:13 PM »
- - -
« Last Edit: January 24, 2017, 01:12:48 PM by Helepolis »

E-Nazrin

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Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #807 on: May 12, 2009, 09:50:17 PM »
current day -> within a reasonable timeframe

Nemoma jumping to 4 PM on Day 2 was a large part of the storyline segmentation problems then.

And yeah, Etch, I'm being an ass.
There was something here once. Wonder what...

Demonlord Pichu

Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #808 on: May 12, 2009, 11:24:16 PM »
Don't mean to sound rude or anything, but who the hell's Team Lucky Strike?

mad

Re: RPG - Waking Up From the Dream (Discussion Thread)
« Reply #809 on: May 12, 2009, 11:39:06 PM »
I thought Team Lucky Strike was your RAI team, Erebus.

...though, I really have no idea why they are at the shrine...unless he decided to investigate since his orders are to search the town for Gensokyoites...but then his orders also include sticking together with other team members.

Unless, he went rogue or Yagi ordered him to split off.
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.