Author Topic: Sakuya Quest 14 - A Z-Machine Adventure  (Read 161708 times)

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #960 on: May 15, 2018, 10:14:28 PM »
> Nod.
> "Let's try back the other way. The destruction there was more recent."
> Head back to the previous column of smoke. Then, from there, head to the next-closest column of smoke.

>You backtrack a bit, and head for place where smoke can be found.
>This place appears to be the middle of a road, long since churned up into sheets of broken rock. Even sheets is offering too much credit to the remain, more like shards and pebbles. Here and there, you can see brackish puddles of...something or other on the ground between the debris; their rancid smell already taunts your nose.

>_

Kilgamayan

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Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #961 on: May 15, 2018, 10:19:16 PM »
> If we are high up in the air, silently beckon everyone to follow us, and make our way down toward the ground.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #962 on: May 15, 2018, 11:36:03 PM »
> If we are high up in the air, silently beckon everyone to follow us, and make our way down toward the ground.

>You make your way toward the ground.
>The air here smells awful, and it shard to find a nice place to stand easily.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #963 on: May 15, 2018, 11:39:51 PM »
> Look around the immediate vicinity for any movement.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #964 on: May 15, 2018, 11:48:36 PM »
> Look around the immediate vicinity for any movement.

>Nothing seems to be moving.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #965 on: May 15, 2018, 11:58:46 PM »
> Look back in the direction of the previous column of smoke we were just at (the very first one we visited). Follow that column of smoke in a straight line to our current location. Then keep following that straight line off into the distance away from our current location. Are there any columns of smoke that way?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #966 on: May 16, 2018, 12:04:55 AM »
> Look back in the direction of the previous column of smoke we were just at (the very first one we visited). Follow that column of smoke in a straight line to our current location. Then keep following that straight line off into the distance away from our current location. Are there any columns of smoke that way?

>You do so, and don't see any smoke in the opposite direction.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #967 on: May 16, 2018, 12:12:50 AM »
> What options do we have in the reasonable vicinity that is not somewhere we've already checked?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #968 on: May 16, 2018, 12:16:40 AM »
> What options do we have in the reasonable vicinity that is not somewhere we've already checked?

>There's still quite a few plumes that you could look into.
>"What is this stuff?" Meiling says, frowning at one of the pools of brackish sludge. "It smells awful."

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #969 on: May 16, 2018, 12:35:43 AM »
> Could it be blood?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #970 on: May 16, 2018, 01:02:28 AM »
> Could it be blood?

>It sure doesn't look like blood. And you imagine Meiling would know what that smells like.

>_

Kilgamayan

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Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #971 on: May 16, 2018, 01:06:31 AM »
> How did Flare at Monday magic worked, in regards to what it does to the body?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #972 on: May 16, 2018, 01:50:53 AM »
> How did Flare at Monday magic worked, in regards to what it does to the body?

>She described it as violent purification of the bits that make up one's body.

>_

Kilgamayan

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Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #973 on: May 16, 2018, 01:53:40 AM »
> "Perhaps the remnants of a victim."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #974 on: May 16, 2018, 02:10:17 AM »
> "Perhaps the remnants of a victim."

>"Who the heck would be running around here, though?" says Koakuma. "They wouldn't just send a couple anymore."

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #975 on: May 16, 2018, 02:16:05 AM »
> Shrug.
> "I have no real ideas otherwise."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #976 on: May 16, 2018, 02:31:33 AM »
> Shrug.
> "I have no real ideas otherwise."

>"Maybe it's something left over from the things she is breaking?" Flandre says.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #977 on: May 16, 2018, 02:37:21 AM »
> "Maybe."
> Have another look at the smoke columns. Are there any that are further away from both the first two we visited than we are now?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #978 on: May 16, 2018, 02:38:40 AM »
> "Maybe."
> Have another look at the smoke columns. Are there any that are further away from both the first two we visited than we are now?

>There are some. The first one you visited was on the outside edge of the area.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #979 on: May 16, 2018, 02:48:22 AM »
> "Let us continue onward. Perhaps we will come across even fresher destruction."
> Head toward the closest of those smoke columns.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #980 on: May 16, 2018, 03:08:55 AM »
> "Let us continue onward. Perhaps we will come across even fresher destruction."
> Head toward the closest of those smoke columns.

>The next one brings you to a building that has not been entirely destroyed. It rises up several stories along the side that is closest to you, while the other visible side rises up about two stories lower. Inside you can see floors that have been partially destroyed, or perhaps have simply collapsed due to time and lacking support. The entire ruin looks decidedly unsafe. You can see a large hole has been torn into the ground floor wall, and other walls inside have been torn up as well. The smoke rises up from somewhere inside, you do not know where. Aside from that, everything is still.

>_

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #981 on: May 16, 2018, 03:22:49 AM »
> Beckon everyone to follow.
> Head down to ground floor wall hole, quickly peeking inside each floor on our way by.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #982 on: May 16, 2018, 04:45:30 AM »
> Beckon everyone to follow.
> Head down to ground floor wall hole, quickly peeking inside each floor on our way by.

>You descend. Looking through the floors as you do, you can see they are all horribly damaged, you can see old scorching, water damage, and all kinds of things.
>At the ground floor, it looks as though someone just scooped out the entrance with a giant hand; and left scorch marks in its wake. Inside, there is rubble everywhere.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #983 on: May 16, 2018, 04:49:04 AM »
> Taking note of our current position, step out of time.
> Quickly step inside the building through the ground floor wall hole and look around for anything Patchouli-y.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #984 on: May 16, 2018, 05:16:24 AM »
> Taking note of our current position, step out of time.
> Quickly step inside the building through the ground floor wall hole and look around for anything Patchouli-y.

>You freeze time and step inside.
>Looking around the grayness, nothing really stands out...wait, no. There's a footprint over there.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #985 on: May 16, 2018, 10:33:44 AM »
> Get back to our previous position outside and resume time.
> Hold up a hand and give everyone a meaningful look, then make a shushing motion, then lightly point a few times toward the hole.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #986 on: May 16, 2018, 05:31:10 PM »
> Get back to our previous position outside and resume time.
> Hold up a hand and give everyone a meaningful look, then make a shushing motion, then lightly point a few times toward the hole.

>Everyone is quiet. Flandre frowns thoughtfully, and starts to move toward the hole.

>_

Suwako Moriya

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Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #987 on: May 16, 2018, 05:39:50 PM »
> Quickly put out a 'stop' hand at Flan and shake our head.
> Pull out our pocketwatch, point at it, and then point at ourselves.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #988 on: May 16, 2018, 06:15:35 PM »
> Quickly put out a 'stop' hand at Flan and shake our head.
> Pull out our pocketwatch, point at it, and then point at ourselves.

>She stops, but only seems confused by the rest of it.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 14 - A Z-Machine Adventure
« Reply #989 on: May 16, 2018, 06:23:51 PM »
> Step up to the hole ourselves and have a peek all around inside in normal time.
> Assuming we do not immediately see Patchouli, turn back around, beckon to Meiling and Koakuma, and point to one outside edge of the hold.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.