Author Topic: Sakuya Quest 13 - A Z-Machine Adventure  (Read 216909 times)

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #480 on: September 18, 2017, 04:19:30 PM »
>Is it possible to dodge above, below, or to the side of the wall?
>If not, back up as necessary until we can realistically seem to start weaving through.
>Vaguely how far is Kaguya from the wall behind her? And where are we in relation to the exit of the room?

It'd be pretty awesome if we could corner her, or at least back her up close to a wall. Can't dodge when you don't have any more room.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #481 on: September 19, 2017, 12:34:06 AM »
>Is it possible to dodge above, below, or to the side of the wall?
>If not, back up as necessary until we can realistically seem to start weaving through.
>Vaguely how far is Kaguya from the wall behind her? And where are we in relation to the exit of the room?

>All of these are possible; the wall is wider than it is tall. Going up with put you uncomfortably close to the ceiling.
>She is just behind it at the moment.  The exit is on the far side of the room, Kaguya is between you and it.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #482 on: September 19, 2017, 04:23:56 AM »
> Does this wall look like it is beginning the same way her first (deceptive) attack began?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #483 on: September 19, 2017, 04:31:30 AM »
> Does this wall look like it is beginning the same way her first (deceptive) attack began?

>It seems all the shots are moving toward you in a straight line.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #484 on: September 19, 2017, 05:57:39 AM »
> Head left to get around it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #485 on: September 19, 2017, 05:59:47 AM »
> Head left to get around it.

>You tack to the left, giving Kaguya more time to open up distance between you. She puts up another wall  of shots as you circumvent this one.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #486 on: September 19, 2017, 07:26:17 AM »
>How far are we from her ?

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #487 on: September 19, 2017, 07:28:10 AM »
>How far are we from her ?

>There's about three yards between you at the moment.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #488 on: September 19, 2017, 12:17:21 PM »
> Is she above or below us?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #489 on: September 19, 2017, 12:17:46 PM »
> Is she above or below us?

>She is ahead of you, but on the same level.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #490 on: September 19, 2017, 12:19:54 PM »
> Go down and under the incoming wall.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #491 on: September 19, 2017, 12:23:27 PM »
herp

> Go down and under the incoming wall.

> Only do this if we would not crash face-first into the bullets she fired before that are now frozen in time. If we WOULD crash face-first into those bullets, go up and over the incoming wall instead.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #492 on: September 19, 2017, 12:26:16 PM »
> Go down and under the incoming wall.

>You go under the wall, only to find the wall is breaking apart, and lines of bullets and raining down on you from above!

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #493 on: September 19, 2017, 01:50:18 PM »
>How much of it will hit us if we keep going after Kaguya ?
>If we throw a knife at Kaguya and keep it unaffected by the watch, how quickly can it catch up to Kaguya ?

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #494 on: September 19, 2017, 02:18:53 PM »
>How much of it will hit us if we keep going after Kaguya ?
>If we throw a knife at Kaguya and keep it unaffected by the watch, how quickly can it catch up to Kaguya ?

>You think you can dodge through it if you take a moment or two. If you just charge through, you're going to take a few hits.
>You don't even know if you can do that, you have no idea how that sort of thing might be affected.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #495 on: September 19, 2017, 02:25:58 PM »
>It should work in a similar fashion as we are channeling our ability on ourselves to keep us moving, but using part of it on the knife object instead, so say that works, how fast it can cover those 3 yards+ of distance ?

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #496 on: September 19, 2017, 02:47:52 PM »
>It should work in a similar fashion as we are channeling our ability on ourselves to keep us moving, but using part of it on the knife object instead, so say that works, how fast it can cover those 3 yards+ of distance ?

>You have no idea if that'll even work, so you cannot even begin to make estimates on how effective that'll be.
>The theory seems sound, but you aren't entirely sure how to actually do it. And it would be trading off your resistance time, so you would need to make it count. From experience, you know Kaguya is a wily opponent, she won't be tricked by a single knife throw.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #497 on: September 19, 2017, 03:27:32 PM »
Well, we have one theory here that could become an ace in the hole, but it's up to you.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #498 on: September 20, 2017, 11:17:50 AM »
> How much coverage to our left and right does the wall have?
> How deep is the wall?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #499 on: September 20, 2017, 11:22:21 AM »
> How much coverage to our left and right does the wall have?
> How deep is the wall?

>None yet. But there will be a fair bit to either side as the wall was wider than it was tall.
>It's not very deep, but deep enough to be threatening; there are a few lines of bullets in it.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #500 on: September 20, 2017, 11:28:18 AM »
> Are the falling bullets accelerating downward from being stopped, or are they already moving down at a decent downward clip?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #501 on: September 20, 2017, 11:29:59 AM »
> Are the falling bullets accelerating downward from being stopped, or are they already moving down at a decent downward clip?

>You think they are probably losing speed as their momentum is lost to the frozen time. They don't seem to be speeding up beyond the break-up of the wall.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #502 on: September 20, 2017, 11:31:59 AM »
Hmm...

> Are we actually underneath the wall yet? Or did it start breaking up before we got there?
> If the latter, given the bullets' current falling speeds, if we beelined it underneath, would we reach underneath first, or would the bullets reach our level first, thereby smacking us face-first into them?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #503 on: September 20, 2017, 11:36:36 AM »
Hmm...

> Are we actually underneath the wall yet? Or did it start breaking up before we got there?
> If the latter, given the bullets' current falling speeds, if we beelined it underneath, would we reach underneath first, or would the bullets reach our level first, thereby smacking us face-first into them?

>A bit of both. At this split second, you are just in front of the first line of bullets making it up the wall, they are just above you and would pass worryingly close to your face if you weren't moving.
>You think if you went as fast as you could, you would be able to get past the majority of it. Assuming no further surprises.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #504 on: September 20, 2017, 11:53:43 AM »
> Good enough. Book it underneath everything, accepting that we may get plunked in the back a couple of times.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #505 on: September 20, 2017, 12:00:00 PM »
> Good enough. Book it underneath everything, accepting that we may get plunked in the back a couple of times.

>You move forward as quickly as you can, passing under many of the bullets before they can reach you. What is left just two sets of lines descending from above, you shoudl be able to slip through them.
>Kaguya is still backing away.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #506 on: September 20, 2017, 12:07:09 PM »
>Is she constantly keeping an eye on us ?
>Is she just going straight for the exit ?

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #507 on: September 20, 2017, 12:12:15 PM »
>Is she constantly keeping an eye on us ?
>Is she just going straight for the exit ?

>Yes.
>It seems so.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #508 on: September 20, 2017, 12:23:01 PM »
>Inventory.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #509 on: September 20, 2017, 12:27:20 PM »
>Inventory.

>Your Inventory contains
>Maid Headband:
>A statement of your career, pleasantly frilly.
>Uniform
>It reveals a daring amount of leg, but sometimes one must be daring.
>Silver Knife x16
>Kept in your skirt pockets, and a few hidden in comfortable spots in and under your clothing. These are the basis of your danmaku. When adventuring, you tend to keep quite a few more.
>6☼
>This is 6☼
>Picture of Future Flandre
>A picture of Flandre in Gensokyo?s future.
>Writing Supplies
>A brush and an ink stone, ready for all of your calligraphic needs.
>Kanako's Message.
>To be presented to a kappa named Mitsu, in order to aid your travels.
>Bronze Bell
>A keepsake from Kari, the silent shingami of the future.
>You obtain: Silk Bag.
>A large bag of silk, it should help you carry things when you run out of pocket space.
>45 Shillings
>Currency of True Glorian, and presumably Avalon
>Stuffed Bear
>An ordinary-looking stuffed animal. Shuuei claims there is something odd about it, but isn?t sure what.
>Wound Salve w/ Rag
>Effective at treating cuts and scrapes.
>1 Mon
>The currency of Gensokyo?s future.
>Agate Ring
>A simple but well-made ring featuring a finely cut agate.
>Bronze Lantern
>A box-shaped lantern with archaic designs cut into it to allow out light
>Quartz Tracer
>This will supposedly start to vibrate when you get close to your missing pocketwatch.
>Ran?s Talisman
>This will draw her attention when burned, and signal for her to open a gap you can use to return to her.
>Set of Four Gems
>These four gems, cut into polyhedrons, resemble something you saw with Reisen, long ago.

>_