You might be able to tell by my near-constant posts on the Mystical Power Plant thread that I am really excited for Mystical Power Plant! Well, the team that made this did make The Last Comer, so I'm sure it will be a good game.
Black Sanctuary- Finale: A Nose to GrindAll we have left to do is grind up in preparation for Shinki. So let's do this!
Here's an enemy I missed: the Empress Flayer. Essentially, these guys are more annoying than any other Mind Flayer type enemy in the game, solely because they are the strongest type. Oh boy...
I really hate these guys.
This is an Emperor Yukkuri. Unlike the King Yukkuri, which will cast Regeneration the turn after you lay down D-Net, this one will use it randomly after you've cast it, and then immediately escape. It also has 20 HP, compared to the King Yukkuri's 8. Really? Safe to say, I kill only one of them.
More TPKs. How obvious.
Dragons equal death. Run and don't look back.
That is, IF you can run.
Oh boy, a Demiurge. It's weak to Mystic, but it uses strong elemental physical attacks. Worse, it will charge up at the end of the first turn and lay waste to you on the second.
This is what happens. He spams this move on all of your party members, outright killing most of them.
This is the usual result. Don't worry, these guys become a cakewalk later. For now, I run.
Terminators are also death. They hit everyone with something that has Slayer against all of them. You can run, but they'll kill you, probably.
Don't let the Dragon use Dragon Breath. Because it hurts. A lot.
This was bound to happen.
Oh, a Seraphim! Weak to Dark, it's the ultimate Light shikigami. That means its pretty tough to kill. Sadly, I do not recruit it.
Why...
And a Crom Cruach. Weak to Water, it loves spamming Instant Death, and will counter most attacks with Death. For now, lets stay away. We'll be back.
Guess what?
Speed of Light "Luxion Edge." It's a piercing attack that's Electric elemental and has Extra power. It's basically how I kill Walpurgisnachts.
Gee, I wonder where I've seen this before?
I didn't run away fast enough.
Again?
This is not the same image, I swear.
Ever hear Yakkity Sax before? That's what's going through my head right now.
Danahnah Nah-nah-nah-nah-nah-nah Nahnahnahnahnah badumadadum...
Oh good, something else killed me. Weird that I'd ask to be killed by something else, but I swear, those Terminators...
Oh look, a Chaos Elemental. It's like those strong Elementals from earlier, except it's, you know, Dark elemental.
So... many... Yukkuris...
Mind Blast sucks, you know that?
Hey, a Rikotte! Finally, grinding will go a lot more smoothly. She starts out with Harmony Resonance, which is a 200 power all-targeting spell which can be either Light, Dark, or Mystic. She also has Roar, which inflicts instant death. She also starts with 25% resistance to Light and Dark and 5 magic defense. That is not why I want her. She gets a skill called Rapid Stream at level 30.
Rapid Stream essentially makes your party go first in a specific order (thank you, ChefMKT, for figuring out the order in which your party members go). Essentially, the order will start with the back row, from the bottom up, then the middle row, from the bottom up, and then the front row, from the bottom up. So, right to left, bottom to top. This will let you buff up someone and get Thunderclap Gale going on them so that they can take care of whichever enemy you're up against. This will only really work for enemies with an elemental weakness, but most enemies in the final area have a weakness, with a few exceptions.
Like Dragons. I hate them so much.
Hey, an Ifrit! This guy is the ultimate Fire shikigami, but I don't care for it. Weak to Water, and it packs some really annoying Fire spells. It has a Water equivalent called the Furfur, which I didn't fight at all before. So, the only ultimate elemental shikigami I get is the Titan Arum. I'm fine with that.
Of course, I don't get it also because it kills me.
Did I mention I hate Fueriduns?
Oh look, things are new here in the Clock Tower. High Masters are essentially stronger ninja type enemies, while the Obsidian Turtles are weak to Water and have a very small chance of dropping Obsidian, which I might want if I want to upgrade the Ice Sword. Meh.
What a surprise.
So, we have Messangers of the Palace of the Dragon King and a Peri Queen. The Peri Queen is like Peris from earlier in that they use chasers, and the Messangers are weak to Electric (I think). Not a problem.
For some reason, I want to try at least this boss fight.
So, here's the Shadow of Otoha. Much like before, she's weak to physicals and will counter Earth magic with One Thousand Needles. She'll also use some extremely dangerous Electric attacks, so be careful.
Maybe if I try again?
Again? Really? It looks exactly the same as last time...
It takes a bit of experimenting and resetting, but Thunderclap Gale and a fully buffed Patchy with Stinking Toxic Cloud can absolutely murder Otoha. The Shadows of the Three Demonic Pillars can drop weapons and also Devil Statues, and will become more powerful every time you beat them. If you beat all of them at least once, you'll be able to get some recipes and the chance to fight Neo Angra. I don't care for them, however. These recipes I assume are what the Super Ajas are for.
Uh, okay then? Thank you, Serela, for telling me where this thing comes from (not that I watch Madoka Magica, but okay then). It starts out with Missile and 25% resistance to everything. Most of its skills aren't really great, except for its last one, which is an Extra power all-targeting Darkness elemental attack. Unfortunately, not much is weak to Dark at this point, so I frankly don't care, even if I get some good resistance.
Oh, come on!
Really?
Now Xia has her second Spell Card! Let's see it!
That is Scourge "Descent into the Maelstrom." It's a 250 power all-targeting Water spell that can inflict Instant Death. It's basically "Dancing Spray of Blood," but more powerful. And that is how I kill Crom Cruachs.
Oh, Chloe's as well!
That's Soul Hunting "Heart Anima." It has a draining effect, which I guess is nice, if you care for that sort of thing.
Okay, this is not from "Heart Anima." This is from Stardust Blade on Suika. My strategy for killing Demiurges is as follows: Have Mokou use Benevolence Wall first turn in order to attract all of the Demiurge's attacks. Someone needs to use Aegis Defense on her to tank the damage. Have everyone else try to buff up Suika. Emerald Pentagram, Dragon Power, Weapon Breath, whatever it takes. On the second turn, Have Mokou use Rapid Stream (my party formation is set up so that Suika goes last, so that she'll have all of the buffs from both turn 1 and turn 2), finish up the buffing, and make sure you use Thunderclap Gale on Suika. Stardust Blade will absolutely destroy the Demiurge, especially considering I have that upgrade to the Kusanagi, which has Slayer against the Demiurge. Hard? Not really. It just requires a bit of setup.
And then I recruit it on the second try. This is just too freaking good. It starts with the ultimate Fire, Water, Earth, and Electric physical skills that aren't unique to a certain shikigami or monster (Flame Strike, Freeze Impact, Land Impact, and Lightning Slash, respectively). It also starts with 50% resistance to the six magical elements. It will also get Yarudabaoto, a 300 power spell that lets you choose its element. This is essentially the ultimate multi-element shikigami in the game, and a shikigami I did not expect I would recruit. I did it, though!
Of course, we still need to have two more TPKs from things I can't kill before I quit my grinding. At the beginning of this grinding, I was about level 70. Now I'm about level 80. I have all of the stuff I need to take care of Shinki. Next time, we'll defeat Shinki and watch the epilogue. It's almost over.
Summary:
Treasure: Platinum Jewel (drop), Piercing Round (drop, Angra), Hammer of Meltdown (drop), Holy Lance (drop), Invincible Sword (drop, Meiling), Devil Shard (drop x2), Melchoir (drop, Patchy)
Skills: Gyarakushi Blaster (300 power Mystic spell, Moon Resident), Speed of Light "Luxion Edge" (Extra power Electric piercing attack, Otoha), Rapid Stream (makes your party go first, Rikotte), Catastrophe "Descent Into the Maelstrom" (250 power all-targeting Water spell that can inflict Instant Death if the land is above neutral towards Water, Xia), Stardust Blade (High power Mystic physical attack, Moon Resident), Strong Wall (cuts damage to an ally by 50% Rikotte), Soul Hunting "Heart Anima" (Chloe), Breath Protection (decreases the power of breath attacks, Rikotte), Yarudabaoto (300 power spell with an element of your choice, Demiurge)
Passives: Buring Inner Strength: 25% (
, Garubangoru), 5% Magic Nullification (Kanako), +30% power of Earth spells (Titan Arum), 25% resistance to Slash (Komachi), +1 Duration of Little Legion (Alice), +15 Attack (Chloe), +10% speed of Mystic spells (Moon Resident), 10 Magic Defense (Rikotte), +10% Elemental Spell Casting Speed (Fairy Maid), 50% resistance to Fire, Water, Earth, and Electric (Dragon Maid), +15% Power of the Elements (Demiurge), 15 Magic Defense (Rikotte), 20 Evasion (Otoha), +15% Breath Power (Dragon Maid)
Synthesis Done: Necklace of Strength V (Suika)
TPKS: 25 this update, 54 overall
Frustration: We're almost there...
Also, seriously, what does "Burning Inner Strength" mean for the Garubangoru? Does it have to do with criticals or something?