Author Topic: [RO] HatOnline Renewal! Back again!  (Read 207472 times)

Jana

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Re: [RO] HatOnline Renewal! Back again!
« Reply #90 on: April 12, 2013, 05:10:29 PM »
I think the choice leads to them talking about Priests/Monks, but you're not locked in by any means.

I'm still kind of behind too because of time constraints. I'll hopefully hit trans sometime this weekend!

-snip-

Thanks for that, it was pretty in-depth! I don't think I need any weapons right now but I'll keep it in mind for when you're finished getting back up there and I have time to make new characters. Mages don't need swords. :V

Zork787

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Re: [RO] HatOnline Renewal! Back again!
« Reply #91 on: April 12, 2013, 08:55:38 PM »
so after playing Ragnarok EU for about an hour and getting bored stiff with the crappy exp rates I decided to give the MotK server a go, and my GOD the exp rates are SOOOOOOOOO nice!

If only most F2P MMO's had exp rates like this lol

just a quick screenie of my character so you guys can say hi lol

Also I spent money a months sub for VIP status on RO Eu, BEST INVESTMENT OF MY LIFE AMIRITE! :V
« Last Edit: April 12, 2013, 08:57:18 PM by Zork787 »
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Tengukami

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Re: [RO] HatOnline Renewal! Back again!
« Reply #92 on: April 12, 2013, 09:00:22 PM »
I'm a bit confused as to why I have Level 5 Divine Protection but am still unable to learn Blessing. I hope I didn't kill all those Porings for nothing!

e: Never mind, got it.

Also, HI TSO! : D
« Last Edit: April 12, 2013, 09:31:59 PM by Yuki Mori »

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Zork787

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Re: [RO] HatOnline Renewal! Back again!
« Reply #93 on: April 12, 2013, 09:50:57 PM »
What I'm trying to figure out is how to open the Chash Shop, but I can't figure out how to as there isn't no button to open it :V
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helvetica

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Re: [RO] HatOnline Renewal! Back again!
« Reply #94 on: April 12, 2013, 10:00:09 PM »
There is no cash shop enabled in this client, for now the functionality is covered by a pair of NPCs in Payon. Next client update will have it now that server side support has been implemented.

ALSO HI AMMY SORRY I WAS WORKING :(


Twitter: @hipsterfont | Discord: helvetica#0573 | LINE: hipsterfont

He thought that on that same day he was to take the city of Priam, but he little knew what was in the mind of Jove, who had many another hard-fought fight in store alike for Danaans and Trojans."


helvetica

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Re: [RO] HatOnline Renewal! Back again!
« Reply #95 on: April 12, 2013, 11:51:32 PM »
The following changes have been made to the drop tables:

  • Cards on normal mobs now drop at 1% 0.5% instead of 0.1% (compared to 0.01% of standard drop rate), MVP cards still drop at 0.1%.
  • Logarithmic drop scaling has been enabled.

What does that exactly mean, "logarithmic drop scaling?". Well essentially, it means the drop rate gets increased on a curve instead of a flat multiplication of drop rates.

Code: [Select]
Use logarithmic drops? (Note 1)
Logarithmic drops scale drop rates in a non-linear fashion using the equation
Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
Y: Original Drop Rate
X: Rate drop modifier (eg: item_rate_equip)
  X\Y | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00 <--- original drop rate listed on RateMyServer or IROWiki (1x)
 -----+---------------------------------------------------------------
   50 | 0.01 0.01  0.03  0.06  0.11  0.30  0.62  1.30  3.49  7.42 15.92
  100 | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
  200 | 0.02 0.04  0.09  0.18  0.35  0.84  1.61  3.07  7.16 13.48 25.13
  500 | 0.05 0.09  0.22  0.40  0.74  1.65  3.00  5.40 11.51 20.00 33.98
 1000 | 0.10 0.18  0.40  0.73  1.30  2.76  4.82  8.28 16.47 26.96 42.69 <--- this is us
 2000 | 0.20 0.36  0.76  1.32  2.28  4.62  7.73 12.70 23.58 36.33 53.64
 5000 | 0.50 0.86  1.73  2.91  4.81  9.11 14.45 22.34 37.90 53.91 72.53
10000 | 1.00 1.67  3.25  5.28  8.44 15.24 23.19 34.26 54.57 72.67 91.13
20000 | 2.00 3.26  6.09  9.59 14.83 25.49 37.21 52.55 77.70 97.95  100%
50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48  100%  100%  100%
We are the 1000 line (10x rate). Each column is the original drop value (1x rate on RateMyServer or IROWiki), and the row for 1000 is what it'll end up being calculated at. If it adversely affects drop performance too much I may undo it but for now I want to see how it works.  Cards are fixed at a 1% 0.5% drop chance, and MVP cards drop at 0.1%
« Last Edit: April 13, 2013, 06:01:49 AM by helvetica »


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He thought that on that same day he was to take the city of Priam, but he little knew what was in the mind of Jove, who had many another hard-fought fight in store alike for Danaans and Trojans."


Dormio Ergo Sum

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Re: [RO] HatOnline Renewal! Back again!
« Reply #96 on: April 13, 2013, 12:35:51 AM »
By the way, TSO, you know how you made yourself a change where the EXP penalty for killing lower level mobs was removed?
I think you should revert it.

This is because of how EXP from monsters scales in renewal.
I'm going to use my beloved Kasa as an example again. It's level 135 and gives 5.5k exp per kill.
Now, in comparison, let's look at my beloved Venomous. It's level 87 and gives 1.2k exp per kill.
Killing 5 Venomous will give you equivalent EXP to killing a Kasa, except you need to be at least level 125 to gain any EXP from the Kasa and you'll likely be hunting it in a party which means that you get split EXP per kill.
The big problem is that, at level 125, it would be infinitely easier to mob and kill the Venomous solo in comparison to hunting Kasas.

Basically, with the way that monster EXP values were reworked and slowly they scale now, the incentive to killing monsters that actually matched your level post-eden quests is gone with the removal of EXP penalties for killing lower level mobs.

tl;dr: I think that the EXP penalty for killing lower level mobs shouldn't have been removed if you want to encourage party play at higher levels.

Of course, again, this is just my opinion and stuff.

helvetica

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Re: [RO] HatOnline Renewal! Back again!
« Reply #97 on: April 13, 2013, 01:07:26 AM »
I reverted the XP penalty, I was doing the math in my head too and I realized what they did was move the XP curve and fixed it to the person's level rather than the monster.


Twitter: @hipsterfont | Discord: helvetica#0573 | LINE: hipsterfont

He thought that on that same day he was to take the city of Priam, but he little knew what was in the mind of Jove, who had many another hard-fought fight in store alike for Danaans and Trojans."


Zork787

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  • Her tail is so fluffy~
Re: [RO] HatOnline Renewal! Back again!
« Reply #98 on: April 13, 2013, 01:12:35 AM »
Nevermind, it came back to me
« Last Edit: April 13, 2013, 01:14:27 AM by Zork787 »
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Dormio Ergo Sum

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Re: [RO] HatOnline Renewal! Back again!
« Reply #99 on: April 13, 2013, 02:25:21 AM »
For you I hate you, TSO:

[UPPER]
Item ID# 5105 (Hat_Of_Cake_)
Item ID# 5474 (Notice_Board)
Item ID# 18629 (B_Desert_Wolf_Hat)
Item ID# 5531 (B_Dragon_Hat)
Item ID# 5147 (Baseball_Cap)
Item ID# 5264 (Aussie_Flag_Hat)
Item ID# 5189 (Fallen_Leaves)
Item ID# 5416 (Beer_Cap)
Item ID# 5183 (Bird_Nest_Hat)
Item ID# 18613 (Black_Musang_Hat)
Item ID# 5765 (Black_Tail_Ribbon)
Item ID# 5404 (Blue_Ribbon)
Item ID# 5308 (Brazilian_Flag_Hat)
Item ID# 5178 (Candle_)
Item ID# 5184 (Captain_Hat)
Item ID# 18667 (Cat_Lace_Hairband)
Item ID# 5446 (Cat_Foot_Hairpin)
Item ID# 5140 (Charming_Ribbon)
Item ID# 5434 (Cola_Can)
Item ID# 18669 (Cowhide_Hat)
Item ID# 5591 (Desert_Prince)
Item ID# 18653 (Deviruchi_Headphone)
Item ID# 5496 (Dice_Hat)
Item ID# 5779 (Drooping_Boto)
Item ID# 5296 (Drooping_Nine_Tail_)
Item ID# 5146 (Elephant_Hat)
Item ID# 5437 (Flower_Of_Fairy)
Item ID# 5425 (Fanta_Grape_Can)
Item ID# 5424 (Fanta_Orange_Can)
Item ID# 5522 (Fanta_Zero_Lemon_Hat)
Item ID# 5792 (Fish_Pin)
Item ID# 5302 (Lotus_Flower_Hat)
Item ID# 5376 (Satanic_Chain_P)
Item ID# 5447 (Frog_Cap)
Item ID# 5528 (King_Frog_Hat)
Item ID# 5390 (Santa_Hat_2)
Item ID# 5056 (Love_Berry)
Item ID# 18626 (Gelato_Hat)
Item ID# 5769 (Gold_Angel_Sculpture)
Item ID# 5666 (Golden_Crown)
Item ID# 5139 (Hibiscus)
Item ID# 5097 (Cone_Hat_)
Item ID# 5500 (Icecream_Hat)
Item ID# 18520 (Jaty_C)
Item ID# 5335 (Jumping_Poring)
Item ID# 5020 (Kafra_Band)
Item ID# 5322 (Scarf)
Item ID# 5497 (King_Tiger_Doll_Hat)
Item ID# 5372 (Drooping_White_Kitty)
Item ID# 5537 (Quati_Hat)
Item ID# 5457 (Spring_Rabbit_Hat)
Item ID# 5387 (Neko_Mimi_Kafra)
Item ID# 5519 (Peacock_Feather)
Item ID# 5499 (Pizza_Hat)
Item ID# 5352 (Poporing_Cap)
Item ID# 5487 (J_Poringcake_Hat)
Item ID# 18681 (Puppy_Ears_Hat)
Item ID# 5182 (Puppy_Hat)
Item ID# 18700 (Rabbit_Ribbon)
Item ID# 5530 (Raven_Cap)
Item ID# 18691 (Rising_Black_Dragon)
Item ID# 5213 (Black_Bunny_Band)
Item ID# 18699 (Starving_Fish_Hat)
Item ID# 5443 (Status_Of_Baby_Angel)
Item ID# 5526 (Lady_Tanee_Doll)
Item ID# 18628 (Tare_Brownie)
Item ID# 18661 (Trident_Helm)
Item ID# 5488 (J_Twin_Santahat)
Item ID# 5557 (Wild_Rose_Hat)
Item ID# 5464 (Zaha_Doll_Hat)

[MIDDLE]
Item ID# 5786 (Ancient_Elven_Ear)
Item ID# 5820 (Black_Elven_Ears)
Item ID# 5401 (Black_Glasses)
Item ID# 5154 (Sunglasses_F)
Item ID# 5610 (Ice_Wing_Ear)
Item ID# 5402 (Mischievous_Fairy)
Item ID# 5592 (Sigrun's_Wings)

[LOWER]
Item ID# 18679 (Abacus_In_Mouth)
Item ID# 18678 (Leek_In_Mouth)
Item ID# 5362 (Ninja_Scroll)
Item ID# 18665 (Orange_In_Mouth)
Item ID# 5305 (Pirate_Dagger)
Item ID# 5548 (Scarlet_Rose)
« Last Edit: April 13, 2013, 02:29:24 AM by Momiji Inubashiri »

helvetica

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Re: [RO] HatOnline Renewal! Back again!
« Reply #100 on: April 13, 2013, 07:14:00 AM »
Apparently setting things at log 10 dropped the rates on super rares pretty badly, so I boosted it to log 15. This will actually make a few rares easier to get as well as materials, without making things too obscene for other items. I also toned the card drop rate back down to .5%, so now it's a 1 in 200 chance instead of 1 in 100.


Twitter: @hipsterfont | Discord: helvetica#0573 | LINE: hipsterfont

He thought that on that same day he was to take the city of Priam, but he little knew what was in the mind of Jove, who had many another hard-fought fight in store alike for Danaans and Trojans."


Tengukami

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Re: [RO] HatOnline Renewal! Back again!
« Reply #101 on: April 13, 2013, 12:17:39 PM »
Ah the wonders of MMORPGs! Utterly screwed up the Acolyte Training Quest  and, as in life, there are no do-overs. I really like this kind of challenge. I'll have to think each move through very carefully. It's good for the soul.

e: Believe I have that sorted now in my own way. Acolyte training completed (as Yukimori; not Tengukami), and now doin' the grind to become a Priest.
« Last Edit: April 13, 2013, 03:22:14 PM by Yuki Mori »

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

helvetica

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Re: [RO] HatOnline Renewal! Back again!
« Reply #102 on: April 14, 2013, 12:05:31 AM »
For those looking for a way to play RO windowed fullscreen (borderless window)

Change the 1920, 1080 spot to your screen resolution and save this as an Autohotkey script and run it. Open RO and press Ctrl-Alt-F.

Code: [Select]
!^f::
WinSet, Style, -0xC40000, A
WinMove, A, , 0, 0, 1920, 1080
WinActivate, A
return


Twitter: @hipsterfont | Discord: helvetica#0573 | LINE: hipsterfont

He thought that on that same day he was to take the city of Priam, but he little knew what was in the mind of Jove, who had many another hard-fought fight in store alike for Danaans and Trojans."


Edible

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Re: [RO] HatOnline Renewal! Back again!
« Reply #103 on: April 14, 2013, 05:24:07 PM »
Ugh.

I think I might get in on this. <_<

BUT ONLY TO GET THE SOUNDTRACK DO YOU HEAR ME

Stuffman

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Re: [RO] HatOnline Renewal! Back again!
« Reply #104 on: April 14, 2013, 05:26:37 PM »
BUT ONLY TO GET THE SOUNDTRACK DO YOU HEAR ME

Perfectly legit reason.

Aba Matindesu!

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Re: [RO] HatOnline Renewal! Back again!
« Reply #105 on: April 14, 2013, 06:50:49 PM »
I'll jump into the action this summer. I haven't played RO in forever and all the other servers I've been to have pretty much died in massive conflagrations.

Any jobs in demand? I'm thinking of going Warlock/GCross/Maestro.


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Bardiche

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Re: [RO] HatOnline Renewal! Back again!
« Reply #106 on: April 14, 2013, 07:20:13 PM »
Ugh.

I think I might get in on this. <_<

BUT ONLY TO GET THE SOUNDTRACK DO YOU HEAR ME

<3

So how's account creation? Just accountname_MALE + password or what?

I'll probably make a tank.

Stuffman

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Re: [RO] HatOnline Renewal! Back again!
« Reply #107 on: April 14, 2013, 07:59:03 PM »
name_m or name_f to choose the account's gender when you log in for the first time.

MatsuriSakuragi

Re: [RO] HatOnline Renewal! Back again!
« Reply #108 on: April 14, 2013, 08:30:03 PM »
My resistance to temptation is waning as the semester comes to a close.

What third classes are really good, anyway? Wanderer looks super cute and I'd love to make one, but it seems like they'd be frustrating to use without a Maestro party member, and my playing is pretty inconsistent :derp:

Stuffman

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Re: [RO] HatOnline Renewal! Back again!
« Reply #109 on: April 14, 2013, 10:03:19 PM »
Dawn kindly jumped into the MVP Arenas to check what's in there, for SCIENCE. Here's what we found:
Alpha - eddga, mistress, moonlight flower, maya
Beta - phreeoni, orc hero, orc lord, giant whisper
Theta - drake, doppelganger, osiris, lord of the dead
Epsilon - incantation samurai, pharoah, dark lord, baphomet
Each of the eight rooms for each type seems to contain random assortments of the above MVPs.

Also, TSO - the MVP lobby has a free healer, you should do something about that.

Tengukami

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Re: [RO] HatOnline Renewal! Back again!
« Reply #110 on: April 15, 2013, 01:32:20 AM »
I believe this is the first time I've spent time researching how I plan to go into a dungeon. Currently reading up on Payon Cave, hoping to make some monies. Stuffman wisely advised me to wait for 50 before going for priest, and I'm not far from there. Payon should help out in that department, too.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Dormio Ergo Sum

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Re: [RO] HatOnline Renewal! Back again!
« Reply #111 on: April 15, 2013, 02:06:52 AM »
If you want more EXP, might I recommend Megalodons?
You can farm them easily with heal and they have a repeatable Eden quest associated with hunting them.
On top of that they drop skel bones which you can turn into the Eden group for even more EXP.

Tengukami

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Re: [RO] HatOnline Renewal! Back again!
« Reply #112 on: April 15, 2013, 02:25:33 AM »
Thanks! That'll be added reading. I feel a long-term plan coming together here.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Dormio Ergo Sum

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Re: [RO] HatOnline Renewal! Back again!
« Reply #113 on: April 15, 2013, 02:29:22 AM »
Well for the first 198  (99 -> 99) levels you can really get through the entire process through Eden repeatables alone. :V

Zork787

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  • Her tail is so fluffy~
Re: [RO] HatOnline Renewal! Back again!
« Reply #114 on: April 15, 2013, 03:35:47 AM »
I seriously don't get why Demon monsters, which should get hurt by heal, are immune to it... I really doesn't make much sense.
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Dormio Ergo Sum

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Re: [RO] HatOnline Renewal! Back again!
« Reply #115 on: April 15, 2013, 03:41:28 AM »
They're not immune to it though. You can still heal them if you so desire. :V

trancehime

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Re: [RO] HatOnline Renewal! Back again!
« Reply #116 on: April 15, 2013, 03:42:20 AM »
I seriously don't get why Demon monsters, which should get hurt by heal, are immune to it... I really doesn't make much sense.

They're not undead!

Different.

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Widermelonz

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Re: [RO] HatOnline Renewal! Back again!
« Reply #117 on: April 15, 2013, 05:32:12 AM »
A couple of quick question since I'm unfamiliar with the third job classes:

Is Royal Guard the primary tanking class? Or is there another job that does it just as well or even better?

Are Champs' and Creators' respective third jobs (Shura and Genetics, IIRC) still walking nukes? If so, do any other jobs do that too?

Are Blacksmith jobs and their transcendents still expensive to level?

Which job classes are you guys in need of, and which classes do you guys have an abundance of?

Dormio Ergo Sum

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Re: [RO] HatOnline Renewal! Back again!
« Reply #118 on: April 15, 2013, 05:37:27 AM »
Priests still tank pretty well. As do Mechanics or so I've been told. Suras and Rune Knights and several other classes can also build tanky if they want.

No clue about Geneticists but Suras are still pretty much there for the "I'm going to instagib you."

Yes. :V

We have a couple of most things really. Bards/Dancers have yet to make an appearance and we are sorely lacking DPS.

MatsuriSakuragi

Re: [RO] HatOnline Renewal! Back again!
« Reply #119 on: April 15, 2013, 06:05:17 AM »
Like I said I'll probably make a Wanderer when I get around to this, especially since I haven't heard a single opinion on other classes like I asked earlier :V