Second Volume- Part 2: Salerno GardenThe Garden of the Sun's next, huh? Well, let's pay Yuka a visit. I'm sure she won't mind.
It's right down here, for those who don't know.
Okay, so the theme is apparently
a mix of the Forest Maze theme from Super Mario RPG and Yuka's theme from whichever one of the Seihou games she was in. Sounds cheerful. Also, I'm going to have to play Super Mario RPG some time in my life.
Gee, you think? It's called the Garden of the Sun for a reason.
Oh yeah, Yuka's a real pain to deal with, as anyone who's read Do the Right Thing would know. Among other things, but that fanfiction stands out among them.
Fun! I hope she doesn't punch me across Gensokyo in the process.
Err, not that I know of. Besides, she's not from Makai. How many times must I repeat that?
And we'll never find out any of them. Well, not until Devil of Decline, that is.
So, the dungeon itself. Anyone remember Salerno Academy from Valkyrie Profile? Yep, the puzzles here work the same way, except the things you knock down via scent regrow after you leave the room, not after a few room transitions. However, the scent you have on (either red or blue) stays for only a few rooms, so be careful.
So yeah, you be covered with the scent you walk through.
Sunflowers here are weak to Slash and Fire, and know Sunburst, which hurts. A lot.
Venoms aren't that bad. Weak to Electric.
For those not familiar with the concept...
Yeah, scents knock down flowers. I was confused by this puzzle the first time I came here, even though I solved the Salerno Academy puzzle both times for Valkyrie Profile without resorting to a guide. It involved mapmaking and some trial and error. The Clockwork Mansion, on the other hand... yeah, whenever I play through again, I'm still using a guide for that.
Enough of the Valkyrie Profile memories. It's a great game, don't get me wrong, but I'm playing this right now.
Another Fairy tier that quickly? Sunflower Fairies are weak to Dark (obviously) and know some interesting skills, including Mass Heal, a good healing spell for them, but absolutely terrible when Satori has it.
And a Red Tongue. They can cancel your magic and are weak to Light. Okay then.
Two new enemies here, the Elephant and Hanging Gourds. The Hanging Gourds are weak to Fire and Slash and lower your PDEF. The Elephant is weak to Fire, but don't let it live for too long, or it will charge up and use Face Smash. And that HURTS.
Goddamn Cockatrices! HCBailly would go absolutely nuts...
Anyways, they're weak to Light and Electric. They have Petro Breath, which Satori can learn. Thankfully Wind of Protection can prevent an unwanted Petrification.
Breath attacks are physical. Patchy can deflect physical attacks.
This is the same battle, and she deflects AGAIN. The third Petro Breath kills her, sadly, but that was kind of cool.
Those are Toubyous. Weak to Water, and can use Constrict. Okay then.
That's a Dorotabo. It's actually undead, so it's weak to Light and Fire. I sort of used Fantasy Heaven here, which sort of killed everything but the Hanging Gourd in one shot.
Crap, a Basilisk. It can inflict Instant Death with its physical attacks and can use Poison Breath, which inflicts some pretty bad poison.
Ugh, an Earth. When paired up with these Venoms, the Venoms will use Control Land to shift the land to Earth. Then the Earth will kill you. Run.
Flipping a switch part way through the dungeon takes away this steam thing, which would have prevented us from bringing scents into this portion of the dungeon. We need a certain scent to get to the next part of the dungeon, though, so this is good.
Succubi here can inflict Charm and are weak to Light. Okay then.
Beware the Killer Mantis! Not really, though. They can attack twice per turn and they just sort of hit you. Water murders them.
After some exploration, I stumble upon the last area. No guide was used. I did not refer to ChefMKT's LP. Nothing. I feel a little proud of myself.
As for the boss, well, I wanted to remember stuff, and I sort of did. Alice needs to have on Spectrum Mystery and Sanae needs five points in her Snakes tree to get a special field effect that prevents Poison. Patchy (or Marisa, if you're using her) needs all the Electric stuff, plus Active Elemental. That should be everything.
Before I went in, however, I ran into this. It seems threatening, but I essentially spammed everyone's most powerful stuff. It fell easily.
Hello, Yuka. Enjoying your garden?
Yep. Summer does that. You wouldn't want to be where I am, though...
She notes the mist and how its making everything sort of bad. Yeah, you must be feeling some sort of pain, at the very least.
Oh?
Medicine! I figured you'd be at the Youkai Mountain, fighting off tengu while the only human you ever trusted is battered and bruised over in Mayohiga... oh wait, that's Do the Right Thing.
What? The mist? It hurts, though.
Errm.
Yeah, according to Phantasmagoria of Flower View.
Yuka notes to herself that it makes Medi cute. Okay, then.
Gee, that's a bit violent.
Whoops, we're here now.
Yuka greets us as Reimu and her companions.
Well, do you want to call our whole group by our names one at a time? Just go with the most prominent person and then stick in "and friends" or something and you're good.
Well, uh, good to know? I don't know if Alice really has been losing dolls... great, more Do the Right Thing memories. That scene where we first met Medicine was a bit disturbing.
Reimu yells at them to stop. Yeah, we have questions to ask.
Uh, well...
That should do it.
Alright, thank you, have a nice day, Yuka.
We mention the Makai connection. Again, not. From. Makai.
I think so.
Wow, you forgot your own backstory, haven't you? It's called MUGENKAN!!! You know, the Mansion of Dreams? The Dream World? Underneath the Lake of Blood in the mountains near the Hakurei Shrine? I bet you haven't been back there to see Elly and the others in a while.
She's talking about the mist. It's not the miasma from Makai. So, once again the trail's gone cold. Huh. Well, I guess that's it. Might as well leave.
And then they ask Satori to read her mind.
Uh, Satori...
I think you pissed her off.
Meanwhile, we cross Medicine off the list of suspects. Why?
Yeah. It's not poison, but it definitely weakens people.
So, we're leaving, right?
Damn it.
Okay, sure. I have a skill to negate poison, anyways.
The others ask Alice to stop Medicine. That's not going to work...
Yeah, artifact spirits are sort of not dolls. No matter what Alice does, Medicine can't be controlled by her.
Reimu is fine with it, though.
Good old belligerent Strawberry Bose Reimu.
Couldn't we just, you know, run?
Crap.
Welcome to the first boss in while that's easy to an extent. Yuka has a dangerous physical attack known as Parasol Charge, but that's what Hourai Doll is for. Spectrum Mystery can be used for blocking the large amount of Earth attacks they both have. Yuka is weak to Electric, and Medicine has no weakness. Just bash away with those, make sure Sanae puts up the poison-blocking field, and heal when you get hurt, and you should be fine.
For a very powerful youkai, you were a bit of a pushover, Yuka. You too, Medicine.
What, did you think youkai enjoy being exterminated?
I understand. Reimu, on the other hand, is not too willing to believe.
Life? If it's life, then how could it be used to weaken people? Wouldn't it be used to heal people, or something?
Ohhhhhhhh. So, life is being sapped from the youkai. Couldn't it also affect humans, though? If this culprit can manipulate life, then why just the youkai?
Okay, that's a strange way to put it, but I guess it's true.
Youkai are immortal to an extent, but true immortality means one thing and one thing only...
Exactly! The Hourai Elixir! So, that means...
Possibly. Now, this seems on the mark!
Yep, we've got to go to Eientei to deal with them.
I guess so. Huh, that was fast.
Oh, she wants to let Eirin know she can have as much suzaran poison as she wants. Okay then.
Yeah, we were just leaving. So, that's it for the Garden of the Sun! Next time, we go into one of the most annoying dungeons in the game in order to deal with Eirin and Kaguya. Are they the culprits? Is the power of Hourai really capable of this catastrophe? We'll find out in the next couple of updates, because guess what? Eientei is another two stage dungeon, so it'll take a couple of updates to deal with it.
Summary:
Treasure: Sunflower Seed (treasure x2, dop x1), Water Shard, Blank Scroll, Minotaur Axe (Alice), DVD-ROM, Rock (x1 drop, x1 treasure), Electric Shard, Iron, Magic Medal, Raising Heart (Patchoulli), Pretty Mirror, Beast Mail (Alice), Fire Shard, Sun Tzu's Art of War, Tinbe (Reimu), Dragon Slayer, Crow Feather, Insect Killer, Blessed Armor (drop, Reimu), Earth Shard, Steel (drop)
Skills: White Thaumaturgy (increases MDEF of whole party, costs one bomb, Sanae), Manipulate Puppet (like Marionette Parrar, except for the entire party, costs one bomb, Alice), Void Spirit (shifts all Land towards neutral, Patchoulli), Fire Crest (High power Fire spell, Patchoulli), Fantasy Seal -Concentrate- (Medium power Large AoE Light spell, Reimu), Soul Sculpture (Medium power attack that heals Sakuya 100% of the damage dealt, costs one bomb, Sakuya)
Recipes: Inferno Blade, Steropes, Aquamarine Hammer, Devil Destroying Gohei, Sorceress Broom, Python, Suzaku Fan, Arondight, Guinness Book of Records, Carbine, Hourai Greaves, Nyuudou Eye, Muramasa, Stormheart Shield, Spangled Kindergarten Uniform, Inferno Plate, Frozen Plate, Gaea Plate, Thunderclap Plate
Synthesis Done: Deva Scroll (Byakuren), Muramasa (Youmu)
Formations: Sunshine Lunch (this one is REALLY good)
TPKs: 0 this update, 3 overall
Frustration: Well, that was easier than I expected, although at one point there was a mad dash to the healing circle. The next dungeon is going to be annoying for real this time.