Volume 1- Finale: They Don't Stand a Ghost of a ChanceOkay, lame titles aside, let's talk about Satori, probably one of the least useful characters in the game if you don't keep at developing her.
She's the resident Blue Mage of the party. While she has skills of her own, she mainly learns skills through getting whacked in the face by them. Sadly, as she's a caster, she has very poor physical stats. She has a pretty good IND, though, which makes buffs and debuffs just that much more powerful. And she has okay INT, enough to make magic attacks powerful. Her base skill list is all debuffs and Permanents, but the enemy skill ist is massive. If I get any skills for her, I'll list them at the end of the update under the heading "Satori Skills," while her base skills will be listed as usual under the "Skills" heading.
Growth Trees: Satori (boosts skill Learning rate and learned skill power), Trauma (boosts Permanents), Id (boosts Varieties), Third Eye (boosts various stats, especially MP and magic)
Unique Weapon: Eyes (slash weapon that usually boosts certain damage types and usually inflicts status effects)
Last Word: Powerful Mind-Reading (inflicts Control on the enemy party)
Commander Bonus: +5% RES, 1 Bomb: Attack Prediction (Gain 33% Deflect), 3 Bomb: Enemy Techniques (Randomly uses one enemy skill, a waste of time)
Starting Skills: Hypnosis (inflicts Sleep on whole enemy party), Stupefy (inflicts Silence on whole enemy party), Soften (reduces PDEF of whole enemy party)
So, uh, yeah. Satori. Not too useful at first glance. As to learning things, well...
As you can possibly see, upon getting hit with a skill that can be learned, Satori has a set chance of learning it. Even if it hits her with a status down or kills her, as long as she was alive when it hit she has a chance of learning it. If she fails to learn a certain skill in a battle, she cannot learn it again in that battle. This can be very enraging when you finally get her hit with a skill only for it to not get learned.
The one skill I really want at this point is Mind Blast. Full party Mystic damage plus Paralysis. How could you not want this?
As for the Netherworld, it's right over here, in the western portion of Gensokyo.
Wow, this is a bit dreary. Drearier than I originally thought the Netherworld looked like.
That's not how you spell "Netherworld."
Of course not! It's not as if you're not allowed up on the surface... oh wait, you aren't. Too bad, Yukari, we're going to actively screw with that deal between the surface and underground and you're just going to have to accept it.
Well, it's simple. The mist is only in Gensokyo, and the Netherworld is a separate dimension. Patchoulli explains this as well.
Hmm... I don't know. That's not like her. The Spring Incident doesn't count, as she really wasn't aware of what she was doing to Gensokyo in the process. PLUS SHE HATES HER POWER.
That's also true. She's strange. No wonder she and Yukari are friends.
Might as well. We've got no other leads.
The theme song of this place is... supposedly
Oriental Mystic Dream~Ancient Temple, but good luck figuring that out. Out of all of the songs in this game, this is the only one I cannot recognize whatsoever, even WITH the wiki saying what it is.
There's a secret treasure over here if you check the east portion of the entrance.
The Netherworld itself is divided into this area, based obviously on Stage 4 of PCB, and that weird death-like swamp place, based on... something. I don't know what.
Senpoku-Kanpokus are weak to Water but know Poison Breath, so note that. The poison will probably kill one of your mages if it hits.
Vouivres are dragons, interestingly enough. They're weak to Dark, but use stuff like Hellclaw Assassination and other things that hurt.
And Darknesses. Weak to Light, they use some Dark attacks. Not too bad. Satori can learn some skills off of them, so take note.
This Hresvelgr here is weak to Light and Pierce, but knows Death Dive (which drains health) and can inflict Control with its normal attacks. Not very friendly.
That crack sure doesn't look ominious.
I guess I was wronnnnnnnnnnnnnnnnnnnnnnnnnnnnng...
Those are faces on the wall. Those faces are disturbing.
Swordsmen here are weak to Dark, but use physical attacks. Their Headsplitter attack is learnable.
Ghosties here are weak to Light, inflict Great Confusion (inability to use any skills), and seem to drop Iron like crazy.
As seen here. Honestly, two drops in one battle is pretty amazing.
Always...s, maybe? They are actually birds, so they're weak to Pierce and Electric.
So, that's a Beheaded Ksitigarbha. Immune to Light and Dark, but weak to Earth. Okay then.
Those are Shugenjas, and they're basically the magic counterparts to the Swordsmen from earlier. They cast some status spells and Dark magic. Not too bad.
Oh, a Shade. it knows some pretty bad Dark spells like Dark Breath. And it knows Death. Fantastic. It's weak to Light, obviously.
Sakuya's World boosts Sakuya up by a lot, turning her into a powerhouse. Fun.
I never knew this secret passage existed the first time I came through here. Huh.
This portal here?
Leads back to the beginning. Shortcuts, whee.
A Zaqqum, huh? It's weak to Fire and knows either Curse spells or Dark spells. I forget which.
Back up here are Angels. Weak to Dark, but they know Holy Zapper. Which Satori can learn. Okay.
After moving into a certain room...
Hey, Yuyuko! You look depressed. Something the matter?
Oh. I see.
You don't have to scream so loud!
Youmu brings in some food.
I wouldn't think that Youmu's ghost half could hold something up, but I guess I'm wrong.
Wait, you didn't fry Mystia again, did you?!
That would be sort of bad. I like Mystia. Besides the whole night-blind thing, I'm totally fine with her.
Hmm?
She notes someone has entered the Netherworld. Gee, I wonder who it is?
Yeah, isn't it obvious? But wait, why would you know Reimu would come here? Unless...
I second that. Youmu must not have been too thrilled once she found out exactly what Yuyuko was having her do back in Perfect Cherry Blossom.
Yuyuko doesn't really give a good response.
Might as well. We'll tear through you if we have to, but you can at least try.
Yuyuko notes how everything is getting interesting. Um, so, are you the culprit or not?
Knowing her, she'll leave it up to us and totally not step in to say, "Hey, you've got the wrong person here, go elsewhere." Or she's investigating on her own. Or she's actually the one causing the incident, which I doubt because she seems just as troubled by it as some of the others.
Why are we always playing right into the hands of everyone we meet?
We return back to our group in the process. Let's hopefully get to Hakugyokurou and deal with this.
So, Souls and a Dropper. They're both weak to Light, so Reimu can whack away. The Dropper can inflict Paralysis using Nasal Breath (which Satori can learn), so be careful.
And a Cerberus. Because we totally need Greek mythological references in a JRPG.
It's weak to Water but knows Fire Breath. Not too hard on its own.
More Infant Demons. If Satori was in the party, I'd have her learn Demon Shock, but I kind of just got a few basic skills for her and then said, "Screw it, this is a waste of time." Not exactly in those words, but pretty much.
So, let's go up, shall we? Make sure that Patchy or Marisa have all their Fire spells on. Any element, really, but Fire's as good as anything, plus Patchy is most likely going to have her Fire boosting spell (Hot Spot Vulcan) by now. And make sure that Alice has Holland Doll on to cover an ally, plus Death resistance. That treasure at the beginning of the dungeon I showed you? It's the Charismatic Ghost Band. It resists Death. You can get the Death Guard too to put on someone, if you have the materials for it. Finally, make sure Sanae has Wind of Arrows and Wind of Protection. You might need both.
Yeah, it only took a lot of falling down holes and getting lost, but we're almost here.
Of course, Youmu is in our way.
Well, we don't necessarily know that, do we?
Yeah, a good bodyguard protects his or her employer. If not, he or she'll probably get his or her pay docked, or something.
Well, mind reading works, I guess.
Um, yeah. She's not a satori for nothing, you know.
That'll get you into trouble. Really, now.
Remember the diaper in Devil of Decline?
I'm sorry, but this is what it referenced. Yeah, the diaper was Youmu's recruitment flag. I won't say anything beyond that.
Marisa punches Satori, of course, for going just a tad too far. Poor Youmu looks like she's going to have a heartattack or something.
Yeah, good job, Satori! You just pissed her off even more.
She swipes at us, but she misses.
Um, it might.
Take that!
But then she blocks it! This isn't good. She slashes at Reimu, knocking her back. This isn't good...
It seems that way.
Are we going to do this Chrono Trigger style?
Hell yeah we are. Combo Tech to the face, Youmu!
What the!?
Shit, Yuyuko's here. We're in trouble, aren't we?
We ask her if she's the culprit to her face.
I knew it!
What?
Then Reimu asks Satori to read her. Wait a minute, she's about to...
...Tell us. Well, gee, that sucks. It's almost as if those two stages we spent in the underground were a waste of time...
Oh wait, they were. Strawberry Bose, I hate you SO much right now.
I REALLY hate you right now.
I think we took the path to the bad end or something.
Never mind, we get up right afterwards.
I am not really happy with this situation, but I have no choice, do I?
Welcome to the first fight in the game that's not hard because you don't know what you're doing, but the first fight that's hard because the RNG can and WILL screw you over. They're both weak to the four base elements, but Yuyuko has crazy MDEF. Youmu has no such thing, so taking her down is fine. However, Youmu will go into "stances." There are three: Asura, Devaloka (Deva), and Manussya (Human Realm). Pray she does not go into Asura. If she does, just reset, because even Marionette Parrar won't save you. Also, see how I'm in Free Fight? I reset and changed that. You might want Hakurei Type on.
Also, Yuyuko has crazy EVA and Perfect Dodge, so you need to either debuff her EVA or use an ACC buff, like Wind of Arrows.
Ghastly Dream isn't too bad. It inflicts MDEF down, but that's negliable.
Not pictured: The numerous resets. Yeah, the RNG hit me HARD. I'm not going to get TPKed just because the RNG has a grudge against anyone who dares try to beat the game.
Oh look, just like in Perfect Cherry Blossom, once you beat Yuyuko, she has one nasty surprise left for you in the form of Resurrection Butterfly.
OWW.
Yeah, massive chance of inflicting Instant Death to all party members. Remember how I said that Alice should have Holland Doll on? Yeah, by using it to cover someone, Alice will take the hit for that person. That's why Reimu, despite having no Death resistance on, survived, because Alice took the hit for her. If you think this is the last time a boss will have a desperation attack when it dies, you're in for a surprise.
Well, that's settled. Sorry we had to do that, but I don't take bullets to the face kindly, thank you very much.
Yeah, otherwise this game would be over by now.
Pretty much.
We then ask Yuyuko if she knows something.
Well, that's how things go, right?
Then she refuses to tell us. Err, what?
FUCK YOU! We spent all that time going off to get Satori because we thought you wouldn't say anything, but now you say nothing? Really game? We could be closer to the culprit's trail, but NOOOOOOOOO!
I don't blame you. I blame Yuyuko. She's the bitch who won't let go of information.
Oh, that makes things SO MUCH BETTER! Really, you might as well not bother giving us anything.
Oh, she heard all that.
Whoops.
I guess so. Yuyuko, you are a bitch, you know that?
Satori asks if she can go home now.
Goddamnit, Reimu.
Yeah, we've got no leads now. And Yuyuko isn't saying shit, so where could we go?
Patchy suggests Muenzuka. Well, when you don't have the enlightened dead, you might as well have the place with all the unmarked graves.
We leave. Finally.
Well, maybe it is. Youmu could be useful. As long as she doesn't stab us in the face, I'm good.
Yuyuko goes back inside. The camera pans down...
What the!? The true culprit was watching us the whole time! Does that mean we're the ones being followed?
She notes that Yuyuko acted "as expected." I don't like the sound of that.
Damn it! So, the whole time we've been on this wild goose chase, the culprits have been trailing us to check on our actions. These aren't ordinary culprits, are they? I mean, no one in the actual series goes to this extent to ensure they're not under suspicion. Worse, this person is completely unknown to us at this point.
But now that we have a destination, what will happen? Find out as we begin Volume 2, wherein the wild goose chase continues. On and on. With no visible end.
Summary:
Treasure: Rock (drop), Charismatic Ghost Band (Alice), Serpent Knife, Launch Earrings I (Sanae), Iron (x3 drop), Snakeskin, Rusty Blade, Billboard (Patchy), Eyeball, Pagoda, Sewing Needle, Death Mail (Alice), Moonfang Skypiercer Ji (Sanae), Earthsnake Armor (drop, Sanae), Magic Mushroom, Strength Ring I (drop, Sakuya), Magic Shard, Stormhead Amulet (drop), Silver Tray, Nimble Ring I (drop), Squall Hairpin I, Ashoka's Hammer (Alice), Kamishide, Hinotori Feather, Imitation Slayer, Blank Scroll, Hades Robe (Patchy), Cherry Blossom Petal, Celestial Peach (x2), Philosopher's Cane, Headshot Goggles I, Indefatigable Earrings I (Alice), Untouchable Goggles I, Donation Box
Skills: Never Fail (increases ACC, Byakuren), Psychedelic Art (reduces ACC of entire enemy party, Satori), Unquick (reduces ACC and EVA, Byakuren), Black Miasma (inflicts Petrify, Byakuren), Unresist (reduces RES and IND, Byakuren), Youkai Buster (Medium power column-hitting Light spell that ignores Reflect and Magic Barrier, Reimu), Perfect Resist (raises RES, Byakuren), Artful Enchanter (raises resistance to one of the four base elements for the whole party, costs a bomb, Alice), Blade Murder (Low power attack that reduces PATK, Sakuya), Grand Healing Miracle (Medium power healing spell, Sanae), Makai Temptation (inflicts Control, Byakuren)
Satori Skills: Fire Arrow (single-target Fire spell), Skewer (penetrating physical attack), Mind Blast (all-targeting Mystic spell that inflicts Paralysis), Plasma Ball (single-target Electric spell), Earth Javelin (single-target Earth spell), Ice Chill (single-target Water spell)
Recipes: Bombs Gohei, Heretic Broom, Serpent Fang, Hurricane Fan, Great Maid, Dictionary of Heretics, Magnum Revolver, Shanghai Greaves, Big Eye, The Green Eyes, Platinum Shield, Dark Robe, Violet Pajamas, Burning Breastplate, Frozen Breastplate, Stone Breastplate, Thunderclap Breastplate
Synthesis Done: First-Edition Manga (Patchoulli), Great Maid (Sakuya), Bombs Gohei (Reimu), Platinum Shield (Alice)
Formations: Konpaku Sword-Style Formation
TPKs: 0 this update, 2 overall (plus many, many resets)
Frustration: I'm pissed at the gameplay and at the story. How much more pissed at a game can I get? Much more. Trust me on that one.
Also, for those of you who played the game but are wondering who exactly that figure was, well, I looked through the game's files and found out. Those who haven't played won't know what this means, but for those who have played, well, does
mean anything to you?