I was busy for most of the day today, but I managed to finish screenshotting. So here you go, a longer-than-normal update for your viewing pleasure.
First Stratum- Part 4: Close Call CentralSo, the Bamboo Forest of the Lost again. The music's still the same:
White Flag of Usa Shrine.
These guys are Desk Stars, and they can use HDD Crash to inflict removal, which is like instant death except you cannot revive people afflicted by it. These guys got the first turn and killed Mokou before I could do anything. Thankfully, they are weak to Electric, which makes them vulnerable to Aya's Lightning ability.
These bird-things whose name I can't translate can inflict Charm. They actually managed to at one point inflict Charm on everyone except for Sanae, I think. They're also weak to Electric.
See this exit?
Whatever you do, do not go through it if it is like this, or you get warped to a room near the beginning of the area. It's an annoying gimmick to deal with.
...I'm so glad I can go before them, otherwise I would be crying.
These Werewolves are weak to Electric, but can use Hellclaw Assassination, a column attack that hits hard and inflicts Poison. Given that I'm still in Free-Fight, this hurts. A lot.
This is where you end up if you get screwed over by the fog. Well, time to restart!
You can't really tell by the picture, but you see how that area is foggy on the minimap? If you go there while the fog's out, you'll end up in that room in the earlier picture. This happened to me at least once. On the bright side, if you don't have Mokou in your party, there's where you would get her.
Tiger. Why? I don't know. I don't know what he's weak to, but he hits hard and has a bunch of HP.
Finally, a way out of this place. I don't see what could be more annoying than the place I was just in.
Oh. Right. Makai. Filled with those stupid floating stone puzzles, which get more annoying here. The words "backtrack" don't even begin to describe Makai 2.
Oh hey, I remember you from Genius of Sappheiros. Matangos are weak to Fire and Slash, like most plants. I forget exactly what they do, because I usually kill them before they do anything bad to me.
More new enemies, this time the Orcs. I think they know Blunt skills, but again I forget.
What are Zombies doing here? Whatever the case, weak to Fire and Light, as usual.
And an Ogre. Thankfully, as he's a giant, he's weak to Earth and Slash. He might have a lot of HP, but he's not too bad. So fire away, guys!
The guy in the back is a Payokakamui, I think. They are weak to Earth of all things and know Electric skills. So many things weak to Earth in this game...
...That's a lot of dudes.
And Alligators. They're weak to Ice. Of course they are, as reptiles. I think they can use Fang Crush, but I forget.
One Ogre, not a problem. Two Ogres? Yeah, run.
In that chest is the unique promo shikigami. Whichever one you get depends on the code you entered. Because I still have the code for Melon-chan left in, then that's what I got. She has terrible stat boosts and knows Drain Touch (Dark elemental draining attack) and Melon Beam (1-3 hitting physical attack with a two-turn cooldown). She does increase drop rate by 1%, so I'll keep her around.
'Kaythanksbye. *runs*
A boss room. Not quite yet, I need to do things.
Another cave, but this time I'm going inside.
A
The Road of the Apotropaic God~Dark Road remix? Weird music for a cave, but it's cool sounding, so I'm good with it.
More new enemies, the Ghost (the guy at the top) and the Quick Silver (the girl at the bottom). The Ghost is practically immune to physical attacks, but Light will kill him easily. I forget what's notable about the Quick Silver.
Holy crap Nitori, you've turned into a missile! Missile Weapon can inflict Stumble, but unlike Leg Sweep, which has "parallel" power (which I have no idea what that does), it has Medium power. Okay then.
At the end of the cave we find... can it really be?
It is! It's the Scarlet Devil Mansion!
And for some reason
Heartfelt Fancy is playing. Okay then.
Patchouli? You didn't get spirited away? I figured with her poor physical condition, she'd be easy enough to spirit away. I guess she's too tough for the Three Demonic Pillars to get spirited away.
See? Meiling shows my surprise.
Patchy explains that she and Remilia hadn't gotten spirited away, and that they split up to look for those who were spirited away. Except Remy hasn't come back yet. Nevertheless, it means that's she's not in shikigami form, while the other residents, well...
Sunny calls Patchy a shut-in. How rude! Even if it is true, that's kind of rude. Well, you're a fairy. I could punt you into a tree and you'd turn to dust.
Patchy here isn't amused, obviously.
Meiling steps in with a quick double fist pump to break up the arguing. Patchy promptly joins our party. She's weak in all physical matters, meaning her HP, STR, VIT, DEX, and AGI are all crappy. However, she has the highest INT in the game as well as the second highest MP. I originally didn't use her in my first run too much, but I'm going to replace Marisa with her, just to try something new. Don't worry about her being behind in level. She'll catch up quickly enough.
Elsewhere in the SDM I find these upgrades to the 25% resist accessories I've been picking up. I can make each of them except for the Ice one, because I don't have a Water Shard. Thee guys add 10 RES to the original 25% resistance, so they're pretty good.
To make up for the fact that I now have such a squishy master, I switch to Twin Shield. I hardly knew ye, Free-Fight. No more Last Word spam.
Yeah, I'm going to come back later. I want to finish up Makai 2 first.
And Mokou learns Mirage Blade. Well, it's a good as time as any.
Who usually carries around a violin and a trumpet? Hmm...
Oh yeah, Lunasa and Merlin. Here to perform in this desert that's apparently Makai?
Mokou promptly notices that there's supposed to be three Prismrivers, not two. Apparently Lyrica is still missing.
Meiling gets them to join with the power of double fist pump (and a promise to both find Lyrica and kick the Three Demonic Pillars' asses).
For some reason, Lunasa plays the "defeated" theme.
Which is yet another Chinese Tea remix. What a shock.
Merlin perks them up with another Chinese Tea remix, this time the
victory theme. That brings us up to four Chinese Tea remixes heard so far, including the title theme (which I did not link, for some reason.
Here it is).
Meiling's so happy, she can double fist pump a second time! She's way too happy for such a serious incident.
Lunasa's more of a physical-type shikigami, but she also has Increase, which buffs one of the six main stats for all party members. She also boosts critical hit damage by 15%. She's going on Nitori for maximum buffing output, though.
Merlin is more of the magical type. She starts with only Insanity (which causes Berserk to a single target), but learns Magic Missile (a 40 power single target Mystic spell) after a single level up. She also boosts magic attack by 1%. She's got really nowhere to go, but I put her on Sanae for now.
Alright, let's do this thing.
Yuka? What're you doing here?
Apparently she wants to kick some ass too. Well, hop on! There's plenty of room. We could use the help.
Hang on, what? You want to do it by yourself? What, do you think we're going to steal your victory?
Apparently so. And
Drifting in the Fog of War plays again, but it's upgraded from the original. Yeah, I needed some good pre-ass-kicking music to pump me up for this fight.
Pointing your parasol isn't going to do anything. Unless your going to Master Spark me. Then I'd want to get out of the way.
And we have
Demystify Feast as our new Touhou character boss theme. Alright then.
So yeah, Yuka. She's weak to Electric, but she's physically tough and hits hard. No worries, I've got buffs.
After managing to not get killed for two rounds, I find out she can cast Sleep, which knocks out Nitori, Mokou, and Patchy. I really need Patchy; she's the one with Aya on.
Wait, what are you...?
Crap, there goes Nitori. Do note I have no revive spells. Yeah, Meiling and Nitori are out for the rest of combat.
She has a spell that makes her immune for physical attacks for a round. Big whoop, I can barely scratch you physically anyways.
She goes down with TPKing me, thankfully.
She agrees to come with us, begrudgingly. Yuka is a physical tank with the best HP and VIT in the game, but she lacks in AGI or DEX, which makes her a bit tough to use for anything but tanking. Her Last Word is the same as that spell she used to make herself immune to physical attacks. I'm benching her, mainly because Mokou is also a good tank but isn't necessarily only good for tanking like Mokou is. Weird, I replaced Mokou with her in my first run through the game. I guess I understand the importance of having a versatile party now. WHAT A SHOCK.
And all of that took an hour to do. Well, eleven hours left until the end of Gensokyo. We've totally got this, guys.
We also pick up... this person. She's the friend of Isohime that got trapped in a chest too. I never really used her, so I'm not even going to bother talking about her, because there are other shikigami that can do the same thing as her, but better. Plus Permanent status effects are hard to land on people anyways.
The staircase drops us off here... which is a blue recoloring of Makai.
As you can see, we're now on the second stratum. Yeah, coming back later. After I finish the first stratum. That's it for this update, though. Next time we go to the Youkai Forest and hopefully finish off the rest of the First Stratum.
In addition to my usual summary, I'm going to include a TPK meter. It'll say how many times I've been TPKed, and how many times I was TPKed in this update specifically. The higher that number, the harder the area is. Usually.
Summary:
Treasure: Gale Boots, Broken Treasure x3 (Drop), Fairy Remains, Rock, Bamboo Guard (Patchouli), Dark Shard, Steel, Dragon Lance (Nitori), Purgatory Staff, Muffler of Evasion, Legacy of the Gods, Pretty Mirror, Ring of Darkness, Silence Gold (Nitori), Thunder Shard, Amulet of the Milky Way (Drop), Tabaru (Sanae), Fairy Remains (drop), Hard Shell (Nitori), Kiruteddoshiruku, Mystic Shard, Pendant of Sharpness (Patchouli)
Skills Learned: Flash (multi-target Blind spell, Mystia), Pitch Darkness (column Blind spell, Wriggle), Lingering Cold (60 power all-targeting Ice spell with high MP cost, Letty, Missile Weapon (Nitori), Magic Missile (40 power single-target Mystic spell, Merlin)
Passives: Tewi: +1 Critical hit chance
Recipes: Bracelets of Fire, Water, Thunder, and Earth
TPK Meter: 0 this update, 0 total
Frustration with the game: Small. Some annoying areas like the Bamboo Forest of the Lost and Makai 2, but nothing too bad. Yet.