Author Topic: (Skyseas of Gensokyo) Nazrin Quest (Part 4)  (Read 49506 times)

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #630 on: September 04, 2011, 05:26:50 AM »
>Get on dry land, and light that torch if possible before she catches up to us. If not, then by all means, continue hiding in the river.
>Status check.

This is pointless, you know. You're convinced we will lose if we stop. I don't agree. We can argue about until doomsday, and I'm pretty certain I can't convince you you're wrong, and you'll never convince me this situation is as bleak as you've made it out to be. The only hope we have is to stop now, before this bad situation gets any worse.

So this would be a very good time for somebody else to weigh in. Purvis and I obviously can't agree, so I'd like to know what the rest of you think. Should we keep running until we run out of gas, or the next obstacle, or the one after that defeats us? Or should we try to end this now, while we still have a chance?

Aya Squawkermaru

  • "You furnish the pictures and I'll furnish the war." - William Hearst
  • Relevant quote is relevant.
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #631 on: September 04, 2011, 05:34:18 AM »
May as well give my two cents, then. We may not be able to last much longer in the water, but our chances on land aren't much better. So, I say we first go on land and check to see if we even have anything to light the torch, and if our torch is dry enough to be lit. If so, we light the torch, try to make outside progress while on land, warming ourselves a bit with the fire, then hop back in the water when she gets too close for comfort and/or steals our torch. We won't need it where we're going, hopefully. If we get outside, we can either finish her off because she was foolish enough to follow us out, or go and get the help we desperately need.

That's my take, anyway.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #632 on: September 04, 2011, 07:01:28 AM »
Reasonable enough to me. If we lose our torch before finding an alternate escape route, or if we get in over our head, then the river is still there to flee in. Assuming the torch lights at all, of course. Won't know until we try.

And by the way, Purvis. We are not 'barely competant' in swordsmanship. When you yourself asked that question six pages ago, we got,

>You have practiced with them a little, though you've generally favored throwing weapons and daggers and trained foremost with these. That being said, you're sure you could be reasonably competent with this weapon, provided you weren't squaring off against another swordsman.

I would rate 'reasonably competant' a bit higher than 'barely competant'. Certainly competant enough to hit a large object that we can see and hear coming, depending on how fast it's moving, of course.

Hello Purvis

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Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #633 on: September 04, 2011, 07:08:09 AM »
If you can't take on someone else, that's not competent.  It's kind of the opposite of competent. It seems to hint more heavily that we can swing it around and not get our hand cut off for being a mook.  And, I should note, that lighting with flint and steel tends to take several minutes. I doubt we'd have that if the torch were in a lightable state. It is very unlikely we'll have that kind of time. Recall that the last time we ignored these sort of details, we ended up rolling around in silk, getting stuck, and found ourselves in this situation in the first place.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #634 on: September 06, 2011, 12:01:24 AM »
>Status check.

>You are tired, battered, wet, chilled, and thoroughly miserable. Your head still pounds from its encounter with the falling rock and you feel bruised in multiple other places from the same episode. Or maybe some of that was from being hurled against the cave wall earlier? Or maybe the multiple shoals you've scraped against as you raced down the river blind... The cuts and scrapes and bruises all sort of blend together now.
>You left shoulder and right hand seem to be largely recovered from their envenomations, though they still have some residual stiffness and numbness respectively. The former bite is still tender, though the latter was too minute to be very painful even when it happened. The venom, on the other hand... You repress that very unpleasant memory for the moment.
>You have a moderately sized burn on your right arm, its sharp stinging reduced to a dull effusive throb by now. Perhaps the cold water may have been good for something, at least.
>You can feel bits of webbing and the remains of tethers stuck to you all over the place, though none in positions that notably restrain your movement at the moment.
>The bandages around your acid burn from earlier today feel rather looser than when they were applied, but are still holding. The wound itself is but a minor discomfort among all the other pains; you expect no small part of this is due to Minoriko's care.
>You feel deeply chilled from being in the cold water for so long, though you're managing not to shiver too vigorously so far; maybe it's the adrenaline? On top of this, your muscles feel weary from the day's continuous exertion. Given the circumstances, you're sure you can keep pushing yourself for a while, if you have to, but you're definitely well past peak condition.

>Get on dry land, and light that torch if possible before she catches up to us. If not, then by all means, continue hiding in the river.

>You quickly retrieve the torch and striking stone from your pack, doing your best not to drip all over things. Then you tear off a couple small bits of paper from the packing around your rations to use for tinder and set to getting some light on the situation at long last.
>Striking sparks from your knife comes easily enough. As ever, the difficult part is coaxing those sparks into a sustaining flame, but you use the sound of the approaching youkai as motivation to work quickly and on the 6th or 7th attempt, the fire catches. The consuming darkness retreats from your surroundings as the flame of the torch grows brighter and bolder. It feels like long, painful ages, but you can see again!

>As you had suspected from the acoustics, you are in a very large chamber, stretching beyond sight in several directions. The river, wide and relatively slow at this point, cuts through the middle of it, meandering its way around to the northwest where it continues on into the dark. There are large flat banks on both sides of the river, though you can see the opposite one only faintly from this distance. The terrain on your side is fairly featureless and nondescript; there are scattered protuberances along the ground, though no spectacular geological formations. It extends further east than you can see, though you can dimly spot the cavern walls swooping in towards the river in the distance to the north, ending the shoreline decisively. To the southwest, the river issues forcefully through a narrow break in the cavern wall. And, almost faintly enough to miss, so does a certain brown-garbed figure, quickly disappearing upward among the stalactites lining the ceiling.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #635 on: September 06, 2011, 12:12:50 AM »
>Precious light!
>Flex our left arm a time or two, just because we can again.
>Apart from the missus that wants our head up there, are there any signs of spiders down here? Webs, scents, smells, anything?
>Follow that youkai's movements. The last thing we need is her bushwhacking us again.
>Place torch in tail, and sword in main hand. Advance slowly in a generally northerly direction if there are no obvious spider signs that way.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #636 on: September 06, 2011, 12:29:42 AM »
>Precious light!
>Flex our left arm a time or two, just because we can again.
>Apart from the missus that wants our head up there, are there any signs of spiders down here? Webs, scents, smells, anything?
>Follow that youkai's movements. The last thing we need is her bushwhacking us again.
>Place torch in tail, and sword in main hand. Advance slowly in a generally northerly direction if there are no obvious spider signs that way.

>It feels like an interminable length of time since you've been able to see anything down here...
>You flex your left arm a little. Still a bit stiff, and definitely sore, but a dramatic improvement from earlier.
>You see no sign of webs, and in fact, the spidery scent seems more faint here than in the sections of the cavern before the river. You detect no obvious hint of their presence, at least in your immediate vicinity.
>You try to follow the youkai's movements, but you've basically lost her among the ceiling again. The stalactites provide amble opportunities for concealment, and interfere with your light even reaching that high. While she seems to be moving quite stealthily, you can still hear the occasional sound suggesting that she is heading in your general direction.
>You transfer the torch to your tail and ready the sword in your main hand again. Then you continue further north.

>You progress along the shore without incident. More of the river comes into view to the northwest as you move, though you still see no sign of any points of interest along it. The opposite bank seems to continue alongside the river as far as you can see, though you're drawing steadily closer to the end of this one. At this pace, you're quite certain the youkai is gaining on you, though you a hard time pinning down her exact position - several times you lose track of her for a number of seconds at a stretch.
>Details of the terrain to the northeast start to resolve as you continue forward. The wall ahead of you seems to double back after a short distance and sweep out further north. You think you can see signs of tunnels along it, though you still can't see its ultimate extent from here.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #637 on: September 06, 2011, 01:34:21 AM »
>Draw closer to those tunnels. See if one or any of them might be large enough to accomodate us while we're vertical. A bit faster, too, let's not give her easy a time making up ground.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #638 on: September 06, 2011, 01:44:36 AM »
>Draw closer to those tunnels. See if one or any of them might be large enough to accomodate us while we're vertical. A bit faster, too, let's not give her easy a time making up ground.

>You angle towards the tunnels to get a better look at them. The closest seems to be 6 or so feet high and not much wider than that, with a pronounced downward slope, at least by its entrance. You can see a second, somewhat further east along a pronounced jut in the cavern wall. This one is rather more spacious; it's perhaps twice as high and somewhat wider, though you cannot see far down it. The wall continues past these into the darkness to the east.
>You hear another faint sound of movement against rock from overhead. You don't think it was more than 20 feet away from you on the horizontal.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #639 on: September 06, 2011, 02:12:25 AM »
>Light or no, staying out here isn't getting us anywhere. Not if we want this to end any time soon.
>"If you wanna finish this, you won't be able to get me when you're up there!"
>Make for the second tunnel. Wider means more room to dodge, and that's always good for us.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #640 on: September 06, 2011, 02:33:34 AM »
>Light or no, staying out here isn't getting us anywhere. Not if we want this to end any time soon.
>"If you wanna finish this, you won't be able to get me when you're up there!"
>Make for the second tunnel. Wider means more room to dodge, and that's always good for us.

>You can't imagine waiting for your stalker to catch you would be productive, at any rate.
>You get no response from the ceiling.
>You make a break for the second tunnel. Scattered hints of movement from above let you know that the youkai is still in pursuit, in case that were ever in doubt. Your flight is fairly obviously slower than it was the last time you started running from spiders in this place - you're not sure you can do much better in your condition - but at least she doesn't seem to be obviously gaining on you.
>As you reach the tunnel mouth, you hear the sound of something swiftly parting the air between you and the ceiling behind you.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #641 on: September 06, 2011, 03:04:39 AM »
>Compare sound to previous things she's thrown at us.
>Abrubt shift in direction to the left, then turn and see what she threw at us this time.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #642 on: September 06, 2011, 03:09:32 AM »
>Compare sound to previous things she's thrown at us.
>Abrubt shift in direction to the left, then turn and see what she threw at us this time.

>It does sound a lot like another tether.
>You quickly sidestep to the left and spin around. Your estimation proves correct: the youkai has descended some feet from the ceiling by a drop line and is holding a tether that's no more than a few feet distant from you by this point. She twists her wrist and jerks the shot towards your new position.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #643 on: September 06, 2011, 03:15:23 AM »
>Gauge the timing carefully....
>Dodge right this time, then slice down on the tether; cut it down in mid-air.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #644 on: September 06, 2011, 03:26:56 AM »
>Gauge the timing carefully....
>Dodge right this time, then slice down on the tether; cut it down in mid-air.

>You measure your timing, then make a quick dodge to the right as the tether closes and slash out at it. The sword easily parts the silk beneath its blade; the strands seem almost to curl away from it as it cuts through. The tip sails over your left shoulder while the rest of the tether lightly collides with your torso then falls to the ground.
>The youkai lets the tether in her hand go then flicks out another. This one doesn't seem aimed at you so much as at the wall behind you.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #645 on: September 06, 2011, 03:41:43 AM »
>Does that strand block our path towards the wider tunnel mentioned earlier? If so, does it fall within melee range?
>If so, then cut it, and start heading for that tunnel again.
>If it blocks our path but doesn't fall within melee range, then move towards it, cut it, and head towards the wider tunnel.
>If it doesn't appear to block our path, then move towards the wider tunnel again, but be prepared to evade and slice it out of the air if she alters its heading towards us.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #646 on: September 06, 2011, 03:48:35 AM »
>Does that strand block our path towards the wider tunnel mentioned earlier? If so, does it fall within melee range?
>If so, then cut it, and start heading for that tunnel again.
>If it blocks our path but doesn't fall within melee range, then move towards it, cut it, and head towards the wider tunnel.
>If it doesn't appear to block our path, then move towards the wider tunnel again, but be prepared to evade and slice it out of the air if she alters its heading towards us.

>It is directed towards a wall near the mouth of the tunnel, but is too high up to block your own path. You might be able to reach it with the tip of your sword if you jumped, but it is not in easy melee range.
>You turn and dash towards the tunnel once more. The tether hits the rock overhead before you reach it and then you hear a much heavier object moving through the air behind it.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #647 on: September 06, 2011, 03:54:45 AM »
>All stop!
>Turn and see what's coming. Be prepared to dodge and slice a tether, or dodge altogether if it's something heavier.
>Of course, if she's coming down to our level, so much the better.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #648 on: September 06, 2011, 04:00:13 AM »
>All stop!
>Turn and see what's coming. Be prepared to dodge and slice a tether, or dodge altogether if it's something heavier.
>Of course, if she's coming down to our level, so much the better.

>You stop and turn around, ready to intercept whatever is coming your way. Swinging towards you is the youkai herself, her drop line left dangling several feet behind her now.
>As you turn to look, you see her lash a tether onto a rock as she passes by it. Aided by her own momentum, she whips it off the ground and sends it hurtling towards you.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #649 on: September 06, 2011, 04:30:45 AM »
>Well, then. That's a neat trick. Glad we prepared.
>Put that rodent agility to work, and get the hell out of the way. Day's been bad enough without taking that upside the head.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #650 on: September 06, 2011, 04:46:10 AM »
>Well, then. That's a neat trick. Glad we prepared.
>Put that rodent agility to work, and get the hell out of the way. Day's been bad enough without taking that upside the head.

>You scrabble sideways and duck your head down. The rock sails past you and crashes loudly against the wall behind you, nearly masking the sound of a second being thrown from your other side as the youkai swings past you.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #651 on: September 06, 2011, 04:57:29 AM »
>Praise be to rodent hearing as well.
>Duck and roll to the side towards her zipline, then come back to our feet and give it a slash. See if we can mess up her landing.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #652 on: September 06, 2011, 05:00:36 AM »
>Praise be to rodent hearing as well.
>Duck and roll to the side towards her zipline, then come back to our feet and give it a slash. See if we can mess up her landing.

>All those poor people out there, living in a perpetual state of near-deafness...
>This would require rolling in the direction of the incoming rock. Are you sure you wish to do this?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #653 on: September 06, 2011, 05:02:38 AM »
>Assuming a properly executed dodge-roll, would we get under the incoming rock?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #654 on: September 06, 2011, 05:04:10 AM »
>Assuming a properly executed dodge-roll, would we get under the incoming rock?

>You're fairly certain not, given that it was likely launched from the ground. It would be a close scrape, at the very least.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #655 on: September 06, 2011, 05:05:10 AM »
>Then we'd best go the other direction, then hadn't we? Safe landings this time, spider-woman.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #656 on: September 06, 2011, 05:14:03 AM »
>Then we'd best go the other direction, then hadn't we? Safe landings this time, spider-woman.

>You duck and roll to your left, pulling yourself as low to the ground as you can. Given the rock's own low trajectory, this turns out to not quite be enough. Part of it slams into your side as you tumble, drawing a sharp wince from you. Like you needed any more bruises today... At least the roll seems to have taken some of the force out of the impact. The rock clatters off to your side, scraping along the ground for a short distance.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #657 on: September 06, 2011, 05:38:19 AM »
>As far as impacts go, had worse.
>There's nothing else coming that we need to be prepared for, is there?
>Spring to our feet regardless, or as near as we can get to springing after all the pummeling we've taken, and brandish sword in front of us. Let's see where she ended up.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #658 on: September 06, 2011, 05:42:10 AM »
>As far as impacts go, had worse.
>There's nothing else coming that we need to be prepared for, is there?
>Spring to our feet regardless, or as near as we can get to springing after all the pummeling we've taken, and brandish sword in front of us. Let's see where she ended up.

>Definitely, although you'd be just as happy not to have any more today, just the same.
>Nothing you can hear, at any rate.
>You pull yourself to your feet, brandishing the sword before you. The spider youkai is nowhere to be seen.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 4)
« Reply #659 on: September 06, 2011, 05:44:08 AM »
>Nowhere to be seen? She was heading towards the tunnel, hadn't even landed yet. She can't have gotten out of view that quickly.
>Listen for her.