Ok, took me long enough! Let's get this show on the road.
(Image is a link to the Opening of the game. Click it!)
It was selected by you players that the Master Unit would be Domon Kasshu. Well, so be it!
Selection!
"I look forward working with you all."
So, how are the stages organized? In 4 Generations.
Original Generation...
Another Generation...
New Generation...
And a bonus that we can't access yet, Extra Generation.
Each generations has three or four batches of missions, corresponding to a specific series. As it's the simplest mission, we'll head to the Original Generation first.
Here we have three batches of missions, all ripe for the picking. We have:
One Year War (Original Gundam)
Rise of Neo Zeon (Z and ZZ Gundam)
Generation Conflicts (F91 and Victory Gundam)
We'll do the first one. On to earth's atmosphere!
Before heading inside, here's the name of the mission and the base prize for clearing it. Let's do this!
STAGE 1: ATMOSPHERIC ENTRYAh, beautiful earth.
The White Base appears!
"S-So we have to fend Char off, like you said, right...?"
"Yep. Pretty simple for your first mission."
"A-Ah, here comes something...!"
Well, here comes Char."W-We're under attack!"
"Don't worry, Bright! This Gundam can take anything!"
"Let's see if your claim is true, boy! Nothing escapes my sight!"
Let's deploy our ships. Or ship, for now.
We have two spots...
Here
And here.
We'll send our ship to the left one.
Ready to send...
Deploy!
"A-Another hostile ship!?"
"Don't worry, Amuro! We're here to help you! Woo!"
Wars Trigger... We'll see what does this do later. It says that Amuro has to defeat Char.
First we have to position the White Base for max effectiveness.
Options are Move, Attack, Deploy, Turn, Spread Minovsky Particles (Reduces aim of all units within a radius), (?) and End Turn. We'll turn it around, as it will help us aim to the enemy instead of away. :V
Much better!
Our Cali Verse will move forward, too.
Hanging close to the White Base.
We finish our turn, and all the enemies come closer.
Now it's our turn to act!
Amuro comes closer.
Same with the White Base.
The Cali Verse approaches too...
And Domon Deploys! He has two options, to attack or to end the turn. Of course we attack!
Here are his attacks: Melee, Shining Finger, Beam Saber, or Shining Shoot. It's notable to know that Domon comes with a Skill called "Gundam Fighter", that increases the range of normal melee attacks.
Let's unload a saber on this Zaku!
Here are the numbers and whatnot. Let's go!
"Be it a Gundam Fight or raw war..."
"There's no hope for my enemies!"
Not quite there, Domon-kun.
Here comes the counter!
It's a Direct Hit!
"That was nothing. :smug:"
The sparks indicate that the enemy is on critical condition.
We're sending Ellis out next.
Go get em'!
"Beam Diffusor, go!"
Not too bad, but could be better. Tornado Gundams aren't that much.
The counter misses!
"Ah, safe..."
Mark's Turn.
"This Phoenix Zero isn't just for show!"
"That line...!"
Direct hit, once again!
See them sparks. Fucking se-
WHOOPSWhen a character destroys an unit, they get what's called a Chance Step. It means basically an extra turn.
There goes the second one!
Until the pilot's level is 10, you only get 2 Chance Steps.So let's make the best out of this one!
Using the unit's best beam attack.