Author Topic: [WC3 - SDMD] General Information  (Read 3854 times)

[WC3 - SDMD] General Information
« on: July 17, 2011, 12:22:30 PM »
For the few who play this map and are trying to figure out which skills you ought to get or level up with the limited amount of P that you'll get in the game, or wonder why in Easy/Normal modes you get yelled at when you steal Reimu's score.... here's the character information. Not enough for a wiki I guess, so I'll just chuck it into a forum post and hope people read it and not waste 2 hour games in future.

Innate Level Up Checkpoints for Score
Level 1 ? 0 to 49
Level 2 ? 50 to 149
Level 3 ? 150 to 299
Level 4 ? 300 to 499
Level 5 ? 500 to 899
Level 6 ? 900 to 1499
Level 7 ? 1500 to 2299
Level 8 ? 2300 to 3299
Level 9 ? 3300 to 5999
Level 10 ? 6000

Remilia Scarlet
Tsundere Mistress
Gives a 10/15/20/25/30/36/42/48/54/60% chance to dodge attacks.

Level 1 Skills
Fate Sign ?Bloody Rhapsody? (Q)
Creates 18 bats that swarm out and attack nearby enemies. Each hit deals 25/50/75/100/125/150 chaos damage and all damage is returned to Remilia as health. Lasts 20 seconds. Hit units bleed for [Int*0.3/0.6/0.9/1.2/1.5/1.8]

Mana Cost: 125/225/325/425/525/625
Cooldown: 30 seconds

Night Sign ?Demon King Cradle? (W)
Dashes to the target, dealing 150/300/450/600/750/900 damage and stunning for 0.3/0.6/0.9/1.2/1.5/1.8 seconds.

Mana Cost: 100/225/350/475/600/725
Cooldown: 11 seconds

Level 2 Skills
Scarlet Sign ?Red the Nightless Castle? (F)
Starts the effect of Scarlet Sign ?Red the Nightless Castle?. Every second, damages all units in a 600 range for 200/400/600/800/1000 damage and drains 10/20/30/40/50% of life. This spellcard will continue until canceled.

Mana Cost: 500/900/1300/1700/2100
Mana Drain Per Second: 100/200/300/400/500

Divine Spear ?Spear the Gungnir? (G)
Throws Gungnir in a straight line, dealing [3250 + (0.25 * Max Mana)] / [6500 + (0.5 * Max Mana)] / [9725 + (0.75 * Max Mana)] / [13000 + Max Mana)] damage to all enemies in its path. Also drains 8% of Remilia?s mana.

Mana Cost: 1000
Cooldown: 5 seconds

Last Word
Hell Sign ?Crimson Fear? (T)
Increases attack and movement speed to maximum for the duration and blocks all damage. 20/40/60% of received damage is dealt as damage in 800 range when this spell finishes. Reflects up to 100 million damage. Lasts 4/6/8 seconds.

Mana Cost: 1000/2000/3000
Cooldown: 40/38/36 seconds

Sakuya Izayoi
Many Knives
Attacks hit 2/3/4/5/6/7/8/9/10/11 extra targets
Note: The extra knives count as spells and ignore evasion.

Level 1 Spells
Maid Secret Skill ?Killing Doll? (Q)
Sakuya throws knives forward in a fan-shaped area. The knives travel 600 distance and deal 150/225/300/375/450/525 damage.

Mana Cost: 100/160/220/280/340/400
Cooldown: 2 seconds   

Silver Sign ?Silver Bound? (W)
Launches knives around yourself in 800 range, dealing [350 + Agi*1] / [500 + Agi*2] / [650 + Agi*3] / [800 + Agi*4] / [950 + Agi*5] / [1100 + Agi*6] damage, and retreats 500 range. When attacked, there is a 10% chance that this ability?s cooldown is reset.

Mana Cost: 200/270/340/410/480/550
Cooldown: 18 seconds

Level 2 Spells
Speed Sign ?Luminous Ricochet? (F)
Increases attack speed by 30/60/90/120/150% and gives a 15/20/25/30/35% chance to use 1/1/1/2/2 cast(s) of ?Killing Doll?. (Does 2x the damage of ?Killing Doll?.)

Duration: 15 seconds
Mana Cost: 800/1600/2400/3200/4000
Cooldown: 22 seconds

Time Sign ?Lunar Dial?
Sakuya throws a stopwatch at the targeted area. Enemy units in the targeted area are stunned for 4 seconds.

Mana Cost: 300/600/900/1000
Cooldown: 30/26/22/18 seconds

Scarred Soul ?Soul Sculpture?
Sakuya?s attacks become more precise, giving her a 40% chance to do 2/3/4/5x damage.

Last Word
Sakuya?s World
Increases Sakuya?s base attack by 10000/45000/80000.
Increases attack speed by 50/100/150%
Increases Luminous Ricochet?s damage by 3/4/5x

Patchouli Knowledge
Wise Librarian
Adds 10/20/40/80/160/320/740/1500/2800/4500 intelligence.

Level 1 Skills
Sun Wood Sign ?Photosynthesis? (Q)
Heals the targeted ally over 10 seconds for 500/800/1100/1400/1700/2000 health and 100/200/300/400/500/600 mana.

Mana Cost: 250/300/350/400/450/500
Cooldown: 10 seconds

Metal Wood Sign ?Elemental Harvester? (W)
Creates a metal gear around Patchouli, damaging all nearby units by 200/300/475/695/925/1320.

Mana Cost: 180/240/310/390/480/580
Cooldown: 5 seconds

Ice Sign ?Winter Element? (E)
Deals 300/600/900/1200/1500/1800 damage to the enemy and slows its attack speed by 30/60/90/120/150/180% and movement speed by 15/30/45/60/75/90%. Lasts 3/6/9/12/15/18 seconds.

Mana Cost: 300/700/1500/2500/5000/10000
Cooldown: 15 seconds

Level 2 Skills
Fire Metal Sign ?Saint Elmo?s Pillar? (F)
Creates a high-density fireball at the targeted location. 350 area of effect, deals 800/1200/1800/2700/4050 damage and stuns for 2/2.5/3/3.5/4 seconds.

Mana Cost: 300/375/450/550/650
Cooldown: 15 seconds

Moon Sign ?Silent Selene? (G)
Calls down moonlight on nearby enemies. Each beam does 1000/2000/4000/8000 damage. Lasts 5/6/7/8 seconds.

Mana Cost: 1500/2000/2500/3000
Cooldown: 60 seconds

Dark Moon ?Devil?s Contract? (G)
Calls forth a little devil to aid in battle. Devil?s abilities are based on skill level.

Mana Cost: 5000/10000/20000/40000
Cooldown: 250 seconds

   Koakuma?s Skills
   HP: 20000/55000/100000/200000
        Mana: 14000/36000/66000/156000
        Armor: 650/1550/3000/7000

   Fire Sign ?Hellfire? (Q)
        Launches blazing hellfire forward, dealing (Patchouli?s Int*1/2/3/4) chaos damage every second.

        Mana Cost: 500/1000/1500/2000

        Royal Magic ?Voile, the Magic Library? (W)
        Summons vast protective magics that raise nearby allies? armor by 800/1600/2500/4500. Lasts 20 seconds. Channeling spell.

        Mana Cost: 1000/2500/5000/10000

        Guard Sign ?Chaos Ward? (E)
        Summons a ward with 10000hp and 1000 armor that reduces nearby enemy armor by 30/60/90/120%

        Mana Cost: 500

        Mind Magic ?Magic Reincarnation? (R)
        Koakuma and Patchouli exchange magic. Passively increases magic regeneration by 200/500/1000/2500.

        Cooldown: 50/40/30/20 seconds

Last Word
Sun Sign ?Royal Flare?
In a 800 area of effect, deals Intelligence*1.5/3/4.5 damage every second, and burns Intelligence*2 mana. Does not hurt allies. Ability continues until out of mana.

Mana Cost: 510

Note: Activating Moon Sign ?Silent Selene? while the Royal Flare is activated turns the combination into Sun and Moon Sign ?Royal Diamond Ring?. It results in the effects of both spells cast together with the added benefit of a larger area of effect and infinite mana regeneration for the duration of Silent Selene.

Five Elements Sign ?Philosopher?s Stone? (T)
Uses the Philosopher?s Stones to aid attacks. Each stone has 1000/4000/10000 damage. Lasts 20 seconds.

Fire ? Fire Stone usage generates a firestorm.
Water ? Water Stone usage generates a blizzard.
Wood ? Increases HP regen by 2000/5000/10000
Metal ? Increases attack by Int*3/6/9
Earth ? Increases armor by 800/1600/2400

Mana Cost: 10000/20000/30000
Cooldown: 40 seconds

Hong Meiling
Increases base armour by 10/20/40/80/160/320/640/1280/2560/5120.

[Active Ability] Recovers 8/16/24/32/40/48/56/64/72/80% of life every second for 8 seconds. Cooldown: 60 seconds.

Level 1 Skills
Qi Sign ?Star Pulse Shot? (Q)
Pushes qi into the enemy, dealing 150/275/425/600/800/1025 damage. Deals an additional Int*2/3/4/5/6/7 damage to the target every second for 10 seconds. (NOTE: AoE skill)

Mana Cost: 150/220/290/360/430/500
Additional Mana Cost: 10%
Cooldown: 8 seconds

Strike Sign ?Roc?s Fist? (W)
Launches a powerful punch at the enemy, dealing 800/1300/1800/2300/2800/3300 damage and stunning for 0.75/1.5/2.25/3/3.75/4.5 seconds.

Mana Cost: 175/235/300/370/445/525
Cooldown: 19 seconds

Rainbow Sign ?True Radiant Rainbow Fist? (Passive)
Attacks have a 20% chance to push back enemies and deal STR*1/2/3/4/5/6 damage, and puts Meiling into Combo Level 1.

Cooldown: 12/11/10/9/8/7 seconds
Mana Cost: 100/200/300/400/500/600

Dragon Heart ?Three Hit Kill? (Passive)
Grants a 5/10/15/20/25/30% chance to deal a critical strike for 1.5/2.25/3/3.75/4.5/5.25x damage when attacking.

Level 2 Skills
Supreme Color ?Colorful Light Chaotic Dance? (F)
Meiling spins around, becoming immune to magic and dealing 1100/1700/2300/2900/3500 damage to nearby enemies.

Mana Cost: 150/150/300/300/500
Cooldown: 4 seconds

Qi Sign ?Earth and Sky Dragon Kick?
Rushes to the target and deals Agi*2/3/4/5/6 damage and stuns for 2 seconds. Enters Combo Level 2.

Cooldown: 8 seconds
Mana Cost: 30%

Can only be used when in Combo Level 1.

Qi Sign ?Fierce Tiger?s Inner Strength? (G)
Pushes the body to the limit. Increases attack speed by 2x, damage by 500/1000/1500/2000 and health regeneration by 250/500/750/1000. Changes Meiling?s damage type to Chaos. Lasts 30 seconds.

Mana Cost: 700/1400/2100/2800
Cooldown: 50 seconds

Colorful Flower ?Rainbow Colored Tai Ji Quan? (G)
Strikes the enemy with an open palm, causing massive internal injuries. Deals [Armor * Int * 0.3/0.6/0.9/1.2] damage.

Cooldown: 30 seconds
Mana Cost: 30%

Can only be used when in Combo Level 2.

Last Word
Flaming Strike ?Great Roc?s Fist? (T)
Meiling launches three strong blows, each dealing 8000/16000/24000 damage to all nearby enemies and slowing their attack speed by 100/200/300% and movement speed by 50/100/150%.

Mana Cost: 1000/2000/3000
Cooldown: 60 seconds

Reimu Hakurei
Divine Turtle ?Genji?
Calls out Genji to help battle. The stronger Reimu is, the stronger Genji gets.

Mana Cost: 300/400/500/600/700/1000/1500/2000/3000/5000
Cooldown: 120 seconds
Note: Genji gains divine armor at level 9 of this skill.

Level 1 Skills
Enchantment ?Cautionary Border?
Increases nearby allies? armor by 10/25/50/80/150/300.
Divine Skill ?Curse Cure? effect increased by 40/80/120/160/200/240%.

Spirit Sign ?Instant Dimensional Rift? (W)
Increases the target?s attack by 20/40/60/80/100/120%, armor by 15/30/45/60/75/90 and HP regen by 30/60/90/120/150/180. If the target is a hero, increases all stats by 50/100/150/200/250/300. Lasts for 25 seconds.

Mana Cost: 150/220/290/360/430/500
Cooldown: 18 seconds

Divine Turtle ?Mysterious Soul?
Leveling this skill improves Genji.
Attack upgraded by 1/2/3/4/5/6
Attack speed increases by 25/50/75/100/125/150%
Armor upgraded by 1/2/3/4/5/6
Health +50/100/150/200/250/300%

Level 2 Skills
Jewel Sign ?Enigmatically Casted Pearl? (F)
Throw Yin-Yang orbs at the target 3/3/3/4/4 times, dealing 400/500/600/700/800 damage each time.

Mana Cost: 400/600/800/1000/1200
Cooldown: 20 seconds

Divine Skill ?Curse Cure? (F)
Heals the targeted ally for [750 + Int*2] / [1500 + Int*2.8] / [2250 + Int*3.6] / [3000 + Int*4.4] / [3750 + Int*5.2] health.

Mana Cost: 400/800/1200/1600/2000
Cooldown: 0.9 seconds

Divine Spirit ?Fantasy Seal? (G)
Creates 10 orbs that attack the closest enemy, each orb dealing [3000 + Str*2 + Int*1] / [6000 + Str*3 + Int*1.5] / [9000 + Str*4 + Int*2] / [12000 + Str*5 + Int*2.5] damage.

Mana Cost: 600/1000/1400/1800
Cooldown: 24/21/18/15 seconds

Last Word
Border Sign ?Great Illusory Border?
Reduces all enemies? attack by 15/30/45%, attack speed by 30/60/90% and movement speed by 18/33/50%.

Flandre Scarlet
Destruction of Eye
Grants a 3/6/9/12/15/18/21/24/27/30% chance to deal a critical strike for 7x damage.

Level 1 Skills
Blood Sign ?Vampire Feast?
Grants all nearby allied melee units a 9/18/27/36/45/54% lifesteal attack

Taboo ?Four of a Kind?
Creates 3 clones of Flandre that deal 20/30/40/50/60/70% damage. Clones have all of Flandre?s passive abilities and receive 2.2/2.1/2/1.9/1.8/1.7x damage. Dispels all magical effects when used. Lasts for 20 seconds.

Mana Cost: 150/200/250/300/350/400
Cooldown: 25 seconds

Level 2 Skills
Taboo ?Laevateinn?
Increases Flandre?s attack by 100/200/300/400/500 and each strike by Flandre deals 15/30/45/60/75 chaos damage. Additional damage stacks. Illusions do not have this ability.

Forbidden Barrage ?Catadroptric?
Gives a 10/20/30/40% chance to reflect damage taken, dealing 1/2/3/4x of damage received in a 350 area of effect. Does not work on bosses.

Last Word
Secret Barrage ?And Then There Will Be None?? (T)
Releases Flandre?s bloodthirsty vampire instincts, hitting an enemy 10 times for Agi*15/30/45 damage. If Flandre kills an enemy with these blows, she gains some additional stats.
Killing a hero adds +100 to all stats
Killing a unit adds +15 to all stats

Mana Cost: 300
Cooldown: 60/52/40 seconds
Cast Range: 300

Q.E.D. ?Ripples of 495 Years? (T)
Flandre goes insane, increasing her attack power significantly. However, Flandre cannot be controlled in this state and will attack anyone. Enemies will be too afraid to engage Flandre in this state.
Attack +1000/2000/4000%
Attack and movement speed +50/100/150%
Lasts 8/10/12 seconds

Cooldown: 60 seconds

Note: Enemies will attack anything else but Flandre in this state. There is also a small chance that Flandre will attack allies, especially if no enemies are around.

Marisa Kirisame
Magic Sign ?Stardust Reverie? (D)
Marisa shoots stars at the enemy, causing it to take 40/80/130/200/280/400/600/920/1350/1800 damage every 0.25 seconds.

Mana Cost: 120/160/200/250/300/380/460/550/640/780
Cooldown: 6 seconds

Level 1 Skills
Magic Sign ?Stardust Reverie? (Q)
Dashes to the targeted point. Deals 90/180/270/360/450/540 damage to units caught in the path. Maximum range 550/650/750/850/950/1050.

Mana Cost: 80/160/240/320/400/480
Cooldown: 6 seconds

Secret Treasure ?Eight Trigram Reactor? (W)
Grants a 30/60/90/120/150/180% damage bonus, and increases mana regeneration greatly. Lasts for 2/4/6/8/10/12 seconds.

Mana Cost: 200/350/500/650/800/950
Cooldown: 28 seconds

Level 2 Skills
Ritual Sign ?Orreries Sun? (F)
Summons 5 orbs that each deal 120/240/360/480/480 damage every 0.1 second in a 700 area of effect. Lasts for 12 seconds.

Mana Cost: 300/550/800/1050/1300
Cooldown: 20 seconds

Magical Ruin ?Deep Ecological Bomb? (G)
Throws a magic potion at up to 1300 range that deals [2500 + 0.3*Max Mana] / [5000 + 0.6*Max Mana] / [7500 + 0.9*Max Mana] / [10000 + 1.2*Max Mana] and blinds enemies for 12 seconds.

Mana Cost: 500/1000/1500/2000
Cooldown: 24 seconds

Last Word
Love Sign ?Master Spark?
After preparing for 1 second, Marisa fires out Master Spark, dealing 5000/10000/15000 damage and draining 40% of her max mana per second. Continues until Marisa runs out of mana. If an enemy is within 1000 range, deals 75/150/225% of Marisa?s max mana in damage.

Mana Cost: 2500/5000/8000
Cooldown: 65 seconds

Comet ?Blazing Star? aka SUPER PSYCHO CRUSHERRRRRR!!!
Uses the power of rapidly generated magic to damage all enemies in a 500 range by Int*4/8/12.
Lasts 15 seconds.

Mana Cost: 5000/10000/150000
Cooldown: 50/45/40 seconds
Note: Marisa is invulnerable for the duration of the spell.

Suika Ibuki
Oni Strength
Adds 10/20/40/80/160/320/640/1280/2560/5120 strength and 20/40/60/80/100/120/140/160/180/200% health

Level 1 Skills
Gather Sign ?Throwing Mt Togakushi? (Q)
Throws a mountain at the targeted area. Each piece of rock deals 70/140/210/280/350/420 points of damage and stuns for 1/1.3/1.6/1.9/2.2/2.5 second.

Mana Cost: 70/130/190/250/310/370
Cooldown: 13 seconds

Oni Sign ?Superdense Conflagaration? (W)
Sprays a fan-shaped cone of fire at enemies, dealing 100/200/300/400/500/600 damage.

Mana Cost: 60/120/180/240/300/360
Cooldown: 10 seconds

Oni ?Demon Mist? (E)
Splits Suika into 6, each with attack dealing Str*0.5/1/1.5/2/2.5/3 extra damage. Little Suikas inherit Oni Sign ?Massacre on Mt Ooe? with reduced damage. Suika will only reform if at least 1 clone survives. Lasts for 20 seconds.

Mana Cost: 300/600/900/1200/1500/1800
Cooldown: 38 seconds

Drunken Fog (R)
Soaks the enemy in alcohol, lowering their movement speed by 5/10/15/20/25/30% and giving them a 8/16/24/32/40/48% chance to miss. Target will receive additional damage from Oni Sign ?Superdense Conflagaration? while under this effect. Lasts 8 seconds.
[Passive Effect] Adds 1/2/3/4/5/10 strength every 10 seconds.

Mana Cost: 70/140/210/280/350/420
Cooldown: 20 seconds

Level 2 Skills
Oni Sign ?Massacre on Mt Ooe?
Gives Suika a 20/40/60/80/100% chance to damage nearby enemy units for 700/1400/2100/2800/5400 damage when attacking

Drunken Dream ?Art of Gaki Binding? (G)
Calls upon the ghosts of hell to bind the target, dealing 2000/4000/6000/8000 damage every second. Lasts for 2/4/6/8 seconds.

Mana Cost: 500/1000/1500/2000
Cooldown: 30 seconds

Last Word
Great Oni ?Missing Purple Power? (T)
Grants Suika 1500/6000/20000 additional armor, 3000/9000/20000 extra damage and spell immunity. Lasts 22 seconds.

Mana Cost: 2000/4000/6000
Cooldown: 50 seconds

Tenshi Hinanai
Celestial Endowment
Having become a Celestial with less effort than others, Tenshi grants allies 1.1/1.2/1.3/1.4/1.5/1.7/2.0/2.2/2.5/3.0x experience and has a 0.01/0.02/0.04/0.06/0.08/0.10/0.12/0.15/0.20/0.25% chance to gain 1p when killing an enemy.

Level 1 Skills
Heaven Sign ?Sword of Divine Justice?
Every 20/18/16/14/12/10 seconds, buffs Tenshi?s attack with [100 + 0.5*Str] / [300 + 1.0*Str] / [700 + 1.5*Str] / [1250 + 2.0*Str] / [2000 + 2.5*Str] / [2800 + 3.0*Str] damage and slows units in 330 range for 0.3/0.5/0.7/0.9/1.1/1.2 seconds.

Keystone ?Sky?s Spiritual Stone? (W)
Lands a keystone at the targeted location, causing 500/1000/1500/2000/2500/3000 damage and stunning for 0.5/1.0/1.5/2.0/2.5/3.0 seconds. Slows enemies by 50/50/50/100/100/100% for 10 seconds.

Mana Cost: 300/600/900/1200/1500/1800
Cooldown: 70/65/60/55/50/45 seconds

Level 2 Skills
Weather ?Scarlet Weather Persuasion? (F)
Creates an enchantment that absorbs 5000/10000/20000/40000/80000 damage. If the enchantment is broken, deals 1000/2000/4000/8000/16000 magic damage. Lasts 15 seconds.

Mana Cost: 500/1000/1500/2500/3000
Cooldown: 40/35/30/25/20 seconds

Temperament ?State of Enlightenment?
Increases movement speed by 10/15/20/25% and attack speed by 50/100/150/200%. If Tenshi receives 1000 damage while in this state, she gains 30/60/90/120 bonus strength. If Tenshi receives no damage for 15 seconds, the bonus is removed.

Last Word
Earthquake ?Sword of Worry and Joy? (T)
Creates an area that prevents up to 20000/30000/40000 damage to allies and when Tenshi is attacked, her attacker receives [5000 + Str*1] / [10000 + Str*2] / [15000 + Str*3] damage. Lasts 10 seconds.

Mana Cost: 10000
Cooldown: 45/45/40 seconds

Iku Nagae
?Dragonfish?s Robe? (D)
Deals Int*1/2/3/4/5/6/7/8/9/10 extra electrical damage when attacking, but drains 1% mana to create 0.5/1.0/1.5/2.0/2.5/3.0/3.5/4.0/4.5/5.0% electrical charge. Does not create charges if mana is less than 1% of max. Piercing damage reduced by 10/15/20/25/30/40/50/60/70/80%.

Level 1 Skills
Angel?s Raiment ?Veils Like the Sky? (Q)
Uses electrical charge to increase Iku?s attack speed by 30/60/90/120/150/180% and agility by 1/2/3/4/5/6x. Lasts 15 seconds.

Mana Cost: 100/200/400/500/600/800
Consumes 20% electrical charge.
Cooldown: 16 seconds

Electric Sign ?Thunder Drum Shot? (W)
Fires a ball of electricity at the targeted location that deals 180/350/550/800/1100/1450 damage.

Mana Cost: 150/300/450/600/750/900
Consumes 20% electrical charge.
Cooldown: 5 seconds

Level 2 Skills
Lightning Fish ?Swimming Thunder Shot? (F)
Uses a strong electrical current to defend against attacks, increasing armor by 100/300/500/1000/2000 and dealing 1000/2000/3000/4000/5000 damage to nearby enemies every 0.5 seconds. Lasts 10 seconds.

Mana Cost: 500/1000/2000/4000/8000
Consumes 50% electrical charge.
Cooldown: 26 seconds

Dragon God ?Lightning Flash? (G)
Creates a huge lightning drill that consumes 5% of mana every 0.1 seconds and deals Agi*3/6/9/12 damage.

Mana Cost: 2500/5000/7500/10000
Consumes 80% electrical charge.
Cooldown: 5 seconds

Last Word
Dragonfish ?Swimming Oarfish Shot? (T)
Creates six balls of electricity next to Iku that deal Agi*2/4/6 damage every 0.05 seconds and reduces enemy armor by 50/100/150%.

Mana Cost: 4000/8000/12000
Consumes 100% electrical charge.
Cooldown: 75/60/30 seconds


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Re: [WC3 - SDMD] General Information
« Reply #1 on: September 04, 2011, 08:34:11 AM »
Aph, you should edit the skills since a new version came out.