Maidens of the Kaleidoscope

~Beyond the Border~ => Daiyousei's Cold Storage => Topic started by: Stuffman on February 10, 2011, 10:49:59 AM

Title: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Stuffman on February 10, 2011, 10:49:59 AM
Let's get this shit started. Forget Blazblue, it's time to make the REAL spiritual successor to Guilty Gear. It shall be called Felon Cog.

(http://img51.imageshack.us/img51/4554/wolfht.jpg)

This is the main character, STEPPENWOLF GODPUNCHER. He is half-human, half-wolf, half-demon, half-wolf-demon, and he is also half-angry, half-furious, all the time. He hails from the frozen wasteland of Canada. His shirt actually says "PUCK YOU" because he's a huge hockey fan but he keeps that hidden because he likes to be edgy and stuff.

His weapon is called the Molly Hatchet - it's a guitar that is also an axe, which is also a sword. It also contains the soul of his father, which is actually his own soul because he's his own father from the future, but that's a huge spoiler so don't tell anyone.

More than anyone, he strives to defeat THAT GUY, the ultimate villain who won't even reveal his face three sequels down the road. Seriously it's not even clear what he did to become the bad guy.

He plays mostly like a shoto. He has a fireball but it's actually an iceball because he's part wolf, but since he's part demon too the ice sets you on fire anyway. He also has a really overpowered uppercut with like a million invincible frames. His two supers are called Buster Wolf and Raging Demon, which are throwbacks to really old fighting games I'm positive you've never heard of.

Being the main character he also has a SUPER SECRET DESPERATION OVERKILL HEAVY METAL FINISHER. He can only do it when he has 1% health and he's on the final round and he has full meter and the timer has less than 3 seconds left, and the input for it is 41236321412364646(360x5)+P. For this ultimate move he unleashes his true power and becomes 200% WOLF and 200% DEMON and 500% WOLF-DEMON and the Molly Hatchet splits into seven and he wields three with each hand and one with his tail and he totally beats the shit out of the enemy and if you're playing arcade mode it beats every enemy after that too, including the final boss.

His theme song has fourteen electric guitars playing at the same time and they are all awesome.



Okay, your turn! Here's the slots that any proper fighting game needs filled:
- main shoto (STEPPENWOLF GODPUNCHER)
- rival shoto
- grappler
- charge character
- broken zoning character (GURREN BEKKU)
- fanservice character
- loli character
- obligatory Chinese character
- character that is actually two simultaneous characters (SIR MIXALOT & HOLY DIVER)
- stupid gimmick character
- no true scotsman would fit into a pre-designated role (MACKINTOSH KAKKO)
- FINAL BOSS (EDGAR WINTER DISGRUNTLEMENT)

Be sure to include a picture, otherwise I will hurl insults at you! Remember, the more belts, the better.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Hello Purvis on February 10, 2011, 11:23:02 AM
Name is not a music reference.

I am ashamed for you.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: ArteShy on February 10, 2011, 11:32:47 AM
Holy shit epic BBQ awsum! Can i be the secret character? pleasee!
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Stuffman on February 10, 2011, 11:52:41 AM
Name is not a music reference.

I am ashamed for you.

Come on man I included the Molly Hatchet  :/

Oh

OH

Wait no I totally got this. Editing OP.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Hello Purvis on February 10, 2011, 11:53:29 AM
(http://img832.imageshack.us/img832/1441/thetruescotsman.th.jpg) (http://img832.imageshack.us/img832/1441/thetruescotsman.jpg)


Mackintosh Kakko, The True Scotsman

Youv'e heard of the logical fallacy, No True Scotsman. That's because of Mac. Mac is the True Scotsman. It is he who decides what is, and is not Scottish simply by adopting or rejecting it. No one knows why Mac is in the tournament; but it is well known that no true Scotsman would turn turn down the offer to join.

Mac's weapon of choice is his cigar, Superfly. With it he can enact a number of fiery attacks, as well as an IK where he stubs it out on the opponents forehead. He is build like a big guy characte,r but plays as a speedster.

His theme song, Bagpipe Baghdad, is a curious mix of Highland bagpipes and arabic tunes.



Edit: YES! Now we have a GG successor!
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Letty Whiterock on February 10, 2011, 01:01:53 PM
(http://img832.imageshack.us/img832/1441/thetruescotsman.th.jpg) (http://img832.imageshack.us/img832/1441/thetruescotsman.jpg)


Mackintosh Kakko, The True Scotsman

Youv'e heard of the logical fallacy, No True Scotsman. That's because of Mac. Mac is the True Scotsman. It is he who decides what is, and is not Scottish simply by adopting or rejecting it. No one knows why Mac is in the tournament; but it is well known that no true Scotsman would turn turn down the offer to join.

Mac's weapon of choice is his cigar, Superfly. With it he can enact a number of fiery attacks, as well as an IK where he stubs it out on the opponents forehead. He is build like a big guy characte,r but plays as a speedster.

His theme song, Bagpipe Baghdad, is a curious mix of Highland bagpipes and arabic tunes.



Edit: YES! Now we have a GG successor!

Pretty sure that's Kliff Undersn.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Kips McKipzerson on February 10, 2011, 01:04:34 PM
Pretty sure that's Kliff Undersn.
You see, Kliff is swedish, not scottish. Biggest difference in the world.

AND HES GOT BAGPIPES. I AGREE WITH THE SCOTT!
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Letty Whiterock on February 10, 2011, 02:44:04 PM
You see, Kliff is swedish, not scottish. Biggest difference in the world.

Kliff is also a master of disguise. One minute, old man. Next minute, SHONEN WARRIOR.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Iryan on February 10, 2011, 02:49:48 PM
/me falls off his chair*
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Kips McKipzerson on February 10, 2011, 02:50:51 PM
Kliff is also a master of disguise. One minute, old man. Next minute, SHONEN WARRIOR.
Oh god dammit, how'd you know I was really kliff.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: trancehime on February 10, 2011, 03:15:46 PM
I challenge someone to make something out of

http://img201.imageshack.us/i/img0328l.jpg/ <-- that
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Pesco on February 10, 2011, 04:10:08 PM
I challenge someone to make something out of

http://img201.imageshack.us/i/img0328l.jpg/ <-- that

Is your IM up for grabs? It wouldn't be fun without something to bet on, isn't it?
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: FinnKaenbyou on February 10, 2011, 04:52:16 PM
(http://i294.photobucket.com/albums/mm114/Roukanken/Glenn-beck.jpg)

King Gurren Bekku

The eastern kingdom of Amarika is a theocracy, ruled by the all-knowing hand of Gurren Bekku. It was a democratic country once, but its congress was corrupt with liars, terrorists, socialists and heretics. Only Gurren could see the ill will running his country, and he led a rebellion to overthrow the 'well-meaning' government of Amarika. They bask now in his will, believing his every word and worshipping his every order, as he is a messenger of God himself brought down to show Amarika the way to glory.

He enters the tournament to demonstrate the folly of the countries who have yet to convert to his religion. Should he lose, he will of course claim that it was part of his almighty plan, because if he were to win everything that would deny his followers the chance to believe rather than simply know.

Bekku is a zoning character, fighting with a set of cross-shaped (http://en.wikipedia.org/wiki/Swastika) blades which he can send flying across the screen at will. He can fire in any trajectory, but is limited to having only three blades on screen at a time. (Admittedly, this is still enough for any non-Bekku player to call bullshit on.) His supers involve linking the crosses together in absurd and impossible ways to come up with a unified attack on the opponent, and his IK does this with a dozen crosses at once, all proving the vile and damnable character of the nun he just beat the shit out of.

His theme, Righteous Right-Wing, is an uplifting violin piece with demented Latin chanting taking place in the background. Be happy, for Bekku commands you to - unless you don't worship his god, in which case he wants you deader than dead.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Hello Purvis on February 10, 2011, 05:30:37 PM
Gog daaaaaaaaaaaaaaaaaaaaaamn

This is the character I am going to master.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Letty Whiterock on February 10, 2011, 07:12:05 PM
I challenge someone to make something out of

http://img201.imageshack.us/i/img0328l.jpg/ <-- that
Pretty sure there's a game called Metal Gear that used a male version of this character.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: HakureiSM on February 10, 2011, 07:23:24 PM
Oh shit, Stuffman's back. :derp:
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: trancehime on February 11, 2011, 01:23:14 AM
Is your IM up for grabs? It wouldn't be fun without something to bet on, isn't it?

sure why not, but naturally i expect something to happen as well if nobody decides to do anything with it or everybody else fails miserably

Pretty sure there's a game called Metal Gear that used a male version of this character.

use your goddamn imagination
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Dizzy H. "Muffin" Muffin on February 11, 2011, 06:58:33 AM
Guilty Gear Solid? Hmmm ...

Also my brain goes "Guiltysaga" ...
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: theshirn on February 11, 2011, 07:20:17 AM
damnit I wanted to link to Purvis's ORIGINAL CHARACTER DO NOT STEAL but I can't find it
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Hello Purvis on February 11, 2011, 07:26:21 AM
(http://img201.imageshack.us/img201/1110/img0328l.th.jpg) (http://img201.imageshack.us/img201/1110/img0328l.jpg)

Name: Kali Cromwell
Codename: Sir Mixalot
Threat Rating: B-

Sir Mixalot works for the Most Noble Order of the Privateer of Greater Tripoli. Despite physical evidence and American fans insistence that it is merely a translation error, Sir Mixalot is indeed a sir, and does tend to have a problem with other privateers not really knowing the different. He has entered the tournament in hopes of plundering the Molly Hatchet, thus catapulting him to the top of the privateer world.

Sir Mixalot's weapon of choice is his Mecha, Varja (Styled Holy Diver among the targets of Greater Tripoli's Privateer Knights). This machine is functions as a kind of summon, appearing to fire projectiles and during his super lingering onscreen for a short time to assist with combos. In particular, Holy Diver serves as a kind of wall during these attacks, making it very effective if Sir Mixalot can sandwich his victims between himself and it. In general, Sir Mixalot looks like a speed character, but his play style is that of a big guy.

Sir Mixalot's theme is Hidden Trap, an eighties hair rock kind of theme with a fair amount of synth added in.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Moerin on February 11, 2011, 07:41:28 AM
Welp, know what character I'll be playing as.  And scouring Danbooru for, eheh~

...Y'know, you spend all day, trying to come up with an idea, coming up with one, writing it down in a fervour only to discover that once it's down, it's just not that funny.  Oh well, maybe some other time. >.>
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: ♛ Apher-Forte on February 11, 2011, 09:02:15 AM
Bekku is the best character, of that, I believe we mutually agree
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Stuffman on February 11, 2011, 09:50:41 AM
(http://img34.imageshack.us/img34/7416/bekkusteppenwolf.jpg)

This is turning out great already.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Letty Whiterock on February 11, 2011, 12:28:31 PM
(http://img34.imageshack.us/img34/7416/bekkusteppenwolf.jpg)

This is turning out great already.
shut up

*runs at you*
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Spidere on February 11, 2011, 01:42:08 PM
Welp, know what character I'll be playing as.  And scouring Danbooru for, eheh~

...Y'know, you spend all day, trying to come up with an idea, coming up with one, writing it down in a fervour only to discover that once it's down, it's just not that funny.  Oh well, maybe some other time. >.>
had
I hate to say this, but he looks like N and Noel Vermillion had a kid.

...And then his eye got poked out during one really wild night.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: FinnKaenbyou on February 11, 2011, 04:31:57 PM
shut up

*runs at you*
*looks at ratings*

Oh no, I'm falling! (http://www.politicususa.com/en/glenn-beck-ratings-decline)
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Spidere on February 12, 2011, 09:31:47 AM
(http://img691.imageshack.us/img691/593/disgruntled.gif)

Name: Edgar Winter Disgruntlement
Threat Rating: S+

Master Edgar Winter Disgruntlement, the shadowy mastermind pulling all the strings. He organized this tournament in an attempt to do a series of ridiculous things to wipe out all non-postmen. His true form, the level beyond that of a postman, is only known to two men on the entire planet.

M.D. has various attacking strategies. Being that he is a boss character, totally unplayable in the original arcade release, and only on consoles through DLC, he has much greater stats than your average opponent. M.D. must rush his opponent and wear down the guard meter, allowing him to win cleanly through chip damage. He attacks using razor sharp exacto-knives, letters, and packages containing fragile and explosive objects.

He falls in love with Godpuncher inevitably, having a kinky half-demon, half-wolf, half-Canadian, half-postman daughter which will become the center of the plot for the rest of the series.

His Instant Kill was too graphic and controversial for the American release of the game, and as such, the screen falls black if it is successful, saving your child's eyes from the horror. He only has one super, but it instantly removes half of the opponent's lifebar if it hits. Edgar Winter Disgruntlement will fly back and ram the opponent with a flaming UPS truck.

His theme is The Post Office is Burning, a beautiful piece of six pianos playing random bars from seven different symphonies simultaneously.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Myschi on February 14, 2011, 05:36:10 AM
Quote from:  a buddy of mine
I would play this so hard.

^
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Pyrkinas on February 14, 2011, 05:54:25 AM
As said buddy, I say again. I would play this so hard. I will personally fund a fan-made game.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 14, 2011, 07:22:53 AM
He plays mostly like a shoto. He has a fireball but it's actually an iceball because he's part wolf, but since he's part demon too the ice sets you on fire anyway. He also has a really overpowered uppercut with like a million invincible frames. His two supers are called Buster Wolf and Raging Demon, which are throwbacks to really old fighting games I'm positive you've never heard of.
I am still laughing at this.

Will have to contribute later, my fighting game knowledge is pretty small though. It would be helpful if the first post was updated with the currently filled character archetypes.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 14, 2011, 09:05:29 AM
Well then.

(http://img20.imageshack.us/img20/1186/stockphototattooedgangs.th.jpg) (http://img20.imageshack.us/i/stockphototattooedgangs.jpg/)
Luigi Armstraw

An ambiguously gay street thug who acts out a tough persona to cover up the fact that his parents died when his house exploded when he was still a child. The souls of his dead parents fused with him, taking the form of glowing tattoos across his body and giving him super strength. He did not learn of this until he met with a mysterious cloaked stranger (later revealed to actually be Edgar) who informed him of his new abilities before leaving him to raise himself in the streets. This mysterious cloaked stranger left an impression on Luigi, leading him to join the tournament in search of the stranger later.

Being incredibly muscular, Luigi has gained a ridiculously large street gang+harem combo of females, despite his implied homosexuality. This gang is known as the Shutterstock Watermarkers, hence the design on his shirt. The most notable member of Luigi's gang is his sidekick Margarie Margarita Gaye, the game's token loli character, who only appeared as a cameo in Luigi's win pose until the developers created a sequel by adding two new characters and a ridiculous amount of unpronouncable words/letters to the end of the game's title.

In-game, he is generally considered a bottom tier character, as he is themed around grapples and all his attacks are ridiculously close-ranged, and yet he lacks the movement abilities to get around long ranged attacks/projectiles and his attack hitboxes are so miniscule that sometimes he'll touch the opponent and still whiff. His only good matchup is against Mac, in which it's only stacked against Luigi 11 to -1 instead of the typical 15 to -5 like all Luigi's other matchups. Seriously, he can only take one demon wolf iceball before being forced to cower in the corner and block for the rest of the match since his player has no way to approach the opponent and regain momentum.

Even though his name sounds italian, Luigi's signature move has a ridiculous german name nobody can remember which is so complicated that it probably doesn't even make sense in its actual language. When used, Luigi german suplexes his opponent not once, but twice, causing them to explode. While it may look incredibly awesome when pulled off, it is borderline useless because the command is so fucking difficult to input that you'll probably only execute it when it's going to miss anyway. This is in sharp contrast to his super, which not only has ridiculous range, but has such a long animation that getting hit by it nearly guarantees a loss to time over. Really, you could go out and get ice cream and by the time you got back the super would only be a third of the way finished. This is great if you actually care enough to main him, but it typically results in endless torment for anyone playing arcade mode, because the AI is psychic enough to land it every single time you get in range even if you had no idea you were close enough for it to connect.

Luigi's theme song is a heavy metal piece in which all the notes contrast with eachother because any melody that would actually sound good had already been done before. The song is generally considered unremarkable outside of a small cult following, because it's essentially the exact same as every other BGM in the game.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Stuffman on February 14, 2011, 09:44:06 AM
Grappler bros, bottom tier forever :qq:

But still, shit man you beat me to the loli. I don't care I'm posting her anyway. (It's not like you can ever have too many of them!)

(http://i55.tinypic.com/11t339d.jpg)

ALISON CHAINS

A former political prisoner that has escaped the grasp of King Bekku, she is the daughter of a notorious biker gang leader that was at the forefront of the resistance force during his takeover, known as the REBELS WITHOUT A CAUSE WITH A CAUSE. Though she managed to break out, the whereabouts of her father are unknown. Known for his propensity for starting needless (but highly entertaining) fights, she hopes to find him in Edgar's tournament - as well as destroy Gurren Bekku.

Her weapon is the Low Rider, a chain tied to the only two things of her father's she possesses (appropriately, basically anything that would've belonged to him would make a suitable weapon): his motorcycle engine and trusty crowbar. All her friends know it.

Alison combines her small hitbox with her long attack range to give her a good selection of midrange attacks, however she remains on the lower end of the tier list because she is just not fast enough. She'll be buffed like crazy in the next game and shoot up like three tiers though.

She does have some neat tricks though. Being the daughter of a biker gang leader, gasoline flows through her veins, which allows her to transfer her (literally) burning spirit energy to the Low Rider's engine - this allows the engine to run and zoom around in midair while she hangs onto the other end, giving her omnidirectional air dashing. Combined with her bullshit air normals, she can at least put up a fight this way, if not at a competitive level.

Her theme is southern rock in style, but it also includes a melodic motorcycle revving solo.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Iryan on February 14, 2011, 09:48:44 AM
ALISON CHAINS
BWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA...
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 14, 2011, 09:55:37 AM
But still, shit man you beat me to the loli. I don't care I'm posting her anyway. (It's not like you can ever have too many of them!)
My idea could probably be retooled into a gimmick character anyway, so fair enough.

Plus I laughed like crazy at Alison Chain's profile, so it's all good.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: dustyjo on February 14, 2011, 12:41:16 PM
Edgar Winter Disgruntlement will fly back and ram the opponent with a flaming UPS truck.

I didn't know Dale Jarrett knew how to fight :V
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Hello Purvis on February 14, 2011, 01:35:24 PM
(http://img810.imageshack.us/img810/8229/angelwithguitar.png)

Name: Hendrix
Threat Rating: S

No one knows where Hendrix came from, or what her deal is. She is an apparent pacifist, which makes her participation in the tournament all the more weird. Whatever he deal is, it's well known that King Gurren has declared her to be a under numerous death penalties, to be inflicted all at once. Greater Tripoli has offered a mountain of gold for her head. New Neo Mongolia has offered a slightly less impressive hill of nickels for her capture. It is generally believed that Hendrix probably stole one or more little black books from various world leaders. It is known she seeks to bring a stop to Steppenwolf, but no one really sure about the history between them; theories consider she may be a former lover or daughter, or possibly an insurance adjuster out to deal with the property damage he has caused. Those who know of Edgar suspect she may be a weapon of his gone awry, or a clerk at the post office he worked at, long ago. She may or may not know the truth of the fate of Luigi's parents (she doesn't, stop asking).

Despite being a pacifist and having never canonically been in a fight, Hendrix is a top tier asskicker. Having wings, Hendrix can fly. This seems hella broken, and it is! To compensate for this she has no overdrives, so a Hendrix player will be excepted to engage in a great deal of quarter circle spamming. This is fine, as she also has a projectile for pretty much every day of the month. Her sword, Roger, and her guitar, Zapp, are her primary weapons; the latter featuring in her Insta-Kill where she distracts the opponents with some hot licks, then runs away.

Hendrix theme is called Not Technically An Angel, which is based on a fusion of oldschool organ-heavy psychedelic and power metal.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Letty Whiterock on February 14, 2011, 02:53:15 PM
(http://img810.imageshack.us/img810/8229/angelwithguitar.png)
Name: Elady Skychurch
Stage Name: The Rainbow Bridge
Character Theme: Midnight Crash
Instant Kill: Cry of Love

Elady is a fallen angel who wishes nothing more than to return to the heavens from which she was exiled. Armed with a replica of Uriel's sword, she will stop at nothing to find the earthly being with enough power to send her back to the sky, where she will strike down its ruler and take her place on the throne. She sees Edgar's battle tournament as a grand opportunity to hone her fighting skills and to, hopefully, find the man (or woman) who will help her achieve her revenge.

Her sword, the Fire of Eden, is a replica of the sword of Uriel, the angel said to guard the gates of the Garden of Eden. As a replica, it lacks the power of the original weapon and cannot be set ablaze like the flaming sword it copies. However, it is imbued with the element of fire, or a variant in the form of a heavenly flame, which allows her to perform fiery slash attacks and shoot flame projectiles.

Though pictured with a guitar, Elady does not summon it outside of her instant kill, Cry of Love. Its strings are the same used on the golden harps of the angels, and its sounds are said to be more beautiful than the voices of a siren chorus. Any mortal man will be driven insane by its notes, which can result in an automatic defeat.

Because of her status as a fallen angel, her flight capabilities have waned. Of her four wings, only two actually work anymore, giving her extremely limited flight. Rather than attempt to compensate, Elady has uses what's left of their power by the ability to jump three times in succession.

Her name refers to the Jimi Hendrix album "Electric Ladyland" and his temporary band "The Electric Skychurch."

Her stage refers to the Hendrix album "Rainbow Bridge." It is a stone bridge adorned with crosses and holy symbols. It acts as a link between the heavens and the earth, and those of impure souls cannot walk upon it.

Her theme refers to Hendrix's two albums "Crash Landing" and "Midnight Lightning." The style of the music is inspired by Dynasty Warriors 6's Battle of Chi Bi BGM (http://www.youtube.com/watch?v=yYZTyxj4DDY#t=7m07s) with a more symphonic metal tone that uses violins.

Her IK refers to the Hendrix album "The Cry of Love."
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Hello Purvis on February 14, 2011, 03:17:44 PM
Recolors are for Mortal Kombat and Street Fighter, jerkship.
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Moerin on February 14, 2011, 06:14:14 PM
Alright, let's plunge into this with wild abandon then, as carefully planning it out doesn't seem to be working!

(http://i54.tinypic.com/sfgyg7.jpg)

Billy J. Moonwalker

A highly charismatic scamster (a "smooth criminal", if you will) who wanders from town to town, relieving gullible folks of their fortunes, not stopping 'til she gets enough (how much "enough" is varies at times), at which point she beats it for the next town, often with an angry mob of those she scammed chasing her.  It's not sure where exactly she originally came from, but her heavy dislike for Bekku might offer some clues... Or maybe that's just her general loathing for authority of any kind.

Unlike most of the other characters, Billy J cares little for what's at stake, and lacks any kind of personal reason for fighting.  She's just hoping she can maybe make a quick buck when all's said and done.  Billy J is reluctant to answer whenever asked why exactly she needs so much money, but if pushed she'll admit that it's to fund her lifelong dream: to buy her own amusement park.  In the end she's really a kid at heart, which probably explains her soft spot for children and reluctance to scam them.  Not to say she won't scam them if there's no-one else to scam, but she's more likely to feel bad about doing so afterwards.

Billy J has a very strange fighting style that incorporates dance moves into more traditional martial arts.  As such, she's that one character that would be almost unbeatable if anyone would take the effort to figure out to use her properly but just seems like too much work to master and so is generally placed at the bottom of tier lists because no-one wants to try and learn how to play her right.  Most players just jump to the conclusion that she's bad.  Really, really bad.  However, her Instant Kill, Blood On The Dancefloor, is one of the easiest to pull off, but no-one would try to win with such cheap tactics, right?

Her theme, Thrill Rider, is a dark yet bouncy piece of electropop that incorporates a monologue by Christopher Lee halfway through it's run.


(Oh god oh god I suck at this gaaah. >.<)
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Kips McKipzerson on February 14, 2011, 07:13:40 PM
(http://i54.tinypic.com/sfgyg7.jpg)

Billy J. Moonwalker

Billy Joel and Micheal Jacksons unholy lovechild?
Title: Re: ITT we design the cast of a Guilty Gear-esque fighting game
Post by: Dizzy H. "Muffin" Muffin on February 14, 2011, 09:43:22 PM
I assumed it was a reference to Billie Jean (http://www.youtube.com/watch?v=Zi_XLOBDo_Y).

But stuff that's a reference to multiple things certainly works :3