Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: Totaku on May 17, 2010, 06:38:40 AM

Title: Suika Fortress: Episode II - GAME OVER R.I.P. Drunken Graspings
Post by: Totaku on May 17, 2010, 06:38:40 AM
Greetings everyone, I'm glad to see that after the discussion in the last thread that we managed to reach a decision for when to hold Suika Fortress.

As of right now I'm busy making the final preparations for the game before we being.

As of recently Suika Fortress has undergone a huge change since the last game we held. In fact the change is so deep that it's a completely new game all together.

For those who haven't followed up Suika Fortress since the last game, the game's creator, Toady One, has managed to finally get the new version out around April first, and as of this point, the game is under going changes as we speak. Mainly because the new version is still buggy. Not everything works the way it should, but most of the main stuff on the other hand still works the way should. So player shouldn't have much difficulties with playing the new version if they've already played the other version.

Of course, there is one I must bring up....

Over the course of the new release, I had been working on modding the new version include a whole bunch of new things. In fact, we now have tons of new yukkuri, new creatures, and a whole new system to fiddle with and I'm certain that many of you will find many shocking surprised as play through this new game...perhaps even....FUN!

I'm looking forward to seeing how you all respond to my new lovely mod project I put together. ^^

Now it's time to cover a bit of what makes up Suika Fortress.....

__________________________________________________________________________________________________________
The World of Suika Fortress

Welcome all to the wonderful world that is Suika's Fortress which is a mod of Dwarf Fortress. Today, we will be covering all about the basics about what to expect to all those that do not know of the game. I shall to you all about this mod in the simplest way possible. Let us begin!

1. What is Dwarf Fortress?

Think of it as what would happen if you’re cross together Dungeon Crawler  concepts, with the Sims, and even some RTS like concepts for extra measure! That's sort of what makes up the Dwarf Fortress. Basiclly your trying to help your dwarves make a living by building a fortress and help them be able to survive against just about anything. Wether it be Elephants, Unicorns, Goblins, you name it. And at the same time, make sure they can survive, get food and water and be comfortable and happy as possible. And while doing they will always dig deeper.  And who knows what they'll find down in the deep..... perhaps it'll be.....FUN!

In Suika Fortress, we do pretty much the same thing, except it’s with Suikas, and most of our livestock and predators are yukkuri, though there are some animals out there too…

It’s also important to note that every Suika has their own personality and quarks too so be alert with how they behave too.

2. What does Suika Fortress look like?

Imagine a world full a Suikas mining caves, managing yukkuri, and all sort of other things just to making a living and survive. The game flows in real time and you will spend your time managing the activities and actions the Suikas do. You can pause it however if you need to plan things out. Before letting the game continue. It should look something like this,

(http://img413.imageshack.us/img413/7733/picture1lz.th.png) (http://img413.imageshack.us/i/picture1lz.png/)
(http://img219.imageshack.us/img219/6400/picture2wr.th.png) (http://img219.imageshack.us/i/picture2wr.png/)


All these nice graphics while they attempt to build a fortress. It should be fun to see how this develops… and yes I created the suika graphic tile sprites for this as well as the yukkuri sprites and some other tiles while some other are from other people like Mike Mayday.

The interface mainly consist of the following:

(http://img146.imageshack.us/img146/3007/picture1iu.th.png) (http://img146.imageshack.us/i/picture1iu.png/)

On the left is the activity screen where you can watch the mini suikas as they run around doing what they do best. Get drunk and work. 

The middle is the menu, you will be pressing the keys to that cordinate with what every option you want to select, this is vital for especially because you will need to tell the mini suikas what to do.

And on your right is the map or your region. Here you'll see that suikas are marked in red while other creatures are in read. While it may look simple it's important to know that the map consist of many levels and to alternate between the levels you'll have to press the < or > keys to work with them.

This mostly covered the basics on what to expect in the interface of Suika Fortress for more information check the wiki (http://df.magmawiki.com/index.php/Main_Page)

3.Where can I get the game? What version do I need?

Toady has just recently updated to 0.31.06. And thankfully the open GL works as well as a number of bugs have been fixed! So as of this point we will be using the open GL version get to DLing!

Here's the link to the game with the graphics mod:

http://www.mediafire.com/?reg5mjzy3ze

Be sure to look over the init file and adjust the settings accordingly. As the settings our currently set more toward how I prefer them. So again please make sure you go to the init file and adjust the settings to your liking...
4.What has changed since the last Suika Fortress community game?

A whole lot of things... too many to count or go over. But if you go here (http://df.magmawiki.com/index.php/DF_2010), you will find everything you'll need to know.

5. How do I adjust the screen size?

It is important to note that in order to change the window size you will need to go into the data folder of the dwarf fortress files and select the init folder and then open init.txt.

From there you will have to go down to [GRAPHICS_WINDOWX: ]and [GRAPHIC_WINDOWY: ] and change the number that the colon to change the window size like for example:

Code: [Select]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:800]

And for the full screen make sure you know what the full screen resolution of your computer is and then go to [GRAPHICS_FULLSCREENX:]and [GRAPHICS_FULLSCREENY:] and insert the number in the respected areas after the colon to make the file work on full screen for example my full screen resolution is 1280 x 1024 so:

[
Code: [Select]
GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:1024]

Want more tiles on your new screen size? You can adjust it on the [GRID:#:#] and [FULLGRID:#:#] you’ll have to tweak with this a little to make the size work for example:

Code: [Select]
[GRID:80:50]
[FULLGRID:80:64]

If for some reason you want to adjust other features, that’s up to you, but personally it should work for most here.

But now with 0.31.06 you should be able to automaticlly control the screensize by scrolling grabbing the corner of the screen or however you do it.

And with the mouse wheel you can adjust zooming too!

6. What can I do about the game's frame rate?

As you may experience with Suika Fortress as well as Dwarf Fortress, the game is known to slow down with time but I will provide you a few tips to help keep the frame rates from dropping too much.

Adjust the partial print features!!

In 0.31.05 the init file has a bunch of new features to go over, you will want to fiddle with all of them. There's normal, partial, Accum_buffer, Accum_frame, VBO, and various 2D settings. Fiddle with them and see which one works the best for you.

For example:

Code: [Select]
[PRINT_MODE:PARTIAL:2]
You can also adjust the texture prameters and prioirty too since they seem to have an effect.

Be advised, changing the priority will put the more energy into the game, be sure your are not putting your computer at risk doing this.  While I never seen it, I've heard stories that it can melt your computer. So change at your own risk! YOU HAVE BEEN WARNED!!

Put animals in cages

Animals take up some memory, so you may want to make sure most of your animals are caged up. This'll save your frame rate somewhat.

Get rid of excess items and rocks!

It's been proven that with a large ton of rocks and items in your map the frame rate will slow down. And this can cause some serious problems to the FPS. But if you set up some things to get rid of items and rocks... like bridges and catapuls, then it'll all work out!

If I can think of others, I'l be sure to put the information down here.

7. This game seems hard, it there an easier way to understand it?

Well, it is somewhat hard at the start, even the tutorial only gives you enough info just to start and learn the simple basics. But if you feel you want to learn more things without as much struggle then to the Dwarf Fortress Wiki here.
http://df.magmawiki.com/index.php/Main_Page

Here you’ll find pretty much all the ins and out about how everything works in the game. It’s rather useful so I highly recommend looking through it when you having trouble. Pretty much everything from this wiki will apply to Suika Fortress as well. Just remember though, while it's important to understand the game it's also important to now cheat either and spoil yourself from the real adventure of Dwarf Fortress cause after all one thing they always say is..."Losing is Fun!

8. So how’s the process going to work?

For right now I’m am going to give you some time to get familiar with the game if you haven’t already played it, but at the same time, I’ll ask you all to begin signing up while I start preparing Suika Fortress. I will probably go first, but if I'm busy, I'll let someone else go first after we embark.

When the game starts we will have a land that is created and all who are interested can decide on which part of the land the Suikas will settle in to create their fortress.

Because I want the Suikas to be able to have an exciting adventure, I would like to settle if possible to go for a large grid but I will settle on a grid as low as 4x4 in term of our land space. Cause that should have more than enough animals to keep everyone busy.
I will explain more about game length later…

Once that is decided, we have to decide how the Suikas will plan for their trip. In terms of their occupations, and what supplies they will carry. This is very important in the beginning and we shall discuss this before we go on.

After we complete these steps we will begin the gamplay...


9. Gameplay rules

We shall play Suika Fortress as a succession game. When the game begins, you will have one year to do whatever you got to do to help your Suikas develop their fortress. Get materials, build things, fight creatures, whatever. During the run you should take pictures of some of the events that unfold during your year. Try to update periodicly as I know a year takes a while go through. Because speed can vary based on one’s computer, I will give the player one week (7 days) to complete the task, and if an extension is needed, he or she must provide an update with pictures on where he or she is at so I know where they stand. And if progress that is made shows some promise of progress I will allow another 3 days of extension.

IMPORTANT!
Starting with this game onward, we are required to follow the rules that are part of MotK as in KEEP THE IMAGES IN THUMBNAILS! There are small exception, but that's only if the picture itself is small enough to meet MotK's size requirments. Please review MotK's rules on image posting (http://www.shrinemaiden.org/forum/index.php?topic=17.msg263578#msg263578) before participating! This is a must in the entire board and it'll be required here too. Pesco will be monitoring this and insist you must follow this rule. The last thing I need right now is for this game to be exterminated after the time and work I put into it.

The players turn will come to an end when the Lily White comes along and announces the coming of spring!

Or rather “Spring has arrived!” which will appear at the bottom of the game window.

From there you must pause and save your game. To do that press escape, and then go down the menu and select  "Save game and press enter. And then take the save file which is located in  data -> saves -> Reigon folder. Take the region folder that contains the Suika Fortress data and then zip it (or rar it) and upload it to Mediafire, Rapidshare or the like. Once it's saved you turn is done.

The next person will then take the Region folder and place it in save folder and start off the game and continue from there till the next spring.

Because the game lasts for a long time we will end the game under two conditions:

1.We create an epic Suika fortress
2.The Suika Fortress dies in an epic death (ala boatmurdered or something along the line)

Say like maybe in 15-20 years in game time maybe. By then we will have done most of everything that we can do with it. But then again who knows… it'll depend on how many people decide to participate in this too. As well as how many bug changes take place.

If for some reason the Suika Fortress dies... We can decide if we shall embark to a new location or go back to the last save. Unless the 2 conditions are met.

Finally if the person is unable to complete the run in time, his run will be nulled as we will return to the last save…

Also it is important to know that you can resign yourself up for another round though you will be placed on the bottom of the waiting list and I will contact you when your turn is up.


10. Can I still participate in it even if I’m not playing?

OF course! As I said, I want the player to make some updates as they go through their adventure building the fortress you can give your own thoughts and suggestions at the time that’s posted. Also because we have so many Suikas to deal with maybe we can give them “nicknames” to make them stand out.  That always helps.

11. Can I run the fortress to the ground?

No! Don’t destroy to fortress on purpose, it ruins the fun of having “fun” Rather try to do whatever you can to survive and if the death comes upon, we can understand. If the player intentionally tries to destroy the fortress on purpose too many time, they will be removed from the game.

12. Did you make these sprites?

Well I made all the Suikas and Yukkutri sprites, so yes I’m responsible for those. All the other creatures are Maydays’s work. He should earn the credit for making a tile of  the Dwarf Fortress version possible for me to do Suika Fortress.

13. Some text appears odd / sprites have an odd color.

 If that’s the case, send me a picture so I can look into the problem. It’s important for me to look into it. As I had to work on this alone with only advice and feedback from the IRC gang. And if I fix the problem, I’ll post an updated file to insert into the files and graphics.

14. I have suggestion for other things to add.

Don’t be afraid if you got an idea of what I could add into Suika Fortress let me know I can see about working it out possiblely. Just remember I’m also a busy man so be patient.

15. Can I have an adventure instead?

This time, I'm going to have to say no to this. There are way too many bugs in adventure mode right now to take things even seriously. Once you start bleeding you might as well consider yourself dead!

16. This game is buggy, is it going to be fixed?

Eventually it will. But it all rides on Toady to do that. You'll have to wait a bit for each update he makes, but with each update to DF he puts together, I will make sure to move everything to the new version ASAP. Once that's done, I'll make sure to post the new version. It is strongly adviced that you pay attention to the front page, as I'll be updating it regualrly.

17. What kind of bugs should I worry about?
As of the now, there are many bugs that still roam DF and  I've listed some of the big ones here (http://www.shrinemaiden.org/forum/index.php?topic=6136.msg340678#msg340678). I'll likely update this if more bugs are discovered....

18. Can we use 40d# version with the new version?

No, the new version had such a tremendous makeover especially with the underground that we cannot use the older version at all. We can only work with 0.31.04 and onward. And if there's a compatablity complication in the later version we can discuss about starting a new game on that version.

19. The game is crashing, what are we going to  with the file?

Well for started I'm going to use an uncompressed version since I hear that version is technically less likely to suffer from save crashes. But if for some reason we suffer from them and it is your turn. Then the plan will be to get the previous save from a year before that and see if we can fix the error that way. It'll be sort of a mess, but it may be a work around to the crash if that occurs....

20. When I save my game, what should I do with the file?

As of this point, I recommend that you zip it or rar it. But known the size of files allowed in MotK, a DF file will be too big. So I'm going to recommend that you put the file up on an file hosting site, like Mediafire, and rapid share, ect. And be sure to post the link here. I will be needing to do this especially to test out crash errors that occur from saves.
__________________________________________________________________________________________________________

And so this concludes my introduction to Suika Fortress! As of right now it is time to sign up. I will sign myself into the game. And I look forward into anyone else who wants to sign in to help build the Suika Fortress!

As like in the last game, the first six people who sign in to play will get the call dibs on naming their Suika  and thier occupations ect. that'll come once we embark. Any people that sign in after the first 7 and spectator will call dibs on Suika migrants that come in.

If there are not 6 people in the list, then what ever spectators that come to provide feedback will become part of the embark team.

And if there are not 6 then we will just simply embark with a few suikas by their default names.

Anyways, it's now time to sign up! I'll explain more about the world process later on...

Waiting List:

Serpetarius
Totaku

Spectator List:

Layla PrismZengar
Purvis
Chaore
Xan (via IRC)
Anathe (via IRC)
Gappy
ArashiKurobara
Stuffman
headcrabs
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 17, 2010, 06:49:24 AM
I'll sign up. However, up til now I've been sticking with 40d due to the buggyness of 2010. What outstanding bugs remain that we should watch out for?

Also, as a side note, I'd like to be one of the miners. FUCK YEAH EARTH STRIKING
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Serp on May 17, 2010, 07:25:45 AM
Put me in to play and to be the recordkeeper.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Tapsa on May 17, 2010, 12:16:40 PM
Signing up as a carpenter. Haven't decided about the name yet.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 17, 2010, 02:34:48 PM
I'll sign up. However, up til now I've been sticking with 40d due to the buggyness of 2010. What outstanding bugs remain that we should watch out for?

Also, as a side note, I'd like to be one of the miners. FUCK YEAH EARTH STRIKING

Mmmm you reminded me of something I forgot to put in the list in my first post so I'll put it here.

In terms of bugs in Dwarf Fortress there are many that are in need of working on. Espcially since some of them are going to stick out with a sore thumb. But the good news is alot of bugs have been fixed since the April 1st release.

Most of the majority of bugs that were fixed were crash related. THough we also had the undead fixed, the fish fixed, magma heat issues, most hospital issues and so forth.

But as for what bugs to worry about in the new version....

The Melting Crash bug: FIXED

Old Fortress Bug: This bug I am unsure of. I don't even know if it exsist or not, though it seems results can vary based on one's computer. Crash may occur  if fortress is big enough???? (Can not confirm)

Flooding in the hospital bug: FIXED I THINK

The dead noble position bug: FIXED

No sleeping in assigned bed bug: Not a major bug as it's not of real importance. Just a simple detail issue.

Immortal Material Being bug: FIXES IN PROGRESSGoliath Dolls, Iron men and other metal and rock creatures are made of rock and other substances will soon be killable! But here's something else that'll make this interesting..... this will in turn also affect your weapons! As you keep using your weapons, they'll chip wear and tear over time...eventually braking....Better get some spares ready!

Military Bugs: FIXES IN PROGRESS So far many things have been fixed in the military. But three major issues need to be worked on here...

1. The military system and assigning unit to do specific task could use some simplifying. Cause as far as I know just to get them to train requires you to set up a shchedle for them to train, set them to be active...and finally set up thier area to train in. This may or may not be easy for some to understand....

2. Combat training need to be worked on alot! Seems that when it comes to training your units, the first thing that happens is that your unit get together and wait for thier trainer to come in. Once he comes in, he'll organize the training area....the only problem is.... the organizing takes forever! And as a result, the training may not take place at all! There are current'y only two work arounds....setting up a manager to train organization skills, or setting up to training area to not be used for no training so they will only perform indiviual drillling coulse this only builds up thier weapons....

3. Archers and hunters AI needs working. They don't seem to remember to go get thier arrows. Thus making them harmless after they waist thier ammo, though the only way to work around it is to give a squad command appearntly and then canceling the order. This causes the units to return to restock....

Combat Bugs: FIXES IN PROGRESS Related to the military bug. I recently heard that teeth, horns and other hard body parts have been fixed so they'll do more damage, as well as equipment issues. But there's still things such as Suikas that do carry weapons into battle will likely slaugter an army with ease. Though the exact opposite can be said about biokkuri armies. Thus this is a weapon balance bug. This is also on the high priority list of fixes. And will also occur after the merge is fixed.

Hospital related bugs: TECHNICALLY FIXED All that really remains is to get Gymsph powder to be stored in the hospital. Haven't tested it out yet, but from what I know mostly everything else works.

Farming seed bug This one's a bit of a mess.... if you for some reason plant seed after a certain time frame and they don't grow by the end of the season in which it's possible to plant them.... it can cause all your seed you planted to vanish! The only thing that wont do this is plump helmets if you set them for all year round. There's also a rumor that some stones can't hold mud....which can make things....HARD.


Turtle shell crafting bug: Crafting with turtle shells doesn't work at all. They should be preserved for decoration or saved to Suikas that go into mood swings. I hear the fish bugs were fixed so we may have a better supply of turtles now.

These bugs shouldn't get you worried too much though, as much as we know they are there. These by no means should ruin the game play.  Many of them have a work around. And I will be updating Suika Fortress with the new Dwarf fortress regularly as bugs are fixed. So it should work out in the long run. Especially with the time I'm giving for you to play through a year in DF time. Since on average Toady usually fixes and update things one a week.

That's pretty much most of the key bugs I know of that I consider major. If you come across other let me know. They might serve well for the bug report.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Gappy on May 17, 2010, 02:53:02 PM
It's still too complicated for me to learn XD

Oh well, I'll participate as a dwarf this time around, if you'll allow me. Name one 'Gappy' after me, please? XD
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Zengar Zombolt on May 17, 2010, 07:43:11 PM
Spectator, etc.
Also, sign me up for Cap'n of the guard once again.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: sammy t coleridge on May 17, 2010, 10:46:39 PM
I'm staying off the DF after the bugs have been sorted out.

Well, the important ones (military, etc.)

Has farming been fixed yet?
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 18, 2010, 12:05:04 AM
I'm staying off the DF after the bugs have been sorted out.

Well, the important ones (military, etc.)

Has farming been fixed yet?

Well then you wouldn't mind being a spectator would you? Maybe reserving a Suika in your name, ect?

I can understand that, since even I mentioned that the military system is a bit out of whack at the moment.

But knowing how long it'll take for a year to be played here, we might be able to get the advantage since by the time we really start using our military the bugs may be worked on. (That is a matter how how many bugs exsist in the merge right now that's being fixed first.)

As for the Farming bug.... well I orginally thought it was a bug but Toady One made mention of this in the forum....
Quote from: Toady One
I should be looking at farming pretty soon.  I know there are reports on it, and the issue I remember from testing was that a soil wall underground below an underground soil tile wasn't supporting farming, and it probably should.  Farming up in the mountains without full soil walls should require mud.  I'm not sure soil walls should support underground plants at all, because that would encourage dwarves to settle away from the mountains, which is bizarre.  I'm not sure what's going on above ground, but it's best to keep the discussion of specific bugs in the bug reports on the tracker, I think, if there's something specific and bad going on.

This to me indicates that the fact that underground soil require water to make into mud may have been intentional. But from the looks of it. he may still change it somewhat. But it may come later on since he hasn't worked on that yet since the merge is his main focus right now (then following up with combat and the military).

Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Chaore on May 18, 2010, 01:06:15 AM
Sign me up as a suikwarf. Preferably a metal smith because someone needs to make swords for all the ones Zengar breaks, but don't restrict yourself on my behalf. :V
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Hello Purvis on May 18, 2010, 01:08:01 AM
I'm staying off the DF after the bugs have been sorted out.

Well, the important ones (military, etc.)

Has farming been fixed yet?

This pretty much.

I may jump in later, as interests peak. In the meantime, I wish to be a Doctor, Mechanic, and Mayor
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 18, 2010, 03:11:46 AM
Ha ha, old chap! oh you! (Amusing they filter L O L into Ha ha, old chap, what amusment)

Anyways looking at what I've seen so far, we already got enough people in the list to set up an named expidition crew. I'm still taking sign-ins, so please take a moment to come to the thread ask to either partake or spectate. The more people, the more fun this'll be!

As of right now I'm currently looking through the world picking good sites to use for our new Suika Fortress. It's probably going to take some time since it'll be a bit before I put all the locations at once.

Like in the last game, we'll have about 6 locations to pick from. Each with their own unique features. I will however spice things up a bit because like I said, things aren't as easy as before....

But as for now I shall present to you this world map!

(http://img12.imageshack.us/img12/7334/worldmapregion11050100.th.png) (http://img12.imageshack.us/i/worldmapregion11050100.png/)

This world here that Yukari is preparing to challenge Suika with is known as Roth Mamgoz, The Domain of Dragons.

From a short inspection of this world I learned that while this area is somewhat populated one things that seems to be occuring in this place that makes this region dangerous is the amount of danger that lurks in this world! While on the most part this land is mainly got a moderate climate, the northern regeion is where everything dangerous may possibly be. As it turns out, traders up in the north don't even bother to leave their cities to trade in certain regions. This alone will make the adventure quite dangerous but at the same time... FUN! There are also plenty of volcanos, a mountain range, lakes, and so forth, and it seems the big terrible beast rule the region with an iron fist.

Down in the colder south exist a evil mountain region which could be the home of biokkuri factories as well as many dangerous dead things.

Also around the mid point traveling northward there are canyons that can be found.... plenty of them. Where ever we may go I'll be sure that I'll select the regions that should supply us with the most fun.

I will try and get 6 ready by tomorrow morning. But to make things easier, perhaps you all can give a suggestion of a area we may want to make into our fort.

I've also included attachments of some of the history, populations and world parameters for this world if your curious.

As for now suggestions and ideas are welcome.

And as always you are all still welcome to sign up.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 18, 2010, 08:00:19 AM
The farming thing isn't a big deal to me. If Totaku doesn't set it up on his turn I don't mind doing the irrigation, in fact I think it looks kind of fun.

As for our embark point: areas with steep elevations are my preference, since then you get quite a few z-levels of sedimentary stone to mine up into, getting lots of gems, coal, and ores for iron and steel.

You can get magma on any map now, but having it exposed will still speed things up. I could go either way.

Also holy crap 2010 runs at like half the speed of 40d, geez. Need to try some of that optimization stuff.

Remember people: one cat max.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 18, 2010, 06:53:16 PM
As for our embark point: areas with steep elevations are my preference, since then you get quite a few z-levels of sedimentary stone to mine up into, getting lots of gems, coal, and ores for iron and steel.

You can get magma on any map now, but having it exposed will still speed things up. I could go either way.

Also holy crap 2010 runs at like half the speed of 40d, geez. Need to try some of that optimization stuff.

Remember people: one cat max.

Mmmm, well stuffman the good part about 2010 is that most regeions will have most  of those kind of items much easier to access. So any place will serve to be a good spot as long as good planning is involved...

As for your problem with your with frame speed, have you changed the partial print to YES? That usually kicks the speed up drasticlly.

As for 1 cat, well that's debatable. Chenkkuris will still be like they always are. But sometime if your quick enough to cage them then you got a food supply waiting for you. ^^

It seems this region I created is also rather.....well... wet. And filed with alot of Auqifers. ^^;; So we'll have to do some planning to make it through them.

But for now here's a list of some locations I picked up:

Location #1: The fresh murky plains of Gensokyo.
(http://img441.imageshack.us/img441/5531/picture1zx.th.png) (http://img441.imageshack.us/i/picture1zx.png/)

While within an unknown location within Gensokyo. It appears that this region is quite hot. yet it's triving with activity. I'm certain it's filled with recourses and it's got a nice water fall to boot!

Considering the steepness of the area, there is a good chance we can work our away around the aquifer.

Difficulty level: Normal

(http://img192.imageshack.us/img192/7131/picture2oh.th.png) (http://img192.imageshack.us/i/picture2oh.png/)
Location #2 The fresh murky plains of Gensokyo #2

This spot is rather simlar  to location one, but it seems to have a steeper water fall. Course life is thriving fine here too...

Difficulty: Normal

(http://img692.imageshack.us/img692/7120/picture3ke.th.png) (http://img692.imageshack.us/i/picture3ke.png/)
Location #3 The foot hills along the way to the youkai mountain

Despite being a calm region, this place is thriving with alot of creatures especially in the river, it might be a good spot to fish, but let's be careful, as it turns the heat is scorching hot here. Our only water source is the rivers themselves as water is none exsistant in the rivers.

This place is also steep and has some waterfalls so we might be able to work around the aquifer.

Diffculty: Normal to possibly hard?

(http://img230.imageshack.us/img230/2984/picture4uc.th.png) (http://img230.imageshack.us/i/picture4uc.png/)

Location #4 The cursed mountains leading to the frozen south.

Another unknown region in Gensokyo. Which has a large mountain to the north, the mountain itself is pretty much snowing so it's definetly cold here! Some creatures roam around here too. But do I smell the undead? Who knows?

There may also be a chance some vicious creatures can come to this area. Otherwise the location seems to be a nice basic set up.... a snow-covered mountain, a flowing river, lots of trees and thankfully the mountain doesn't have an aquifer within it meaning plenty of oppotunity to get stones.

Let's just becareful with whatever is out there, it could be hungry....

Difficulty: Normal to maybe hard?

(http://img237.imageshack.us/img237/1191/picture5vc.th.png) (http://img237.imageshack.us/i/picture5vc.png/)
Location #5 The small mountain in the middle of the forest.

It appears there's a small volcano here and we got a nice mountain to dig into. Heck, the way it is build looks like it could serve as fortress material if you ask me (assuming we put it at 5 x 5)! Course the main problem here will be water as our only known water source as of this point are lakes. And depending on how much it rains here.... these could dry up. But since the climate is temperate, chance are it may not dry up. But not much is known. Just that it seems nice and it's seems quite here...

Difficulty  Normal, possibly hard.

(http://img535.imageshack.us/img535/6239/picture6s.th.png) (http://img535.imageshack.us/i/picture6s.png/)
Location #6 The cold region of Gensokyo

Letty must work here full time, there's snow here and the stream and lakes are frozen... this will make getting food started hard, we may have to dig deep early in hopes of getting water unless the temperature warms up.

Also it seems some wild life thrives here. But also I see a volcano exsist as well.

Diffuclty: Hard to Luncatic

(http://img13.imageshack.us/img13/3862/picture7bg.th.png) (http://img13.imageshack.us/i/picture7bg.png/)

Location #7 The dry lands torward to nameless hill

Sand....lots of it and it feels rather warm. Vegitation seems to be somewhat small here too as well as trees. Yet this region has a nice waterfall location. And the land is strangly calm.

It also appears we may have to deal with a steep aquifer....How will we fair out in a dry location like this?

Diffuclty: Hard to possibly Lunatic

Alright, what I need you guys to do is decide on a location, so please come in and vote on a place that will serve as our fortress.

Also at the same time, we need to determine the size of our fortress area...

By default it is 4 x 4 due to all the changes, I will keep it at this size, but if we want to go for something bigger, please let me know, like 5 x 5 or 6 x 6. I will consider it, but please take into consideration that the size will affect how much FPS play out in the long run possibly so choose wisely....
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Serp on May 19, 2010, 01:41:28 AM
5555555555555555555555555555555555

It's not a proper fortress without mountains.  Volcano's good too.  We'll have to hope we hit an underground lake or river or something.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 19, 2010, 08:18:36 AM
Yeah, #5. Fuck aquifers. Plus it's a volcano lair, c'mon.

Also, I see forests in that screenshot so we shouldn't be hurting for wood, and murky pools seem to refill fast in 2010 after a few rainstorms. I don't think we'll have water issues.

Does it have sand? I'm quite fond of the glass industry. I'll still take it if it doesn't, though.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 19, 2010, 01:18:19 PM
Yeah, #5. Fuck aquifers. Plus it's a volcano lair, c'mon.

Also, I see forests in that screenshot so we shouldn't be hurting for wood, and murky pools seem to refill fast in 2010 after a few rainstorms. I don't think we'll have water issues.

Does it have sand? I'm quite fond of the glass industry. I'll still take it if it doesn't, though.

Well, here's a quick survey of the area from above ground....

The good news: Sand is definetly located around the mountain on all sides. So you will definetly have access to making glass. And there are plenty of forest to the north for us to use so wood shouldn't be a problem.

And as you said stuffman, we have murky pools that we can use.  and if we use them properly we should be able to store enough water to create a decent farm underground. Course is worse comes to worse we can always forge though the bushes for food
And as a last resort build an above ground farm which can be useful if we find alot of good food to use.

The wild life seems peaceful here on the most part. So we won't need to worry too much about them + it can mean food.

And of course a volcano in the center of the mountain!

The bad news: No turtles! In fact there is nothing in the ponds at all! At least that's what it seems like. And if any of you have played DF 2010 you know the only way to get shells are from live turtles that you take to the fish processor. It's not like the older version where you could eat them and get shells.

The main problem that can come from this is when a Suika goes into a strange mood and demands turtles shells. That can only lead to serious problems. So you best have a counter measure for it.

Also we can still hope for cave lobsters. Which can be found underground. Another reason to dig deep early.

Oh yeah, for all you that vote can we also decide on a land size? 4x4 (the default size) is the lowest I'll go. Though from my opinion, this land looks promising as it is shown on this location map as a 5x5 area. Your call!

Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 19, 2010, 06:54:06 PM
I would normally prefer 4x4 to help with framerate issues (I'm getting 50 FPS at embark), however I am swayed by the sheer SYMMETRY of having the volcano in the exact center of the map so I am obligated to go with 5x5.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Tapsa on May 19, 2010, 07:01:25 PM
We'll circumvent things sooner or later, right now I'd go for #5 because of magma, sand and high elevation
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Serp on May 19, 2010, 11:38:48 PM
I've heard that in DF2010, dwarves don't specifically demand shells or bones, and that they instead just demand "body parts," which encompasses both.  So, we might be fine in that regard.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 20, 2010, 08:19:06 AM
Oh man people! This has turned into a rather shocking event!

I went and relooked at the world's history, and you're not going to believe this.

It turns out that in this world... the Suika Population is pretty much at the brink of extinction.

In fact no known Suikas in the history exist past the year 50!

They were all killed by giants and cyclops.

And yet humans and parsees managed to survive.

This leads me to belive that this could make for a rather deep and complicated game because judging by the situation that has happened....

We will have the following:

No Suikas to trade with what so ever!

And a very small Suika Population!

Now I'm going to give you an option here:

We can.....

1. Use the world as it is and try to attempt to run a small fort using only the 7 Suikas plus whatever unknown Suikas may come (which won't be many) And then trive on repopulating the Suika Population.

2.Regenerate the same world and hope for a different result.... this way we can still use location #5

or

3. Create a whole new world and find new locations.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Serp on May 20, 2010, 08:45:54 AM
I could go either way.  I recall reading about an experiment done with an embark in a world with no surviving dwarven civilization, and migrants still came (though the trade caravan didn't).  Not sure if that'll hold for DF2010, but to be honest, I wouldn't mind playing in a world like that even if we couldn't get any migrants.  A small population, where every Suika has her own known identity, would make for some interesting storytelling.  If necessary, we could mod the game so that our fortress's children would grow up very quickly, and use that to get some reasonable population growth over the years from reproduction.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 20, 2010, 09:09:58 AM
Shit just got interesting. I for one am in favor of continuing on; I'm attracted to the prospect of managing a small but elite group of Suikas over a huge bumbling population. Human caravans carry some pretty good stuff, so losing the Suika merchants isn't too big a deal, though they won't come around til the second year.

IN A WORLD WHERE LOVE IS AGAINST THE LAW
SEVEN SUIKAS WILL STAND UP
AND FIGHT FOR THEIR SURVIVAL.
THIS SUMMER
GET READY TO...STRIKE THE EARTH!
SUIKA FORTRESS: EPISODE 2
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: WHMZakeri on May 20, 2010, 10:22:58 AM
Shit just got interesting. I for one am in favor of continuing on; I'm attracted to the prospect of managing a small but elite group of Suikas over a huge bumbling population. Human caravans carry some pretty good stuff, so losing the Suika merchants isn't too big a deal, though they won't come around til the second year.

IN A WORLD WHERE LOVE IS AGAINST THE LAW
SEVEN SUIKAS WILL STAND UP
AND FIGHT FOR THEIR SURVIVAL.
THIS SUMMER
GET READY TO...STRIKE THE EARTH!
SUIKA FORTRESS: EPISODE 2

How hard is it to sneak popcorn into theaters, because I'll definitely watch something like this in one.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Tapsa on May 20, 2010, 10:35:56 AM
I wouldn't avoid this situation, there isn't exactly many succession games there with no other dwarves alive in the world.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 20, 2010, 06:35:16 PM
I could go either way.  I recall reading about an experiment done with an embark in a world with no surviving dwarven civilization, and migrants still came (though the trade caravan didn't).  Not sure if that'll hold for DF2010, but to be honest, I wouldn't mind playing in a world like that even if we couldn't get any migrants.  A small population, where every Suika has her own known identity, would make for some interesting storytelling.  If necessary, we could mod the game so that our fortress's children would grow up very quickly, and use that to get some reasonable population growth over the years from reproduction.

Well when I was playing through the practice fort the same world, I wound up with only 12 Suikas and it remained pretty much after the first year... so pretty much I think it was rather permament.

Anyways, from the looks of things it seems everyone wants to play this world.

So here's what I can say..... First off, the world I created I was hoping to replicate, but it appears it must of been some werid buggy fluke that made this world what it is. Because the world gen numbers on info cannot replicate it what so ever. Any other time I do it the whole population dies pretty much. So this is rather stange.

So what I did was make a duplicate of the fort I was test running (which was in a different location all together than the locations I gave you.) and we'll use that for the run.

Considering that it has  12 Suikas in it... well, it may mean we could get a visit from the Suikas from the test fort as possible migrants. ^^;; So we could expect the Suika population to go up to about 20 something at most......assuming everything plays out exactly like it did in my test run. Course as Serp said, it could keep getting migrants. But don't expect any Suika traders. That'll likely not happen at all.

 Anyways, here's the set up...
(http://img685.imageshack.us/img685/8342/picture1clt.th.png) (http://img685.imageshack.us/i/picture1clt.png/)

I placed our location with the volcano in the center of location 5. We must now determine what supplies to bring to the fort... considering this time we may not have much to depend on we are going to decide carefully....

Also....here's a little thing I did as a twist for this game....

As you know, everyone who has register to participate get first dibs on the Suika. And there were at least 2 from the spectator list that got in since there weren't enough participants. The specators who signed in first got first dibs on the remaining Suikas....

Now here's the fun twist. The occupation of those that  have selected are going to be givin to those Suikas.

Meaning....
Totaku - Adequte Butcher / Tanner / Cook
Stuffman - Competent Miner
Serpetartius - Adequte recordkeeper / Grower / Brewer
T34G3 - Adequte Carpenter / Wood Cutter
Gappy - ??? (likely to be Mason / engraver)
Zengar - Captain of the Guard (likely to be mechanic / building designer )
Chaore - Adequte Metal smith / Stone crafter

I have made a few extra arrangements since some didn't give an answer plus this should help us better our chances for survival, but I'll let you decided...

This'll leave us 128 points left for remaining supplies.
(http://img189.imageshack.us/img189/8179/picture3ls.th.png) (http://img189.imageshack.us/i/picture3ls.png/)
In general, I usually get 2 cats (yes I know the danger of cats but usually we can round them up before they are a bane to us, just be responsible.) and 2 dogs. And the remaining goes mainly to adding more food and maybe some plump helmet spawn.

I'll let you decide. 

So for now let's decided on how we will distribute the point and decide if the decision we made will be good enough for now...

And also while where at it....Let's decide on a name for our fortress....and our group!

I will also get the game mod ready once the game starts since I'll be taking my turn.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 22, 2010, 03:49:18 AM
More plump helmets. Breeding pair of Yusakuya. Non-breeding pair of Chenkurri. More booze (for more barrels).

As for the name?

This was difficult to construct and is a bit wordy, but I think it does poetic justice: Orgidthur Umarablel Saruth. This translates roughly to "Drunkengrasping the Smooth Bust of Girls".
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Serp on May 22, 2010, 04:12:48 AM
This was difficult to construct and is a bit wordy, but I think it does poetic justice: Orgidthur Umarablel Saruth. This translates roughly to "Drunkengrasping the Smooth Bust of Girls".

Hell yes.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 23, 2010, 09:31:33 PM
Ok people I went through and processed the information and so as of right now, we embark to our new Suika Fortress now!

I mainly used Stuffman's suggestion since everyone agreed with it. And as for a group name, I decided on "Sisters of Beer" in reference to beer ax.

Also here's the Suika Fortress Mod everyone's going to need. I will be posting this on the first page as well.

 http://www.mediafire.com/?onazqhjuazg

Be advised that the init settings I put Suika Fortress on are mainly the setting I use, so please look over the init file and adjust them accordingly before playing.

Now without further ado....let us embark!
______________________________________________________________________________________________________________

First Month of Spring - Day 1

At last we had arrived to our destination! After we left the good old fort of beer axe we decided to embark on a new location. Though what we had no clue about was that the land we decided to call home seem to have no visible signs of Suikas what so ever? this may mean that in the end this could become a private fortress. But we must try, we must prevail, we must build a fortress, a SUIKA FORTRESS for our own kind. For it may lead to a revival in this empty land with little to no Suikas. For if we build it they will come!
(http://img69.imageshack.us/img69/5549/picture1gfi.th.png) (http://img69.imageshack.us/i/picture1gfi.png/)
Sisters of Beer, let us go forth, and STRIKE THE EARTH!

We decided to settle in a volcanic location in the middle of the forest. There was a large mountain range and plenty of trees for use to use. We seem to have lakes so we may be able to make use of them?.Course there is one problem?.
(http://img691.imageshack.us/img691/774/picture2qc.th.png) (http://img691.imageshack.us/i/picture2qc.png/)
Our drunken expodition leader T34G3 decided that we should park right on top of the volcano?.

Brilliant idea there? we could definetly smell the magma? but what good are we doing up so high? We need to build shelter, that what we must do.

Judging from our location we?re up about 35 or so stories from the base of the mountain...

Talk about steep, and I still have to deal with all this cargo and the smell of the yukkuri...

Oh what a day this is going to be?

Turns out our miner Stuffman believes that a good place to set up our fortress would be in the western side of the volcano?s base, mainly because to base is pretty much flat making it good for easy building?.
(http://img46.imageshack.us/img46/5091/picture3lt.th.png) (http://img46.imageshack.us/i/picture3lt.png/)
(http://img7.imageshack.us/img7/20/picture4db.th.png) (http://img7.imageshack.us/i/picture4db.png/)

So for right now Stuffman will go ahead and start work on mining out our new home, while the rest of us will being to haul the supplies to the mountain base.
(http://img72.imageshack.us/img72/7463/picture5jt.th.png) (http://img72.imageshack.us/i/picture5jt.png/)\

First Month of Spring - Day 2
(http://img707.imageshack.us/img707/1350/picture6pd.th.png) (http://img707.imageshack.us/i/picture6pd.png/)

In the distant area to the southwest we could he the sounds of ?gera gera gera? in the distants. It was Reisenkkuris, as far as I know these creatures are pretty tame and friendly, mostly your basic wild life. Though their laughing is really annoying?

First Month of Spring - Day 7
(http://img441.imageshack.us/img441/2278/picture7rf.th.png) (http://img441.imageshack.us/i/picture7rf.png/)

As stuffman continued digging into the Marble, he ended up striking Malechite, these metal ores can be smelted or some good copper when we get a chance. To set up a smelter. I?m certain Chaore will be able to make use of these once they?re turned into metal bar.

First Month of Spring - Day 13
(http://img714.imageshack.us/img714/4632/picture8zu.th.png) (http://img714.imageshack.us/i/picture8zu.png/)
It seems we now manage to strike some gems already, chychorella to be presise. I?m certain now that this place it rich with this stuff so eventually we?ll need to put together a gem shop in the long run.

First Month of Spring - Day 26
(http://img190.imageshack.us/img190/328/picture9rs.th.png) (http://img190.imageshack.us/i/picture9rs.png/)
(http://img139.imageshack.us/img139/692/picture10ic.png) (http://img139.imageshack.us/i/picture10ic.png/)
(http://img35.imageshack.us/img35/5057/picture11co.png) (http://img35.imageshack.us/i/picture11co.png/)
We could hear the sounds of otheer yukkuri making the senses, the sounds of ?Chin Chin? and ?Spring is here easy!? It seems this place is flourishing with them. I?m not sure if all of them are friendly but we will be vigilant?
Second Month of Spring - Day 1

(http://img534.imageshack.us/img534/1396/picture12q.th.png) (http://img534.imageshack.us/i/picture12q.png/)

At last we managed to relocate our supplies down at the base of the mountain. This should make things easier for us now. As for now construction is still being done with the fort. For the time being I thing the group is planning to set up temporary shops and start working on other things?

Second Month of Spring - Day 8
(http://img17.imageshack.us/img17/5981/picture13zb.th.png) (http://img17.imageshack.us/i/picture13zb.png/)

While everyone else is getting to work. I have relatively nothing to do?. So I decided to take on mining duty for the time being. I hope I can speed things up for Stuffman, we need to get things in order as soon as possible.

Second Month of Spring - Day 26
(http://img408.imageshack.us/img408/6459/picture14a.th.png) (http://img408.imageshack.us/i/picture14a.png/)

It seems we?re now being visited by yukkumois. They seem pretty friendly, though I can?t say much?if they?re anything like the actual Ichirin, that could spell trouble if provoked, but they?re yukkuri right? They shouldn?t be able to do anything?.

Last Month of Spring - Day 4
(http://img594.imageshack.us/img594/9242/picture15w.th.png) (http://img594.imageshack.us/i/picture15w.png/)

We have finally constructed the trade depot and made temporary beds now. It beats sleeping on the floor all the time. And now the main hall is near competion. I will proceed with stuffman with building the hall to the stairway soon?

Last Month of Spring - Day 14
(http://img535.imageshack.us/img535/2967/picture16s.png) (http://img535.imageshack.us/i/picture16s.png/)

Construction of the second floor has begun. Our main objective for right now on this floor will be to get a farming area set up near the lake. Course Summer?s almost here?. Not a good sign?.

Last Month of Spring - Day 23
(http://img30.imageshack.us/img30/8131/picture17u.png) (http://img30.imageshack.us/i/picture17u.png/)

Thanks to my long a month of dedication as a Miner, I became recognized as a miner among the team, personally I don?t mind doing this on the side, I still need to get the farming area set up ASAP we only dug out half way to the farming area and we got only a week left?

Last Month of Spring ? Day 27

We finally reached the farming area! This area is a lot easier to dig through thanks to the fact it?s mainly sand. Now I?m certain we?ll get what we need done in time. And if not we should still get most of the water in here before the hot summer dies it up.

Final Spring report
(http://img638.imageshack.us/img638/4897/picture18m.th.png) (http://img638.imageshack.us/i/picture18m.png/)

We weren?t able to get the farm done in time, but then again, what?s to say we aren?t doing fine as it is! We?re Suikas after all, so we must brake for our booze. Ah well it?ll get done eventually for now, I?m going to get a drink. We?ll see how the weather hold up in the next few days?

And on a final note, it's time to get to know your Suikas!

(http://img35.imageshack.us/img35/4993/picture1bym.th.png) (http://img35.imageshack.us/i/picture1bym.png/)

Let's start with myself....pretty much semi accurate... I wish my horns were longer though...
(http://img23.imageshack.us/img23/9747/picture2oi.th.png) (http://img23.imageshack.us/i/picture2oi.png/)

And here's Zengar.., pretty much likes yusakuyas for thier sharp teeth...sounds like he still has a thing for pets as a weapon. :P

(http://img97.imageshack.us/img97/4559/picture3gt.th.png) (http://img97.imageshack.us/i/picture3gt.png/)

Now Stuffman, somehow I feel sorry for her...
(http://img301.imageshack.us/img301/3296/picture4iy.th.png) (http://img301.imageshack.us/i/picture4iy.png/)

Here's Gappy, ....what's this? A romantic affair?

(http://img404.imageshack.us/img404/1378/picture8zb.th.png) (http://img404.imageshack.us/i/picture8zb.png/)

And with Choare how interesting....

(http://img139.imageshack.us/img139/2913/picture5te.th.png) (http://img139.imageshack.us/i/picture5te.png/)

And here's Chaore, is see she can't take it easy. Even liking Kimemarus show this as proof. :P

(http://img198.imageshack.us/img198/198/picture6qrr.th.png) (http://img198.imageshack.us/i/picture6qrr.png/)

Here's Serpetarius, pretty much the oldest in the crew of Suikas here

(http://img138.imageshack.us/img138/4048/picture7zk.th.png) (http://img138.imageshack.us/i/picture7zk.png/)

And our expodition leader...who is the youngest in our team.

That's it for now, I still have 3 more seasons to go, so stay turn for the next report.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Serp on May 23, 2010, 11:48:55 PM
GappyxChaore OTP.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 24, 2010, 04:02:31 PM
ok I'm back with the Summer report....sadly this was bit slow, but it was intense...

First Month of Summer - Day 2
(http://img717.imageshack.us/img717/6996/picture1jf.th.png) (http://img717.imageshack.us/i/picture1jf.png/)

I got word that yukkakuris are roaming the area, they seem to be wandering about probably check out the flora life more than anything else. I say as long as we don?t disturb them, they won?t distub us?.

First Month of Summer - Day 5
(http://img208.imageshack.us/img208/9388/picture2rp.th.png) (http://img208.imageshack.us/i/picture2rp.png/)

The thing I feared worse happened, the water to the west of the farm is beginning to dry up as the summer begins to come in. It?s too hot for it to handle all together. We need to hurry and get the water drained into the farming area. Hopefully we can finish most of it in time?.

First Month of the Summer ? Day 7
(http://img43.imageshack.us/img43/9467/picture3ju.th.png) (http://img43.imageshack.us/i/picture3ju.png/)

I?ve had enough digging I?m too hungry to take on anymore. Stuffman, you just go and finish the area? We need to get at least some water in here....

First Month of the Summer ? Day 9
(http://img208.imageshack.us/img208/7498/picture4ll.th.png) (http://img208.imageshack.us/i/picture4ll.png/)

At last we broke into the lake, and just in time, now we?ll let the water flow in? we couldn?t exactly finish the entire farm area, but it was either this or the farm won?t work. As for now let the water take it?s course?.

First Month of the Summer ? Day 21

At last we got at least enough water to make a small farm. So Serp went ahead and started construction of the plump helmet farm. At least now we will not have to worry about food or booze now. We?ll just need a place for a still. We?ll deal with that in a bit?

Second Month of Summer ? Day 3
(http://img130.imageshack.us/img130/5349/picture5ht.th.png) (http://img130.imageshack.us/i/picture5ht.png/)

Build it, and they will come! We finally recived our first migrants from this barren land with little to no Suikas! This is a good thing it shows that our fortress is at least getting the attention of some remaining Suikas that could be out there. Though to be honest, I wish there was more.... Only two came....
(http://img196.imageshack.us/img196/1004/picture7uc.th.png) (http://img196.imageshack.us/i/picture7uc.png/)
a Dyer and former mechanic named Purvis

(http://img189.imageshack.us/img189/9945/picture6ggn.th.png) (http://img189.imageshack.us/i/picture6ggn.png/)
And a Fisher Suika who seem to have some combat basics named Xan. While there talent don't exactly meet with our current needs I think we can make arragements somewhere down the road...

Last month of Summer ?Day 13

We finally are starting to get our shops more organized as we are beginning to place them inside the fortress so far we got the carpenter?s workshop inside and told everyone to take the wood into the shop.

Last Month of Summer ? Day 18
(http://img24.imageshack.us/img24/869/picture8ss.th.png) (http://img24.imageshack.us/i/picture8ss.png/)

Serp manage to build the still  for the  drinksm mainly since were beginning to reach the point where we'll soon need them. Plus we moved the food and drinks down near the farm for easy access.

Last Month of Summer ? Day 28
(http://img175.imageshack.us/img175/6996/picture9su.png) (http://img175.imageshack.us/i/picture9su.png/)

Our yusakuyas are now giving birth to yusakuyas. This can be a fresh start for us since it?ll give us a new door of opportunity to maybe keep them as food. Maybe even train them. I haven?t decided yet. There?s just too much to think about?


Final Summer Report

(http://img109.imageshack.us/img109/552/picture10zc.th.png) (http://img109.imageshack.us/i/picture10zc.png/)

Most of the season went slow. Mainly because our prioroty was setting up the areas for the farm and to store our food. We are only now beginning to set up the other shops and will be doing some remodeling over time..... This will likely make up most of the fall season. Also Purvis and Xan will be given some new work shortly to help make life in the small fortress easy...
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 24, 2010, 04:53:45 PM
Hopefully that murky pool refills over the fall season. Have you been getting any rain? It looks like there's plenty of mud for food operations as-is, would just prefer to have a bit more space for economic growing (pig tails, etc)

Something to watch out for might be to make sure nothing flammable winds up in the workshops near the volcano wall; don't want fire snakes sneaking in and burning up our merchandise D:
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 25, 2010, 04:23:02 AM
Hopefully that murky pool refills over the fall season. Have you been getting any rain? It looks like there's plenty of mud for food operations as-is, would just prefer to have a bit more space for economic growing (pig tails, etc)

Something to watch out for might be to make sure nothing flammable winds up in the workshops near the volcano wall; don't want fire snakes sneaking in and burning up our merchandise D:

I probably will (or someone else, but plump helmets are a priority for now though.) In this report I will cover a bit about the rain and explain the current situation....  Also from what I've seen there hasn't been any sign of fire snakes as of this point, so I don't think you need to worry...

Let's continue...

First Month of Autumn – Day 23
(http://img257.imageshack.us/img257/7269/picture1dl.th.png) (http://img257.imageshack.us/i/picture1dl.png/)

(http://img101.imageshack.us/img101/4103/picture2le.png) (http://img101.imageshack.us/i/picture2le.png/)

With the Autumn season here, so our new yukkuri, we’ve gotten reports of yuugikkuri and yukkushizuhas roaming about the area…. Both of these seems kind of unique. Especially since one mainly only appears in the fall… Course right now were just trying to survive. No time to focus on the wildlife…

First Month of Autumn – Day 28
(http://img69.imageshack.us/img69/1183/picture3jxw.th.png) (http://img69.imageshack.us/i/picture3jxw.png/)

The good news is we finally got most of the basic shops up and running now. I think we can go ahead and finally remove the temporary shops from out side so that we can do all the work inside the fortress… course there are still the supplies to worry about

Second month of Autumn – Day 1

It appears we got a unexpected visit by Sunnykkuris. These little faries seem to have a thing for coming in swarms and most of the time thanks to ther small size they seem to go unnoticed… Plus it appear they have a thing for taking food. So we have to be careful.

Seond Month of Autumn – Day 21
(http://img229.imageshack.us/img229/3176/picture5fpn.th.png) (http://img229.imageshack.us/i/picture5fpn.png/)

Most of the month has been spend continuing to organize things as usual. We also finally got Xan to set up the Jewllery shop to work on the gem we have been mining out….

Mean while, I take a brake from mining to being cooking for everyone. I rather make sure good food doesn’t go to waste.

Last Month of Autumn – Day 1
(http://img709.imageshack.us/img709/7440/picture6mz.th.png) (http://img709.imageshack.us/i/picture6mz.png/)

It seems more migrants have finally come out of hiding….and again, it’s only two! Two Suikas, a kimekaidou and a a yukkeine….at the rate this is going were going to have a rather small fortress… Are there not any more Suikas out there?

Either way so far we got our selves two Suikas making the fortress population now 11.

As far as I know they go by the name of Arashi Kurobara and Anathe.

Arashi specializing in metal crafting while Anathe was a former military combatant who's also skilled in engraving. Maybe we can consider making the rooms look nicer...course for now with our limited numbers we will need to look into resolving the matter some other time....

Last Month of Autumn – Day 8

(http://img6.imageshack.us/img6/7195/picture8re.png) (http://img6.imageshack.us/i/picture8re.png/)

It recently came to my attention that the migrants who brought Kimekaidou managed to bring Kimekaidous of the opposite sex. This to me is a good sign as we can let the two yukkuris do what they do best once they mature and sooner or later we start running a bean paste market. I’m certain the kimekaidou’s bean paste can come in good quanities, how long this will takr though, that I am unsure of…

Last Month of Autumn – Day 17

(http://img571.imageshack.us/img571/2563/picture9fc.th.png) (http://img571.imageshack.us/i/picture9fc.png/)

I decided to start making preperation since I knew we could get some good meat from the kimekaidou sooner ot later so I got the butcher shop up and running…. I think I’ll set up some cages in here to that I can keep whatever I plan the chop up at an arm’s reach.

Last Month of Autumn – Day 23

(http://img215.imageshack.us/img215/7808/picture10y.png) (http://img215.imageshack.us/i/picture10y.png/)

We managed to strike native alunimum, this metal should serve us well since it can fetch a pretty good price depending on what we make it into. Course we need to make some furnaces and a smith shop before we can even start this....

Last Month of Autumn – Day 30

Over the last few months, Chaore's been working on using the extra stone we have here and turning it into various crafts.... mugs, instuments, crafts and so forth. We should have a good supply around the time the Spring comes, which I hear the Parsee tend to go out to trade. She currently has 3 bins worth of good made and is now known as a stone crafter in the crew.

Final Autumn report

I've been monitoring the weather outside for the last few month... it's been rather dry for some odd reason, sure we would get a srpinkle of rain here and there, but it usually is never enough to fill the pond. It ends up evaportating slowly over time as well. At the rate this is going we may not get extra water.
(http://img248.imageshack.us/img248/6905/picture1bq.th.png) (http://img248.imageshack.us/i/picture1bq.png/)

This of course means that at this rate my dream of a semetrical framing zone will be crushed at this rate...

That are only a few options I have if I want to expand the farm.....

1. Wait some more for rain and hope it'll fill the lake....
(http://img19.imageshack.us/img19/13/picture2qu.th.png) (http://img19.imageshack.us/i/picture2qu.png/)

2. Attempt to dig a small tunnel into the lake up in the north. While this seems like a good idea I can't help but feel that this may be a bit off too as the lake is located a bit from our location of the farm and by the time the water reaches it's destination it'll likely be mostly down to a puddle...

3. Create an irrigation pit in the middle of the farming area and attempt to fill it with water manually using buckets, then follow up with one of our mechanics building a water pump system to manually push the water from the irrigation pit into the farming zone thus watering the remaining sand....

This option would take the most time, but at least it would get the job done.

I'll see how my options go over the winter... until I get main work rooms finish this'll have to wait...


Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 25, 2010, 08:05:46 AM
We don't actually need the extra farm space yet, so I wouldn't go starting any huge irrigation projects yet; but for now, I do recommend digging out an area under the lake and channeling the water into it; I think the lake won't evaporate (or at least not as fast) if it's underground.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 26, 2010, 01:20:23 PM
We don't actually need the extra farm space yet, so I wouldn't go starting any huge irrigation projects yet; but for now, I do recommend digging out an area under the lake and channeling the water into it; I think the lake won't evaporate (or at least not as fast) if it's underground.

That's not bad of a suggestion there, though I went through my turn before I saw this.... so if you would like, you can do it  since your turn is coming up.

Let me get through the rest of the story of the First Year of Druken Grasping...

First Month of Winter ? Day 14

(http://img29.imageshack.us/img29/5791/picture1kkq.th.png) (http://img29.imageshack.us/i/picture1kkq.png/)
We decided to go ahead and set up the second farming zone, this one will be more multi purpose compared to the first one. It?ll be used to grow plump helmets in the winter, sweet pods in the spring and then pig tails during the summer and Autumn. We should try to ge a varitiy of plants soon so we can expand on our inventory.. It?ll get boring drinking only Suika wine after a while?.

Second Month of Winter ? Day 8
(http://img532.imageshack.us/img532/9899/picture2vv.th.png) (http://img532.imageshack.us/i/picture2vv.png/)
Wow this was unexpected?. It seems that this place does have a rather unique climate, the area to the west abd southwest is just warm enough that water will remain water how ever every other region seems to be cold enough that the lakes freeze?.everything I had planned for expanding the far isn?t working out for now? This?ll have to wait till winter?s end?.

Second Month of Winter ? Day 14

(http://img256.imageshack.us/img256/8026/picture3js.th.png) (http://img256.imageshack.us/i/picture3js.png/)
The weather seems to show that it is indeed cold. Cold enough to even snow. Though from what I?ve seen the snow doesn?t stick around for long?.probably because it gets hot enough for it to melt almost each passing day? so I don?t think we can worry about snow being a problem here, but it sort of feels like it?s missing something since the snow doesn?t stick around for long?.

Second Month of Winter ? Day 20

(http://img18.imageshack.us/img18/1639/picture4fv.th.png) (http://img18.imageshack.us/i/picture4fv.png/)
The work station of the first floor is done, we will not have to worry any more about places to build shops at least for a while.

Course now we should probably start working on bed rooms and the irrigation spot and maybe a place to store things? some of the vacant work shop areas can do as well?

Second Month of Winter ? Day 23
(http://img190.imageshack.us/img190/3534/picture5io.th.png) (http://img190.imageshack.us/i/picture5io.png/)
Now it appears more annoying little fairy yukkuris are coming here?..Little starkkuris?. I think they seem to be eyeing our goods sitting outside?

I need to get them inside fast?. (also fluxuating weather + lots of critters =  lag AGGGHHHH! I think we?re all going to hate winter)

Final Month of Winter ? Day 7
(http://img535.imageshack.us/img535/492/picture6dp.th.png) (http://img535.imageshack.us/i/picture6dp.png/)

We?re being invaded! The little starkkuris I mentioned about are now trying to come to this area and take all items we still have sitting out there. Anathe has gone out to fend off the area from them until we can get the storage area fixed up for use?

Final Month of Winter ? Day 13
(http://img714.imageshack.us/img714/3738/picture7cq.th.png) (http://img714.imageshack.us/i/picture7cq.png/)
As we try to keep the Starkkuri away me and stuffman start making plans for the bed rooms. Considering the small number of Suikas we have, we could almost fit everything in a single area! So we deicded that we could all use 3x3 bed rooms along with a large dining room which will have statues at the entrance. I?ll be having Zengar work on these when the time comes up. This should be a nice setting for everyone since this fort is still amazingly small.

Final Month of Winter ? Day 23
(http://img218.imageshack.us/img218/9124/picture8bj.th.png) (http://img218.imageshack.us/i/picture8bj.png/)
We managed to get all the goods inside before the starkkuris could start taking some of them with them. Anathe managed to guard the area well from the tiny pests. This is a good year so far we managed to keep everything under control. I think I?ll go get a drink now? Then get back to mining and cooking.

And so soon afterward...

(http://img576.imageshack.us/img576/5030/picture9n.th.png) (http://img576.imageshack.us/i/picture9n.png/)

Final Year Report

Year one at the fortress was mainly about getting things started and running. Pretty much we had to mainly work on organizing everything and getting things in place. Considering only me and stuffman do the mining work we did somehow manage to get the areas were were building nearly done. Most of the year was supurisingly dull up till about the winter when we had to fend off the starkkuris but otherwise we did manage to get everything inside thankfully so no harm was caused...

At this point now our main priority will be getting the bed rooms and good ready for trading. There may be no Suikas in this world, but at least we have the humans and Parsees to trade with. Let's hope things work out with them over the course of next year.

Now before I forget, I might as well introduce Anathe and Kurobara..

(http://img248.imageshack.us/img248/2903/picture10ad.th.png) (http://img248.imageshack.us/i/picture10ad.png/)
(http://img710.imageshack.us/img710/5672/picture11dg.th.png) (http://img710.imageshack.us/i/picture11dg.png/)


Now Stuffman, make sure you get the Suika Fortress mod (which is the 0.31.04 legacy version. And as a word of advice. I think it might be best to go to the init file and in the section for Compressed Save put YES.

Mainly because I found out uncompress saves take a loooooonnng time to load (5-10 minutes!) Other than that, be careful of the winter lag. I am not sure if it was caused by the many starkkuris or that the change of frozen and melting constastly happening for one month triggered it. But please bear with it.

http://www.mediafire.com/?nfidigny3rx

Here you go stuffman, go on and continue to build the SUIKA FORTRESS!

Remember, that once Spring has arrived your turn is done
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 29, 2010, 02:44:37 AM
Yo, this is Stuffman! I was a bit surprised when Totaku said he wanted to hand control of the fortress over to me for a while, but then, I am responsible for digging most of the thing out anyway...

Anyway, it's just as well, because I have a bunch of infrastructure projects in mind for our bustling little fort. Alright! Let's make this a good year! There's gotta be more Suikas out there, so let's make sure we have room for them!

I decided to write down my goals for the year. I heard it helps in terms of self-actualization, or something like that:
- Traps! With our low population, it's dangerous to send our suikas out into battle. Let's get a line of traps near the entrance to keep out any enemies.
- Forging operations! To do this we'll need to channel some lava. Dangerous stuff, but I've personally got plenty of experience working with it.
- Irrigation! One way or another, I'd like to figure out some method of getting the rest of that water to the fortress.
- Mining! Towards the end of the year when we have enough space in the fortress, I'd like to get started on a mining shaft to go find us some ore.

First things first, I have to finish mining out these living quarters. Now, since I'm not quite done digging it out I'm considering making some changes because there's a couple things that bug me about this layout.

(http://img686.imageshack.us/img686/2674/74184782.th.png) (http://img686.imageshack.us/i/74184782.png/)

First, the entrance to the dining hall is on the north side, when we come in upstairs from the south. The food storage is also to the south, so I'll put the entrance there to save some walking time.

Second, a bunch of bedrooms are too close to the magma for my liking...I'm worried some fire snakes will worm their way in and set fire to the beds. I'm going to dig out the west side first, and make a single test bedroom to the east. If nothing bad happens, I'll finish mining out the rest of those rooms.

(http://img85.imageshack.us/img85/9066/71259572.th.png) (http://img85.imageshack.us/i/71259572.png/)

Here's my new layout. Instead of the triple wide hall for the dining room, I made a pair of double wide entrances so we can put doors on them. Should look pretty snazzy. Also, I noticed the big room to the upper left meets at the intersection of the hall above, so I'll stick in another set of stairs, which leads to the north workshops.

Now let's have a look at our entrance for defense purposes.

(http://img294.imageshack.us/img294/9692/19708885.th.png) (http://img294.imageshack.us/i/19708885.png/)

The entrance to the fortress is six wide. I think this is a bit overkill since trade wagons only need three wide, and we need more traps to cover the area. So, I'm going to construct some walls to reduce the width to four wide, and then have Chaore get started on the traps, since we conveniently already have some mechanisms made. I'll just stick to stonefall traps for now; when we have forging operations up, I'll have some components made for some dastardly weapon traps. Gwahaha! Here's the blueprints I laid out for the construction:

(http://img96.imageshack.us/img96/4318/28016128.th.png) (http://img96.imageshack.us/i/28016128.png/)

Taking a look around for other immediate improvements I can make, I think about where it would be best to build the forges. I decided to make a map of our current workshop layout:

(http://img138.imageshack.us/img138/9420/71285600.th.png) (http://img138.imageshack.us/i/71285600.png/)

At first I was thinking Totaku didn't think this all the way through; the magma's closer to the northern workshops, but the only open spaces left are to the south. However, since we're going to need to channel magma underneath them, that means the southern work areas are preferable, as they do not have our bedrooms beneath them! I'll start ordering the stone in those rooms dumped to make room for the forges.

And with those plans made, back to mining!

While I was stopping by for a drink, I couldn't help but notice we had a bunch of dead vermin (hunted by our chenkurris) lying around in the food stockpile. Disgusting! I'll designate a refuse stockpile somewhere.

(http://img686.imageshack.us/img686/5026/43923325.th.png) (http://img686.imageshack.us/i/43923325.png/)

This looks like trouble...I notice a pack of yugikkuris roaming around by the northern lake. They're normally docile, but boy howdy you don't want to make these things upset. Those horns hurt! I cancel the logging designations we'd made and call Xan back inside to avoid any incidents.

(http://img297.imageshack.us/img297/9785/49076675.th.png) (http://img297.imageshack.us/i/49076675.png/)

They eventually wander away, thankfully, but a pack of Yukkouseis wander in after them. They don't have horns though, so I'm not afraid of them...

Anyway, we plug away for about a month, and finally start clearing some space for the bedrooms. Thank goodness, I was getting pretty tired of sleeping in that drafty cave. While I'm at it, I find myself wondering how our food stocks are doing. When I asked Serpentarius about it, he said he could do the bookkeeping but he would need a place to work. I'll make it a point to stick a table and chair in his room so he can use it as an office. While I was at it, I decided to assign a broker. Purvis begged me to let him do it, and I didn't see a reason not to, so I put him in charge of peddling our wares.

Speaking of which, there's no sign of those Parseekkuris I've heard are supposed to come around here...feels kinda lonely out here. Hopefully we'll get an envoy from the human village come summer.

Since we've got the doors at the entrance in place, I decide to set up the security mechanism Totaku had described to me earlier.

(http://img37.imageshack.us/img37/4145/16673014.th.png) (http://img37.imageshack.us/i/16673014.png/)

It's a simple mechanism controlled by a lever next to the main staircase. When pulled, all doors surrounding the trade depot will lock, causing a full security lockdown - Suikas stay in, enemies stay out.

(http://img706.imageshack.us/img706/3236/86218492.png)

We continue to see new wildlife around the fort. Here's a picture we captured of a Yukkuri White. Judging by the their only attempt at communication, they really like spring.

(http://img80.imageshack.us/img80/8513/40238567.png)

Oh! Looks like the Parseekkuris decided to come after all! I scramble to get the wares out to the depot, and boot Purvis off to go negotiate with them. Most of the goods that the Parseekurris had were wooden equipment (decent for training purposes, but we don't need it yet), crafts, and cloth, so I just decided to buy up their stock of booze and berries to pad our supplies. I bought up about 1500 suikabucks worth of goods; Purvis tried getting them to walk away with a 500 suikabuck profit but they wanted more, including our gems. Purvis managed to cut the gems from the deal and threw in some more crafts, so we would up losing about 800 suikabucks in the deal. It's just crafts we've made from the stone here, so it's not a big deal. We'll need to start stocking up for the human caravan, though.

Just as the trading is finishing up, the official start of summer is here!
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 29, 2010, 03:22:44 AM
I hope you know what your planning, cause since the 40d series, magma pipes go up in a straight line with no erosion causing any manga to appear in any place except in a straight line. This in turn can become a suicide mission since you'll have to mine straight into the magma.

You could end up being killed, or even have your legs melted off. @_@

As for fire snakes....I haven't seen any of them, they would of appeared around the work shops if they were around. Which is why I opted to build the bed rooms where they were. Course I don't mind which way you want to make the bed rooms...as long as your comfortable with them and leave a decent dining room avaliable, I'll be glad.


Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 29, 2010, 03:40:53 AM
Quote
I hope you know what your planning, cause since the 40d series, magma pipes go up in a straight line with no erosion causing any manga to appear in any place except in a straight line. This in turn can become a suicide mission since you'll have to mine straight into the magma.

Yeah, I may have to hold off on this. I was planning to channel it off the top layer but then I remembered about that bug that volcanos hit the top of the map D:

Quote
As for fire snakes....I haven't seen any of them, they would of appeared around the work shops if they were around.

You're right, I realized as I played that I couldn't see any fire snakes or fire imps in the magma like I could in 40d. Maybe they just don't show up in volcanos? So it was a needless precaution, I'll go ahead and carve out more bedrooms where you had them previously.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 29, 2010, 05:13:59 AM
Starting into summer, I'm nearly finished with the second floor. It's been a lot of work; I've already hit legendary status as a miner. I need to hurry up and finish though, because much remains to be done!

Another herd of Yugikkuris was spotted travelling to the northwest, seven of them this time. Frightening beasts, I say.

(http://img401.imageshack.us/img401/2986/84641989.th.png) (http://img401.imageshack.us/i/84641989.png/)

As the summer heat bears down on us, I noticed something quite curious. The area to the north, with the white Feather Trees, doesn't seem to dry up, and the lake doesn't seem to evaporate either, unlike our current water source. I think the forest to the north may be magical, which may explain the Yugikkuris running around up there. It's like we're living on the border of a different world, a different "biome" if you will, and the conditions vary accordingly. How mysterious! In any case, that means we don't need to worry about the lake drying up; we can find a way to route it to our farm once we've got the chance.

(http://img171.imageshack.us/img171/1296/14871508.th.png) (http://img171.imageshack.us/i/14871508.png/)

It's midsummer now and the second floor complex is finally complete; it only needs a few stones hauled and a bit more furniture installed.

I have to admit I found one of the statues placed in the dining room a bit disturbing though...

(http://img64.imageshack.us/img64/3046/67665935.th.png) (http://img64.imageshack.us/i/67665935.png/)

I guess she took it pretty hard.

Anyway, the next day I got a warning that our traps had been set off. When I went to go investigate, it looked like some Yukkumoi had attempted to wander into the fortress! They must be pretty tough, since it looks like the stonefall traps didn't kill them, but it did chase them off.

(http://img43.imageshack.us/img43/2797/79463582.th.png) (http://img43.imageshack.us/i/79463582.png/)

So, a long, uneventful summer of arduous work is coming to a close. But, our bigger projects are just getting started!

(http://img203.imageshack.us/img203/4708/21998981.th.png) (http://img203.imageshack.us/i/21998981.png/)

Here's the start of an underground resorvoir, easily mined out thanks to the soft sand...

(http://img694.imageshack.us/img694/5199/18555574.th.png) (http://img694.imageshack.us/i/18555574.png/)

And I'm contemplating how I'm going to go about funneling this magma from the top down to our workshops below. This should be a fun project!

Hold on, I thought I just heard something outs--

(http://img444.imageshack.us/img444/345/54252574.th.png) (http://img444.imageshack.us/i/54252574.png/)

A biokkuri ambush strikes the fort! Our meager traps do nothing to stop them; I quickly throw the lever to seal the doors, but foolish Anathe ran out before the lever was pulled. There's nothing we can do to help her. Goodbye, Anathe...

(http://img684.imageshack.us/img684/6145/66772448.th.png) (http://img684.imageshack.us/i/66772448.png/)

As for the rest of us, I suppose we're stuck inside the fortress until the biokkuris decide to leave, or perhaps the human trading party attempts to defeat them.

It's going to be a long fall.

Eleven little Suikas mined out a den.
One wandered outside, and then there were ten.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 29, 2010, 07:34:15 AM
Well, I can't do much at the moment so I've decided to get a start on my magma plumbing system. Here's how it's going to work:

First, I dig out some channels where the magma will be below the forges, smelters, and glass workshops, and dig out a route for the magma to flow between them.

(http://img34.imageshack.us/img34/2205/21298186.th.png) (http://img34.imageshack.us/i/21298186.png/)

Second, I route the tunnels right to the side of the volcano, then dig up! (note: picture is a bit inaccurate, I repositioned the tunnel slightly to make it go up to flatter ground at the top)

(http://img96.imageshack.us/img96/2642/37998304.th.png) (http://img96.imageshack.us/i/37998304.png/)

Then, on every floor above, right until just below the top of the volcano, I do this.

(http://img19.imageshack.us/img19/5845/30306858.th.png) (http://img19.imageshack.us/i/30306858.png/)

What's going to happen is that I'm going to dig a channel on the northernmost designated tile on each floor, then seal it off with a wall on the middle tile. This will create a huge chute for the magma to flow down! When it's complete, I channel out the top of the volcano into the chute. This is very labor intensive, but also the safest way to get magma flowing into the fort, since I don't have to strike any hot walls and run away from the lava. I'll be standing on solid ground when I dig out the channel below up top!

However, not all stone is safe to expose to magma. That's why I need to find all the stone in the pipes that is not magma safe, dig it out, and replace it with constructed walls (which never melt in magma, regardless of material). So yeah, this is quite an undertaking. Still, no magma means no forging!

(Conveniently, I found a stash of rock crystal while digging.)

(http://img155.imageshack.us/img155/8752/31119393.th.png) (http://img155.imageshack.us/i/31119393.png/)

Those biokkuri are still milling about out there...geez, there's so many of them. If only we had those weapon traps ready! Should probably get a coffin ready for Anathe...

(http://img227.imageshack.us/img227/8590/43116492.th.png) (http://img227.imageshack.us/i/43116492.png/)

It's mid-autumn. The pipe construction is coming along, though slower than I hoped. Since the pipe cuts across rooms, some of the Suikas have taken to using it as a shortcut when heading over to the Goods stockpile.

It's annoying to try to get all the stone out of the way when building the walls in the pipe. A trick I learned a while ago was to forbid any stone in the actual path of the pipe from being used; that way, while constructing the walls, your workers will only use the stones in the spots where walls are supposed to go.

The biokkuri finally left. I opened the lever to go retrieve Anathe's body, and laid her to rest (piece by piece).
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 29, 2010, 09:00:33 AM
Holy Crap! Biokkuris already?!! We only had 11 Suikas. I will admit I only fiddled with the new version of the game but I never expected them to come at such a low population. They must really want us dead! And now Anathe's dead?! Ouch! And she was the best in terms of military combat.

After taking some thought, in door forging with magma would be the best route to go. I'm guess we should consider your idea you put together. All I know is that I think this game has offically become FUN!
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 29, 2010, 10:07:20 AM
So, winter comes. Just a bit more time to finish my projects...

With the biokkuri gone I can go aboveground and do the final channeling to finish up the reservoir. I decided to put Arashi and Xan on masonry duty to help get things done on time.

(http://img72.imageshack.us/img72/3793/19231869.th.png) (http://img72.imageshack.us/i/19231869.png/)

The reservoir uses a two-stage system to reach the farms. It'll probably take a year or two before we get enough water into the system to flood the farm again, though. Anyway, the way it works is that the lever on the left releases the gates around the reservoir, taking in water from the lake and allowing it to flow into the corridor. However, the water from the corridor is blocked by another floodgate controlled by the right lever. The plan is to empty the lake into the reservoir/corridor, block it off to allow the rain to refill it, then open the floodgates again until we have enough water in the system to open the second lever and irrigate the farm. There might've been a smoother way to handle this, possible involving pumps, but I couldn't think of anything more feasible at the moment...

Anyway, the fact that the corridor can be independently drained means it can be entered again later and used to dig out a well.

Around the end of the first winter month, the magma pipe is nearing completion, I think it'll be done on time. Arashi and Xan's help is making things progress smoothly.

(http://img580.imageshack.us/img580/5005/76254787.th.png) (http://img580.imageshack.us/i/76254787.png/)

At last! My dark work is complete! IT'S MAGMA TIME!

The scale of this pipe can't really be captured with a picture, but the pipe is 36 stories tall! That's how high we had to mine up to reach the top of the volcano! Now to channel out the last bit and let the magma flow.

(http://img263.imageshack.us/img263/4392/75007977.th.png) (http://img263.imageshack.us/i/75007977.png/)
(http://img28.imageshack.us/img28/1421/93041591.th.png) (http://img28.imageshack.us/i/93041591.png/)

And that, my friends, is how you channel magma.

Note that I've placed the forges and smelters in such a way that their obstructive tiles block the exposed magma. This should hopefully prevent any problems with Suikas falling in...or nasty things coming out.

Now that we've finally got our magma pipe, I'm going to put everyone to work on constructing magma-powered workshops. My first order of business is to start producing metal trap components, so that we can make some really deadly weapon traps and we won't have a repeat of the incident with Anathe. I'm leaning towards giant serrated disks, myself...

We're a bit low on wood after being locked in for most of the fall, so I send Xan out to start harvesting lumber again. Things seem quiet in the winter.

For the next month or so, I don't order anything in particular done, but we were plenty busy regardless. There was a lot of moving stuff around to be done due to new stockpiles, catching up on work that had been put off to finish the projects, things like that. Snow started falling in the northern forest, but we were toasty due to our new magma heating system. The Yukkumoi seem to be enjoying themselves.

Once the lake melted and the snow ran off, it was full so I filled the reservoir again. The water level is up to mostly 4 and 5; one more good rainstorm ought to leave enough to fill the reservoir and the corridor, and flood the farm.

The rest of the year rolls by quietly. Maybe it's the calm before the storm? In any case, we could use the break, because those Biokkuri will be back and in force.

Soon I'll be spending a lot of my time underground, as I think we're ready to start full scale mining operations. With that in mind, I decided to put Serpentarius in charge of the fortress to handle logistics, he seems to have a head for numbers.

Here is Orgidthur Umarablel Saruth as it stands at the end of the year:
(http://img109.imageshack.us/img109/8269/drunkengrasping1.th.png) (http://img109.imageshack.us/i/drunkengrasping1.png/)
(http://img72.imageshack.us/img72/7170/drunkengrasping2.th.png) (http://img72.imageshack.us/i/drunkengrasping2.png/)



Whew. Unfortunately I can't sign up again, since when the magma dropped, so did my framerate; my computer simply can't handle DF 2010.

I did meet most of my goals so I'm happy about that, hopefully we're in good shape moving into the next few years.

Some notes before I pass on to Serpentarius:
- Just as a quick reminder on levers, the one on the top floor seals the three halls coming out from the Depot entrance, the one on the left near the farms opens both sides of the reservoir, and the one on the right near the farms opens the floodgate in front of the farm. I removed the lever to the western floodgate as I'm sure that lake will never refill.
- No migrants came at any point during the year. The ten Suikas in our fort are the only ones left in the world.
- There is no human caravan T_T ... since we can only trade with parseekkuris, making things to trade should be a low priority. We're gonna have to make our own stuff.
- The new damage system makes things stupidly hard to kill. The biokkuri basically ignored my stonefall traps (which obliterated any single humanoid creature in 40d). Go for fully loaded weapon traps, because we're totally defenseless right now and we're too outnumbered to try to raise a military. We have a lot of copper ore to work with, since we don't have much good metal go for quantity over quality.
- When we go to send me underground for mining operations, make sure the entrance to the mine is secured the same way the entrance is, because in DF 2010 there is some scary shit underground! Preferably have a hall leading to a mining entrance on the floor under Anathe's tomb.

Alright, I'm off.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Serp on May 29, 2010, 10:18:41 AM
Awesome job with the magma channel.  Hopefully it doesn't hit my FPS too badly.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 29, 2010, 10:21:04 AM
Oh hurr forgot to upload folder. It'll be up in a couple minutes.

Edit: Here it is. http://dl.dropbox.com/u/5128007/Suikafort2.zip (http://dl.dropbox.com/u/5128007/Suikafort2.zip)
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on May 29, 2010, 10:22:44 AM

Whew. Unfortunately I can't sign up again, since when the magma dropped, so did my framerate; my computer simply can't handle DF 2010.

I did meet most of my goals so I'm happy about that, hopefully we're in good shape moving into the next few years.


Well Stuffman, I should let you know two things.

First off, the frame rate should stablize after a while since the magma can only go so far. Then you shouldn't have to worry about frame rate issues in the long run.

And second as of this point, I got word from the DF front that the 0.31.05 is on it's way in production and they fixed the open GL graphic error. By the time it's out the frame rate should increase for some users. Feel free to try it once it's out. I'll will be posting it on the front page as usual. It should be out roughly around the beginning of June from what I recall hearing.

And I said before, I will be updating the DF model with every DF release!

Either way nice job Stuffman!
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on May 29, 2010, 10:32:39 AM
Alright cool, I heard some people reporting that the OpenGL was doubling their framerate, once it's working properly I should be able to play again. I'll wait and see if that's the case, though.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Serp on June 02, 2010, 04:22:41 PM
I'm going to have to give up my turn this time and hope that I can get ahold of a better computer by the time I come around again, because the new version is just running way too slow on my computer.  I haven't even been able to get done with spring yet and my time's already half over.  Pass me up and put me back in the queue.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: communist unity (comm-unity) on June 02, 2010, 05:18:30 PM
oh hell yes dwarf fortress

Won't sign up for this, but I'll keep an eye on the thread. I'm terrible at DF.  :V
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 02, 2010, 06:21:11 PM
I'm going to have to give up my turn this time and hope that I can get ahold of a better computer by the time I come around again, because the new version is just running way too slow on my computer.  I haven't even been able to get done with spring yet and my time's already half over.  Pass me up and put me back in the queue.

Mmmmm alright, it's probably that lava that's doing this. It's going to cause a slow down. ^^;;

Course it should be a few days before 0.31.05 is out.

From what I heard already we can finally have those noble positions fixed so nobles that don't loose their positions.
And the Mayor bug has been fixed as well along with cleaning issues.

And it's also important to know that the open GL in 31.05 should be working by the time of it's release.
So if by some chance this turns into a trainwreck we can restart at another fortress. But let's see how this turns out...

Anyways I'll put you in the back of the list.

T34G3, your up!
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 04, 2010, 05:11:15 PM
Ok here's another update: 0.31.05 has been released and according to Toady many changes have been fixed up mainly with cleaning and noble positions... but at the same time he fixed most of the issues with the openGL so before long I should have an open GL version avliable of Suika Fortress for you to download. I will probably make a legacy version as well. So here's the list of changes.
Quote from: Toady One
Crash fixes
   (*) SDL graphics mode should work now (Baughn)
   (*) creating squads in Linux shouldn't crash the game now
   (*) stopped melting items from eventually crashing the game

Major bug fixes
   (*) animals/babies no longer try to clean themselves at water sources
   (*) stopped losers from keeping their positions at elections (could not easily repair old saves with this problem though)
   (*) fixed problem where ID numbers would be invalid on load after generating a world
   (*) adjusted seasonal temperatures (should actually fix the rain bug)
   (*) SDL grid sizes no longer stuck on 80x25 if you let intro movies play (Baughn)

Other bug fixes/tweaks
   (*) site finder will advanec without keypresses now
   (*) SDL version 2D mode colors are corrected (Baughn)
   (*) stopped cursor from skipping over large entries in stocks screen in SDL versions (Baughn)
   (*) ESC no longer quits SDL keybinding screens instead of going up a level (Baughn)
   (*) slow SDL unit offloading and other similar problems sped up (Baughn)

New stuff
   (*) immediately runs elections for unappointed, unelected positions like expedition leader if leader dies
   (*) can set held key repetition behavior in SDL versions from init.txt (Baughn)
   (*) SDL version 2D mode now allows zooming (Baughn)

Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 05, 2010, 01:44:40 AM
Ok one last bump, this is for everyone since it's important.

I went through and tested the features and as far as I have seen it all works fine. So as of right now, I'm launching the OpenGL version of Suika Fortress 0.31.05.

I highly recommend that you all download it and try it since it should boost the frame rate of your game play most likely.

http://www.mediafire.com/?yzmmym2akwy

I've also changed a bit of the rules in 3, 4 and 6 since they are related to the open GL functions in Suika Fortress so go ahead and read them over.

Also I changed to section of bugs and highlighted the ones that are fixed. So we now have less bugs to worry about thankfully.

T34G3, if you haven't started yet, get this version, and if you have, get it once get through a season. It will allow you to smelt and melt objects and solve the noble issues without worry.

Edit: fixed an error in the graphics, now it should work

Edit 2: Also if for some reaons this runs slower, please say so, I may take what I have here and put a legacy version together of .05
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 07, 2010, 04:16:42 PM
I just realize it's been over a week, T34G3, I need a report  on  the situation and if needed an extention. If for some reason you cannot partake in it right now, I'll move you to the back and I'll take my turn using Stuffman's file.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Psieye on June 07, 2010, 09:55:03 PM
Darn blast it, I just have to find this thread after I get a RL demand to go into full-grind mode for 2 months. First question: is cucumber beer in Suika Fortress? I adapted cucumber beer into my version of Dwarf Fortress from another mod so I can toss you the raws if you like, though I think adding new plants needs a world regen so it's not for this succession game.

Let's see... 10 suikas and no immigrants or trade in autumn. No human trade either... It'll be good for FPS I suppose (once the magma's settled) but it's so different from my usual style. I could try and take a break from RL to take a turn at the start of July (though mid-way through July is preferable) but I'll see nearer the time how this fortress and my work are going. My DF2010 FPS is >100 with population below 20 but that's in the early game when there are fewer items/rocks/yukkuris to keep track of.

Incidentally, how far underground are we going? And have we never found any iron ore so fa... oh wait, it's a volcano site, no sedimentary rock... no metal for trade either... this really is Hard Mode... Thank goodness we've got granite on this map, we have hope for bronze (which beats iron in DF2010).


Just had the thought... do Suikas mature into adults at age 12? Should this be brought down for Suikas (and I'm not sure if that can be done without worldregen making this question moot)?
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 07, 2010, 11:12:11 PM
Darn blast it, I just have to find this thread after I get a RL demand to go into full-grind mode for 2 months. First question: is cucumber beer in Suika Fortress? I adapted cucumber beer into my version of Dwarf Fortress from another mod so I can toss you the raws if you like, though I think adding new plants needs a world regen so it's not for this succession game.

Let's see... 10 suikas and no immigrants or trade in autumn. No human trade either... It'll be good for FPS I suppose (once the magma's settled) but it's so different from my usual style. I could try and take a break from RL to take a turn at the start of July (though mid-way through July is preferable) but I'll see nearer the time how this fortress and my work are going. My DF2010 FPS is >100 with population below 20 but that's in the early game when there are fewer items/rocks/yukkuris to keep track of.

Incidentally, how far underground are we going? And have we never found any iron ore so fa... oh wait, it's a volcano site, no sedimentary rock... no metal for trade either... this really is Hard Mode... Thank goodness we've got granite on this map, we have hope for bronze (which beats iron in DF2010).


Just had the thought... do Suikas mature into adults at age 12? Should this be brought down for Suikas (and I'm not sure if that can be done without worldregen making this question moot)?

Ah I'm glad to see someone is interested. But I'll explain.

First off, no Cucumber Beer is not in the current version of Suika Fortress. And yes it would require the regenerate the world and of course just by adding one item the world will change quite a bit. That's why I was unable to regenerate the same Fortress land before hand after adding in "Moon berries". But yeah I think we can add it in.  Because the way things are looking... depending on how everything plays out in the next year. We may or may not survive since I have noticed that Biokkuris are rather vicious in the new version (thanks to the wonky combat mechanics which are currently being fixed as we speak).

And with that we can put in the cubumbers for the next game.

And personally I would like to go deep to explore the new world, but in order to do that we will need to be fully prepared to go down there. Meaning all the Suikas will have to be fully armed to handle the underground life. But if we want to go down to hell it'll be for a game ender in our case unless we get lots of Suikas...

And if I recall correctly, we can alter the age a Suika ages. For our case I'm considering the Suika's becoming adults by age 2. But only for this game. I don't it'll be nessary if we try a full fledge fortress (unless we remarkablly lucky to get one here with the tweaking I'll be doing)

But otherwise, sure you can join in when your ready.

Anyways as of right now, I got Stuffman's file, but I'm going to hold off playing till I get a responds from T34G3 or till the time passes.

And by the way...thanks for your suggestion for the cucumber beer, probably the best thing I can consider adding in.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Psieye on June 08, 2010, 08:54:39 AM
Hmm, looking at how the current fort cannot get turtles, perhaps there should also be a domestic animal that yields shells on butchering for future Suika Fortresses? The CivForge mod there was domesticated giant cave crabs which were stocked for shells. For Suika Fortress... all I can think of are Nitorikkuris due to kappa shells. What do you think?
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Tapsa on June 08, 2010, 01:05:16 PM
(http://img198.imageshack.us/img198/1992/suikas1.th.png) (http://img198.imageshack.us/i/suikas1.png/)
15th of Felsite

A parseekkuri caravan arrives from the west, that's hardly anything worth of reporting though as they don't sell any time items that would be considered by a sane mind as useful.

(http://img338.imageshack.us/img338/3728/suikas2.th.png) (http://img338.imageshack.us/i/suikas2.png/)
12th of Hematite

New weapon traps installed at the entrance, specialized at disfiguring, maiming and decapitating enemies of our little Suikas. Especially those who decide to take the middle path of the weapon traps are going to suffer the most out of all.

(http://img408.imageshack.us/img408/5526/suikas3.th.png) (http://img408.imageshack.us/i/suikas3.png/)
19th of Galena

Who was that person who said there is no human caravans coming soon to our fortress, and that there is only parseekkuri caravans? One thing more disproved this year.. Regardless, they sure do have some balls to come all the way through these serene lands where our fortress lies to do some lucrative business.

(http://img708.imageshack.us/img708/4029/suikas4.th.png) (http://img708.imageshack.us/i/suikas4.png/)
27th of Galena

A biokkuri ambush! Those poor mechanized creatures don't seem to have learned anything from the last time, when boulders rained from the ceiling on to their bodies, and bounced off harmlessly! But now their strategy that takes advantage of their morbidly obese bodies won't work anymore, the weapon traps are armed and will dice them into bean paste! And even if some of the Los Banditos Assholes somehow manage to get through the traps without a scratch, there's going to be the caravan guard taking care of them with spears.

(http://img718.imageshack.us/img718/218/suikas5.th.png) (http://img718.imageshack.us/i/suikas5.png/)
Stuffman is hauling stuff around without minding his surroundings, and suddenly runs into a biokkuri bowman. Stuffman panics and runs to the entrance, along with the biokkuri bowman who is attracted by his manstuff, but this pursuit falls short after a giant axe blade swings down from the weapon trap with all the possible momentum, striking and slicing the biokkuri into two halves that spray bean paste and machine oil in every direction of a compass.

(http://img526.imageshack.us/img526/3824/suikas6.th.png) (http://img526.imageshack.us/i/suikas6.png/)
Another biokkuri witnesses the gruesome death of her comrade, and finds it so horrible that she runs straight into the traps to end her pitiful life of a bandit. However, even after running through all the traps, she is still alive, but is bleeding profusely with her upper right half and lower right half of her biokkuri body missing. What is remaining of her former face freezes from the shock into a horrifying expression, as if she had witnessed a ghost up really close.

(http://img709.imageshack.us/img709/7195/suikas7.th.png) (http://img709.imageshack.us/i/suikas7.png/)
A bunch of biokkuri swordsjerks gang up T34G3 and chop her body in seconds into an upper half and lower half.

(http://img14.imageshack.us/img14/1369/suikas8.th.png) (http://img14.imageshack.us/i/suikas8.png/)
Xan meets the exactly same fate of getting dismembered, alongside his body rests his copper battle-axe, which he used to defend himself before succumbing to the overpowering amount of biokkuri swordsjerks.

(http://img195.imageshack.us/img195/6880/suikas9.th.png) (http://img195.imageshack.us/i/suikas9.png/)
Zengar is shot multiple times at point blank by a biokkuri bowman, and suffers fatal internal bleeding before collapsing to the ground lifeless.

(http://img35.imageshack.us/img35/5306/suikas10.th.png) (http://img35.imageshack.us/i/suikas10.png/)
Stuffman is the only one outside of the fortress who manages to run away from the swordsjerks - although severely sleep deprived, Stuffman sprints into safety inside the fortress where the caravan guards stab the dying biokkuris trying to get inside. One of the biokkuris tries to go after Purvis, but the caravan guard thrusts with a spear through its full body length, making an oily shishkebab out of the mechanized yukkuri.

(http://img338.imageshack.us/img338/4560/suikas11.th.png) (http://img338.imageshack.us/i/suikas11.png/)
Finally, the encounter is over, with great casualties. Here is the entrance after the battle.


(http://img685.imageshack.us/img685/9959/suikas12.th.png) (http://img685.imageshack.us/i/suikas12.png/)
26th of Limestone

The ambush delayed clearing operation of this place. It's a branching path that leads to two would-be mining shafts, but of course I am not going to dig down yet for various reasons. Like that they are too close together in my opinion. It's located near Anathe's thomb a floor below.

(http://img94.imageshack.us/img94/9763/suikas13.th.png) (http://img94.imageshack.us/i/suikas13.png/)
12th of Sandstone

After two very short tantrums, Totaku is driven insane. Poor sap.

(http://img9.imageshack.us/img9/8249/suikas14.th.png) (http://img9.imageshack.us/i/suikas14.png/)
Also, decided to move mineshaft #2 further away.

(http://img248.imageshack.us/img248/4673/suikas15.th.png) (http://img248.imageshack.us/i/suikas15.png/)
On the way there, we strike a vein of native gold.

(http://img266.imageshack.us/img266/2164/suikas16.th.png) (http://img266.imageshack.us/i/suikas16.png/)
...and very valuable clear zircon!


...

After all the cool people, Xan and Zengar, died, I don't feel like continuing this anymore past winter. I'm sorry for being such a bother, I believe there is no reason to say that anymore though when I went through all this effort. Feel free to skip and I'm not joining again.

(http://img718.imageshack.us/img718/6784/suikasstatus.th.png) (http://img718.imageshack.us/i/suikasstatus.png/)
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 08, 2010, 02:51:16 PM
Ouch! This sounds rather intesne! Everyone's dying!

I know you may be quitting this game, but do you have the file to this fort?

I can tell this was going to be a rather short lived fortress and it appear it'll be the same, I would like to continue this tale and see if any Suika....even survive...

I think we'll be starting a new game sooner than I thought, cause this fortress is pretty much going to meet it's end before too long...
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Tapsa on June 08, 2010, 03:19:13 PM
sure

http://www.mediafire.com/download.php?iztz1m3zzx4

don't know how you're going to manage that, it's winter
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Psieye on June 08, 2010, 04:17:14 PM
For Suika Fortress III, what worldgen parameters will be used? I'm mainly wondering about region size and length of history, as they'll affect load times, savefile sizes and civilisation survival. Besides that, what to do about aquifers? I once had an aquifer pierce the first cavern, creating an instant FPS death as soon as I breached the underground (which was 1 z-level below the bottom of the valley I started in). Do we avoid high elevation changes when embarking on aquifers, make the caverns much deeper than default or erase aquifers all-together from the raws?
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 08, 2010, 05:22:17 PM
sure

http://www.mediafire.com/download.php?iztz1m3zzx4

don't know how you're going to manage that, it's winter

Set up the last line of defence, that's for sure!

For Suika Fortress III, what worldgen parameters will be used? I'm mainly wondering about region size and length of history, as they'll affect load times, savefile sizes and civilisation survival. Besides that, what to do about aquifers? I once had an aquifer pierce the first cavern, creating an instant FPS death as soon as I breached the underground (which was 1 z-level below the bottom of the valley I started in). Do we avoid high elevation changes when embarking on aquifers, make the caverns much deeper than default or erase aquifers all-together from the raws?

I generally favor a world that's 129 x 257 with a complete ocean on one side, This is mainly because I like a world to have all the geographical elements. From glaciers to steaming hot jungles. Though I can drop it to 129 x 129 if you like. I still keep populations around the default level or raise them by 5 depending on the situation. The of course volcanos, I usually add those in so we can have more volcanic locations avaliable. *since it's a high demand location!* I also droped the z level a bit above ground from the highest point to save frame rates.

Course to the next game.... I'm dropping the Mega beast numbers a bit... It's because of them that they kill off the entire Suika Population and Momizikkuri population in this world because I made it too high.

But in general, it seems the people here rather avoid aquifers, never understood why. They can add fun to the game. But from what I've gone through I never had issues with aquifers killing the frame rate.... But you best bet is to avoid aquifers by going to a more inland area. Cause to be honest, I can't quite determine what controls how aquifers are created.

 I got the game file so I will be attempt to do my run in a bit. I wonder how this'll turn out....
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Psieye on June 08, 2010, 06:03:05 PM
Ah 129x257, that's fine then, I didn't pay attention to the first page of posts so didn't realise it was a rectangular world. Regarding population, I meant more in terms of ending worldgen very early before imba scenarios make certain civilisations extinct. Lower megabeast numbers is perfectly fine and we can check legends mode to make sure all the races survived.

My bad experience with aquifers was a one-off, but it was bad enough that I kept away from them ever since. I don't want to discover that  a cavern happens to breach the aquifer and is leaking out water in several locations that I cannot hope to plumb off in time. My way of dealing with aquiffers is to just remove them entirely from the game. Provided we get early confirmation that any aquifer is well above where the first cavern is, I'm happy to deal with them.

Regarding volcanos... well, I can't deny the appeal of having immediate surface magma. For me, they were unnecessary as I always embarked on flat areas where I could dig down to the deep magma fast. It would be less than 40 z-levels from surface to magma workshops. Very well, I'm all for more volcanos, good luck tweaking worldgen so it doesn't give you 1000 rejects before it manages it (increase elevation variance, tweak with volcanism mesh/variance, reduce zone-type checks). Oh and bear in mind unless you do extreme variance and mesh tweaks, it's hard to get both a volcano and a sedimentary rock layer. Iron is much rarer in igneous extrusive compared to sedimentary rock and doesn't exist in the other 2 layer types. I guess we could go hardcore and pillage/trade for it all from other civs to get our steel but that's extra difficulty.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 09, 2010, 05:21:34 AM
Well time to report.... and as it turns out...things are getting grimmer.....


First Month of Winter – Day 2
(http://img193.imageshack.us/img193/7333/picture1atf.th.png) (http://img193.imageshack.us/i/picture1atf.png/)

Woe, for these are the misriable day in this fortress…. The stanching smell of death lingers everywhere…. One of my close friends… dead….. and now I sit here looking at the yukkuri in the dining room as I wonder…..

“What is like to take it easy? How is it you all can enjoy yourselves by taking it easy?”

All they can tell me is to…”Take it easy”

I think I get it now….it means we must simply take it easy…. Do nothing, eat nothing…. Drink nothing…. It is the only way one can truly take it easy…. Soon I will take it easy for good…. And then all the Suikas will be delighted once they found out I have perfected the ways of “Taking it easy!”

First Month of Winter – Day 5
(http://img39.imageshack.us/img39/2484/picture2tl.th.png) (http://img39.imageshack.us/i/picture2tl.png/)

Everyone is so busy at work….acting like they must work hard…. Purvis is reseting the traps….gappy is cutting wood… why can they take it easy like me?!! I may be feeling very dry and feeling terrible migrains… but I can see this is the way we must go! We must TAKE IT EASY!!!!

First Month of Winter – Day 10
(http://img251.imageshack.us/img251/8923/picture4gt.th.png) (http://img251.imageshack.us/i/picture4gt.png/)

Just look at them…. They don’t know when to quit! Can’t they see that the only way to live is to take it easy?!!

They are all working too hard! I have deiced to inform the crow a few days ago that our fortress will not take it easy here!

Every one, TAKE IT EASY!!!

TAKE IT EASY!

Take…it ….easy…..

Take…… it…………..

(http://img443.imageshack.us/img443/6520/picture3ms.th.png) (http://img443.imageshack.us/i/picture3ms.png/)

Aya’s Journal report – Day 282,  Year 3 of the Fortress

Greetings! Aya Shamemaru here! I was rencently informed by a rather bizarre oni that her fortress wasn’t taking it easy. I exactly don’t get what was running through her mind. It just seems abnormal to do that, but that’s not my concern here!

Today I come here because I was revealed this fancy new location that is reffered to as a “Suika Fortress”

I have no idea why our resident oni Suika is partaking in this unique project here but I have been informed to keep nose because it would “upset the balance”. Usually I wouldn’t heed such warnings but this is Yukari who told me this… so there something definetly going on here…

As of this point I’ve installed Cameras around different parts of the fort and left without notice. I think I’ll get a good idea what’s going on here after we let them take there time… maybe something will happen?

Aya’s Journal report – Day 284,  Year 3 of the Fortress
(http://img687.imageshack.us/img687/7509/picture5nwd.th.png) (http://img687.imageshack.us/i/picture5nwd.png/)

I hear a Suika miner in areas been expanding the burial site… I think they’re trying to get everyone who had died placed in their proper burial…. I find it stange though…. Since my clinet who brought this to my attention also payed with her life… but I can’t do anything about it. Either way, it’s rather amusing to see them at work…

Aya’s Journal report – Day 304,  Year 3 of the Fortress
(http://img404.imageshack.us/img404/3540/picture6iw.th.png) (http://img404.imageshack.us/i/picture6iw.png/)

I got word that one of camera took a shot of my client being laid to rest as well as the former expidition leader…. I wonder what this could mean. I didn’t know drunken onis had such civilized behavior to be honest. I thought they were always drunk, reeked of booze, and loved to show off their strength…. Perhaps there might be something to this place after all… but my client didn’t explain much of anything about “What” was killing them…..

Perhaps I’ll see eventually…

Aya’s Journal Report – Day 311
(http://img229.imageshack.us/img229/9868/picture7ym.th.png) (http://img229.imageshack.us/i/picture7ym.png/)

Brr….. it’s getting cold out here… I wonder how they make it out there? It seems they’re going about collecting the remaining corpses….. should we be letting Orin do this? Let me guess… Yuakri told her to stay out it as well…. I bet…. This is rather strange…. But we’ll see how this works out….

Aya’s Journal Report – Day 328
(http://img195.imageshack.us/img195/1688/picture8qw.th.png) (http://img195.imageshack.us/i/picture8qw.png/)

What’s this now? Are they making their own weapons?  Could it be there’s really a lot of danger out here? I mean we all know that to humans we youkai are a threat? But what could spook an oni out so much that she or rather… her tiny dulicates would start making weapons?.... I suppose there will be a meaning to this eventually….

 
Aya’s Journal Report – Day 341
(http://img408.imageshack.us/img408/2088/picture9vn.th.png) (http://img408.imageshack.us/i/picture9vn.png/)

(http://img13.imageshack.us/img13/4241/picture10un.th.png) (http://img13.imageshack.us/i/picture10un.png/)

It seems all the dead have been buried now and it seems life in the land has returned to normal. Though I wonder what they are all getting ready for… this is rather strange.. weapons, traps, and so forth… ths is a rather odd situation at hand….

Aya’s Journal Report – Day 347
(http://img243.imageshack.us/img243/9900/picture11fi.th.png) (http://img243.imageshack.us/i/picture11fi.png/)

At last, it’s all clear now, the enemy the Suikas are fighting against are yukkuri! But why are they do different, their bodies looks generticlly modified…. They’re not the same as standard yukkuri…. Course now the bigger concern it who’s going to survive?
(http://img688.imageshack.us/img688/6664/picture12kk.th.png) (http://img688.imageshack.us/i/picture12kk.png/)

What’s really amazing me right now is that the one Suika with the pick axe is fending herself off against he biokkuris really well. She’s made puncture wounds in many parts of their bodies…I’ll be surprised if she manages to be them all up!

Aya’s Journal Report – Day 350

Sadly she didn’t last long…. After a lot of running the biokkuri managed to catch up to her… so without much hope the miner known as “Stuffman” died very quickly I thnk they now have their eyes set on the remainder of the Fortress….

Aya’s Journal Report – Day 355
(http://img707.imageshack.us/img707/2337/picture13v.th.png) (http://img707.imageshack.us/i/picture13v.png/)

It seems that out of the blue they deicde to simply turn tail and head for the lake up north… something spook them? Are they ploting something… they’re simply waiting…. Though I see they got a few cuts and bruises… I just don’t see why they turn tail and run yet?.... Either way, now I know why the Suikas are scared… But it also seems one biokkuri fled the scene as well....

Aya’s BunBunmaru special for Winter!


BUNBUNMARU REPORT
DRUNKEN GRASPING’S LAST STAND?


I was brought to the attention that there was a fort in the middle of a forest in the Gensokyo region. I was curious what kind of person would build a place to call home out there where there was a volcano. Hunams are known to do funny things like this, but it’s even more strange when it’s a oni that does this!

As it turns out our resident Oni, Suika Ibuki is responsible for this. This strange place severed as a home for her tiny ducplicates, but little did we know that this may become a death bed for them too.

As it has turned out a strange type of genetically modified yukkuri known as “Biokkuris” have raided the fort and killed many of the Suika copies with ease. It is probably because of this that we have seen many painful death.

From my obsevation a miner took a fall for the team after luring them out of the fort.  And as of right now they just sit out by the lake while the remaining Suikas just hide behind closed door…. Exactly what is going on here? Why are they hiding? Aren’t they prepared? Who know?

I have asked to interview Suika on this, but our famed youkai Yukari Yakumo seems to be acting as her agent and she’s refusing to let me go in and talk to her right now…

As of right now, I will continue to check things out and report as the story progress.

- Aya Shameimaru


Aya's photo collection

What I have hear are pretty much what makes up the area of the Fortress as of this point:


Base Floor: Seems to be the trading and work stations
(http://img541.imageshack.us/img541/4125/picture14j.th.png) (http://img541.imageshack.us/i/picture14j.png/)
Floor B1: Dining area, farming area, and bedrooms
(http://img692.imageshack.us/img692/8105/picture15ef.th.png) (http://img692.imageshack.us/i/picture15ef.png/)

Flood B3: Burial grounds
(http://img9.imageshack.us/img9/3374/picture16gv.th.png) (http://img9.imageshack.us/i/picture16gv.png/)

Floor B4: ??? I can't make it out likely going to be a special room?
(http://img39.imageshack.us/img39/7875/picture17e.th.png) (http://img39.imageshack.us/i/picture17e.png/)



As it stands right now... our key miners are dead..... meaning as of right now if we're going to mine we're going to need a rookie to do it and they'll need to scrafice thier job at the moment.... who to choose though? I don't know....


But there are only 5 Suika Alive.... can we live another year in Drunken Graspings?

I will take my year turn and attempt to find out....

Oh and if your curious... we should be expecting the release of 0.31.06 within the next day or two...

It'll fix file export bugs and it'll also mark the beginning of some of the key changes to..... Military and combat! This should be promising....
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 09, 2010, 07:27:06 PM
Alright people! I this isn't a Drunken grasping report, but rather a Suika Fortress update!

Starting as of this point I will suggest that everyone update to the 0.31.06 mod! I went ahead and transfered everything and did all the nesseary changes needed for it to match what Toady has changed within the game.

A good summary of the update is that Toady managed to fixed up more crash related problems dealing with soap, globs and various items. He's also started fixing some military related bugs that would other wise making soldier unplayable. So we may soon get to see a much better performance! He also fixed the tooth, horns and hooves so they would be hard enough to go through skin....so now even yukkuri will pose a rather strong threat with their teeth!....

Also some various tweaks with zoning, SDL and tags have been fixed!

Here's the full report from Toady:
Quote from: Toady One

Current known bug: The menus in the SDL versions seem to be having a few more lingering debris and black spots than usual, but that should be mostly gone for next time.

Crash fixes
   (*) fixed crash on abandon related to having a box/cabinet building assigned to somebody
   (*) fixed crash from using nearly spent soap bars to clean people
   (*) fixed up crash from scrolling over globs in stock screen if certain fats were present
   (*) SDL mode image export crash fixed (Baughn)
   (*) fixed cursor position on farm season selection (possible crash)

Major bug fixes
   (*) made dwarves that initiate individual training recognize when they are no longer doing so properly
   (*) stopped dwarves from swapping out their equipment for newly made items of equal value
   (*) stopped dwarves from assigning equipment from caravans or unforbidden possessions held by outsiders
      also incoming woodcutters/miners/etc.
   (*) stopped dwarves from being assigned large equipment
   (*) added default trade capacity to creatures to stop near-infinite caravan goods from being added to certain creatures
   (*) fixed material template values causing many natural creatures to be very squishy and underpowered

Other bug fixes/tweaks
   (*) 2D mode colors fixed (Baughn)
   (*) curses mode color initialization fixed (Baughn)
   (*) sound header fix (Baughn)
   (*) fixed temporary pathing problems that came from digging out brook tiles (negative construction distance etc.)
   (*) fixed deletion for zones that have all their tiles removed
   (*) fixed problem stopping hospital zones that have some tiles deleted from updating their furniture assignments
   (*) removed forest temperature dampening for artificially hot worlds
   (*) fixed some duplicate tags and other issues in the raws (see file_changes.txt)
   (*) graphical map export should be back in the SDL versions

So other than a small graphic display issue, alot of things have been improved upon and within only a few days at that!

Here's the Suika Fortress downlaod for 0.31.06 please be sure to upgrade!
http://www.mediafire.com/?reg5mjzy3ze

As another report, I would like to inform you that wether this fortress dies on my turn or if I survive to hand it off to the next player, I will begin work on the next upgrade to Suika Fortress itself!

Psieye here has been giving me an amazing amount of feedback since I talked to him and I have become interested on what can be achived with Suika Fortress as of this point. So I am considering doing some changes, by changing some items....changing some object.... perhaps even additional sprite work.  I got a good list of things to do and following that...

if this fortress just happen to be dead by the time I complete this.... we can attempt to run a new Suika Fortress using some of the changes! By the time I complete this, it'll be likely that Toady will have most of the military and combat issues fixed(since he's working on them right now). So by the time that happens, we can likely expect a more functional fortress and hopefully a game that won't end as grim as this...

But hey... what am I to say? I also love the wonderful saying that goes with Dwarf Fortress.....

LOSING IT FUN!

Now I'll get back to trying to manage this fortress and hopfully have a report later on....
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Psieye on June 09, 2010, 08:08:57 PM
According to Toady, he plans to get as much bugs squashed this month, and then he'll consider the next new features to Dwarf Fortress. So hopefully at or before the end of this month we'll have a stable base and Totaku will have gotten most/all of what he wants to do with Suika Fortress implemented.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 10, 2010, 05:52:14 AM
I'll see what I can do once I finish the Suika Fortress year... as for now here's the Spring report...


Aya’s Journal Report: Day 4 Year 4
(http://img824.imageshack.us/img824/8054/picture1k.th.png) (http://img824.imageshack.us/i/picture1k.png/)

I got a shot showing that a Suika in the area has decided to start mining on it’s own…. Even though they pretty much lost their key miners, they keep pressing forward! Who know what could happen at this pint. But I’m certain this will lead to some interesting news as it develops….

 Aya’s Journal Report: Day 17 Year 4
(http://img820.imageshack.us/img820/5395/picture2o.th.png) (http://img820.imageshack.us/i/picture2o.png/)

Miasma begin to pour through the entrance of the dungeon…talk about a horrid stink…. It definetly won’t make a very welcmoming apperance…but what can they Suika do? The Biokkuris are outside and if those door open they’ll just be asking for trouble to waltz in there… I suppose the only safe spot in undergrond….

Aya’s Journal Report: Day 61 Year 4
(http://img813.imageshack.us/img813/7192/picture3.th.png) (http://img813.imageshack.us/i/picture3.png/)

I noticed that the Suikas just recently finished building a place that’s best fitted to train animals. But what would they use the Kennel for? To train yukkuri? I’m not sure if one can train a yukkuri, but either way this catches my interest….
Aya’s Journal Report: Day 68 Year 4
(http://img811.imageshack.us/img811/6982/picture5g.th.png) (http://img811.imageshack.us/i/picture5g.png/)

Over a long course of two month, the in experienced miner had been working on this hallway and along the way, the Suika miner found copper. This can be an important resource to them I suppose. Could make some sturdy armor and weapons I guess. Otherwise I guess a nice decoration could come into play? I can never tell what these onis are up to.

Aya’s Journal Report: Day 72 Year 4

After what seem to be nearly the entire spring, the biokkuri decided to leave the area out of bordem, at least now the Suikas have their doors open for anyone who wishes to come in….
Aya’s Journal Report: Day 73 Year 4
(http://img809.imageshack.us/img809/7974/picture4vv.png) (http://img809.imageshack.us/i/picture4vv.png/)

Now I get  why the animal kennel was made…it was designed as a training ground to train yukkuri! I figured that since this was a yukkuri ranch it would serve this purpose, but who would of though that the yusakutyas could be such loyal companions. I suppose if they have to go outside they might as well carry a pair of nasty teeth along with them into the battle field. Might give them the edge in combat!

Aya’s Journal Report: Day 79 Year 4
(http://img811.imageshack.us/img811/2360/picture6k.th.png) (http://img811.imageshack.us/i/picture6k.png/)

Out of the blue a bunch of Parsee yukkuris appeared out of the blue with a caravan filled with various good… I wonder what a bunch of jealous yukkuri would bring to offer? Needless to say, the Suikas are gathering their goods, perhaps we’ll see over the course of the summer?


BUNBUNMARU REPORT
(http://img824.imageshack.us/img824/5035/picture7i.th.png) (http://img824.imageshack.us/i/picture7i.png/)
A MOMENT OF RELAXATION: BIOKKURI FORCES LEAVE, SUIKA TEAM MAKES PREPERATIONS


In today’s report, I recently noticed that the Suikas pretty much holed themselves up in the mountain fort through the main part of the Spring. It was hard to get information since there are only 5 and thus activity just isn’t very active…. They seem to do things ranging from making bins, crafting furniture and mining out hallways… what will this all serve? I really don’t know yet…. But I do see that since the biokkuri forces left, the Suikas are in full swing. They seem to be training Yusakutas to act as a type of protective animal? How well this will do will remain to be seen….

And then there are the yukkuri parsees… what would such yukkuris want with the Suikas in terms of trading? What can they get from them? Will jealousy abound from their meeting?

Stay tune as  I continue to make my report here every season in the BUNBUNMARU!

- Aya Shamemaru


Well so far so good. I'm managing to keep the Suikas alive despite the dangerous results that had happened through T34G3's turn. I still concerned if they'll survive long enough to be able to either reproduce, or dig deep. This is proving to be a bit of the challenge.... and progress will be slooooowwww.....Stay turned for next season's report
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 10, 2010, 03:59:42 PM
Time for the Summer report!



Aya’s Journal Report: Day 91 Year 4
(http://img688.imageshack.us/img688/8558/picture1lh.th.png) (http://img688.imageshack.us/i/picture1lh.png/)

A Suika appeared at the Parsee caravan to start making deals…. Sadly they were not interested in a lot of their stuff…. They mainly took a few cages, a few barrels and some buckets…. For some stone instruments. Talk about a small deal! The parsees despite their jealousy took the deal. And as of now everyone’s back at work.

Aya’s Journal Report: Day 120 Year 4
(http://img192.imageshack.us/img192/1584/picture2ax.th.png) (http://img192.imageshack.us/i/picture2ax.png/)
At around the end of the month, the Parsees left the area. But there was one rather strange thing that occurred from it…
(http://img252.imageshack.us/img252/5153/picture3bk.th.png) (http://img252.imageshack.us/i/picture3bk.png/)
The Parsee left some of their supplies at the depot! I’m not sure why they did that, but regardless since they have long left, the Suikas decided to claim the bags and all the wooden goods that were left behind…


(Totaku's Notes: I think the reasons the Parsee's left some of thier goods is because they brought a warthog that carried goods (which is no longer possible in 0.31.06. So when they packed up and left, the warthog's tags showed he couldn't carry goods. So... they left thier goods here... Guess it's because the tags were made in the spring time when the parsees were coming.... hopfully by next spring, they won't use wathogs anymore.)

Aya’s Journal Report: Day 135 Year 4

(http://img251.imageshack.us/img251/9616/picture4zra.png) (http://img251.imageshack.us/i/picture4zra.png/)
It seems now that the Suikas are stocking there new free animals they got. So far I know they got a yukkakkuri, Yukkurumias, giant loins, gibbons and so forth... what are they planning a zoo?! Now that would be worth looking at.
Aya’s Journal Report: Day 143 Year 4
(http://img687.imageshack.us/img687/7066/picture5fp.th.png) (http://img687.imageshack.us/i/picture5fp.png/)

With the gate open, the Suikas were able to give Stuffman a proper burial....or well what was left of her.... She pretty much rotted to a skeleton outside while the Suikas were holed up in thier place.

Aya’s Journal Report: Day 168 Year 4

It appears the human caravan has arrived, this could be a good golden opprotunity for the Suikas to get some great supplies since they seem to have come with a nice batch of supplies. And they still have plenty of the parsees' goods in the depot ready for trade. More to report when the time comes...




BUNBUNMARU SPECIAL
(http://img714.imageshack.us/img714/2963/picture7zy.th.png) (http://img714.imageshack.us/i/picture7zy.png/)
PARSEE'S LEAVE THIER GOODS BEHIND, SUIKAS STEAL IT AND NOW SELL IT AS THIER OWN!

In today's report, we uncover the dark turth behind the Suika's weath. It turns out that they basiclly have found a way to swindle trader into leaving thier goods behinds so they can use it for thier own to sell to other caravans.

Traders beware, for if you come to dunken graspings you best keep a sharp eye on your supplies, or the little drunk onis will take them as you pack up and leave!

This is Aya Shameimaru bringing you as always the newest juicy gossip in the BUNBUNMARU!

-Aya Shameimaru


Other than a strange bug I exploited everything went slow this month.... And thaknfully everyone's still alive... Let's hope it remains that way... On to Autumn!

And as a quick update, Toady has reported that version 07 will have the fixes for the traction benches and sugery, which should take care of all the major bugs of the hospital system itself...but it's strongly adviced that you DO NOT PUT DOWN TABLES AND TRACTION BENCHES IN THE HOSPITAL TILL 0.31.07 IS RELEASED! Since it might mess things up.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 10, 2010, 10:22:49 PM
Well people it's time for the Autumn report.... It only gets sadder here...

Aya?s Journal Report: Day 190 Year 4
(http://img693.imageshack.us/img693/5381/picture1iaa.th.png) (http://img693.imageshack.us/i/picture1iaa.png/)

Without even bothering to come communicate, the human traders had left. As it turned out the Suikas were too busy to worry about handling any trade negotiations for now? they seem too concern with getting the fortress back up on it?s feet. Considering it?s only a team of five this is a rather rigorous task.

Aya?s Journal Report: Day 242 Year 4
(http://img12.imageshack.us/img12/6914/picture2ph.th.png) (http://img12.imageshack.us/i/picture2ph.png/)

All the Suikas now have a Yusakuya each which seems to serve as a watch dog for them. They certainly must want to make sure the intruders know they have more bite than bark in them hahahaha.

And as an extra measure, yusakuyas have been chained up at the main entrance. They are definetly trying to send a message with this.

Aya?s Journal Report: Day 257 Year 4
(http://img441.imageshack.us/img441/8910/picture3gs.th.png) (http://img441.imageshack.us/i/picture3gs.png/)

A Biokkuri Ambush at the main entrance! I wintessed as the Yusakuyas were barking at the biokkuri but before long they simply just used thier spears and stabbed the yusakuyas to thier death and now they wait about the entrace...

Aya?s Journal Report: Day 260 Year 4
(http://img696.imageshack.us/img696/6373/picture4zb.th.png) (http://img696.imageshack.us/i/picture4zb.png/)

The Suikas were too drunk to worry about wbat was going on above and just when the finally come to realized something bad had happnened and shut the gates a long Suika was running outside looking for trees to cut.... sadlly this Suika met her end when the biokkuri jumped from above and killed the Suika on the spot along with her gaurd dog....This Suika was Gappy... And so now all the Suikas remained holed up inside..... knowing thier death could come at any minute.....


BUNBUNMARU REPORT
(http://img710.imageshack.us/img710/7435/picture5jk.th.png) (http://img710.imageshack.us/i/picture5jk.png/)
AND THEN THERE WERE FOUR

As it has turned out the Suikas did indeed set up a number of defences?but sadly the biokkuri were still too prepared to not handle what was coming to them?. This has caused the death of a Suika and now once again the Suikas our holed up inside the forest with no escape?.

All they can do is sit back and wait out as the biokkuri sit above the entrance as if they were vultures waiting for their pray?. And now the cold winter season approaches?will they survive with the enemy waiting above them?

Stay tune to the next report of the BUNBUNMARU!

- Aya Shamemaru


This is only going to get worse likely most likely for the next player.... but I'll admit this is FUN and it keeps me on my toes... I wonder how my winter season will go?
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 11, 2010, 01:53:39 AM
Ok people, here's my winter report!


Aya?s Journal Report: Day 343 Year 4
(http://img820.imageshack.us/img820/8753/picture6l.th.png) (http://img820.imageshack.us/i/picture6l.png/)

It seem this winter has gone with little activity changes?. Mainly working on small structures here and there?. The only thing that?s interesting so far is that the Suikas have decorated the burial site with some statues, 3 yusakuya and a Suika Statue all made of copper..

Aya?s Journal Report: Day 350 Year 4
(http://img821.imageshack.us/img821/6118/picture7g.th.png) (http://img821.imageshack.us/i/picture7g.png/)

It looks like some yukkuri are now raiding the corpse of Gappy who?s been left outside as of this time. As of this point the Suikas still haven?t bothered to come out. But also it seems there?s no sign of the biokkuri near by?.did they leave?


Aya?s Journal Report: Day 355 Year 4
(http://img821.imageshack.us/img821/3728/picture8.png) (http://img821.imageshack.us/i/picture8.png/)

It seems the smithing shop is in the middle of producing some armor, what are they planning to do? They know they're out numbered right? This would  be amusing if they found a way to counter thier problem at hand....

Aya?s Journal Report: Day 360 Year 4
(http://img822.imageshack.us/img822/8589/picture9z.th.png) (http://img822.imageshack.us/i/picture9z.png/)

I found out that a series of rooms seem to have been in production on the floor with all the hall ways... what is it going to be exactly, there's defiently enough space for them to do lots of things here...but with just four.... there must be something going here. I just onder what.... if I could get an interview...


BUNBUNMARU REPORT
(http://img815.imageshack.us/img815/7808/picture10y.th.png) (http://img815.imageshack.us/i/picture10y.png/)
SUIKA FORTRESS CLOSED, DUE TO RAIDS
It seems this winter there has been no sign of the Suikas coming out at all, in fact the door are shut it seem. Have they given up? Have they gone into hiding forever? Are they planning a big surprise? Who knows?

But at the rate it?s going the above ground world may not see them for a while if ever?

I shall continue to investiage the matter to see if anything changes?

Until then  keep your eye on the BUNBUNMARU!

- Aya Shamemaru


As far as I know Serpetarius is still participating, and I'm still waiting to see if Stuffman is active (since he magically disappeared...) So as of this potin. I'm going to go ahead and hand off Dunken Grasping to Serpetarius...so here you go!
http://www.mediafire.com/?dzjmy34mznm
Let's see what you do with 4 Suikas who are barly hanging on by the edge of thier teeth.

Here what I was trying to attempt... That room down in the long hall ways at the bottom. I made plans to make it work as a military training room.

My idea is to have the remaining Suikas begin training in combat. as far as I know, the military system has fixed the bugs in drilling right now so we should be fine with doing training... actual combat on the other hand is subject for serious debate.....

But what choice do we have? Dig deep? hole up into the fort till we die? I'll let you figure things out Serp. So go on and attempt to keep this dying fortress alive!

And also... have FUN!
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Serp on June 13, 2010, 08:50:56 PM
Got my back to the wall.  Just the way I like it.  I'll get right on this.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Serp on June 15, 2010, 06:33:10 PM
Suika Fortress now refuses to work on my machine.  Too frustrated with it to troubleshoot.  Take me off the list, I'll join it again when I have a computer that doesn't cause problems at every turn.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 16, 2010, 02:18:15 AM
Are you sure? (This suddenly has me worried since I'm the only player)  What kind of complication are you having that's preventing you from running Suika Fortress?

Have you tried changing some of the init settings? Is there an error your getting? This could be a possible bug report you know?
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 19, 2010, 05:15:40 PM
ok people I haven't had time to do an update. I've tried to talk serp into trying again , but he's sort of busy.... so... I guess I'll have to take a turn again.

In the mean time, before I get started on this dying fortress....

I would like to inform you that 0.31.07 is out!

pretty much Toady has spent his time during this fix to work out the bugs that are caused in the hospital, some military, and mainly...starvation bugs fixes.

Here's a list of the fixes...
Quote from: Toady One
Release notes for 0.31.07 (June 19, 2010):

Crash fixes
   (*)fixed crash when over 200x200 in some screens
   (*)fixed crash associated to assigning daggers to dwarven soldiers
   (*)fixed a crash on the military screen

Major bug fixes
   (*)stopped doctors from picking up and dropping their patients repeatedly when it was time to carry them
   (*)restricted doctors to using tables and traction benches in hospital zones (stalled doctors from old saves will ignore this)
   (*)made workers stop taking new jobs if they can and want to eat/drink/sleep instead
   (*)made certain jobs like updating records and partying quittable at any time due to hunger/thirst/drowsiness
   (*)fixed pathfinding problem in special features that were placed within surrounding liquid layers
   (*)allowed options screen from dwarf/adv mode setup
   (*)fixed some job overwrite issues
   (*)made stockpiles able to take from other stockpiles again
   (*)made ownable items like cloaks that are part of uniforms not put soldiers into pickup/drop loops
   (*)made cooking require a non-liquid object to start (prevents liquid food errors, powders okay)
   (*)stopped item namers from repeatedly naming their items
   (*)changed conditions for feeding/watering of injured dwarves so beds aren't required
   (*)made militia commander assignment from noble screen respect current squad settings properly
   (*)stopped removal of squad commanders from noble screen if they have subordinates
   (*)stopped dwarves from holding multiple positions that lead squads
   (*)got rid of some flashing and debris in SDL version

Other bug fixes/tweaks
   (*)reduced hunger/thirst/drowsiness skill/speed penalties
   (*)made hunger/thirst/drowsiness thoughts occur a bit later in the process
   (*)made alcohol turn into separate liquid objects less often
   (*)made non-brewing events that create liquids handle alcohol correctly
   (*)stopped clothier from messing up craft shop task listing (and some related issues)
   (*)stopped non-locals from announcing their item attachments
   (*)fixed traction bench situation on manager screen
   (*)added pillar tile to d_init

SDL Version: Baughn improved the curses and 2D output, fixed a text mode display bug, added keys to change the FPS up/down (default alt-- and alt-=), and likely some other things.

So thankfully once we start a new game, we should have a nearly if not fully functionable hospital.

I'll try and take a turn later today and work on getting everything transfered to the new version as well.
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Stuffman on June 19, 2010, 06:23:58 PM
Alright, cool, new version looks good. Only big bug I can think of now is being unable to make stuff with shells.

Playing now would pretty much just consist of idling until the rest of the Suikas die...can't get much done with just four, so it's not surprising nobody really wants to play :V
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 20, 2010, 06:40:07 AM
Time for another update... And it's rather....slow.....so it's short...

Aya's Journal:  Day 68 Year 4
(http://img138.imageshack.us/img138/5403/picture1xnt.th.png) (http://img138.imageshack.us/i/picture1xnt.png/)

It seems life is beginning to return to the fortress once again, there has been signs of Suikas doing activity around the area... mainly setting up another set f guard dogs.... I guess if it works the first time, it can work again....


Aya's Journal Day 88 Year 4
(http://img683.imageshack.us/img683/1782/picture2ar.th.png) (http://img683.imageshack.us/i/picture2ar.png/)
Once again, the parsees have returned loaded with goods like before... will they still remember to take thier good this time so the Suikas don't steal? Who knows, but we'll have to see.

BUNBUNMARU REPORT
(http://img143.imageshack.us/img143/1158/picture3kk.th.png) (http://img143.imageshack.us/i/picture3kk.png/)
LIFE RETURNS TO DRUNKENGRASPING?

There have been sign of activity going on in the fortress meaning that now things could begin to move again, how soon though is unknown... since there are stilll only 4 Suikas, but as we know right now they're loading the goods up for trade now/ But what will they do in the long run has yet to be seen.

This is Aya bringing you the latest in the BUNBUNMARU.

- Aya Shameimaru


As it stands right now, things are slow going. But I do have something else special to report....

Everyone should know by now that 0.31.07 just came out....

Welll now it's confirmed that it's been upgraded to 0.31.08.

Why so quick?

Well it's because there was a severe error in the game when you used k + enter to view the contents inside your goods.... it triggered a crash effect all the time. So Toady had to fix that right away....

He also fixed the world gen escape functions as well so all is good for now. I will put up a Suika Fortress of 0.31.08. Most of the content I have in this version won't be used for this game but for the next game..

Mainly because I'm expecting the Suikas to meet thier end sooner or later... but for now things are looking good so far in  Drunken Graspings.... I wonder how long these little Suikas will survive?
Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 20, 2010, 07:43:02 PM
Ok time for the Summer report...

Aya's Journal: Day 118, Year 4
(http://img404.imageshack.us/img404/6918/picture4sf.th.png) (http://img404.imageshack.us/i/picture4sf.png/)

Pretty much it was expected... the Suikas once again ignored the parsees as they packed up and left. But at least this time they picked up thier goods. Guess they learned not to leave thier items behind....


Aya's Journal: Day 140 Year 4
(http://img375.imageshack.us/img375/2554/picture5q.png) (http://img375.imageshack.us/i/picture5q.png/)
Seems the small army of Suikas have decided to set up floodgates at the main entrance.... I assume they are doing this as another line of defense.... But when will they get around to making the gate functionable?

Aya's Journal: Day 165 Year 4

It appears the human caravan has arrived once more into the mountain home, Hopefully the Suikas will be getting thier goods ready this time. They stopped setting up the flood gate to let them in for the time being.... mean while thier trader still continues digging....

Aya's Journal: Day 175 Year 4
(http://img413.imageshack.us/img413/7517/picture7in.th.png) (http://img413.imageshack.us/i/picture7in.png/)
It seems that after a year of work, the dining room is finally looking more polished compared to before hand. I guess even onis has fine taste when it comes to certain things.


BUNBUNMARU REPORT
(http://img412.imageshack.us/img412/2801/picture6cy.th.png) (http://img412.imageshack.us/i/picture6cy.png/)
A NEW LOOK FOR A BETTER TOMORROW

It seems the good ol mountainhome of Drunken Graspings is getting a make over, the Suikas seem to have been busy remodlinh alot of things over time, and there's no idea how long it'll take...

But there's also the real question....

When will they stop working and start working with thier trade dealings? It's not good business to keep the customer waiting no matter what you are...

Stay tune for the next report from the BUNBUNNARU!

- Aya Shameimaru

Title: Re: Suika Fortress: Episode II - The Earth Strikes Back!
Post by: Totaku on June 21, 2010, 02:13:14 AM
Ok this one's going a bit slow.... so I'm not going to do anything fancy here here's a good summary of the Autumn and Winter...

Pretty much the human traders packed up and left, I treid to get my Suika to quit his job so she could handle the trading, but it seems Purvis isn't interested in that... I wonder why.... this isn't a bug is it?

(http://img97.imageshack.us/img97/86/picture1aug.th.png) (http://img97.imageshack.us/i/picture1aug.png/)


Eventuallly over late fall the room for the military training was pretty much in place... so I set up all the Suikas to become part of the military at once...

Course there's the name they decided on....

(http://img248.imageshack.us/img248/920/picture2vu.th.png) (http://img248.imageshack.us/i/picture2vu.png/)

GODDAMMIT! IS THERE A WITCH AMONG THE SUIKAS! CURSE YOU BEATRICE!!!!!!
(http://img526.imageshack.us/img526/7749/beatriceu.th.jpg) (http://img526.imageshack.us/i/beatriceu.jpg/)

Pretty much the Suikas attempted to train, but then I forgot about that bug that I had issues with.... organizing combat training...... they seem to be getting ready.... but unless a Suika can get some good organization skills (in the current set up, it'll be impossible for the Suikas to actually do anything without good organizing skills.... should change sooner or later...)

(http://img191.imageshack.us/img191/8667/picture3oeb.th.png) (http://img191.imageshack.us/i/picture3oeb.png/)

Then there's the biokkuri that came in the late winter and prety much shot every yusakua and koyusakuya sitting out side....those horrobile monsters!!!
(http://img194.imageshack.us/img194/1290/picture4oe.th.png) (http://img194.imageshack.us/i/picture4oe.png/)

As for right now I'm trying to see if I can do anything to override the organization issue... but other wise I may make the Suikas do individual training instead at least then they can get thier weapons skills built.... then we can watch them die a glorious death! :D

So for now this year has ended. The next year has started...

If any of your are interested in attempting this insane attempt, feel free to sign up.... more or less I'm now just letting time pass as I'm wating for hopedfully a fix to combat training....

Oh and give me a little bit of time... I'll be uploading Suika Fortress. 0.31.08

Here you go!
http://dffd.wimbli.com/file.php?id=1601

This one pretty much contains alot of mods, but they aren't for the current we are playing. But for the next game. It'll have alot more Japanese themed items, foods, and weapons. Plus I changed the yukkuri up a bit so things will be a bit different..... You can download and play a new game if you want a sneak peek.
Title: Re: Suika Fortress: Episode II - (Game Over) Drunken Graspings offcially dead
Post by: Totaku on June 29, 2010, 03:12:10 AM
Well it's offical now, Drunken Graspings is now offically dead (technically)

Long story short....

In the late spring when the Parsees came over with thier goods our Suikas decided to open the gate....just as they entered.....
(http://img715.imageshack.us/img715/5231/picture1bg.th.png) (http://img715.imageshack.us/i/picture1bg.png/)

The Biokkuri made a surprise ambush!

As a result they killed the Parsee traders and pursed a Suika who happen to be outside....Arashi Kurabara.....

They apperently chased her up the mountain until they got to her....

The last things i saw before reports indicated she died....

Her tooth....flying down the mountain side....

And thus now Arashi Kurabara is now dead....

This leaves only 3 Suikas....

Purvis, Serpetarius, and Charoe.....

And because Charoe lost her lover....

There's is no sign of them even capable of reproducing now....Thus now this fortress is offically on it's death bed.....

The only thing these Suikas can do is either grow old and die, or fight to thier death.

So I'm calling an end to this game now....

I will still play this one if anyone is interested. But as of now we can call this game done..... since the Suikas are now offically doomed to die.

Well it's over for now. I will making preparations for the next Suika Fortress game, but it'll probably be a week or two since I'm currently watching Toady's updates.

I will confirm to you that in 0.31.09 we will finally have killable material beings. No more immortal slate demons ect. Course this only applies to randomly generated creatures.... the ones that are premade this way (like a bronze collosus) may still be immmortal, I don't know..... But we know it's coming along now...


UPDATE: Well  it looks like things got ugly real quick.

The Human Caravan came so I decided to have my Suikas prepare for the arrival....but guess what....

The Biokkuri ambushed at the entrance once again!
(http://img149.imageshack.us/img149/9971/picture2pcy.th.png) (http://img149.imageshack.us/i/picture2pcy.png/)

(http://img706.imageshack.us/img706/1686/picture3au.th.png) (http://img706.imageshack.us/i/picture3au.png/)
And because of this my Suikas were in a mess. Chaore was caught in the mess. And was stabbed and swered to death. And then from there the biokkuri started to attack all the Yukkuri that were present.
Sadly no Yukkuri for fight them off...

Following that up Purvis and Serp were also caught in the mess later one when I told them to get thier fighting weapons.

Sadly they still only had thier training gear.....so as a result...it was grim,

They were caught in the farming area....

Serpetarius was looking her fingers and toes and through the Autumn and winter....the biokkuri continued to torture them....
Serp eventually lost her teeth and one of her horns....and soon she was beaten up so badly that she died.....

(http://img205.imageshack.us/img205/3715/picture5ra.th.png) (http://img205.imageshack.us/i/picture5ra.png/)

Purvis mainly lost some teeth and eventually her horns were completely broken off and so she was a hornless Suika.... as she was continuously toutured and stabbed....

By around late winter, Purvis couldn't stand the tourture anymore as she was suffering from massive blood loss.....

And thus...
(http://img37.imageshack.us/img37/4273/picture6yy.th.png) (http://img37.imageshack.us/i/picture6yy.png/)

(http://img813.imageshack.us/img813/3012/picture7l.th.png) (http://img813.imageshack.us/i/picture7l.png/)
Drunken graspings is now dead..... as now the final Suika has died and now the Suikas have become extinced....

R.I.P. Drunken Graspings.... you managed to survive nearly 6 years.... but you will be missed....

Now wasn't that ..... FUN?

Well that's it for this game. I'll start up another fort in the next week or two since by then we'll be updated to 0.31.09 likely.

Any thoughts or suggestions would be great.
Title: Re: Suika Fortress: Episode II - GAME OVER R.I.P. Drunken Graspings
Post by: barasia on June 29, 2010, 04:32:09 AM
ouch.

btw, i'd play if it wasn't because i simply cant even get past the title screen.
im using a Laptop, hence i dont have those Numlock number keys.

i've tried to play, but the lack of a manual to teach me, and the sheer frustration of my arrow keys not working (is it supposed adjust values or what...).....killed my interest.
Title: Re: Suika Fortress: Episode II - GAME OVER R.I.P. Drunken Graspings
Post by: Totaku on June 29, 2010, 04:38:50 AM
ouch.

btw, i'd play if it wasn't because i simply cant even get past the title screen.
im using a Laptop, hence i dont have those Numlock number keys.

i've tried to play, but the lack of a manual to teach me, and the sheer frustration of my arrow keys not working (is it supposed adjust values or what...).....killed my interest.

You and Wrathie seem to have the same wonderful complications.... do laptops where you at lack a number keypad? Or is it just the brand?

I got an idea for you though....

Have you looked into the Key Binding menu?

if you press esc at the main menu and go down, you can find a menu called "Key binding" This was made to help people like you create a different path to do some of the functions you want to do.

Just go into the key binding section and find the things you need to change to meet your needs. It'll take a while, but you can then save it and make it permament. It'll make your life alot easier.


Title: Re: Suika Fortress: Episode II - GAME OVER R.I.P. Drunken Graspings
Post by: Stuffman on June 29, 2010, 08:15:08 AM
Yeah I guess playing with Suikas on the border of extinction wasn't such a hot idea :V

We should probably find a way to tone down biokkuri aggressiveness, goblins typically don't show up til year 3 and the biokkuri were on us in force in year 2. That's not really enough time to raise a military or get quality weapon traps (especially since it now takes like 5 stonefalls to kill a creature under the new damage system, geez).

I'm fine with waiting til 0.31.09. Should we have a DF general thread where we show our own fortress layouts, or maybe even play our own individual Suika forts and see how they turn out? I'd like to try something other than Totaku's 3-way Depot entrance + large rooms setup next time, I think it's inefficient movement-wise.
Title: Re: Suika Fortress: Episode II - GAME OVER R.I.P. Drunken Graspings
Post by: Totaku on June 29, 2010, 01:05:58 PM
Yeah I guess playing with Suikas on the border of extinction wasn't such a hot idea :V

We should probably find a way to tone down biokkuri aggressiveness, goblins typically don't show up til year 3 and the biokkuri were on us in force in year 2. That's not really enough time to raise a military or get quality weapon traps (especially since it now takes like 5 stonefalls to kill a creature under the new damage system, geez).

I'm fine with waiting til 0.31.09. Should we have a DF general thread where we show our own fortress layouts, or maybe even play our own individual Suika forts and see how they turn out? I'd like to try something other than Totaku's 3-way Depot entrance + large rooms setup next time, I think it's inefficient movement-wise.

Yeah it didn't work out too well... though it was amusing how we managed to survive for 6 years at least. Poor Suikas, they were brutually tortured to death in the end....

As for the Biokkuri situation, it all rides on the world gen. If I can generate a world with slightly less biokkuri. (Actually I think I made one like that recently.) We can attempt to play on a world in that setting. 

The recent world I've been playing while biokkuri exsist they haven't bothered to attack yet (other than the typical kidnapping) and the fortress population has hit over 100+ now. But I wonder if they're even going to bother going to war....

I think for the next game I'm going to randomly decide who goes first. Since I rather avoid having the entrance look the same....

Now if you want to hold a DF discussion thread... I'm fine with that, we can do that, though since it's a not party related or relay related and more individual discussion, to avoid any confusion I would probably recommnend Akyu's Arcade forum to hold discussion about that. ^^

Unless you got another idea for that.

Judging from what I've been reading though seems Toady is looking to balance out the damage system. So if everything comes together for 31.09 we should actually have more balanced combat. Also I really hope he can fix the "Organize combat training issue" It makes life hard for the military since they seem to be incapable of setting up training on a timly schedle....
Title: Re: Suika Fortress: Episode II - GAME OVER R.I.P. Drunken Graspings
Post by: Psieye on June 29, 2010, 01:52:31 PM
It also depends on the embark location. 1 season is enough to start pumping out steel weapons and traps on a flat embark with a sedimentary layer and magma about 40 z-levels below. That's in addition to setting up farming in the same season. Having magma forges by summer means you can pump out higher class trade goods (gem encrusted bolts or whatever metalcrafting you do) to get a head start on trade.