Author Topic: Proposed PlayerStage Power Syncing  (Read 2152 times)

Something XutaWoo-y

  • Adorable Weaponsmith
Proposed PlayerStage Power Syncing
« on: July 28, 2011, 09:13:44 AM »
So, we all know the fancy new Power system Danmakufu ph3 added. A godsend for full game designers, no doubt. However, what about the plugin player? Adding a power system to one can potentially make them useless or overpowered on a script that actually uses power, as most boss scripts will no doubt not drop power items nor be designed for them.

As to not waste this new feature, I propose several standardized Common Data names for stages to use and platers to check. This will allow the player to be used properly regardless of what the stage was designed for, taking away the need to make clones of the characters just to remove the powerloss on death and not starting at full power.

First off, players with powers systems should start with full power by default, then check for these. The most important one is likely to be PLAYER_POWER0, which tells the player to start with 0 power and to activate their default power system. As well, there could probably be PLAYER_POWERCLASSIC, PLAYER_POWERBOMB, and PLAYER_POWERMODERN, which not only allows players to have several power systems and smoosh several potential characters into one, but it'll also allow the stage maker to design a stage based on whatever game they want without worrying about one player not having enough or having too many resources.

POWERCLASSIC is PoFV and such style, where the max power is 128 and the player has slow progression on their power. POWERBOMB is MoF and such style, where the max power is 100/80 (depending on if they can stock an extra bomb or not, with the numbers coming from 1/0.05 = 20 * 5 or 4) and the player has pretty high but consistent progression of power, and use 20 power to use a bomb. POWERMODERN is UFO and such style, where the max power is 300 and it takes a long time between each power level, often resulting in a large amount of power items per fairy and death power penalties being fairly severe.

So, what are your thoughts on this? If you also have any ideas for other power systems, feel free to share. After all, that's one less system that something ends up breaking.