POK?DIGIDANMAKU HAS BEEN COMPLETED!Today is December 25, 2013, and I am proud to release Pok?DigiDanmaku.
This release is the culmination of one year and three months work. This project was started on September 28, 2012 in NetLogo 5.0.2. Work began on the player December 17, 2013. Thanks to Drake, Lunasa, and Helepolis, the player script was completed. Work began on the actual game February 19, 2013 and has continued on to this day.
A full list of credits can be found within the Pok?DigiDanmaku v2.## directory inside the script folder of the release package. However, I would like to spend a brief moment thanking those who contributed most to this project, in no particular order.
CK Crash/Onthenet, Drake, gtbot, Helepolis, Hunguil, Miransu/Victini/Mewkyuu, Neito/Ikaruneko, Ozzy/ExPorygon, PhantomSong, Shiizendame Hoshiteru, Spectral Nexus, TalosMistake, Trickysticks, TrollTrain
Additional code credits go to the following:
Professor Scissors and Shockman
Additional graphics credits go to the following:
Feilarco666, YuniNaoki, The Pok?mon Company, The Last Comer staff, Digimon, ZUN
And of course, the professors who inspired me and helped me (probably) without knowing about the existence of this project or their role in it
Mr. Brown-Mykolyk, Mr. Cocoros, Mr. Konstantinovich, and Mr. Usoroh
This project has been my gateway into Danmakufu. Three major scripts of mine have been published during its time based on the existing system, my LOCAA Contest 3 entry, my RaNGE Contest 10 Entry, and my Halloween Contest Entry. The first of the three formed the basis of the Extra Stage Boss of Pok?DigiDanmaku. The second formed the basis of the stage background code for Stage 5 of Pok?DigiDanmaku.
And so, the download link on Bulletforge:
http://www.bulletforge.org/u/sparen/p/pokdigidanmaku-alpha/v/204-rc7Please note two things. Firstly, this come with Danmakufu pre-packaged. Secondly, the download link for the music can be found in the Bulletforge version description. Please note that all of the music is from Pok?mon, and that I need to deliver a shoutout to the fabulous composers that made the original soundtracks (which I have edited accordingly). An especially large shoutout goes to Arata Iiyoshi, Tsukasa Tawada, and Shinichiro Nakamura, who, as far as my sources say, composed the music for Pok?mon Mystery Dungeon Red/Blue/Time/Darkness/Sky, Pok?mon Colosseum/XD/Battle Revolution, and Pok?mon Conquest, respectively. They are responsible for all but two of the bgms used in this game.
Extra shoutout to Pok?mon Conquest: It's awesome. Get it. ^_^
Finally, I have one last thing to say to this community about this game.
This is most likely going to be the final script I ever release in Touhou Danmakufu 0.12m. Along with PhantomSong and some other scripters, I am learning ph3, as can be seen by the post for my LOCAA Contest 4 entry. From here on out, I'll be scripting in Touhou Danmakufu ph3. I will try to get more of my Danmakufu Tutorials done so that I can begin work on a ph3 transition guide. Other than that, if there are any glaring bugs that my beta-testers or I did not pick up, please notify me via Skype or via PM so that I can fix it. And yes, I will patch this thing until it works. XD
--Sparen of Ir?a