Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 265827 times)

Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.52 released]
« Reply #120 on: November 01, 2011, 01:18:27 PM »
I can't use skills, even if I have the right weapon equipped according to wiki ;<  ALice Warlock with no dolls is sad ;P

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.52 released]
« Reply #121 on: November 01, 2011, 01:31:20 PM »
Did you spent the skill point to Alice's unique statue enough to up that skill? :V
Almost of every Skill need some points in the Unique statue to learn it.
(Even it is a doll, It still work like necromancer's Raise Skeleton. How weird?)
I don't get any idea for sig yet...

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.52 released]
« Reply #122 on: November 01, 2011, 02:55:33 PM »
I can't use skills, even if I have the right weapon equipped according to wiki ;<  ALice Warlock with no dolls is sad ;P


I can echo this. I put a point in Dolls but could spend no more points in the section for some reason. According to both the original source and the mod, I should only have to spend a point in both or so. Maybe I'm doin' it wrong. Even tried it with a grimoire.

« Last Edit: November 01, 2011, 03:02:30 PM by Culukeh »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.52 released]
« Reply #123 on: November 01, 2011, 07:00:21 PM »
Herpderp Alice's skills take a Skeleton Mastery pre-req instead of Dolls :V

It'll be fixed in the next version.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.52 released]
« Reply #124 on: November 11, 2011, 05:37:59 PM »
I have some little question  ???

1.All of the Boot are have "0 to 0" Kick Damage
It mean that Meirin's kick skills are useless or something?
(I don't know kick or smith's damage mechanical at all)

2.There are some place in act I that write the describe on entering and minimap not the same.
(etc. Lake Trail's minimap descript are still write at Cold Plain)

3.In act III The Dark Blowhole and Yamame's Lair have switch their enter and minimap description.

4.When the new version will coming?   
 
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.52 released]
« Reply #125 on: November 11, 2011, 05:42:56 PM »
I didn't set kick damages for boots yet. They'll be 0 until I do. Shields also smite for 0.

Map names will be fixed in the next update.

Those 2 are always confusing and I forget to fix them. I'll need to get to act3 myself to properly fix it.

Today. Once I get the last skilldescs.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.52 released]
« Reply #126 on: November 13, 2011, 07:58:30 AM »
Pesco, I have some little question

The next update saves can carry over or not?  ???
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.52 released]
« Reply #127 on: November 13, 2011, 11:36:07 AM »
As long as you drop all your magical equipment they'll carry over. But you'll find that your stats are way less than desirable. And your level might get messed around a bit.

Still waiting for my skilldescs.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #128 on: November 13, 2011, 04:08:45 PM »
Ver 0.58 - 7238kb 11-11-2011

Magic modifiers implemented.
In-game map names corrected.
Character stats rebalanced.
Leveling rates rebalanced.
Some skills rebalanced.
Monsters rebalanced to suit level cap.
Some new sprites and animations.
Skill tree bugs fixed.
More descriptions filled out.

===================

Link for ver 0.58

Because magic modifiers were changed, it's best that you drop your magic items to avoid getting funny bugs.Saves will carry over fine, but due to the character and levels rebalancing, your stats will be very unsuitable for how the monsters are balanced.

Respec is open to all characters once you reach Lunatic difficulty. 2 town portal scroll and 2 identify scrolls cubed will give you a Token of Absolution. This is for playtesting only. hoarding them for use in version 1.0 will result in a guaranteed corrupted save.

A special reward awaits testers who go all the way to fighting Marisa.
« Last Edit: November 13, 2011, 04:50:46 PM by PaWoSangchul »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #129 on: November 13, 2011, 04:24:25 PM »
Good thing I hoarded that respec from Lunatic.
Not to sound stupid, but can I just stick my items in my stash or do I have to dump them altogether?
On a side note, the fixing of the -1.4k mods should make life easier for the Voile Fairies. Running around at sub 100 life at like, Act 3 was an interesting and occasionally frustrating exercise.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #130 on: November 13, 2011, 04:50:34 PM »
Best to dump them altogether. Items are going to be rather bland for a few weeks while I sort out what magic modifiers to go where.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #131 on: November 14, 2011, 02:09:55 PM »
I wonder this is a bug or not?  ???

Look like Yuyuko's Fan can attack any enemy without any range trouble! :V



(It feeling like I'm tele-knifing them!) :V
(Playing this make me want to throw miko's Arrow away!)
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #132 on: November 14, 2011, 04:37:36 PM »
Yuyuko's fan weapon is meant to do that.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #133 on: November 14, 2011, 07:56:44 PM »
 I'm no expert at even regular D2 but my .002 cents.
I rolled a Kasha lock curiously, ran around a bit. Mobs seem to have more health, all right, hit harder. That was ok, but I found some nice Puppeteer Gloves and a Grimoire and was happy with the soft point investment figuring my skellies could tank for me nicely. Wrong.
Either the mobs are very strong or the skellies very weak, and this with 38  points in Dolls. Any sort of unique rickrolls them entirely,  and even regular archer skellies in the Underground Passage killed them, to say nothing of the Misshapen which 1 shot them and my little rogue buddy at which point I made a hasty exit. Its probably just a low level and no gear thing. But it does sort of nix the 'have these dudes absorb hits for me until I get some tasty skills' that necros have to put up with. Mana's also a little steep from all the times I have to reraise them as I throw them at a wall of mobs hoping they won't heal up in the downtime.
I'll have to adjust course for some Curses sooner than I planned which makes me slightly squirmy because I'm taking away points the Dolls really, really need. So I'll probably end up going the Revive route as the monsters are infinitely stronger than them.  :D
I'm not complaining, just kinda amused at my own overconfidence.
Also! I really really like what you did with the sockets going for armor OR shields if you want resists. That deserves a hug. I also enjoy your pluses to life so I don't have to dump every point there all the time, every level. That bothered me some in reg D2.
If you can stand my whiny feedback, Ill roll some other stuff and die with those and share my thoughts, ehehe.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #134 on: November 14, 2011, 07:58:04 PM »
Mobs are much stronger but summons are still piddly. They'll be balanced later on.

Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #135 on: November 16, 2011, 02:08:19 PM »
Do you know of any ways how to run Reimu II on Windows 8 ? No matter if I use dvd/cd version, patch 1,07 - 1,13d, crack,d2loader or genuine copy from BN I still have the same error - > error that there is no cd in drive....

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #136 on: November 16, 2011, 02:12:24 PM »
Ask Blizzard.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #137 on: November 16, 2011, 04:23:59 PM »
i dont even think blizzard has support for the windows 8 preview :V

Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #138 on: November 16, 2011, 06:11:06 PM »
They said that everything that win7 runs will also work on Win8...

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #139 on: November 16, 2011, 09:17:53 PM »
Did you name it Reimu II? If so, change it back. Thats how mine fixed itself, anyhow.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #140 on: November 16, 2011, 09:57:18 PM »
Why would you rename your exe in the first place???

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #141 on: November 17, 2011, 02:14:38 PM »
Pesco, I have some "little" trouble again. :V

1.Tepes Fortress have the old entering descript (Forgotten Tower)
2.Can you make the mercenary can wield the weapon?
after the weapon modification no mercenary can wield weapon since they can't wield the only-class weapon.
3.And can you make the mercenary more strong and fast accord to the monster's strong? My mercenary die so easy not even on 1-1 battle.
4.I find some wierd bug.
The Ring without any magic modification


I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #142 on: November 17, 2011, 02:51:35 PM »
I still don't know what I want to do about mercenaries in general. You shouldn't need one in most cases.

The rings and amulets without any descriptions are probably one of the grouped magic modifiers. I'll fix that when I rebalance the magic mods.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #143 on: November 18, 2011, 12:44:57 PM »
In fact, I hire Act II Mercenary for their Aura to my minions
(10 Fire Golems , 1 Mercenary and 1 of myself is the perfect march of doom!
Since when Fire Golem dies, They explode for very great damage to enemy that nearby them) :V

I find the bug again...

The Poison ring that convert damage to Poison, But in cost of -4 Damage

Before



60-114 Damage
(My Corspe Shover have socket Emerald and Topaz on it.)

After



56-111 Damage

And Act III Mercenary is very useful (When him is Ice element).
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.58 released]
« Reply #144 on: November 18, 2011, 05:11:47 PM »
The rings that give more poison damage seem to be working as expected of them. Might just be a bug with the damage range.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.62 released]
« Reply #145 on: November 24, 2011, 03:42:45 PM »
Ver 0.62 - 13049kb 24-11-2011

Loading screen added.
Skill icons implemented.
Magic modifiers expanded.
Items rebalanced.
Skills tweaked.
Monsters rebalanced.
Frost Sign "Frost Columns" changed from passive skill to cold physical attack.
Star Light "Light Dragon's Sigh" changed from lightning spell to lightning physical attack.
Deathless "Xu Fu's Dimension" changed from fire spell to fire phyical attack.
Iku and Marisa tree lockouts swapped.

===================

Link for ver 0.62

Before updating to this version, unequip any class-specific belts you might be wearing. All class-specific belts have become some other kind of equipment.
Respec via Token of Absolution is now available all the time. 2 town portal scrolls and 2 identify scrolls in the cube.
All weapons and armour have readjusted stats and requirements, hence the respec availability.

The Marisa fight reward has been removed because it turns out that it didn't work. A reward for fighting Reimu has been included this time.

Dormio Ergo Sum

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.62 released]
« Reply #146 on: November 24, 2011, 10:37:36 PM »
0.62, fresh start on Youkai Hunter. I get the feeling that there's something wrong with the starter weapon.


Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.62 released]
« Reply #147 on: November 24, 2011, 11:28:11 PM »
You were supposed to get new ones but I forgot to enable them.

PUNCH STUFF OUT WITH YOUR BARE HANDS :V

Dormio Ergo Sum

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.62 released]
« Reply #148 on: November 24, 2011, 11:30:20 PM »
PUNCH STUFF OUT WITH YOUR BARE HANDS :V
YOU DON'T KNOW HOW LONG IT TOOK ME TO KILL THAT FIRST GARGANTUAN BEAST.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.62 released]
« Reply #149 on: November 25, 2011, 12:15:59 AM »
YOU DON'T KNOW HOW LONG IT TOOK ME TO KILL THAT FIRST GARGANTUAN BEAST.

As it noms on your red orb merrily.  :D