funny how Sanae's said to be racist, when the Moriya shrine has parties with them just like they would with humans, except they don't go there (a fact that made the Moriya shrine members to come to Gensokyo, too). Sanae's "tone changing" may just be that she doesn't want to fight monks (or even doesn't want to fight someone related to Byakuren), maybe due to their peaceful behavior (and maybe due to them not being responsible for the incident). Or maybe to avoid creating a misunderstanding between the Myouren temple and the Moriya shrine.
Funny, also, how people like to mention Sanae treating Kogasa like a scum, but forget that this would also "apply" to Marisa and Reimu, when they say they were going to beat the youkai Kogasa speaks off, together with Kogasa herself.
About the game itself, I imagine people will focus on getting high point item value on the first stages on the full version, at the expense of Yuyuko's spellcard captures, with bombs and hypers (faster fire rate with hypers should yield more and better base point item increase). Anyone else, besides myself, is bombing the stage 1 midboss on Normal (because in Lunatic you gain more spirits and fill your gauge faster, making this unneccessary) for using hyper near the end of the stage?
Also, if you try to sacrifice bombs for hypers (and then lives for bombs), or even if you don't sacrifice bombs or lives, the game appears to give you less extends than normal (stage 3 midboss doesn't give it, for example). Maybe there are some strategic places for hypering for the extends, after the stage 3 midboss, though.. (and maybe the game makes you focus on what type of spirit you want, too..)
Does some of stage 3's enemies change which type of spirit (color) they would yield, based on how late you kill them? And how's Reimu's shots useful for score, besides helping keep the chain on the 2nd, 3rd and 4th waves on stage 1? (I'm under the impression that I've got better point item values with Marisa and Sanae, due to Marisa's firerate, maybe, and Sanae's amount of shots fired)
Also, has anyone tested if the point-blanking thing is relative to the character's position, or is it relative to the option placement (like it is in Crimzon Clover, where the Gradius-like options from the Type-II ship can be placed over a boss, so that they yield stars while your ship is at a safer distance)?