-Being able to display the features of each shot in the menu would be neat.
The current menu is very lacking in effects and graphics. It will be improved as such. (Actually, I want to try to make pictures of Josette in each shot type's respective art style for the menu, but I might not be a good enough artist to pull this off. We'll see)
-Beautiful menu music~ <3 <3 <3 but then it did a really awkward loop :<
It's by Sensitive Heart, who makes really great soft tunes. I almost used their version of Ghostly Eyes for Stage 3 way back when. However, being a remix also means it's a placeholder, so it's gonna get replaced later. :V
Also, I cannot be held responsible for Danmakufu having asinine problems with looping.
-Still can't figure out Parlor Trick for the life of me. Orz.
Try getting close to her and playing it horizontal-only. It gets harder the farther away you are from her, because the knife lines take up more space. STAY OUT OF THE CORNER. When she throws yellow knives, it's possible to switch across them, or you can just go around Edna in a circle if you don't want to deal with that.
-Can you reset the #/### score counter whenever the player continues? As is, it becomes impossible for me to ever acquire another 1UP from gathered score items because only the 'current' number resets to 0, the latter/'maximum' just stays at wherever it was before.
This was brought to my attention earlier but I'm still trying to figure out how to fix this, since there is no way for Danmakufu to tell if it just continued, only if it has continued at some point. So any solution I can come up with offhand will only fix it for the first continasfsdfajdadf nevermind I just figured it out, I'll just restore the point items instead of resetting the counter.
So, when are you going to plug in a custom shot sheet to make the bullets less ugly, Stuffman?
Last time I tried this I used shot_all and didn't like it at all, but there are some more interesting shot sheets to try now, so maybe I will.
The number of lives given out at the beginning is rather small. Usually Touhou games give lives at increasing numbers of points (ie 50, then 100, then 200, then 500 etc), but for this you only give a life every 200 points so you dont get any extra lives on stage 1 and like only 1 on stage 2 (well at least one easy modo).
I just made it a flat 200 per life and made enemies drop more points (or just made more enemies...) in the later stages, so that you gain lives faster as the game goes on, since you'd be using them more often. I want to finish the game before I decide how many lives I want to give out over the course of it. Also, there's still no way to replenish bombs in the game besides dying, which I'll address at some point.
I seem to be having a little problem with DMF crashing at the end of any stage though.. started arcade mode and it happened at the end of s1, and did stage practice on stage 3 and it died at the end again. :<
Is this with the patch? I'm going to rage if it's still happening with the patch.