rant about your inferiority complex.
Didn't really see it like that. If you want a shining example then I have a great mess of a post over at the SA high score thread. Though admittedly, it's located in a backwater board and it wasn't exactly a request for aid, so there's no telling if you would have confronted me after reading it.
Nothing I say about the topic will be so different, but it's hard to ignore stuff related to PCB.
I'd just like to know if there are any critical flaws with my general play style.
The only thing that stood out for me in stage one was Letty's first spell. Looks like a simple thing of mapping bullet trajectories as you would move uncomfortably close to another bullet just to avoid one that would have missed you anyway. It would come with experience, but surprisingly I didn't see any problems of that sort against her final spell.
There's no problem with showing practice runs when asking for help, but I'm a little curious. Just for me, full runs have the added burden of keeping up your concentration. Practice stages would feel like a...showcase. Asking this because of how you handled endstage Chen's first spell. You did say you would only bomb when you can't see a way out, and indeed you did make it through the first few waves, but I really want to know how much you felt you were in control. If you would have taken the same (what looked like to me) risk if it were a full run. Stage three, you heard it from the others. If in doubt, bomb.
So hard to judge playstyle...well, that's all I can say. There's a
lot of stuff out there to remove the random elements from, and it's up to you to test out the attacks or watch them from the comfort of a replay.
Shoot unfocused on the easy spells/nonspells.
Seconded. Remember when they're not firing and get in their face. Being unfocused almost every waking moment is a weird thing, actually, but it feels so
right with PCB and IN (because the scoring system promotes it?). Of course, from the stance of a first 1CC don't take it too far with Sakuya-A and Marisa-B because their unfocused damage is pretty bad most of the time. Extra borders certainly aren't that crucial or you wouldn't see people recommending Sakuya-A so much. By the time you're making it pop up everywhere you're already walking all over the game.
This didn't come out the way I wanted to say it (what is that, some disclaimer so I don't have to worry about the post content being inadequate).
But Lunatics DO have new spellcards over hard sometimes. I haven't played PCB in awhile so I can't remember the details, but one that comes to mind is Letty's table turning, it's lunatic only, and it's a legitimately different card than the spell it replaces, it's just not the same thing only more dense or faster or whatever.
I knew I wanted to mention that!