Author Topic: Sake Emblem (2nd Official Game Thread)  (Read 73676 times)

Mr. Sacchi

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #240 on: February 22, 2011, 04:51:54 PM »
Ok, map post is not derped anymore.

Anyways I did a quick scan through it. And... Errr... I think we're gonna get royally screwed because 6-7-8-13-14  :V

Of course, It could just be one of my paranoia moments. But either way we gotta kill these two here ASAP.

I Also think that Murasa should stay behin and Reimu come forward, that is because Murasa can cross water, and that gives her better odds of catching up with us. Then Again, I might be thinking ahead a little too much  :wat:

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #241 on: February 22, 2011, 11:57:33 PM »
Reimu can kill 12 more easily, and Murasa can axe the lance users. I think that'd be the best idea. What do you guys think?

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #242 on: February 23, 2011, 04:12:18 AM »
Alright, since I haven't made a plan in a few game turns:

G3, Murasa can 100% that pirate next to her.  She can bash him and then drink tea while she makes her way across the water, taking a few turns but she'll join us because that's when our bridge assault will take place.

Reimu just needs to run as fast as she can up to us. K2

Meiling will go to N10

Cirno from from O8 can take a hatchet crack at 16 for 6 damage leaving him for Youmu to crack
So Youmu will go up to N8 and stab 16 finishing him off.

Kogasa can poke 17 from O9 and do 7hp
Tenshi can then proceed to finish 17 off from M9

Nazrin will scurry to P10
Rinno to P8
Byakuren toodles to O8 and heals Youmu
Sanae finishes out wall by standing at M8 with a lance

EDITITIT:Rumia will go to N6/whatever she thinks is closest and best.
EDIT:Alice will take Meiling's tea after she moves and get on N9.

~Cough you guys double check my math and anything else that doesn't add up~

Also if you guys want, double check worse case scenarios if the bridge fairies decide to get slick. 
Meiling has the least defense so if both archers and the strongest bridge fairy (in str) attack I got she will take 23 hp and will live and it may be worth double checking if Sanae can die too.
« Last Edit: February 24, 2011, 11:10:09 PM by Schezo »

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #243 on: February 23, 2011, 07:20:39 AM »
I'll stick around for face-smashing then. Let Reimu get to the front.

Berzul

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #244 on: February 23, 2011, 10:11:58 PM »
Good plan as anyone, at least 2 hits on 16,17, the top does what It can, rest battle up for our bait, specially axe users. Agreed?

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #245 on: February 23, 2011, 11:54:40 PM »
Majority rules, then. Have fun axing, Pez! ^o^/

> Reimu to K2.

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #246 on: February 24, 2011, 02:29:33 AM »
Hmmm...some medium-term thoughts here.  In three turns those guys in the corner will be right with the bridge defenders.  So I think we should blitz the barricade next turn, if we can.  It'll also help Murasa with her water crossing - those archers are 100% 7x2 to her.

Also if you guys want, double check worse case scenarios if the bridge fairies decide to get slick. 
Meiling has the least defense so if both archers and the strongest bridge fairy (in str) attack I got she will take 23 hp and will live and it may be worth double checking if Sanae can die too.
I take five less damage from archers + soldier combo than Meiling, so I should be OK.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #247 on: February 24, 2011, 02:34:35 AM »
I'm good with Nazrin to P10, but are we planning to have her snatch the bridge teas later? And if we are, do we want to take all of them, or just 1?

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #248 on: February 24, 2011, 02:37:00 AM »
Shit, I didn't even think about that. >.<

I set up up to do this whole 2 mages and the 3 walls attack thing, but I'm pretty sure I can work Nazrin in there somehow.

EDIT: You better get on N8 if we are going to do that.
« Last Edit: February 24, 2011, 02:38:45 AM by Schezo »

Re: Sake Emblem (2nd Official Game Thread)
« Reply #249 on: February 24, 2011, 02:41:37 AM »
Sounds good. I'll just wait for some input from others if they have some different opinions.

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #250 on: February 24, 2011, 02:43:16 AM »
That will also change where Alice and Rumia move because I'm thinking we double mage 6, and kill him (can't check that right now, busy)

Rumia will go to N6
Alice will take Meiling's tea after she moves and get on N9.

...

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #251 on: February 24, 2011, 02:56:55 AM »
Alice doubles 6 and 7.  That's 22 damage right there.  We just need someone who can take off the extra 3 or 4.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #252 on: February 24, 2011, 03:11:11 AM »
If we could somehow finish both archers, I would love to see Kosaga do it, buttttt...

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #253 on: February 24, 2011, 05:21:14 AM »
We'll just have to lure those archers as close as possible, then crush them with our other units. Attacking them at a distance is risky, obviously. There's no easy way around it.

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #254 on: February 24, 2011, 06:32:27 AM »
> Anchor smash En12

Berzul

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #255 on: February 24, 2011, 07:53:08 AM »
Meiling will go to N10
Meiling's tea after she moves and get on N9.

Interesting enough, since those are Lance users, I guess here would be the best for Axe users to shine. But, yes.. how the wall looks so far? N8 Sanae, M9 Tenshi, N10/N9 For Meiling.. rest would be ok to get in range, but I would like to see those 16/17 before I can make a move...  Also I need to count later, how much damage output we have as a team, so far we have 3 indirect attackers yes..?

Herasy

Re: Sake Emblem (2nd Official Game Thread)
« Reply #256 on: February 24, 2011, 02:09:09 PM »
Sorry I have been quiet about this for a while.

So I suppose we are going to finish off 16 and 17 this turn but I really doubt we can just rush up to the bridge without someone getting killed. Perhaps we should park some guys on the fortresses and see if they will move towards us?

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #257 on: February 24, 2011, 08:18:37 PM »
> Anchor smash En12

Murasa Attacks: Hit for 11 Damage
Enemy 12 Dies!

Murasa's Status: 12/22HP, 100->26EXP, Iron Axe Left: 30

Level Up!!!

Murasa, LV 3 Pirate

HP: 22 --+1--> 23
STR: 8 --+1--> 9
MAG: 1 -------> 1
DEF: 5 -------> 5
RES: 2 --+1--> 3
SPD: 4 -------> 4
SKL: 7 --------> 7
LUK: 5 --+1--> 6

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #258 on: February 24, 2011, 10:03:57 PM »
So what's the plan guys?

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #259 on: February 24, 2011, 10:07:23 PM »
Yall's take my plan and decide what to do with it?

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #260 on: February 24, 2011, 10:22:13 PM »
Okay checked your plan, and it seems fine but I'm too far away from the bridge unless you only want me to attack En8 next turn.

How about Meiling goes to M10 and I go to N10 to take and drink her tea?

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #261 on: February 24, 2011, 10:25:29 PM »
I though about that but if 7, 8 and the archers all decide to attack Meiling, she'll probably die.  So if she's back one space 7 and 8 can't reach her.

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #262 on: February 24, 2011, 10:48:00 PM »
Hmm I see, okay it's seems good to me. So yeah.

> Go to O11 and ask Meiling for some tea and drink it.
« Last Edit: February 24, 2011, 10:58:26 PM by Creator of Doll.S »

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #263 on: February 24, 2011, 10:50:20 PM »
>Undo Alice's move.

I changed your position.  Let me update it.

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #264 on: February 24, 2011, 10:58:31 PM »
???

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #265 on: February 24, 2011, 10:59:34 PM »
No longer O11, wait until Meiling moves then take her tea from N9 and drink it, so you'll be closer.

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #266 on: February 24, 2011, 11:05:49 PM »
Hmm, but now Rumia will be further....

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #267 on: February 24, 2011, 11:07:03 PM »
I'll let her decide what to do?  Yall's pick a spot.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Sake Emblem (2nd Official Game Thread)
« Reply #268 on: February 24, 2011, 11:18:39 PM »
It looks like Cirno hacked Imageshack and is freezing all of their frogs because most pictures I see are frozen froggies, which include the map.

I'm gonna be pretty useless from now on  :(

HyperGumba

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #269 on: February 25, 2011, 04:16:54 PM »
Going to N6 would be alright... if someone would guarantee that someone kills off 17, whom I don't like (could double me with 2x7 dmg with 100%)  :V

I might deal with the 16 fighter, but I'd rather like to recover first before things turn hectic. Also he'd almost kill me, so yeah,  please kill them first  :derp:

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