Author Topic: Sake Emblem (2nd Official Game Thread)  (Read 30906 times)

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (2nd Official Game Thread)
« Reply #300 on: March 03, 2011, 06:53:25 AM »
I understand this logic, but since the discussion actually brought up the plan, then I would say it is ok to consider it a move for the team, that we all decided on.

(some words here)

On Another note...  Yoshio could you PM me the actual code the battle generator is using(if you know how it works ofc...)?

Well I already said that people could move for other people if a ridiculous amount of time went on, or if there's some huge discussion, a while back. But in my "huge discussion" bit, I was meaning PM's, IM's, or IRC chats - I just assumed that everyone was already here, so I was confused as to why not just one person, but NOBODY had actually moved yet.

As for the battle generator, I made it myself from scratch (following the base outline of FE's algorithms for calcuations) in flash. I don't know if you understand ActionScript (it's kinda like Java, not too hard really), but I could link you to the page I pulled the equations from.

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #301 on: March 03, 2011, 08:34:08 AM »
Go for ninja stealth mission along the river y/n?

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #302 on: March 03, 2011, 09:33:12 AM »
Go to either G4 or H4 and drink tea, you are going assault them when we assault them...so your going to have to wait a while.

Herasy

Re: Sake Emblem (2nd Official Game Thread)
« Reply #303 on: March 04, 2011, 10:42:25 AM »
Archers need to die so Kogasa doesn't get one shot.

>Kogasa to L6, attack 13

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #304 on: March 04, 2011, 06:40:04 PM »
> Reimu to N4. About time she got back in this party.

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (2nd Official Game Thread)
« Reply #305 on: March 04, 2011, 07:34:42 PM »
Archers need to die so Kogasa doesn't get one shot.

>Kogasa to L6, attack 13

Hmmm...Cirno can finish with iron axe, but it's only got 63% to hit.  If we use the hatchet (79%) she can't kill and we'll need another unit.  Which means I'll need to free up some space by killing 6.  'Course, I was gonna do that anyway, but I want to hear from our thief first.  If Hourai wants to steal from this guy like in PX's plan I don't want to screw him over.

Go for ninja stealth mission along the river y/n?

Looks like you're safe at H5, so go for it.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Mr. Sacchi

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #306 on: March 05, 2011, 05:14:47 AM »
I really, really wanted to try and contribute to this situation, but it looks like my brain is dead for today.

I'll be back tomorrow with (HOPEFULLY) a plan.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (2nd Official Game Thread)
« Reply #307 on: March 05, 2011, 05:39:08 AM »
>Kogasa to L6, attack 13

Kogasa Attacks: Hit for 8 Damage

Kogasa's Status: 17/17HP, 41EXP, Iron Lance Left: 34
Enemy 13's Status: 9/17HP

Pesco

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  • Make a yukkuri and take it easy with me
Re: Sake Emblem (2nd Official Game Thread)
« Reply #308 on: March 05, 2011, 06:53:11 AM »
> Take a dip at H5 and drink tea

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (2nd Official Game Thread)
« Reply #309 on: March 07, 2011, 07:39:12 PM »
Wow, and here I thought that my not being on the internet much-ness would have left me with a mountain to do here. Come now people, make some moves, I'm going to pose a 24 hour limit from this point on. In 24 hours, the last posted plan will be in effect.

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #310 on: March 07, 2011, 09:37:04 PM »
Hmm, how about Cirno finishes off 13.

Me and Tenshi attack 7.

Meiling finishes 8.

Uhh...yeah that's all I got now. Haven't been spending much time on this as I like....

Berzul

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #311 on: March 07, 2011, 09:56:11 PM »
Hmm, how about Cirno finishes off 13.

Me and Tenshi attack 7.

Meiling finishes 8.

Uhh...yeah that's all I got now. Haven't been spending much time on this as I like....

It is ok, Meiling finish 8, for max damage and run away, somewhere at the back, but I need the formula for coding still....

Pesco

  • Trickster Rabbit Tewi
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  • Make a yukkuri and take it easy with me
Re: Sake Emblem (2nd Official Game Thread)
« Reply #312 on: March 07, 2011, 10:05:14 PM »
Attacking will end the unit's turn.

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #313 on: March 08, 2011, 12:38:10 AM »
Meirin to L11, kill 8
Tenshi K11, attack 14
Rumia M10, kill 14
Alice N9, attack (kill?) 7

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (2nd Official Game Thread)
« Reply #314 on: March 08, 2011, 12:39:53 AM »
Alice to N9, kill 7.
Byakuren to N10, heal Meiling.
Rumia to M11, kill 8.
Meiling to L10, attack 14. (1/17)
Tenshi to J10, kill 14.
Cirno to M7, kill 13 with iron axe.

If Cirno hits
Nazrin to L9, steal from 6.
Sanae kill 6 with lance.
Youmu move up to L8.

If Cirno misses
Sanae kill 6 with lance.
Youmu to L8, attack 13. (3/17)
Nazrin to K7, kill 13.

I'm out after we beat Luna.
« Last Edit: March 08, 2011, 12:41:25 AM by Sophilia »
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (2nd Official Game Thread)
« Reply #315 on: March 08, 2011, 11:18:28 PM »
I...uhh....love the talking you guys did.


You know, hold off on those moves. Everyone get in the discussion thread.

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #316 on: March 09, 2011, 09:03:58 PM »
Oops, forgot to do this.

> Alice to N9 and burn En7 to a crisp.

Berzul

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  • Round face... z( ⌣ω⌣)z
Re: Sake Emblem (2nd Official Game Thread)
« Reply #317 on: March 09, 2011, 09:28:21 PM »
Oops, forgot to do this.

> Alice to N9 and burn En7 to a crisp.

Oh yes.. for now,

>There is time for war, and time for tea.
>With penitence I wait, upon my ally aid. With his and mine strength combined, I am ready for a fight. I rush to L10, turn, and kick spin at the enemy 14.

Otherwise... If everything else goes well I don't think Meiling is needing healing towards next turn...