Author Topic: Iku Quest Sedem: A Z-Machine Adventure  (Read 58824 times)

Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #510 on: January 02, 2011, 09:47:49 AM »
>If Tenshi was trailing after her, and then the spectre ran over her shadow, does that mean she changed direction?
>Is the spectre still running?
>Does Tenshi seem essentially ok, aside from having the wind knocked out of her?

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #511 on: January 02, 2011, 10:00:05 AM »
>If Tenshi was trailing after her, and then the spectre ran over her shadow, does that mean she changed direction?
>Is the spectre still running?
>Does Tenshi seem essentially ok, aside from having the wind knocked out of her?

>It seems she has looped around southward by going west, and you followed her. Tenshi, taking the short route, seems to have exposed her shadow.
>She is still running.
>Tenshi seems alright; at least she's not bleeding or anything that you see.

>_

Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #512 on: January 02, 2011, 10:02:30 AM »
>Keep following
>"Doesn't need what? Her island? Her privacy? Her peace?"

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #513 on: January 02, 2011, 10:26:58 AM »
>Keep following
>"Doesn't need what? Her island? Her privacy? Her peace?"

>You keep following, leaving Tenshi behind for the moment.
>The poltergeist doesn't answer you.

>_

Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #514 on: January 02, 2011, 10:35:46 AM »
>Keep following, but try to strike a balance between letting the spectre gain too much ground, and getting too far ahead of Tenshi
>"Tell what it is you've decided she doesn't need!"

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #515 on: January 02, 2011, 10:52:30 AM »
>Keep following, but try to strike a balance between letting the spectre gain too much ground, and getting too far ahead of Tenshi
>"Tell what it is you've decided she doesn't need!"

>"Leave me alone!" she shouts back.
>You find you will have to pick one of these things. Tenshi is trying to keep up, but she's definitely going to need a moment to recover before she can keep going.

>_

Marokuu

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #516 on: January 02, 2011, 12:49:51 PM »
>How fast can Tenshi normally move compared to us?

Also feel like chiming in that us wanting to help probably has lost whatever meaning it had to her now, she seems fairly convinced we're nuts. From her perspective that is, though I never was good at the whole interraction deal.

It just seems hard to salvage any friendlines is what I'm trying to get across, since just following her is interpreted as an unfriendly act.
My first attempt at storywriting, looking for critique

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #517 on: January 02, 2011, 01:51:52 PM »
> How much charge do we have remaining?

I see one of two options here. One is that we fire off whatever remaining charge we have at the 'geist in an attempt to slow her down, which I would have no problem with after she ran across Tenshi's shadow. The other would be to slow down a bit, grab a hold of Tenshi, and use our combined efforts to keep a decent speed going while Tenshi recovers.

We could also conceivably do both, depending on the outcome of the first thing.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Marokuu

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #518 on: January 02, 2011, 05:05:46 PM »
So we're pretty much trying to incapacitate her right now, I believe the first option will be the most viable one, depending on our charge of course.


I'll leave it up to you in any case, I just can't figure stuff out right now... plus I'm lazy
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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #519 on: January 02, 2011, 05:06:39 PM »
>Inventory


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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #520 on: January 02, 2011, 11:16:08 PM »
>How fast can Tenshi normally move compared to us?

>You can typically catch up to her in a straight chase after a little while.

> How much charge do we have remaining?

>You've to a decent amount, not enough for a good blinding flash, but you could get some adequate lightning out of it.

>Inventory

>Wide-brimmed hat (worn as hat)
>Exceedingly Stylish!
>Heavy Flamenco Dress (worn as dress)
>Allows both modesty and freedom of movement
>Large Black Purse
>Exactly what it sounds like. It holds all your stuff
>Spine Sign: "Acanthodii of the Thunder Clouds"
>This spellcard engulfs you in a shield of electricity. It can be broken with enough force, and only lasts for a short time before it must be renewed
>Cloud Realm: "The Thunder Court in the Sea of Abstruse Clouds"
>Fills the air with webs of lightning, but leaves you motionless.
>Dragonfish: "Dragon Palace's Messenger Swimming Shot"
>Sends electricity spiraling out from you, but leaves you defenseless.
>1☼
>This is 1☼
>Gnawed Mushroom Stalk
>The remains of a tsuchinoko's dinner.
>Jail Key
>The key to the tengu jail.
>Aya's Primary Camera
>She'll be very angry if you break this.
>2 Pictures of Shadowless Tree
>Taken in the Forest of Magic.
> Picture of Sky and Shadowed Land
>A picture of the Brocken Spectre's shadow and the clear horizon
>Picture of Unconscious Poltergeist
>A Picture of the Brocken Spectre after you defeated her.
>Yukari's Screwdriver
>Under no circumstances can others suspect this exists!
>Picture of the Shadow Dais.
>Taken within The Dragon's Chamber in the false Bhava-Agra.
>Picture of Makai Landscape with Goats
>Taken to show Yumeko how a Camera Works
>Picture of Mother Devil in Rain.
>She looks a tad confused by the picture-taking process.
>Better Picture of Mother Devil in Rain
>She seems much less confused and more natural in this picture.
>Peach
>Taken from Guest Island.
>Okuu's Note.
>It reads: "Parsee got back, left with Nitori."
>Pink Shawl
>A shawl that represents your status as a part of Bhava-Arga and allows you to defend yourself with devastating techniques.
>Aya's Note
>It reads: "Did some looking around. Word has it there's a blue-coated ghost running around the forest. Lots of people coming and going looking for the Brocken Spectre. Some rock near Marisa's house missing a shadow; investigated it, found nothing else special. Wasn't able to ask around SDM. Kogasa seems to have gotten much more dangerous lately; maybe a connection? Couldn't ask. Will return tomorrow afternoon. Owe you bigtime -Aya."
>Gray Box
>A lightweight gray box. It feels like there is something inside it.
>Plunger
>A rubber-headed object you mistook for a javelin.

>_

Kilgamayan

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #521 on: January 03, 2011, 04:05:28 AM »
> Can we call bolts down in forests, or will the trees get in the way?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #522 on: January 03, 2011, 04:22:02 AM »
> Can we call bolts down in forests, or will the trees get in the way?

>You can, and they might make it hard to aim effectively.But you can hit things if you're not too far away.

>_

Kilgamayan

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #523 on: January 03, 2011, 05:21:24 AM »
What, no one else? Seriously? C'mon, folks, I'm not the only one playing this game. >_>

> Using about half our current charge, aim a skybolt for right in front of the poltergeist's face, in the direction she's currently traveling.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #524 on: January 03, 2011, 05:48:23 AM »
> Using about half our current charge, aim a skybolt for right in front of the poltergeist's face, in the direction she's currently traveling.

>You direct a bolt of lighting in front of the poltergeist. She has a few yards on you, and in front of her is a little ways yet. The lighting doesn't come down perfectly in front of her, but rather a yard off to the side. Still, it is enough to cause her to cry out and throw her off balance; you are able to close some distance before she is able to regain her footing properly.

>_

Kilgamayan

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #525 on: January 03, 2011, 05:55:23 AM »
> Continue charging
> Check back on Tenshi using whatever time we can afford to look away and not smack into a tree.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #526 on: January 03, 2011, 06:31:01 AM »
> Continue charging
> Check back on Tenshi using whatever time we can afford to look away and not smack into a tree.

>You continue to charge.
>Looking back, you see Tenshi has fallen a bit behind.

>_

Marokuu

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #527 on: January 03, 2011, 06:36:19 AM »
>Keep up the pursuit and charge.
>Where's our shadow in relation to Spectre?
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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #528 on: January 03, 2011, 06:39:29 AM »
>Keep up the pursuit and charge.
>Where's our shadow in relation to Spectre?

>You keep up the pursuit, she's only couple of yards ahead of you now; varying a bit as you each have to deal with your own obstacles and hazards.
>You shadow is to your right at the moment.

>_

Marokuu

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #529 on: January 03, 2011, 07:11:47 AM »
>How's our current charge?
>Can we see her shadow?
>Try to angle a bit to our right so that we are approaching her with our shadow well away from her.
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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #530 on: January 03, 2011, 07:33:20 AM »
> Does Aya's camera make a flash when we take pictures with it?
> If so, how strong do we remember the flash being?

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #531 on: January 03, 2011, 07:37:14 AM »
>How's our current charge?
>Can we see her shadow?
>Try to angle a bit to our right so that we are approaching her with our shadow well away from her.

>Not very much at the moment.
>You can kind of see her shadow. it's hard to discern it on the move. It still seems to be tree-shaped.
>You drift a bit to the right. It's not a significant enough deviation for the poltergeist to gain any distance on you.

> Does Aya's camera make a flash when we take pictures with it?
> If so, how strong do we remember the flash being?

>Yes.
>It can be irritating if it happens right in your eyes.

>_

Marokuu

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #532 on: January 03, 2011, 04:35:04 PM »
>How close to her are we and our shadow, respectively?
« Last Edit: January 03, 2011, 11:46:00 PM by It's Knot Purvis! »
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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #533 on: January 03, 2011, 11:49:21 PM »
>How close to her are we and our shadow, respectively?

>Fixed that for ya. =[
>You are little less than three yards behind her now, though this fluxuates a bit. Your shadow is about same distance, but since you've drifted a bit to the right she'd have a somewhat harder time getting to it.

>_

Marokuu

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #534 on: January 04, 2011, 02:23:56 PM »
>Fixed that for ya. =[
Whoops thanks bugger

> At aproximately what altitude are we?
> Would it be possible to rise a pit so that we can aim lightning bolts in front of her?
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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #535 on: January 04, 2011, 04:37:18 PM »
Whoops thanks bugger

> At aproximately what altitude are we?
> Would it be possible to rise a pit so that we can aim lightning bolts in front of her?

>Just a couple feet from the  the ground.
>While pits are outside of your purview, you could ascend a little. Unfortunately, this would result in many more tree branches in your way.  You don't think this would improve your aim.

>_

Kilgamayan

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #536 on: January 05, 2011, 09:33:32 AM »
> Grimace.
> Talk loud enough so both Tenshi and the poltergeist can hear.
> "This is stupid! Please, everyone, let's stop this! Poltergeist, no one is planning to avenge myself or Tenshi!"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #537 on: January 05, 2011, 09:40:45 AM »
> Grimace.
> Talk loud enough so both Tenshi and the poltergeist can hear.
> "This is stupid! Please, everyone, let's stop this! Poltergeist, no one is planning to avenge myself or Tenshi!"

>The poltergeist doesn't reply, being more focused on getting away.
>"Speak for yourself!" Tenshi says, apparently having gotten some wind back.

>_

Kilgamayan

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Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #538 on: January 05, 2011, 09:44:12 AM »
> Ignore.
> Continue the chase.
> "There's no grand contingency plan or anything like that! No one knows where we are! No one could possibly know we're here! We've had no way to contact anyone since you started running!"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Sedem: A Z-Machine Adventure
« Reply #539 on: January 05, 2011, 09:53:20 AM »
> Ignore.
> Continue the chase.
> "There's no grand contingency plan or anything like that! No one knows where we are! No one could possibly know we're here! We've had no way to contact anyone since you started running!"

>"How stupid do you think I am!" says the Poltergeist, showing no signs of slowing at as you close a couple inches.

>_