Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 76701 times)

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #960 on: January 13, 2011, 12:42:20 AM »
Reimu Attacks: Hit for 10 Damage
Enemy 13 Attacks: Miss!
Reimu Attacks: Hit for 9 Damage
Enemy 13 dies!

Reimu's Status: 19/19HP, 66EXP, Iron Sword Left: 32


Sanae Attacks: Hit for 10 Damage
Enemy 16 Attacks: Hit for 5 Damage
Sanae Attacks: Hit for 5 Damage
Enemy 16 Dies!

Sanae's Status: 16/21HP, 95EXP, Iron Sword Left: 37


Alice Summons France.

Alice's Status: 85EXP, All combat stats suffer -1
France's Status: (10/10)/1/0/1/1/1/1/0 DOLL; Swords - D; Iron Sword (inf)



Can I assume that it's been far too long and just move everyone else too? (Some direction on the "everone else" part of the plan would be nice)

EDIT: Screwed up on some numbers. Fixed.
« Last Edit: January 13, 2011, 01:32:24 AM by AMZYoshio »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #961 on: January 13, 2011, 12:50:22 AM »
Sanae's Status: 10/21HP, 95EXP, Iron Sword Left: 37

I thought I healed her :<

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #962 on: January 13, 2011, 01:31:24 AM »
I thought I healed her :<

Apparently I derp'd my rederp.

Fun fact: I had Reimu's numbers wrong, and assumed that Sanae's were wrong too. Guess not.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #963 on: January 13, 2011, 02:13:57 AM »
Rumia already declared an attack  >attack 14 from J11

>Meiling to J11, finish 14

>Youmu to G7, trade Nazrin for tea, use

>Kourin to H10

>Cirno wait

>Chen attack enemies (since no one said anything)

(Murasa already moved~)
« Last Edit: January 13, 2011, 02:15:29 AM by Schezo »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #964 on: January 13, 2011, 02:24:49 AM »
Aww, Kosaga cut the enemies a little closer will ya. :V (she'll live)

Forgot Tenshi
>Tenshi to I8 wait

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #965 on: January 13, 2011, 02:31:53 AM »
Rumia already declared an attack  >attack 14 from J11

>Meiling to J11, finish 14

>Youmu to G7, trade Nazrin for tea, use

>Kourin to H10

>Cirno wait

>Chen attack enemies (since no one said anything)

(Murasa already moved~)

You sure about Rumia's move? That means En14 can retaliate.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #966 on: January 13, 2011, 02:33:43 AM »
Oh  :derp:

J10 silly typos.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #967 on: January 13, 2011, 02:46:49 AM »
How come En16 is still alive on the map?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #968 on: January 13, 2011, 03:33:18 AM »
How come En16 is still alive on the map?

Because I forgot to move her.

Rumia already declared an attack  >attack 14 from J10

>Meiling to J11, finish 14

>Youmu to G7, trade Nazrin for tea, use

>Kourin to H10

>Cirno wait

>Chen attack enemies (since no one said anything)

(Murasa already moved~)

Rumia Attacks: Hit for 13 Damage

Rumia's Status: 18/18HP, 59EXP, Flux Left: 33
Enemy 14's Status: 12/25HP


Meiling Attacks: Hit for 12 Damage
Enemy 14 dies!

Meiling's Status: 23/23HP, 97EXP, Iron Axe Left: 32


Youmu takes Nazrin's Tea and Uses it.

Youmu's Status: 17/17HP, Tea Left: 2


ENEMY PHASE


Enemy 12 -> J12, Attack Meiling

Enemy 12 Attacks: Hit for 7 Damage
Meiling Attacks: Miss!

Meiling's Status: 9/23HP, 99EXP
Enemy 12's Status: Same


Enemy 15 -> K8, Attack Kogasa

Enemy 15 Attacks: Hit for 10 Damage
Kogasa Attacks: Hit for 8 Damage

Kogasa's Status: 6/16HP, 64EXP, Iron Lance Left: 36
Enemy 15's Status: 10/18HP


Enemy 17 -> K12, Attack Meiling

Enemy 17 Attacks: Hit for 7 Damage

Meiling's Status: 16/23HP, 98EXP
Enemy 17's Status: Same


Enemy 18 -> J8, Attack Chen

Enemy 18 Attacks: Hit for 5 Damage
Chen Attacks: Hit for 8 Damage
Chen Attacks: Hit for 8 Damage

Chen's Status: 15/20HP
Enemy 18's Status: 2/18HP


Enemy 19 -> J14, Attack France

Enemy 19 Attacks: Hit for 10 Damage
France Dies!

No stat changes


Enemy 20 -> J13, Attack Sanae

Enemy 20 Attacks: Miss!
Sanae Attacks: Hit for 10 Damage
Sanae Attacks: Hit for 9 Damage
Enemy 20 Dies!

Sanae's Status: 16/21HP, 99EXP (LOL), Iron Sword Left: 35


Enemy 21 -> K13, Attack Sanae

Enemy 21 Attacks: Hit for 6 Damage

Sanae's Status: 10/21HP, 100 -> 0EXP

Level up!!!

Sanae, LV3 Cavalier

HP: 21 --+1--> 22
STR: 7 --+1--> 8
MAG: 2 -------> 2
DEF: 5 --+1--> 6
RES: 4 -------> 4
SPD: 6 -------> 6
SKL: 7 --+1--> 8
LUK: 3 --+1--> 4

(also lucky bastard level up)


ALLY PHASE

Chen Attacks Enenmy 18

Chen Attacks: Chen limits herself. Hit for 1 Damage
Enemy 18 Attacks: Hit for 5 Damage
Chen does nothing

Chen's Status: 10/20HP
Enemy 18's Status: 1/18HP


PLAYER PHASE

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #969 on: January 13, 2011, 04:17:23 AM »
I believe you got the order mixed up between Meiling's attackers.

Also, shouldn't I get my stats back since France is gone?
« Last Edit: January 13, 2011, 04:19:02 AM by Robotic Doll.S »

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #970 on: January 13, 2011, 04:26:03 AM »
I believe you got the order mixed up between Meiling's attackers.

Also, shouldn't I get my stats back since France is gone?

Perhaps, and a simple mistake on my part. Fixing.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #971 on: January 13, 2011, 04:43:03 AM »
Lucky asses we are!

Bet that we can't kill all these people in our turn.

Nazrin takes 18 (sorry you don't get to steal tea)

Cirno Hatchets 15 from J7

Murasa bashes 15's head in from J8

Rumia attacks 12 from where she's at

Reimu kills 21 from J13

Alice attacks 12 from I13 (6)

Byakuren heals Sanae from I12 (I can take a hit)

Sanae kills 17 from K13

Meiling smites 19 from I14

Tenshi attacks 12 from J11

Kosaga rescues the village

Check my math, and locations I put people.  I want posted statistics please.
My main worry is freaking 12, the others will fall easily with 100 chance hits and crap.

Unless someone can get a foolproof way to beat them all a different way...

edit: Oh, and a heads up to all of you.  It's very likely that I'll only be able to check this with my phone for the next 4 days after tomorrow, I'm going out of town so no stat generator and stuff from me.
« Last Edit: January 13, 2011, 05:33:08 AM by Schezo »

Herasy

Re: Sake Emblem (Official Game Thread)
« Reply #972 on: January 13, 2011, 05:38:23 AM »
I got hit pretty hard so I'm going to wait this one out until you all have your turns done, I'm not perfectly sure Kogasa can save that village without meeting her death.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #973 on: January 13, 2011, 05:53:56 AM »
Oh I'm almost positive the plan I posted will for sure kill all but maybe 12 so even if he survives he won't be able to hit you on the village. But yeah wait to move until other people put their 2 cents in. :3

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #974 on: January 13, 2011, 06:23:10 AM »
My idea so far:
Kogasa kills 18
Youmu kills 15
Meiling buggers off
Rumia hits 12
Tenshi finishes 12 (WTA is fun.)
Reimu kills a mage
Byakuren heals me
I kill the other mage
Alice summons another doll and baits 19 with it
Nazrin, Cirno, and Murasa move up
Chen can go screw off

I want to leave 19 standing so Nazrin can get the steal and so we can have a turn to rescue the village.  Then our axes can have the kill on 19 the next turn.  I admittedly didn't use the battle calculator for this, so if there's a gaping hole in my strategy, it'd be nice to know about.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #975 on: January 13, 2011, 06:35:48 AM »

Reimu kills 21 from J13
11 dmg x2 with 100% hitrate. I'm gonna go for it.

> Execute plan, and En21. >:D

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #976 on: January 13, 2011, 07:05:50 AM »
I'll go with the plan that lets me bash heads.

If we go over 1k posts, just carry on. I'll trim posts when I get home.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #977 on: January 13, 2011, 08:14:58 AM »
I'm to sleepy to think currently, so let me check up on it tomorrow but it seems good so far.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #978 on: January 13, 2011, 01:13:54 PM »
Tenshi finishes 12 (WTA is fun.)
You would think Tenshi's WTA could do more than a 72% chance at 9 damage but no, he has forest so Alice, Rumia and Tenshi have the highest hit% of 72~76 and I'm pretty sure they all have to hit for him to die.  I made the plan so I can take a hit from him instead of our squishes.  He can only do like 7 damage to me, even if he doubles I'll be fine. (Unless I'm reading this Horribly horribly wrong)

We will get screwed over if we leave 19 up, (I think).
« Last Edit: January 13, 2011, 01:16:24 PM by Schezo »

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #979 on: January 13, 2011, 04:46:09 PM »
If I'm doing the math right, Rumia does 14 damage by herself to 12.  12 then only has 3 HP left, and one hit from pretty much anyone can take care of that.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #980 on: January 13, 2011, 04:50:02 PM »
If Rumia and Alice can finish him then my plan will let us kill all of the enemies and Kosaga can still save the village

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #981 on: January 13, 2011, 05:32:25 PM »
So why not give Tenshi a shot at the kill then?  She needs the EXP more than anyone on the team.  I know the EXP system in this game rewards focusing on the most powerful units and leaving the others to rot, but this is the main tank of our squad, and she still hasn't got half a level.

As for west side, there are so many ways to take care of things that it wouldn't hurt for Kogasa to go to the village.  I just saw she had a lance and there was a sword right there for the killing.  Same rationale for Youmu, really.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #982 on: January 13, 2011, 06:21:33 PM »
We can still let Rumia attack first and then Tenshi try to finish him off (because yes she does suck) and hold Alice back in reserve. Are you including forest as the enemy terrain in the generator? because I'm on my phone and can't use it.

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Re: Sake Emblem (Official Game Thread)
« Reply #983 on: January 13, 2011, 06:45:40 PM »
Well, it seems I can't think of anything currently so I leave the thinking to you guys but looking at the enemies stats, we could definitely finish them all off this turn and get the item from the village if we do this right. But then, it seems you guys are going more for the distribution of exp, so whatever...*shrug*

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #984 on: January 14, 2011, 12:25:39 AM »
I'll go with anything that lets me get EXP.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #985 on: January 14, 2011, 01:09:07 AM »
I'm actually considering giving Tenshi bonus exp. after this map because, boy does she need some strength.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #986 on: January 14, 2011, 04:08:53 AM »
I agree, but let's focus on playing defensively...And killing every fairy that doesn't have a name yet. =V I already moved Reimu, so everyone needs to look at this and this decide what they want to do ASAP.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #987 on: January 14, 2011, 04:17:06 AM »
If someone will double check my numbers my plan will work out and we can devastate 12 if he survives.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #988 on: January 14, 2011, 04:35:10 AM »
11 dmg x2 with 100% hitrate. I'm gonna go for it.

> Execute plan, and En21. >:D

It's ten dmg with a 2x and 100% hitrate. Still amazing. :P

Reimu Attacks: Hit for 10 Damage
Enemy 21 Attacks: Hit for 5 Damage
Reimu Attacks: Hit for 5 Damage (Fun fact: You were 3 percent off from a crit.)
Enemy 21 dies!

Reimu's Status: 14/19HP, 100 -> 11EXP, Iron Sword Left: 31

Level up!!!

Reimu, LV3 Lord

HP: 19 --+1--> 20
STR: 6 --+1--> 7
MAG: 2 -------> 2
DEF: 4 -------> 4
RES: 5 -------> 5
SPD: 5 -------> 5
SKL: 6 --------> 6
LUK: 6 --+1--> 7

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #989 on: January 14, 2011, 05:29:14 AM »
Aww he didn't get a lucky bastard level up. <.< >.>