Yeah, in the Windows games, once an item has started becoming attracted to the player, it doesn't stop until the player either collects it or dies.
And yeah, that would explain it. |3
How customizable are things like size/position of the playing field? Any plans for things like being able to "pack" a game all into one file so it's harder for people to hax it? What about storing dialogue and other text in separate text-files for ease of translation?