> "Uh... I'll think about it."
> "Are you ready to go Parsee? Or is there something else you want to do here?"
>"You do that," say the shopkeeper.
>"Yeah, I guess so," says Parsee.
>"This way," says the shopkeeper, motioning for you to come around the corner and follow him into the back.
>Following him, you come to a large storeroom filled with a number of large objects and racks of stuff, many of them covered by plastic sheets. "This is not for browsing," he says before your eyes can roam too much, though you do note a stairway in the corner leading into a basement. "The door is ahead of you, please hurry out."
>Having little choice but to listen, you do so while the shopkeeper remains at the entry way. The door itself is a very solid-looking metal thing, with a large electronic lock on it. It opens as you draw near, glancing back you see the shopkeeper has thrown a lever nearby, and is watching you calmly. You hurry out, and hear the door lock behind you.
>You are in an alleyway. It has seen years of neglect, with cracked pavement, bottles, and trash strewn everywhere. A huge dumpster stands near the back door of the pawn shop. There is no one in the alley, but you see a green-haired girl slumped against the southern exit, looking toward the street. Obvious exits are North and South.
>_