Turn 158k, my turn starts. Wow, when did Nue get to Polearms 6 and Fire Magic 11? If we wanted to we could even learn fireball at this rate.
Looks like we have enough magic skills for Level 6 stuff, I'll focus on Necromancy/Transmutation and Unarmed skills now. Wish we had the leather armour of negative resistance but this ring will do I suppose. Right as I say that, we learn Earth Magic...
Flan gifts us:
It's an ordinary +2 scale mail. We also find a book of cantrips around the perimeter of Vaults:8.
"You hear a distant slurping noise" is NOT what I want to hear down here. *sigh* screw taking it easy, let's use magic mapping and see where the most sheltered vault is and start from there.
A jewellery shop? Down here? But filled with nothing useful...
Hmm, that stone giant got a couple of lucky consecutive hits. Was worried for a second.
We hit Lv 23. That jelly is still out there somewhere. Not in NW vault though. Looting it now before the jelly gets here.
Notable stuff: Manual of Stabbing and Slaying Ring (+5/+1).
Oh hey, Flan found it hilarious I got demoted a level? That's an easy way to entertain her. I got that level back immediately after killing the shadow dragon responsible for it.
Hmm, I don't hear the slurping noises very often so the loot must be pretty spaced out. I shall assume this SE vault has the jelly then.
I found the silver rune. Oh and some random artifact spellbook where I re-learn Apportation now that I'm Lv 23.
Why hello there Tentacle Monster! Sod taking it slowly, I've got a jelly to find. Haste and Blade Hands! Whoops forgot I need to remove the Stasis amulet first before casting Haste.
Ok there were reinforcements behind that monster:
No problem for hasted Nue. A shadow dragon while I have EXP points to spend though?
Need to spend some EXP fast. No problem, renewed my buffs while around the corner.
This stash is also safe:
Not again...
Now an Ancient Lich huh? Time to risk extra glow to haste again. In fact, I'm going to drink this potion of agility so to make space while I'm at it.
10k EXP to spend! We can never have enough combat skill so I won't spend this in a hurry unless I see a shadow dragon.
Oh and we found a berserk potion. Stasis amulet saved us from wasting food and time. I'll pick up the rest of this loot later. Oh great, a mummy. SCREW YOU, I'll take a curse, so long as I drop my potions first. Hmm, I didn't get cursed. Rare misfire I guess.
SILVER BOLTTTTTTTTTTTTTTT. We're so fast, we closed the distance before the Yaktaur Captain shot again.
What? Why is this here?
Joke mook killed. Now this is more of a problem:
I'm gonna throw the 2 precious scrolls off to the side while I deal with this. Except I can't throw with blade hands so I run back and drop them off - scrolls don't get destroyed from fire while on the ground to my experience. Yep, just had that confirmed.
Hmm some rabbits snuck in and are equipping loot I leave behind. No matter, so long as they're not actively destroying them I can tolerate that.
Flan gives us more loot. A "glowing scimitar". Let me drag all the loot back before I detect curse on everything.
SW vault, time to put these potions to use:
More more! Need moar throwing! Reinforcements appeared!
In fact, this looks like a good time to Haste while closing the door and mega buff.
Smoke screen on and go time!
Witness poison resistance!
Dammit, get confused everyone. Oh wait, I've got Alistair's. GET DRUNK EVERYONE.
Drink Heal Wounds while I have room to breathe, there's still a lot of damage potential out there.
Shit, looks like Nue couldn't handle this much. I'm going to rely on luck to survive longer while I read a teleport scroll and get out of here.
Good landing!
Uh you know Flan, I know picking up loot isn't exciting but could you let me rest before I... oh right, we're a special plaything right now:
Why are there THREE staves of death in this floor alone?
Oh, this staff is an Earth Staff. Nue hasn't realised it, but if she feels numb while casting Swiftness, it has to be Earth.
We have a boots of stealth +2. The dwarven boots may still be useful if we can't find an artifact one for the Slime Pits.
Whoops, forgot to put that stasis amulet back on. Teleportitis sent us to the outer edge. No problem, let's carry loot back and try the SW corner again.
Why another Momijikkuri? It's reall anti-climactic when I'm tussling with stone giants and skeletons of giants.
Gah that stone giant got some lucky hits in despite our high AC/EV. Regen'ing while Nue goes to eat and recharge mana.
Hazy for a moment? In other words, that did nothing:
Not what you want to happen:
Ok, so Azure Jelly means I could just burn it down, but I may as well wait for it to shapeshift into something else. CHAFF TIME.
A gold dragon. Better than Azure Jelly. Oh a titan now, even better. Stop changing about damn you, now stay as an elephant slug!
Chaffs are useful, they let you know enemies are about even when you can't see them.
Thank goodness for this rElec robe:
Oh, it was a shapeshifter.
We find a book with Ignite Poison in it, if we ever want to dabble with that. Oh hey there vault guard, really late to the party I see.
We find a crystal ball of Energy. Time for NE corner, I guess that's where the jelly was all along. Or wait, maybe it was just shapeshifters turning into jellies temporarily?
I see no reason why not to haste before going in. Mega buffed and good to slice.
Of all things to find down here, a TSO altar...
Blargh, took 2 points of rot damage from a shape shifter.
An ordinary lich guards the final vault. GG.
Loot: fire staff.
Flan, you're late to the party:
Oh and this is how we look in dragon form:
282 HP vs 177 HP to make up for the significant loss in AC and EV. Also, lots and lots of +Str for damage potential.
Loot assessment time! Nothing was cursed, that's surprising. Hmm...
Armour: +4 leather armour of MR, +1 leather armour of rPois, -5 Wizard hat of EV+1, Int+4, +1 Cloak of Darkness.
Weapons: Holy long sword. Scythe of Reaching. Venom spear. Demon Blade of Venom. Hammer of draining. Scythe of DRAGON SLAYING (it protects against breaths). Ankus of elec, rF++, Int+1. Holy artifact quarterstaff. Sabre of Speed, Dex -6 (LOLWUT), Int+2. Falchion of Venom. 2 great swords from fire giants. I'm leaving a number of these behind on Vault:7.
Right, the rest of my turn will probably be spent doing inventory maintenance. Gotta haul all this stuff back afterall - to Hell. Some ammo potions are left behind so I don't have to make a 3rd trip here.
1000 turns left, I'm bringing some of our stash from Hive:2 while I go beat up some plants to identify these weapons.
Ha ha, nice competency! 1 swing and Nue figured out this was a +3/+2 Scythe of Reaching. 2 more swings and this is a +4/+1 scythe of dragon slaying.
Lots of swings later, this is a +0/+2 demon blade of venom. We are not going to train up long blades this late so I drop it.
I feel bad for Flan, making her wait before we get to the action:
Oh ok, some respawns on D:14. HUH? We never defeated Urug?
Technically it's almost 5000 turns now but I'll sink in a few more hundred to finish grabbing more of the stash from Hive:2. Ok, turn done. Totaku, gear up and go pwn. There's still the pile of food in Hive:2 and a mountain of wands as well as spare common scrolls (like 28 Remove Curse scrolls).
Man though, I have never seen that many (unused) scrolls of enchant weapon in one place before. But all our awesome weapons are artifacts and we don't use ranged weapons so there's no ammo to enchant either...