Author Topic: Ran Quest: A Z-Machine Sidestory  (Read 83900 times)

Re: Ran Quest: A Z-Machine Sidestory
« Reply #810 on: May 19, 2010, 05:44:43 AM »
>You unleash the attack on Yuki! She dies out of the way of the main burst of the attack, but one of the beams catches her soundly.

> Report bug to the parser.

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #811 on: May 19, 2010, 07:05:30 AM »
> Report bug to the parser.

>You I 'm dyslexic fuck
>Corrected.

>_

Re: Ran Quest: A Z-Machine Sidestory
« Reply #812 on: May 20, 2010, 07:08:16 AM »
>Is it possible to switch targets?

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #813 on: May 20, 2010, 07:25:31 AM »
>Is it possible to switch targets?

>You may. But it will slow you down a little if one target is too far away from the other.

>_

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #814 on: May 20, 2010, 03:07:53 PM »
> How mobile are we while using the card?
> Would we be able to dodge an attack aimed at us if we knew it was coming?

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #815 on: May 20, 2010, 05:27:30 PM »
> How mobile are we while using the card?
> Would we be able to dodge an attack aimed at us if we knew it was coming?

>Fairly so, but within a small area, which means running battles are out of the question.
>If it is not overly complex you can dodge, but if it requires too much out of it, you'll have to break your concentration.

>_

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #816 on: May 27, 2010, 02:20:41 AM »
>Mai slips behind you, while Yuki recovers her balance. You can launch another attack now easily.

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #817 on: May 27, 2010, 04:46:56 AM »
> Can we strafe Yuki while staying ahead of Mai's attacks?
> If so, do that

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #818 on: May 27, 2010, 04:48:40 AM »
> Can we strafe Yuki while staying ahead of Mai's attacks?
> If so, do that

>You can approach Yuki, yes, and move to the sides. You'll have to pause in order to shoot, though.

>_

Rin Kagamine

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #819 on: May 27, 2010, 05:08:01 AM »
> Strafe Yuki, fire a fire times, then back up and shoot for Mai if all that's possible

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #820 on: May 27, 2010, 05:21:03 AM »
> Strafe Yuki, fire a fire times, then back up and shoot for Mai if all that's possible

>Yuki sends more arcs of danmaku at you as you start to move, but you are far enough away that you can see your way through them easily enough. You halt and unleash a another blast of your spellcard at Yuki, who tries to stay still, and gets hit with the initial burst of danmaku, crying out. You then back away, and see a number of pale blue bullets soaring past you. Thankfully, you move in such a way that they do not hit you, and turn to face Mai, only to see an arc of them a few feet from you and coming fast!

>_

Rin Kagamine

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #821 on: May 27, 2010, 05:26:40 AM »
> Drop below them if that's a viable escape.
> If not, dodge to the side.
> ATTACK!

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #822 on: May 27, 2010, 05:42:20 AM »
> Drop below them if that's a viable escape.
> If not, dodge to the side.
> ATTACK!

>You drop immediately, practically free falling toward the ground, and letting the bullets pass overhead.
>Then you aim the spellcard upwards, and send the thick burst of danmaku flying at Mai. She darts to the left, and ends up being caught between the lasers and struck solidly by one of the.
>"Mai, I got it!" shouts Yuki, "You can't move too much!"

>_

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #823 on: May 27, 2010, 09:50:34 PM »
> Spellcards.
> Now that they know the trick, we should mix it up on them.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #824 on: May 27, 2010, 10:05:41 PM »
>Let them employ their strategy of 'Don't move too much.'
>Lure them in as close as possible, so long as we don't get hurt, as if oblivious to their comprehension.
>Spell Card Declare! Shikigami's Radiance: Charming Siege from All Sides
>Await pchu~n.

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #825 on: May 27, 2010, 10:08:41 PM »
> Spellcards.
> Now that they know the trick, we should mix it up on them.

>Your spellcards are
>Shikigami: Wizard Fox Thoughts (Significantly expended)
>It creates thick leafy danmaku that one must move very little to endure.
>Shikigami's Radiance: Fox-Tanuki Youkai Laser (Partially expended)
>An aimed burst of danmaku that leaves lasers in its wake.
>Shikigami's Radiance: Charming Siege from All Sides (Expended)
>Entraps your foe on all sides, forcing the them backwards if they wish to survive.
>Shikigami's Shot: Unilateral Contact (Expended)
>Sends out many shots, then has them rotate quickly.
>Illusion God: Descent of Izuna Gongen (Water damaged)
>A spellcard that starts simply, and slowly piles on more and more shots until there is hardly any space left.


>Let them employ their strategy of 'Don't move too much.'
>Lure them in as close as possible, so long as we don't get hurt, as if oblivious to their comprehension.
>Spell Card Declare! Shikigami's Radiance: Charming Siege from All Sides
>Await pchu~n.

>While a workable strategy in theory,  that spellcard was broken when Mai shot you in the back the first time.

>_

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #826 on: June 02, 2010, 10:44:13 PM »
> Lure them in and then declare Shikigami's Radiance: Fox-Tanuki Youkai Laser.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #827 on: June 03, 2010, 01:20:14 AM »
> Lure them in and then declare Shikigami's Radiance: Fox-Tanuki Youkai Laser.

>How do you intend to lure them in?

>_

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #828 on: June 03, 2010, 05:18:31 PM »
> Lure them in by firing regular danmaku bursts.
> Once close enough, declare Shikigami's Radiance: Fox-Tanuki Youkai Laser.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #829 on: June 03, 2010, 07:05:17 PM »
> Lure them in by firing regular danmaku bursts.
> Once close enough, declare Shikigami's Radiance: Fox-Tanuki Youkai Laser.

>You switch to your regular danmaku bursts, focusing on a pattern that leaves your back open and places the pressure on Mai at the moment, keeping her from being able to effectively counterattack. As expected, you notice Yuki closing in on you from behind to get the most of out her waves.
>You whirl on her Yuki and declare Shikigami's Radiance: Fox-Tanuki Laser on her once again. While she understands the trick to getting aroudn it, you leave her no time to react. The danmaku smacks into her solidly, causing her to lose her balance in midair and nearly tumble, cursing the whole time.
>Yuki is now in front of you, a few yards away. Mai is behind you, a dozen or so yards away.

>_

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #830 on: June 03, 2010, 07:07:48 PM »
> If Yuki hasn't recovered yet, keep up the pressure on her until Mai gets at least ten yards away from us.  Once there, whirl around and fire on Mai.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #831 on: June 03, 2010, 07:11:49 PM »
>Try not to get hit by any bullets to the back this time, either.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #832 on: June 03, 2010, 07:22:31 PM »
> If Yuki hasn't recovered yet, keep up the pressure on her until Mai gets at least ten yards away from us.  Once there, whirl around and fire on Mai.

>Mai doesn't seem to be closing in, which past experience has taught you is a very bad thing.

>_

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #833 on: June 04, 2010, 01:16:32 AM »
> We are currently targeting Yuki, correct?
> If so, keep the pressure on her, but make sure to keep track of Mai, preferably by way of visuals, like looking over our shoulder.

> To the the other voices: If it is not already clear, this battle is the kind where you must take out on enemy as soon as possible, but without leaving ourself open to the others attacks/leaving the other to her own devices. We need to be tracking the one we aren't attacking. That is likly one of the best ways to win a fight like this, turn the 2-on-1 into a 1-on-1 ASAP or else you will suffer.

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #834 on: June 04, 2010, 01:46:47 AM »
> We are currently targeting Yuki, correct?
> If so, keep the pressure on her, but make sure to keep track of Mai, preferably by way of visuals, like looking over our shoulder.

> To the the other voices: If it is not already clear, this battle is the kind where you must take out on enemy as soon as possible, but without leaving ourself open to the others attacks/leaving the other to her own devices. We need to be tracking the one we aren't attacking. That is likly one of the best ways to win a fight like this, turn the 2-on-1 into a 1-on-1 ASAP or else you will suffer.

>You are.
>You focus, letting your spellcard gather the proper energy to fire again. You try to keep an eye on Mai over your shoulder, but you can't see her very well. But you do see a flash of blue light.
>Do be specific in describing how you deal with that situation.

>_

MysTeariousYukari

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #835 on: June 04, 2010, 03:25:29 AM »
> Do bullets fired, spell card or not, make any sound at all? Either when fired or when flying towards something?
> If so, listen for those sounds.
> If not, quickly look back to be sure Mai didn't start an attack.
> If Mai DID start an attack, move ourself so Yuki is inbetween us and Mai, as best as possible.

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #836 on: June 04, 2010, 03:39:02 AM »
> Do bullets fired, spell card or not, make any sound at all? Either when fired or when flying towards something?
> If so, listen for those sounds.
> If not, quickly look back to be sure Mai didn't start an attack.
> If Mai DID start an attack, move ourself so Yuki is inbetween us and Mai, as best as possible.

>They do, but it's not reliable unless the attack is very slow.
>Glancing back, you see a beam coming right at you!
>You move, the beam coming close enough to sear a sizable hole in your sleeve and make your skin uncomfortably tingly. It does not come near Yuki; apparently Mai is smart enough to plan for friendly fire.
>Yuki is getting her balance back.

>_

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #837 on: June 06, 2010, 02:17:11 PM »
> Throw some normal danmaku at Yuki in an attempt to keep her off balance.
> If this succeeds, attempt to rush Mai.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #838 on: June 06, 2010, 02:30:51 PM »
> Throw some normal danmaku at Yuki in an attempt to keep her off balance.
> If this succeeds, attempt to rush Mai.

>You throw some normal Danmaku at Yuki, forcing her to move away sharply before she can counterattack. You then turn in midair and rush toward Mai. She responds by throwing light blue danmaku at you. You aren't in a good position to read it, but it seems to be coming straight for you.

>_

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #839 on: June 06, 2010, 02:50:35 PM »
> Stay on course, but move in order to dodge the danmaku.
> If we manage to get really close, blast her with normal danmaku.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.