Author Topic: Ran Quest: A Z-Machine Sidestory  (Read 83960 times)

Hello Purvis

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #780 on: May 15, 2010, 07:32:11 PM »
>"That, I cannot allow."
>Ready to rumble!

>"That's about what I expected when you said you were with them," replies the blond woman. "But, welp, your hospital bill!"
>She makes a motion with her hand, and suddenly there are waves of danmaku coming at you!

>_

E-Nazrin

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #781 on: May 15, 2010, 08:47:43 PM »
>available spellcards
>examine her pattern and stay out of the way for the moment, fire a little regular danmaku to keep her occupied
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #782 on: May 15, 2010, 08:53:40 PM »
>available spellcards
>examine her pattern and stay out of the way for the moment, fire a little regular danmaku to keep her occupied

>Shikigami: Wizard Fox Thoughts (Significantly expended)
>It creates thick leafy danmaku that one must move very little to endure.
>Shikigami's Radiance: Fox-Tanuki Youkai Laser
>An aimed burst of danmaku that leaves lasers in its wake.
>Shikigami's Radiance: Charming Siege from All Sides
>Entraps your foe on all sides, forcing the them backwards if they wish to survive.
>Shikigami's Shot: Unilateral Contact
>Sends out many shots, then has them rotate quickly.
>Illusion God: Descent of Izuna Gongen (Water damaged)
>A spellcard that starts simply, and slowly piles on more and more shots until there is hardly any space left.
>You examine her pattern, and quickly find a gap to dive through! It seems she's shooting out a spiral pattern, made of broken up but tightly-pack groups of bullets. There are some gaps between the bullets, but they're coming fast!

>_

E-Nazrin

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #783 on: May 15, 2010, 08:57:13 PM »
>Would the gaps get larger or smaller if she was forced further back?
>focus on sneaking through for now, have Charming Siege and Unilateral Contact ready
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #784 on: May 15, 2010, 09:06:08 PM »
>Would the gaps get larger or smaller if she was forced further back?
>focus on sneaking through for now, have Charming Siege and Unilateral Contact ready

>The further away the shots get, the larger the gaps become.
>You play defensively for now, keeping two spellcards ready.

>_

E-Nazrin

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #785 on: May 15, 2010, 09:10:18 PM »
>Charming Siege.
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #786 on: May 15, 2010, 09:24:25 PM »
>Charming Siege.

>You declare the spellcard, and begin to fill the air with lines of blue bullets. The blond woman backs away, clearly not liking the looks of this. You then move to the side, filling the air with larger red shots that spin around you for a moment before spiraling outward.
>You can take advantage of the distant and play defensively, or you can move in closer and keep the pressure on her.

>_

E-Nazrin

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #787 on: May 15, 2010, 09:27:58 PM »
>Are there any obstacles nearby that would intensify this pressure?
>Is regular danmaku an option with a spellcard active?
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #788 on: May 15, 2010, 09:36:12 PM »
>Are there any obstacles nearby that would intensify this pressure?
>Is regular danmaku an option with a spellcard active?

>You are in open sky at the moment. There are no obstacles you can see.
>No.

>_

MysTeariousYukari

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #789 on: May 15, 2010, 10:39:00 PM »
> Move in slightly to keep the pressure, but only if our foe has ceased firing at us, or if their are gaps in her pattern we can slip through safely.

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #790 on: May 15, 2010, 10:46:38 PM »
> Move in slightly to keep the pressure, but only if our foe has ceased firing at us, or if their are gaps in her pattern we can slip through safely.

>You move in a bit, forcing the blond woman further back.
>Your back suddenly erupts into pain, the force of it breaking your spellcard. "You okay, Yuki? calls out a slightly high-pitched voice behind you.
>"Keep shooting her, damn it!" The blond woman shouts.

>_

Kasu

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #791 on: May 16, 2010, 12:53:23 AM »
> "Wow.  Ever heard of cheating?"
> Retreat a bit so we can get them both into Shikigami's Radiance: Fox-Tanuki Youkai Laser.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Serela

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #792 on: May 16, 2010, 12:55:58 AM »
> Retreat a bit so we can get them both into Shikigami's Radiance: Fox-Tanuki Youkai Laser.
>No, let's just use a 360 spellcard instead! That should work better against multiple targets, right? Especially with one behind us.
>Use Shikigami's Shot, Unilateral Contact.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #793 on: May 16, 2010, 01:20:56 AM »
> "Wow.  Ever heard of cheating?"
> Retreat a bit so we can get them both into Shikigami's Radiance: Fox-Tanuki Youkai Laser.
>No, let's just use a 360 spellcard instead! That should work better against multiple targets, right? Especially with one behind us.
>Use Shikigami's Shot, Unilateral Contact.

>"It's called teamwork!" shouts the blond, Yuki.
>You come up with two differing strategies. One is going to have to be selected quickly.

>_

Kasu

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #794 on: May 16, 2010, 01:49:24 AM »
> 360 the cheaters.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #795 on: May 16, 2010, 01:56:37 AM »
> 360 the cheaters.

>You declare Shikigami's Shot, Unilateral Contact.
>You toss out a wave of fast-moving bullets and conjure several columns of butterflies in front of you, one of them catching Yuki in the side and elicting a pain yell. The bullets pause in midair, as you prepare to set them turning.
>Your back erupts into pain again, and the spellcard breaks. "Good work, Mai!" shoulds Yuki.


>_
« Last Edit: May 16, 2010, 03:49:52 AM by Hoboverlord Purvis »

E-Nazrin

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #796 on: May 16, 2010, 02:03:28 AM »
>get them both on one side of us to be able to see where shots are coming from.
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #797 on: May 16, 2010, 02:10:23 AM »
>get them both on one side of us to be able to see where shots are coming from.

>This seems like an excellent plan, but how do you propose to do it?

>_

MysTeariousYukari

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #798 on: May 16, 2010, 02:46:55 AM »
> We are in the middle of them correct? Then turn so one is on our left and the other on our right, then start flying away from them in that direction. After two seconds of this, look behind us to see if they are following us, if so continue flying. After a few seconds of this, stop and turn around, firing danmaku.

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #799 on: May 16, 2010, 03:10:05 AM »
> We are in the middle of them correct? Then turn so one is on our left and the other on our right, then start flying away from them in that direction. After two seconds of this, look behind us to see if they are following us, if so continue flying. After a few seconds of this, stop and turn around, firing danmaku.

>You make a ninety degree turn, and catch a glimpse of the woman who ambushed you; a blue-haired and blue-ice woman in a white dress and matching bow, with two small wings on her back. You do not pause to make any further assessments, you just flee northward.
>"Hey!" shouts Yuki as you make your tactical withdrawal. "Don't let her get away!" You look back to see the two of them trying to chase you while keeping their positions intact. You are, however, starting to lose them a bit.

>_

MysTeariousYukari

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #800 on: May 16, 2010, 03:13:33 AM »
> Spin around and start firing danmaku at them, then stop flying away.

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #801 on: May 16, 2010, 03:18:15 AM »
> Spin around and start firing danmaku at them, then stop flying away.

>You spin and throw some danmaku at them, forcing them to give up their chase and make some frantic dodges. They still have you flanked at the  moment.

>_

MysTeariousYukari

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #802 on: May 16, 2010, 03:30:41 AM »
> Now both of them are infront of us right? Or did they stay how they were, just chasing?
> If both in front, continue blasting them.
> If one is on either side of us, activate a card that hits all around us. Unilateral Contact does that, right?

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #803 on: May 16, 2010, 03:51:00 AM »
> Now both of them are infront of us right? Or did they stay how they were, just chasing?
> If both in front, continue blasting them.
> If one is on either side of us, activate a card that hits all around us. Unilateral Contact does that, right?

>They didn't try to converge on you, they just moved the same way you did while keeping their distance, so the latter. They just a little off center at the moment from your attack, but soon they'll correct that.
>This card was broken when you were shot in the back.

>_

MysTeariousYukari

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #804 on: May 18, 2010, 02:21:02 PM »
>They didn't try to converge on you, they just moved the same way you did while keeping their distance, so the latter. They just a little off center at the moment from your attack, but soon they'll correct that.
>This card was broken when you were shot in the back.

>_

> Declare Fox Tanuki Youkai-Laser.

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #805 on: May 18, 2010, 05:26:04 PM »
> Declare Fox Tanuki Youkai-Laser.

>You declare Shikigami's Radiance: Fox-Tanuki Youkai Laser!
>You will have to aim it at one or the other.

>_

MysTeariousYukari

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #806 on: May 19, 2010, 03:30:22 AM »
>You declare Shikigami's Radiance: Fox-Tanuki Youkai Laser!
>You will have to aim it at one or the other.

>_

> Can we keep track of one while aiming at the other?
> If so, target the Fire user(Mai, I think) while tracking the Ice User(Yuki?)
> If not, try flying around the one who attacked us from behind in the first place, so that both of them are in front of us.

Seian Verian

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #807 on: May 19, 2010, 03:36:20 AM »
> If so, target the Fire user(Mai, I think) while tracking the Ice User(Yuki?)

Ice is Mai, fire is Yuki

MysTeariousYukari

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Re: Ran Quest: A Z-Machine Sidestory
« Reply #808 on: May 19, 2010, 03:38:23 AM »
Ice is Mai, fire is Yuki

> Ok, adjusting what I said based on that then. Target Yuki with the card, Track Mai, if possible.

Hello Purvis

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  • Hello Jerry
Re: Ran Quest: A Z-Machine Sidestory
« Reply #809 on: May 19, 2010, 05:23:31 AM »
> Can we keep track of one while aiming at the other?
> If so, target the Fire user(Mai, I think) while tracking the Ice User(Yuki?)
> If not, try flying around the one who attacked us from behind in the first place, so that both of them are in front of us.

Ice is Mai, fire is Yuki

> Ok, adjusting what I said based on that then. Target Yuki with the card, Track Mai, if possible.

>You can try to track one while attacking the other, but if you divert your attention from the card too much, it might end prematurely.
>You unleash the attack on Yuki! She dives out of the way of the main burst of the attack, but one of the beams catches her soundly.
>Mai, who is out of range, is trying to circle around you.

>_
« Last Edit: May 19, 2010, 07:04:05 AM by Hoboverlord Purvis »