Will test this when I am done showering :3
EDIT:
Works awesome but it is not like the original games. See here from IN for example:

- Needs MOAR colours ( alpha colour setting like I did in my old code, you probably seen it )
- Should only create thick circular pattern of leafs
- Leaves have different speed upon spawning and size
Or are we just going to make our own style :V ? ( not that I care just asking )
Edit 2Oh yea, code based comments:
- Imo replace loop with While(!Obj_Bedeleted) function.
- Scaledown function if statement is not needed as the thing is deleted anyway when the scale hits 0.
- Vertex drawing, why inside the loop? :V ?
- Additive drawing is not affect by alpha value, right?
- You should watchout with variable names. As included scripts ARE affected by global variables in the main script. Therefor the function variables should have very unique names that people hardly will use. (or am I terribly wrong here now)
You are taking the hard route for making a function like this. I am kind of SUPRISED LIKE KOGASA.