Author Topic: General Screenshot/Video Thread  (Read 207845 times)

Primula

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Re: General Screenshot/Video Thread
« Reply #660 on: January 30, 2011, 05:57:07 PM »
http://www.youtube.com/watch?v=h660hvyxTmk

Some Reimu script by IdO I found on NND. I wonder why the annotations are not showing up. o-o

Chronojet ⚙ Dragon

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Re: General Screenshot/Video Thread
« Reply #661 on: February 02, 2011, 09:18:30 AM »
This will go into my "lucky dodges in Danmakufu" folder, too. That heart just passed me by I dunno how little.

Fujiwara no Mokou

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Re: General Screenshot/Video Thread
« Reply #662 on: February 05, 2011, 07:11:03 AM »
I didn't bother to make my own thread, since there probably be a waste of space if I wouldn't update it often.
So I'll put it here instead, and make the thread when I'm almost finished with the project.  This is a general screenshot thread, not just Danmakufu so I guess it's fitting.
Anyway, I've been working on that game engine I promised. Danmakufu is simply too limiting, and I wanted the aame performance as the Touhou Games. So I'm making my own engine.

Thanks Nuclear Cheese, for the inspiration.

Anyway, I'll introduce a revolutionary style to this game. It'll be very similar in format and familiarity with the controls.
I'll also introduce many features that Danmakufu didn't because of its limits with what you can do with it. In this one, you'll be able to use ALL of directX features.
Particularly instancing. Does anyone else hate how you can't put more than 500 bullets in the game without the frames going down? I'm bumping that limit to 120,000. (or more, if you have a good graphics card, that limit can go up to 3,300,000 at 40fps.
So each type of bullet can be just one object drawn 30 times over in at different places in a single frame , instead of 30 seperate objects, each with their own vertex buffers and formats to change within each frame (the former KILLS the processing).
Also, other cool features. Like being able to customize the bosses their own warp-like aura, like in Subterranean Animism.

http://i694.photobucket.com/albums/vv301/Mokou/custom_engine.png?t=1296889503

This will take a while. I'm gonna need some coffee and beer. (haha)





UPDATE:
Engine's almost finished. I've managed to implement many things that the guy who made Danmakufu didn't do. Like clearness of the bullets (especially the round ones with the outer layer and sakuya's knives. You can actually see the transparency they show now.)
And making the actual loading-of bullets by hand much faster, you can make a function to do it for you.
Unfortunately, I don't have any means to make it run by script like danmakufu does (yet). So any scripting in it will have to be done in C or C++. I've still managed to implement danmakufu's language into it (mostly), but danmakufu uses a c-like language already. So being able to use structures and classes would be a benifit, eh?
This one has the original-game type quality. I just need a way to get the yield function to work right, and it's kind of tricky. It's similar to using return in functions. What differentiates yielding from function returns is that at a later point we can reenter the thread and carry on where we left off. When you exit a function scope using return the scope is destroyed and we cannot reenter it, e.g.  I guess the guy made Danmakufu using Lua.
Anyway, you can get a trial run for it here. I'll throw out the source code for it to you guys when I'm done. Maybe some of you can improve it?
« Last Edit: February 15, 2011, 06:54:03 AM by Fujiwara no Mokou »

Chronojet ⚙ Dragon

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Re: General Screenshot/Video Thread
« Reply #663 on: February 14, 2011, 08:18:14 PM »
image 1
image 2

And... yeah. You can see what I'm going for with this.
« Last Edit: February 15, 2011, 02:26:32 AM by Mewkyuu »

Nuclear Cheese

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Re: General Screenshot/Video Thread
« Reply #664 on: February 17, 2011, 12:09:47 AM »
Thanks Nuclear Cheese, for the inspiration.


I'm declaring it definitively this time - I'm a trendsetter.  BV


Just downloaded it to check it out.  Not a bad demo.

A couple points:
  • Don't start citing performance numbers before you have a lot more going in your engine.  Drawing stuff is pretty cheap (although, yes, drawing tons of things efficiently can be nice), but things like collision detection can really wear down your performance quickly.
    (This is why I'm planning some major optimizations to the collision detection in MnD)
  • How do you plan to integrate scripts with your engine?  Based on what your post says, either I'm missing something or you're expecting the user to recompile the program with their scripts.  It's a feasible solution, but it may prove too cumbersome for some scripters.


Keep in mind I'm not trying to discourage you; I'm just giving you some pointers to think about and (hopefully) help you.


(PS - I also replied to your question in PM)
to quote Naut:
"I can see the background, there are too many safespots."
:V

Chronojet ⚙ Dragon

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Re: General Screenshot/Video Thread
« Reply #665 on: March 11, 2011, 04:41:52 AM »
Hi Naut. Thanks for the video, I hope you purposely shot at the 5th spell card for certain reasons.

チソウ タイゼン

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Re: General Screenshot/Video Thread
« Reply #666 on: March 11, 2011, 05:18:15 PM »
Hi Naut. Thanks for the video, I hope you purposely shot at the 5th spell card for certain reasons.


First and foremost: Victini?

Vibes I'm picking up (from the danmaku patterns), and in total:

Yukari, Keine, EX Keine, Suwako, Reimu, Koishi, Sanae, DS!Yuugi, Aya, DS!Nitori, DS!Suika, GFW!Marisa.

Alternatively, I'm completely missing the point.


Azure Lazuline

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Re: General Screenshot/Video Thread
« Reply #667 on: March 11, 2011, 05:55:29 PM »
Wow, those attacks are all pretty cool, with only one that's completely undodgeable! All the background stuff was neat, too. I told you that you'd get better over time, and it really shows.

Blargel

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Re: General Screenshot/Video Thread
« Reply #668 on: March 11, 2011, 08:16:32 PM »
From his own thread:
... I didn't actually do the scripting. (Though I fixed a few errors and shit)

Which makes me wonder though, what parts DID you work on? Because this is a pretty darn good script. Also I assume if you don't shoot at the 5th card, it doesn't rape you.
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Chronojet ⚙ Dragon

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Re: General Screenshot/Video Thread
« Reply #669 on: March 11, 2011, 11:29:44 PM »
@Mister Sanity: I just noticed the opening dialogue was taken somewhat from the Mitsubachi (Touhou) boss. :( It may have been more apparent since it even has Honeybee's theme playing. I can never tell...
OK, I put up annotations showing what I was thinking of for my friend to code for me.



Aw, Azure...



From his own thread:
<quote>
Which makes me wonder though, what parts DID you work on? Because this is a pretty darn good script.

I fixed a few typoes in the dialogue and gathered all the images. I sorta gave my friend a few danmaku ideas to work with. Well, I told her exactly what I thought was nice. (eg. 036)
... Fine. When I said I didn't do the scripting, I only did a very little bit of the scripting. I got the background done, and wrote up the stage's pretty stuff (magic circle, movement stuff)

Also I assume if you don't shoot at the 5th card, it doesn't rape you.
Correct.
« Last Edit: March 11, 2011, 11:53:52 PM by ミョウリ »

Zengar Zombolt

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Re: General Screenshot/Video Thread
« Reply #670 on: March 12, 2011, 12:55:48 AM »
I like what happens when you try to use other character other than MARISA and REIMU. :V
Was that your idea?

Chronojet ⚙ Dragon

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Re: General Screenshot/Video Thread
« Reply #671 on: March 12, 2011, 01:08:16 AM »
I like what happens when you try to use other character other than MARISA and REIMU. :V
Was that your idea?

Yeah, I thought it would be nice to have a "no cheating with broken player scripts" thing. (lol DFK scripts)

Chronojet ⚙ Dragon

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Re: General Screenshot/Video Thread
« Reply #672 on: March 22, 2011, 05:11:12 AM »
This thing I'm making for my brother. This time I have no help from Vermeil.

Chronojet ⚙ Dragon

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Re: General Screenshot/Video Thread
« Reply #673 on: March 25, 2011, 04:14:57 PM »
Some Fairy Wars thing.

Dunno, though... It's flagged as inappropriate for some reason. I can't bother to read it at the moment, maybe after I finish my homework.

EDIT: ANIKI WARNING
Oh, so that's why.
« Last Edit: March 25, 2011, 04:17:43 PM by ミョウリ »

チソウ タイゼン

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Re: General Screenshot/Video Thread
« Reply #674 on: April 11, 2011, 05:02:42 PM »
Consider yourselves lucky ZUN doesn't do anything like this.


The focal point emits bullets, while a trap chaser follows the player (represented as a red dot)
The trap expands if you are outside it, and the circular motion slows.
If you enter the trap, it speeds up and contracts.




Nyyl

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Re: General Screenshot/Video Thread
« Reply #675 on: April 11, 2011, 05:24:03 PM »
I haven't used Danmakufu in a while, but I got the sudden urge to finally make this
I think I abused random bullets a little too much, and it doesn't sync very well at some parts.. but I still had fun doing it, yeah?



Consider yourselves lucky ZUN doesn't do anything like this.


The focal point emits bullets, while a trap chaser follows the player (represented as a red dot)
The trap expands if you are outside it, and the circular motion slows.
If you enter the trap, it speeds up and contracts.




this sounds terrifying

Re: General Screenshot/Video Thread
« Reply #676 on: April 21, 2011, 02:35:48 PM »
It's done!  And it turned out pretty well too.  You can see a video of the game in action and download it over at http://www.youtube.com/watch?v=gbHWIsGQ4jI

What do you guys think?

Kylesky

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Re: General Screenshot/Video Thread
« Reply #677 on: April 21, 2011, 02:40:52 PM »
Reminds me of my touhou rpg/hack and slash idea :V (yes, I'm the same guy who commented on the vid)
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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puremrz

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Re: General Screenshot/Video Thread
« Reply #678 on: April 25, 2011, 04:09:07 PM »
It's about time I start gathering followers since I'm now about 95% done with everything:



Once the last remaining stage (out of 6+2) also has enemies, which means only the main menu remains, I'll make a topic about my game: Juuni Jumon.

Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Schezo

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Re: General Screenshot/Video Thread
« Reply #679 on: April 25, 2011, 04:33:58 PM »
"Gathering followers" pfft. I've been stalking you for a while now so this is like get hype.  :3

DgBarca

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Re: General Screenshot/Video Thread
« Reply #680 on: April 28, 2011, 04:05:48 PM »
I'm not dead yet !  :V
Ported everything to a new danmakufu folder, better organized !


(click to view at full size)STOP DGBARCA
The background was a pain to do with Danmakufu screwing with partial transparency (it renders it all black for some reason)
And I'm preeeeeeety proud of that pattern you see there, it does a such epic pseudo 3D effect...to bad it scatters around.

Finished the first player team :

Unfocused/Focus
Reimu/Marisa : Homing type, Reimu has her ADD amulets and Marisa some homing missiles. (less precise that Reimu amulets, but more powerful)
Marisa/Reimu : Forward Focus Type : Marisa has lasers and Reimu Needles.

Didn't do the bombs yet, but with no surprise it will be Fantasy Seal/Master Spark

Moreover, the two bars on the left will be (re)moved later


[21:16] <redacted> dgbarca makes great work
[21:16] <redacted> i hope he'll make a full game once

Re: General Screenshot/Video Thread
« Reply #681 on: April 28, 2011, 06:33:06 PM »
Very nice!

Azure Lazuline

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Re: General Screenshot/Video Thread
« Reply #682 on: April 28, 2011, 11:57:24 PM »


This is what happens when Lymia gets really mad.
(It's a new powerup that makes your next bomb really powerful. Unique for each character, of course.)

Helepolis

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Re: General Screenshot/Video Thread
« Reply #683 on: April 29, 2011, 09:03:02 AM »
I'm not dead yet !  :V
Very pleasing stage and HUD. I like it. Good to hear from you again.

Kylesky

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Re: General Screenshot/Video Thread
« Reply #684 on: April 29, 2011, 11:53:14 AM »
Errr... Score>High Score?
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Re: General Screenshot/Video Thread
« Reply #685 on: April 29, 2011, 12:44:08 PM »
Errr... Score>High Score?

And power is higher than max power as well.


チソウ タイゼン

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Re: General Screenshot/Video Thread
« Reply #687 on: April 29, 2011, 05:04:44 PM »


I want a bit of a critique on the scoring system.
Small enemies are 1000 points. Large enemies are 8000 points.

Small enemies drop 2 squares, large ones drop 8.

Squares increment the bonus counter by 1.
They also give you bonus counter * 10 points.

If you press X, then the bonus is reset and you are in a scoring mode.
The time is found by bonus counter * 3 and ticks down 60 points/s.
Since this taps out at 200 bonus points, you can accrue 10 seconds of bonus time.

During those ten seconds, enemy point value is changed to 1000 * bonus time / 10.
Square point value becomes a flat 2,000.

The large enemies can be worth as much as 60,000 points in this mode, it seems.


Chronojet ⚙ Dragon

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Re: General Screenshot/Video Thread
« Reply #688 on: April 30, 2011, 05:55:34 PM »

Garden Island "Twisted Plasma-dan"



Hi Shou
/me suicide

EDIT:
<Luna> Oh god that background. It's pretty much fitting for a Victini.
« Last Edit: April 30, 2011, 06:58:32 PM by みゅーキュゥ »

Re: General Screenshot/Video Thread
« Reply #689 on: May 01, 2011, 07:53:44 AM »
http://www.youtube.com/watch?v=lcbkX_HAKy4

Here's the full run of FIRST!