Author Topic: General Screenshot/Video Thread  (Read 207716 times)

YummyLychee

Re: General Screenshot/Video Thread
« Reply #510 on: October 06, 2010, 05:17:12 PM »


http://bulletforge.org/u/yummylychee/p/ho-oh-stage/v/1 <-- script (includes stage)

cookies for 1st person who 1ccs this

Iryan

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Re: General Screenshot/Video Thread
« Reply #511 on: October 06, 2010, 06:23:13 PM »
I'd spends more time on this, but without diagonal movement...  :derp:

Some criticism:
-Whirlwind starts right off and may kill you while the cutin is still on top of you. Not good.
-Your fire bullets seem to have rough edges.
-Your survival is about three times as long as it should be.

Can't remember any more right now.

Edit: Wait, there is a stage? I just played the boss.  :derp:
« Last Edit: October 06, 2010, 07:06:24 PM by Iryan »
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

CK Crash

  • boozer
Re: General Screenshot/Video Thread
« Reply #512 on: October 06, 2010, 07:02:47 PM »
1) You use like 10 times as many bullets as you need to use to make the patterns functional (aimed arrows/kunai, FIRE SPIN)
2) Streaming section is way too long
3) Random shit out of nowhere

I'm going to give this one more shot before I manually remove the Expert;, I just barely reached Moltres last time.

EDIT:

4) Fire spin aimed upwards the entire spell wtf is this shit (this is why I had to remove Expert;)
5) Pretty much the only ho-oh spells that are remotely possible are the random clusterfucks, which is a very bad sign
6) Gust is probably the only well-designed spell you have, but it still lasts way too long

Long story short, put effort into actually balancing the difficulty. If I wanted to die every 5 seconds I would just play Suikama's brofist script.
« Last Edit: October 06, 2010, 07:21:22 PM by Onthenet »

KomeijiKoishi

Re: General Screenshot/Video Thread
« Reply #513 on: October 07, 2010, 04:43:39 PM »
If you have problems beating this stage even with the DFK players, SOMETHING IS WRONG.

Chronojet ⚙ Dragon

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Re: General Screenshot/Video Thread
« Reply #514 on: October 08, 2010, 01:14:26 AM »
Back, I tried it and cleared on my first try. 'Twas annoying as hell...

I'mma just try it again, this time SAVING A REPLAY. Ugh.

Drake

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Re: General Screenshot/Video Thread
« Reply #515 on: October 08, 2010, 05:07:28 AM »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Helepolis

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Re: General Screenshot/Video Thread
« Reply #516 on: October 08, 2010, 05:18:04 AM »
HUD is sex

Formless God

Re: General Screenshot/Video Thread
« Reply #517 on: October 08, 2010, 06:07:24 AM »
Drakums
Teach me how to HUDs
Spoiler:
and gauges, while you are at it

Only complaint would be that it lasts comparatively long. I tend to make my cards on the long side, too.
Yeah, I think it's a bit long though it was mainly to show off that second phase. Would 20~25 seconds be better ?

A bit less rand(x,y) so it looks slightly more structured, maybe stop after a period of frames to toss in something like ascent(i in 0..4){ascent(j in 0..9){CreateShot01(x,y,3-(i/2),360/9*j,yellow02,24);}} or whatever.
Thanks, I will keep that in mind.
I always resort to rand() whenever I can't think of any patterns. The results are stuff that look and play like carp. What do the experts normally do to make fun (and still pretty-looking) spells ?

Drake

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Re: General Screenshot/Video Thread
« Reply #518 on: October 08, 2010, 06:21:00 AM »
In a generic circular pattern case... You create a structured pattern that is entirely turned at a random/variable angle; in execution there should be little randomness, but the end dodging result should still have a randomness factor so it isn't purely micromemmed, yet still won't confuse the player or require completely different movements each time. Aiming entire patterns or just some bullets at the player works too.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: General Screenshot/Video Thread
« Reply #519 on: October 08, 2010, 07:02:33 AM »
Lost right after Extrasensory ended while trying as ReimuA, so I had ReimuZ do this instead.

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: General Screenshot/Video Thread
« Reply #520 on: October 08, 2010, 10:48:02 AM »
Drakums
Teach me how to HUDs
step 1: SetDefaultStatusVisible(false);
step 2:Obj_Create(OBJ_EFFECT);
step 3: ???? Object effect etc ????
Step 4: ObjEffect_SetLayer(obj,8);
step5: Obj_SetPosition(obj,somewhere,you want your image);
step6: Rinse and repeat until all shit drawn on screen
step7: Profit.

Sejha

  • I think Im a game dev. And Musician.
Re: General Screenshot/Video Thread
« Reply #521 on: October 08, 2010, 07:36:44 PM »


http://bulletforge.org/u/yummylychee/p/ho-oh-stage/v/1 <-- script (includes stage)

cookies for 1st person who 1ccs this
I'm gonna repeat what I said at bulletforge.

"Okay, commentary. Moltres's firespin is beyond the impossible if you dont have a fast character with a small hitbox. Use Marisa A when playtesting scripts, that's how you judge difficulty. Music would be a nice touch. In fact, ANY sound at all would be nice. Ho-oh's attacks are very nice and well thought out. No real faults there. The stage REALLY needs work. "
I've evolved a lot. When did I make this account again?

Primula

  • EARL TYPE 222
Re: General Screenshot/Video Thread
« Reply #522 on: October 10, 2010, 12:42:59 AM »
Hey guys, check this out, a stage with Nue, Koishi, and Flandre as bosses.

http://www.youtube.com/watch?v=jjXR7WsMif4

Pretty sweet, I wish I can have good dodging skills to beat them.

Formless God

Re: General Screenshot/Video Thread
« Reply #523 on: October 10, 2010, 01:12:18 AM »
Quote
[18:06:25]
HOLY FUCK
[18:06:27]
CIRCLE HEALTH BARS

Drake

  • *
Re: General Screenshot/Video Thread
« Reply #524 on: October 10, 2010, 01:20:10 AM »
Circle health bars are easy to make; it's just really intensive. Take line, make effect object with a bajillion vertices (24 (enjoy your square), 48, 96, bleh) to make a circle, get rid of vertices when unneeded, etc. Drawing it would just suck.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: General Screenshot/Video Thread
« Reply #525 on: October 10, 2010, 01:34:23 AM »
Hey guys, check this out, a stage with Nue, Koishi, and Flandre as bosses.

http://www.youtube.com/watch?v=jjXR7WsMif4

Pretty sweet, I wish I can have good dodging skills to beat them.
FlanXKoishiXNue's theme is a meme i tell you :V
But
Quote
[18:06:25]
HOLY FUCK
[18:06:27]
CIRCLE HEALTH BARS BGM! DO WANT
That BGM is addictive
(Not impressed by the dialogue though as shoving all 3 character's image together with no organization is just ugly)

KrackoCloud

  • I don't mean to be greedy...
  • ... but white rice is my favorite food.
Re: General Screenshot/Video Thread
« Reply #526 on: October 10, 2010, 01:47:26 AM »
Hey guys, check this out, a stage with Nue, Koishi, and Flandre as bosses.

http://www.youtube.com/watch?v=jjXR7WsMif4

Pretty sweet, I wish I can have good dodging skills to beat them.
I really liked the medley theme. And that survival spellcard combo was pretty cool.

Azure Lazuline

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Re: General Screenshot/Video Thread
« Reply #527 on: October 10, 2010, 02:00:15 AM »
Not the best danmaku design ever (some of the attacks are spammy, some require "figuring out" or you'll die repeatedly, and there's waaay too much pure streaming), but it's a really nice script overall, and some of the spell cards are awesome.

And to contribute to the thread, although it's not quite a screenshot or video, here's some character art.


Formless God

Re: General Screenshot/Video Thread
« Reply #528 on: October 10, 2010, 02:03:22 AM »
Circle health bars are easy to make; it's just really intensive. Take line, make effect object with a bajillion vertices (24 (enjoy your square), 48, 96, bleh) to make a circle, get rid of vertices when unneeded, etc. Drawing it would just suck.
Ah, thanks again. I've been wondering how to do that for a while.
How much vertices would a straight gauge need though ?

Drake

  • *
Re: General Screenshot/Video Thread
« Reply #529 on: October 10, 2010, 02:32:12 AM »
4.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Formless God

Re: General Screenshot/Video Thread
« Reply #530 on: October 10, 2010, 04:01:00 AM »
:cirno:
Oh, so it's four vertices for the entire gauge and fill it with ... graphic ? I thought it had to be an entire strip :ohdear:



Anyway I found this a while ago.
http://www.nicovideo.jp/watch/sm11448963
http://www.nicovideo.jp/watch/sm11449573
DMF script for TOHO clock. Consists of a whole bunch of bosses/attacks that come at random. Seems fun enough, I guess.

Drake

  • *
Re: General Screenshot/Video Thread
« Reply #531 on: October 10, 2010, 05:02:09 AM »
Just use ObjEffect_SetScale(obj, length, 1). Set UVs to the rect of the graphic as per usual.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Helepolis

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Re: General Screenshot/Video Thread
« Reply #532 on: October 10, 2010, 07:37:44 AM »
And to contribute to the thread, although it's not quite a screenshot or video, here's some character art.


A boss with a driller and what looks like a cannon hand. Approved ( '.')b

Makes me wonder Azure, do you base your own characters on something existing or are they really entirely your own inspiration?

Azure Lazuline

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Re: General Screenshot/Video Thread
« Reply #533 on: October 10, 2010, 07:41:50 AM »
The character designs (and base sketches) are all by Raibys, not me. He has the weirdest imagination ever, but that's why it's so fun.

Stuffman

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Re: General Screenshot/Video Thread
« Reply #534 on: October 10, 2010, 07:44:33 AM »
Working on portraits for shot type selection screen, trying to do them in their respective art styles.



(Impressionist Blue and Expressionist Red, obv)

BETA 6 IS COMING SOON I SWEAR

Iryan

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Re: General Screenshot/Video Thread
« Reply #535 on: October 10, 2010, 08:06:04 AM »
BETA 6 IS COMING SOON I SWEAR
<3

Red Josette has the fever.
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: General Screenshot/Video Thread
« Reply #536 on: October 10, 2010, 08:10:25 AM »
BETA 6 IS COMING SOON I SWEAR
[jerk]DEFINE "SOON"[/jerk]

Helepolis

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Re: General Screenshot/Video Thread
« Reply #537 on: October 10, 2010, 08:57:25 AM »
The character designs (and base sketches) are all by Raibys, not me. He has the weirdest imagination ever, but that's why it's so fun.
Suddenly that nickname you mentioned clarifies a lot of questions I had in my head. Ha ha, how fitting.

@ Stuffman work,

STOP Stuffman ! You should not make such awesome stuff!

KomeijiKoishi

Re: General Screenshot/Video Thread
« Reply #538 on: October 10, 2010, 09:43:45 AM »
Got my hands on the FlandreXKoishiXNue script.

http://www.mediafire.com/?81ed63tjy96xjzf

Sadly, no music (and apparently no boss fight either). But a more appropriate "final spell card" that's available separately.
« Last Edit: October 10, 2010, 09:51:19 AM by P Dot Alexander »

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: General Screenshot/Video Thread
« Reply #539 on: October 10, 2010, 10:56:56 AM »
No music? No boss fight? You have the wrong version, methinks...