Only complaint would be that it lasts comparatively long. I tend to make my cards on the long side, too.
A bit less rand(x,y) so it looks slightly more structured, maybe stop after a period of frames to toss in something like ascent(i in 0..4){ascent(j in 0..9){CreateShot01(x,y,3-(i/2),360/9*j,yellow02,24);}} or whatever.
DrakumsTeach me how to HUDs
http://bulletforge.org/u/yummylychee/p/ho-oh-stage/v/1 <-- script (includes stage)cookies for 1st person who 1ccs this
[18:06:25] HOLY FUCK[18:06:27] CIRCLE HEALTH BARS
Hey guys, check this out, a stage with Nue, Koishi, and Flandre as bosses.http://www.youtube.com/watch?v=jjXR7WsMif4Pretty sweet, I wish I can have good dodging skills to beat them.
[18:06:25]HOLY FUCK[18:06:27]CIRCLE HEALTH BARS BGM! DO WANT
Circle health bars are easy to make; it's just really intensive. Take line, make effect object with a bajillion vertices (24 (enjoy your square), 48, 96, bleh) to make a circle, get rid of vertices when unneeded, etc. Drawing it would just suck.
And to contribute to the thread, although it's not quite a screenshot or video, here's some character art.
BETA 6 IS COMING SOON I SWEAR
The character designs (and base sketches) are all by Raibys, not me. He has the weirdest imagination ever, but that's why it's so fun.