> Let's keep heading 'forward' along the wall for now at whatever expedient speed will not run us face-first into a stray bullet, without stepping out of time yet.
>You proceed, and have to stop once or twice to avoid walking into a bullet wave. Sanmei is certainly formidable at a glance; moreso than Irastume was, but she depends heavily on her paper familiars to add coverage to her danmaku. She does use this to her advantage, placing them in irritating positions to create walls of bullets and such. Kaori, on the other hand, is very no nonsense about her danmaku, rather similar to how Reimu fights. She's also surprisingly graceful for such a big woman, dodging around things that you wouldn't expect her to be able to dodge.
>You reach the northeastern corner of the room, putting you behind Sanmei.
>_