>Try to mirror Marisa's movements as well as we can as to avoid the lasers.
>Use small and precise movements to avoid the danmaku wave ahead, since we are limited by the lasers, if can't keep up, warp a bit above on the safest spot possible.
> You start to move along with Marisa, but she's too quick. You just find yourself practically trying to get hit by the laser. The incoming swarm of danmaku doesn't help.
> You warp upwards, giving you some room to dodge the remnants of the pattern, while leaving Marisa to stream the bullets you shot before at the bottom.
>Once that is clear, fire a conical wave of spheres, with pellets that curve slightly with travel, then fire kunais above us and warp them on Marisa.
> As you fire the spheres, Marisa flies down, then across to the other side of the stage. It's really tough to keep up.
> You fire kunais upwards, then try to warp them onto Marisa, but she's going too quickly for you to even know where to warp them.
>Make a laser familiar too.
> You make a familiar that shoots a laser straight the direction you're facing.
> The pellet and stream familiars both exhaust their energy and go away.
> Marisa continues to fly quickly along the bottom of the stage, dodging your attacks by going in a large circle. She begins to charge her mini-hakkero as she flies.
>_