>*trick to get through it. After all, spellcards aren't supposed to be unbeatable, just tricky.
>Either way, put some work in on this idea.
>Now for the bullets to compose the spellcard, we have access to pellets, lemons, tiny spheres, Kunais, fireballs, regular spheres, and 1 or 2 more that i can`t remember. How shall we structure it ? The spellcard will behave with us warping a great number of bullets that will stay still for a while until moving again, so maybe place the "flower blooms" in different locations every time, this should make it harder.
> You ponder how many danmaku you've ever fired in your life. Wait, how could you forget the ones that redirect themselves once. They're really easy to stream, but it could help add pressure, keep them moving. This along with filling the area with blooming flowers, and it should be enough for a spell card. Now, to name it and practice it for perfectness.
Though, you've only succeeded in warping a single bullet. You haven't tried multiple at once yet.//Sigh...ninja'd by Nazgul...
>Wait. Can we even warp more than one bullet at a time? I mean, just because it works with one or two doesn't mean it would work with, let's say, 30 or more...
> You haven't tried multiple yet, but if you just have to focus on said bullet you want to warp, it should be possible to focus on a few and do the same thing. Warping even a couple to different spots seems impossible though. You would need to be even smarter than someone like Keine to figure out how to focus on groups of shots at different places, then move them all to other places.
>How much energy does warping take out of us. Will warping a large amount of danmaku, assuming we are able to do so, tucker us out quickly?
> Warping is trivial, and doesn't take much energy at all. It's only downsides are the blatantly obvious sign that you're warping, and whatever was warped, not being able to do anything for a second. Now with the problem of warping multiple things...
>In theory the spellcard should let us get away with pouring in more than we normally could, since it's setting up stuff ahead of time.
> The spell card alone should be able to solve it, since you should get stronger when using it. Cirno definitely does. That's probably how she lasted long against Reimu and Marisa.
>_