Author Topic: THE WEEK OF CHAIN LETTER HELL - Signups  (Read 2064 times)

BT

  • I never talk to you
  • *
  • People say that I should
THE WEEK OF CHAIN LETTER HELL - Signups
« on: October 23, 2015, 08:04:22 PM »
You're at home, browsing the web. There's this really silly cat video where the cat walks on a laptop keyboard and ends up reading some guy's emails. Suddenly, you realize you haven't scanned your emails in a long time. I mean, that's understandable, right? No one sends email these days. Today, however, was clearly special, since a good old junk mail was waiting for you at your account.



What the heck? The thought of someone sending you this useless chain letter humors you, but, for the most part, leaves you confused. You feel like, since this junk is so rare, you've been transported back to the 00's for some reason. Nostalgia, you suppose, but... wait! What's that AOL icon doing there? And wait, why are you using Hotmail all of a sudden? Seems like you really are in the 00's now!

You flex your fingers. Well, if it's come to that, you may as well return the favor and send some junk of your own!

ALTERNATIVELY...



You're a lone amoeba, looking to reproduce in this big, grey world. Compared to those cool kids who have their gang and ignore public signs, you can't really do anything. What's worse, you know that reproducing hurts! A lot! It splits you apart. Considering the circumstances, though, you'll be happy to do it anyway. You know it's for a greater cause. Yadda yadda yadda, you start multiplying! How exciting.

What am I really doing here?

Playing a really quick forum game! As the backstory suggests, this game is about exponential growth! Starting off with three people, those three people will choose two other people to take their place in the game's next round. The next round, those six other people will choose a total of twelve new people. And so on, and so on, until the mod (that's me!) collapses. Nah, actually, that's what the time limit is for - a week should be a good place to stop before things go out of hand. Plus, it won't actually be a perfectly exponential growth rate - it's all up to the recipients if they want to continue the chain or not!

See, in this game, there is no list of players. Anyone can be roped into playing, and any one of you guys could rope them into it. You gotta admit, that is cool.

How do I play?

Here is how things will go down, in order:

  • Forumgoers check the thread and read this post! They imagine a game that starts with three people, and how that game would progress over the week - which people end up in the chain and when. They make a post in this thread with a list of people they think will be at the end of the chain, those receiving an email right before the game ends. The goal should be to make the most accurate list possible. More info on this later.
  • The game starts on Monday, with three people in the player list. Those three people are randomized out of the group of people who posted lists in the thread before the game started.
  • From then on, every 24 hours, people on the player list can send a message to two people who aren't on the player list. They don't have to send two messages. In fact, they don't have to send any messages. If they want to send one, though, they have to send me a copy of it too, or else I won't know about it! The message could contain any random nonsense that does or doesn't fit with the flavor of the game. (Note that different players can end up messaging the same person unwittingly. All that happens is that the excess messages are "wasted". Too bad.)
  • We reach Monday of the next week and the game ends, with 7 rounds total. Anyone who got sent a message on the 7th round is officially "at the end of the chain".
  • Whoever has the most accurate list, compared to the end-of-chain list, wins. I use ALGORITHMS that look up how many times a pick has shown up on everyone else's list, and reward the rarer correct picks, meaning uncommon usernames are more valuable if they end up at the end of the chain. Hint hint, you can influence the game yourself, so compose your list wisely with that in mind. The maximum size of a list is 15 names. You have no reason not to give me 15, but you don't have to.
  • That's it! Everyone talks about how much fun this was and how there should be a sequel in the future.

Capiche?

Feel free to clarify things and ask questions, find loopholes, whatever, since I haven't really playtested this before. This is original game do not steal. Oh, and spread the word. The more people post lists, the better. You don't REALLY have to commit any of your free time for this, so nothing's stopping you. Go wild! Also, it would make things way more fun if people follow the thread and post in it while the game is going on, even if they aren't in that particular round, which is actually pretty likely, so. Let's have fun and spam everyone's inbox.

« Last Edit: October 23, 2015, 08:07:10 PM by BT »

BT

  • I never talk to you
  • *
  • People say that I should
Re: THE WEEK OF CHAIN LETTER HELL - Signups
« Reply #1 on: October 25, 2015, 06:39:36 PM »
WELL THANKS GUYS. :V

Sad to see this didn't get any attention. Maybe in the future. Did anyone actually read this and have some thoughts?

Re: THE WEEK OF CHAIN LETTER HELL - Signups
« Reply #2 on: October 25, 2015, 08:44:17 PM »
Okay. So, my end-of-chain list:




Seriously though, I don't think this will work.

- First of all, this is a game centered on spamming. I honestly don't see how this is supposed to be enjoyable, both for players and the ones getting spammed.
- Okay, messages. What messages? Emails? PM? Instant messages through ICQ or similar programs? Posts on forums or comments on sites like YouTube? Actual letters sent through mail?
- Apparently, according to the "How do I play?" section, there are only three players. Not a word is said about recipients becoming players too or any kind of circulation. This is not a chain, that's just selecting 3 spammers and anyone else not mattering in the least.
- Recipients. Who are they supposed to be? There are no restrictions. Are we also supposed to guess random users from, say, Italy, who have never heard of MotK before?
- Okay, so let's assume the recipients do become players upon receiving the message. What's stopping them from sending their 2 messages straight away, without waiting 24 hours? Would those who received 'early' messages become players too? If so, what would happen if all 7 rounds were played in just one day, if not a few hours?

BT

  • I never talk to you
  • *
  • People say that I should
Re: THE WEEK OF CHAIN LETTER HELL - Signups
« Reply #3 on: October 26, 2015, 05:49:56 PM »
Okay. So, my end-of-chain list:




Seriously though, I don't think this will work.

- First of all, this is a game centered on spamming. I honestly don't see how this is supposed to be enjoyable, both for players and the ones getting spammed.
- Okay, messages. What messages? Emails? PM? Instant messages through ICQ or similar programs? Posts on forums or comments on sites like YouTube? Actual letters sent through mail?
- Apparently, according to the "How do I play?" section, there are only three players. Not a word is said about recipients becoming players too or any kind of circulation. This is not a chain, that's just selecting 3 spammers and anyone else not mattering in the least.
- Recipients. Who are they supposed to be? There are no restrictions. Are we also supposed to guess random users from, say, Italy, who have never heard of MotK before?
- Okay, so let's assume the recipients do become players upon receiving the message. What's stopping them from sending their 2 messages straight away, without waiting 24 hours? Would those who received 'early' messages become players too? If so, what would happen if all 7 rounds were played in just one day, if not a few hours?
A few misconceptions:

-The "spam" part is mostly flavor. The game is really about seeing the playerbase grow and the final outcome. Being able to send your friends fun spam emails is a bonus.
-By messages I meant Personal Messages you send from one user of this site to another. The game stays on the site.
-The whole point of the game is that there are three players at first, but there will probably be six players on the next round, and they could be anyone on the site. (And the first three aren't players anymore, unless they get messaged by a player on the next round.)
-Players send two messages, and at the end of the phase (24 hours), I make the two recipients players. This isn't a timing-based thing!

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: THE WEEK OF CHAIN LETTER HELL - Signups
« Reply #4 on: October 27, 2015, 01:12:26 AM »
I will join next monday if there are still slots
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

O4rfish

  • something seems fishy
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Re: THE WEEK OF CHAIN LETTER HELL - Signups
« Reply #5 on: October 27, 2015, 09:33:51 AM »
For this to work, many people have to agree to play, right?  Otherwise the actual players will be sending PMs to random Maidens, who are probably going to ignore or not notice, unless I'm misunderstanding how it works.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

NekoNekoRex

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Re: THE WEEK OF CHAIN LETTER HELL - Signups
« Reply #6 on: October 27, 2015, 09:55:12 AM »
This sounds like something I'd want to turn PMs off (set to recieve from admins only) in my settings for a week to be honest, PMs send me an actual email when I get them, having them suddenly flood my inbox and set my phone and Thunderbird off constantly sounds like a bad time.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia