Hey Kiro! Best of luck with your XCOM Run! You'll be the first to do a B15 run between the two of us, and i'll come support your stream the best i can.
I simply cant handle it right now, I had a run from B13-B14 that i was hyped to stream again as the long runner it was, but it was too bull shit that every patch literally nuked my strategy- up and to literally killing the Amercia and Africa bonus at the same time (Only thing keeping me afloat), soooo im going to wait until a patch comes out, and we can figure out the .INI stuff so that getting shot across the nose in the sky doesn't make you wait two goddamn weeks. :V
But... Yeah. Airgame in Long War is such Tosh, that i reserved the right to scum it as i deemed fit- or otherwise reload to save my Interceptor. I also put on Cinematic mode- Simply because FUUUUUUUUUCK the Airgame. The only reason I lose 80% of my long wars is my shitty luck- combined with the fact that i dont rush air game, so i get utterly raped. Thank god B15 put a cap to them, so EVENTUALLY, you can equal out and win.
If you could- Ianaandru Meredith; Infantry Psionic. Will High, Aim doesn't need to be so great.
http://i.gyazo.com/32ed18e8733aea3a23c2c363d6505cc4.pnghttp://i.gyazo.com/73d5195abfad7753dd196dd3b4a6f014.png (I'll take Tactical Sense over Lock and Load- Honestly. As said, Long Runner Campaign. XD)
If you want some tips man-1. Rocketeers are garbage. Sadly so- Sure, its earlier access to heat warheads, but you CANNOT reliably get them to hit what you want. So unless you need a shredder REALLY badly, only keep like... one or two around. HOWEVER, If you like MEC's and plan to use them regularly- Rocketeers make WONDERFUL MEC's. They're called Archers. They fling grenades half way across the map. Base. :V
1.5. Though, speaking of Shredder... Its REALLLLYYYYY good. As in, you want it. Assaults can eventually get a box of shredder ammo, and Gunners can take Shredder ammo over HEAT Ammo (A debatibly hard choice, believe it or not.). I think Valk MECS can pick it up as a perk too, but just keep your mind open, and you might be pleasantly surprised.
2.FILL UP YOUR OFFICER BALLOTS. Every guy with stay frosty is one more day you dont have to wait for your badasses to get back into the fray- and it starts building up your Officer roster. Their 'Extra' class fills up on missions achieved- so the more missions you can feed into officer cabinet, the better. For who you SHOULD pick to be an officer, your medics and snipers work wonderfully for this role- depending on what bonuses you want. You can also OCCASIONALLY feed a high will solider into roster, simply to jack up the will of others, but you want to save those guys for Psionics. Low Will on the other hand, should be saved for MEC conversion.
3.Capture EVERYTHING you can. Bring a Sacrificial monkey every round- and load him up with Arc Throwers. I cannot state how important it is to get your Autopsies and Interrogations done early on. The Council Pays THROUGH THE NOSE for live aliens, and getting Plasma Cores early means you can sell them off in emergency situations when your strapped for cash- Or have a nice little stockpile for when you have to build weapons out of them; You cant make them raw anymore. :V
4. SCIENTISTS OVER ENGINEERS. I learned this one the hard way- but its FAR more important to get your research done (Especially when Labs got gimped hard) then to efficiently make it. Once the enemy starts snow balling, they will snow ball to ridiculous degrees; and you will need power armor sooner then you think if you want soldiers to not eat it when they get sneezed on.
5. TACTICS- Your early goal should be a heavy offense. This is the early game your still in. You are still in a position that the enemies havent leapt miles and bounds ahead of you. Your Assault Rifles will do the trick, and WILL mess up some aliens if you get a flank on them. Bring grenades to blow up their cover- make sure your shooters are as accurate as they can be (give them Scopes), and just keep pushing them back. However, this DOESNT mean go activate every pod you see on the map; it simply means you dont have to set up Overwatch Kill Halls and hope they run into it because you need 80+ shots to kill the 50+ HP unit. This simply means that strong shows of force will get you through the day with Minimal casualties.
HOWEVER, once the Aliens start getting ridiculous, Switch immediately to survival and defensive tactics. Take your time- Missions can start to take upwards of 50 turns now; simply because you KNOW the second you have one man move out of position and you'll call down the fucking thunder on your ass. Move each unit for one, then Mass Overwatch with EVERYONE (Y Key for a shortcut there). Unless you have a Sniper, then have him focus his aim, because he NEEDS to fucking hit whatever nasty ass buffer or commander unit they've got, or else your all dead.
6. UNIT COMP! I wouldn't run into battle without TRYING to get a Medic, Officer and Scout out there. Medics are simply too important for long war- and should never carry anything that isn't a medkit. If you want to get revive, you can train a line of Gene Soldiers with second heart to work with this guy- Or just have him train up Future MEC Candidates.
Officer for above said reasons.
And Scout because the aliens love Overwatch as much as you do- Give him some good body armor, a chest plating (or the Chameleon Suit when you can get it), and then the second item is up to you. Personally, I ether give him a grenade to set up shots for my other fighters by blowing up cover- or a battle scanner to keep eyes on a battlefield. But this pick is up to you- and you cant really go wrong with most picks. Hell, Give him a medkit even- and have him pull Thin-Men Fire, he'll laugh it up. Hooowwweeeverrrr...
7.B15 Bullshit- The Respiratory collar is... basically mandatory now. why why why... :colonveeplusalpha:
Its too good of an item- and has too much attached to it to pass up on it. Works functionally as both Medkit immunity- A second Heart without Will saving AND without it- you cant see bleed out timers anymore. That solider COULD have 1 turn on his bleed out- and you'll never see it. I guess dont get shot to death- Your item slots will already be raped; and you have NO room for this stupid thing without a tactical rigging... and that could be saved for key item slots, such as more grenades for the Engineer, or More medkits for the Medic. Argh.