Author Topic: Don't Roll To Dodge - RPG Edition  (Read 99292 times)

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #840 on: June 28, 2015, 04:34:41 PM »
> right down down even if I get blocked by username

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #841 on: June 28, 2015, 11:51:52 PM »
> "Go away!"
> Zap that Worker 3 with our magic powers as divine punishment.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #842 on: June 29, 2015, 04:57:40 PM »
>Er, if I moved left twice, I shouldn't still be right at the entrance, should I? :V
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Re: Don't Roll To Dodge - RPG Edition
« Reply #843 on: June 29, 2015, 05:26:42 PM »
I keep following Valar by moving north when he moves.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #844 on: June 29, 2015, 06:33:21 PM »
>Er, if I moved left twice, I shouldn't still be right at the entrance, should I? :V

You moved left twice. Left as in < .

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #845 on: June 29, 2015, 07:57:35 PM »
You moved left twice. Left as in < .
Yep. Still in the exact same spot, unless the right border of the map is following me.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #846 on: June 29, 2015, 07:59:10 PM »
It shows  in the most recent update that you've moved left twice?

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #847 on: June 29, 2015, 08:11:50 PM »
Oh derp, my bad, apparently the right side of the pic got clipped by the browser window's border.
>Left, Bolt the fairy above me, then right.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #848 on: July 01, 2015, 11:30:43 PM »
So I guess for now it seems to be an update rate of around 2 times a week though hopefully this can increase later on?

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 4/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 4) (Hallucinatory)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 34/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 9/15
SP: 5/5
Knowledge: 5/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 59 | EXP: 17/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 25 | EXP: 51/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3) (Hallucinatory)
HP: 6/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 28 | EXP: 71/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 4/10
SP: 5/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge.

Valar (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 60/100
Inner Shards: 0
Items: None

Player Turn
LaserTurtle proceeds with his strategy, and as he runs away, the mimic becomes defeated. LaserTurtle gains 15EXP and 15 Cash for the victory.
Patorikku changes his mind about the treasure, and moves down four times.
Miniking1 whacks the Worker Livingstone twice, dealing (1+1) damage, and then defends (+2DEF).
MewMewHeart punishes the Worker Livingstone near her by striking him down with bolts. MewMewHeart and Miniking1 each gain 20EXP and 10 Cash.
aUsernameIsFineToo avoids the mushrooms by going right down down.
Kasu fires at a fairy to the right, and then moves left once. He then feels pain and heals himself (+0HP).
an unmatched sock was going to target the Worker Livingstone MewMewHeart took out, but of course since it's dead, he simply targeted the one on his left, dealing (2+2+2) damage to him.
bigyihsuan attacks the fairy thrice, dealing (0+0+0) damage.
The Hating Hater emits an error message to himself, and moves down twice. He was ready to move down again, but he got startled by a scary face, and backed away a space. His regeneration ends after gaining one more health.
Smashy mimics aUsernameIsFineToo's spicy moves.
Raitaki moves left, bolts up, defeating the fairy for a solid 4EXP and 2 Cash, and then moves back to his previous position.
Valar moves onto the bridge, ready to help(?) (Auto-Move)
Tomion follows Valar.

Enemy Turn
The mermaid retreats to the left five spaces.
An icy fairy appears from the left side, expanding the ice further.

"Ooh, you look fun to play with! Fairies, this one is mine, go deal with anyone who enters this bridge!"
Green Fairy 1 moves right thrice.

Red Fairy 1 moves right twice and fires basic danmaku at Raitaki, dealing 0 damage.

Red Fairy 2 moves right thrice.

Blue Fairy 2 moves right twice and fires danmaku at Raitaki, dealing 0 damage.

Green Fairy 2 moves right once and down twice.

Green Fairy 3 moves right twice and down once.

Blue Fairy 3 moves right once and down twice.

Green Fairy 4 moves right thrice

Blue Fairy 4 also moves right thrice.


It is now night time.

Blue Fairy fires danmaku at bigyihsuan thrice dealing (2+2+2) damage.


Worker Livingstone 1 smashes Miniking1 thrice, dealing (1+1+1) damage.

Worker Livingstone 2 attempts to retreat from the groups.


Misty Lake Turn 7

Forest of Magic Area 1 Turn 12

Dried Plains Area 1 Turn 8


(The struggles of having no attack power is really crushing bigyihsuan at the moment.)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)
« Last Edit: July 02, 2015, 01:22:37 AM by FlamingRok »

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #849 on: July 01, 2015, 11:37:24 PM »
Um... Rok where is the third Worker Livingstone at?
> Let's heal Miniking again before striking down the other worker below us.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #850 on: July 02, 2015, 12:57:36 AM »
> Down 2 left 1

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #851 on: July 02, 2015, 01:12:33 AM »
Attack x2 then block. It worked before, it should work again~

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #852 on: July 02, 2015, 01:51:28 AM »
>NIGHT TIME BEST TIME
>run over to blue fairy and kick it twice. Any extra actions will be spent moving left and up, avoiding mushrooms
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Re: Don't Roll To Dodge - RPG Edition
« Reply #853 on: July 02, 2015, 02:39:11 AM »
> Down 3

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #854 on: July 02, 2015, 02:42:27 AM »
What do you mean that I did 0x3 damage??

>Attack Fairy x4 (+1 move from night)
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #855 on: July 02, 2015, 03:24:24 AM »
>Okay good. The 4 SPE attack bounced. That means....BLOOD MARCH
>LEFT AND EVISCERATE THE 2 NEARBY FAIRIES WITH MY MAGIC. MORE BLOOD. MORE.
>Also for some reason my inventory doesn't say what I have equipped unlike everyone else :V I should have plastic wand and bloodlust equipped, just to make sure.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #856 on: July 02, 2015, 04:00:16 AM »
> Left one then up to the chest.
> Open chest if possible.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #857 on: July 02, 2015, 05:45:28 AM »
> ... Oh boy, dis gon be gud.
> Given the weird actions Kasu is taking, move Up 1, AND NO CLOSER. Gotta protect the white mage and all, but who's gonna protect you FROM the white mage?

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #858 on: July 02, 2015, 05:52:24 PM »
> *Loud beeps*
> Continue to move down.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #859 on: July 04, 2015, 07:16:53 PM »
(+1 move from night)
Umm, didn't you use the "wriggle's lantern" to craft the blade?

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #860 on: July 14, 2015, 01:27:11 AM »
Apologizes for the longer than normal time to update, though new employment is now making it difficult to keep up. However, in spite of this, I figured a new update this late without something to show for is somewhat frown worthy. So in turn, here is something I've been planning since the beginning, and it's finally at an almost complete stage!

Yup, player cards are hopefully going to be fully implemented sometime soon. These will also be updated live time sometime after the update is posted, so if someone places one of these stat cards into their signature or somewhere they can see, they'll know how their character is doing at anytime (heh maybe an update notifier is a good idea too).

But of course you aren't here for only a new novelty, so let's get onto the update!

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 1/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 4/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 4) (Hallucinatory)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 20 | EXP: 54/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 9/15
SP: 5/5
Knowledge: 5/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 42 | EXP: 6/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.

Patorikku (Thief) (Lv. 4)
HP: 1/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 59 | EXP: 17/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 25 | EXP: 51/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3) (Hallucinatory)
HP: 6/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 28 | EXP: 71/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 10 | EXP: 38/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge.

Valar (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 60/100
Inner Shards: 0
Items: None

Player Turn
LaserTurtle moves towards the fairy five times. He couldn't quite make it, but the distance made was impressive nevertheless.
Patorikku moves up once and no closer as Kasu is...well...
MewMewHeart heals Miniking twice (+3EXP), and tries to approach a Livingstone, but an unmatched sock is in the way.
Miniking1 pummels the Livingstone thrice for (1+1+1) damage.
Smashy moves down twice and left once.
aUsernameIsFineToo continues moving along with Smashy.
bigyihsuan attacks the fairy for (4!) damage. He tries to attack twice more, but the fairy's already gone. He gains 4EXP and 2 Cash.
Raitaki dark bolts more fairies to continue his onslaught of power. He took out a blue fairy and a red fairy successfully, gaining 12EXP and 5 Cash.
Kasu sees a fairy south two spaces, and fires a bolt at it, hitting Patorikku for 2 damage. He moves closer to finish off the fairy, but then realizes his mistake. He backs up another space back towards the chest.
The Hating Hater moves down twice and left once because he sees a tree blocking the way.
an unmatched sock moves to the Livingstone and slashes away at him, defeating him. Both an unmatched sock and Miniking1 each gain 20EXP and 10 Cash. (Auto-Move)
Tomion waits for the fairies to draw closer...(Auto-Move)
Valar fires an arrow into the sky, and watches as it splashes into the lake.

Enemy Turn
The mermaid retreats to the right five spaces.

"Freezing the bridge takes too much effort! The mermaid is far more interesting!"
The icy fairy stops freezing the lake and moves right four spaces.
Green Fairy 1 moves right twice and fires danmaku at Raitaki for 0 damage.

Red Fairy 2 moves right twice and fires piercing danmaku at Raitaki for 4 damage!

Green Fairy 2 moves right thrice

Green Fairy 3 moves right twice and down once.

Blue Fairy 3 moves right thrice

Green Fairy 4 moves also right thrice

Blue Fairy 4 also moves right thrice.


Worker Livingstone 2 attempts to retreat from the groups.


Misty Lake Turn 8

Forest of Magic Area 1 Turn 13

Dried Plains Area 1 Turn 9


(Well despite not hitting at all last turn, bigyihsuan defeated the fairy, in a rather lucky way too.)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)
« Last Edit: July 14, 2015, 01:17:26 PM by FlamingRok »

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #861 on: July 14, 2015, 01:32:21 AM »
//That's one fancy card.
>"Okay guys, I think you have this last one. So I'll start trying to move the boulder back into place."
> Up Thrice

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #862 on: July 14, 2015, 01:42:14 AM »
>OW RED FAIRY OP
>Dark bolt the red fairy then right twice .-.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #863 on: July 14, 2015, 01:51:10 AM »
> Left a whole bunch

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #864 on: July 14, 2015, 01:59:09 AM »
>"CARNIVAL DAYO!~"
> Zap that Stone Worker with magic.

(Also YAY trading cards. :D)
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #865 on: July 14, 2015, 02:29:39 AM »
> "See, this is EXACTLY why we don't step on weird fungi!" Conveniently forget the fact that you recommended someone test out what the red mushrooms do via stepping on them.

> It was the dark blue mushrooms that had a regenerating effect on the robot, right? Down 3, Left 1. Yell profanities and lecturing words at both the robot and white mage as you go.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #866 on: July 14, 2015, 02:43:18 AM »
>left up up up
>Throw books at the mushrooms
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #867 on: July 14, 2015, 05:12:55 AM »
> Move one left and twice up.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #868 on: July 14, 2015, 06:33:37 PM »
>zoom left and up! Avoid mushroom patches~
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Re: Don't Roll To Dodge - RPG Edition
« Reply #869 on: July 15, 2015, 12:03:28 PM »
> Move to the left as far as possible.