Kiyohime Overdrive remake, using various gimmicks from her fight and some other bosses!
No more Danmaku Bounded Field :V
Anyone up for capturing this 8-minute survival? *Looks pointedly at ?q*
I'll take a skip~
I know I'm way behind in asking this, but can anyone explain to me what the different shottypes do in WNSP? I feel like I'm using most of them wrong, because none of them seem even remotely as good as ReimuA. The wiki mentions that each character has special abilites. I've figured out ReimuA (you deal extra damage when close to the enemy) but I can't figure out any of the other ones.
This is what me and rsy_type came up with a while ago.
Reimu+Tokubi - Superb Homing Type
*Reimu - Standard homing amulets. The strongest unfocused shot in the game by a reasonable margin, believe it or not. Homing is super-awesome in WNSP.
*Tokubi - Particle/Wave shot. Deals game-highest damage if both particle shots hit something, but it's tough to get both shots to connect, especially if you and the boss aren't staying still. It becomes mediocre if one shot hits. Particle shots that don't connect with an enemy outside close range become waves that have virtually unlimited horizontal range but do minimum damage.
Basically, if you're using this shot and you're not always doing damage, something is horribly wrong - but you may not like how MUCH damage you're doing. It's okay to expect that a shotgun Reimu type is the best in the game, but it's so difficult to get the shotgun damage that it's actually kind of mediocre against bosses.
Tokubi+Reimu - Lenient Forward-Fire Type
*Tokubi - Homing lasers. The homing is a bit odd but it does just fine with one target. It's just barely weaker than the other Reimu shot unfocused.
*Reimu - Standard Persuasion Needles. rsy_type says this is the strongest no-gimmicks focused shot, and if it's not then it's close enough.
This is more or less the standard forward-firing Reimu that everyone knows and monopolizes.
Reimu's bomb is Fantasy Seal. The orbs all go off at once at the end of the bomb, so you get a period of invincibility before nuking a fair amount of the screen. Timing, etc.
Marisa+Shiragiku - Questionably Balanced Type
*Marisa - Fire bombs. The splash damage is pretty nice but not enough bombs hit for the shot to do more than minimum damage overall.
*Shiragiku - Linguistic double helix. Generic forward-firing. If memory serves this has smaller range than Reimu's needles.
This is almost certainly the worst shot in the game. Use Tokubi+Reimu instead.
Shiragiku+Marisa - Unwieldy Penetrating Type
*Shiragiku - Echoing shots. Shots bounce off of enemies and fall through them to hit things behind them. Looks neat but does minimum damage.
*Marisa - Gunship lasers. Shoots lasers that converge at a medium-distance point, but the angles are such that it's not that different from a forward-firing type. rsy_type says this does the same damage as the other Marisa type's focused shot, but I thought this was stronger in my tests.
This is only better than the other Marisa shot type. You'd think that with its low damage its piercing would be overpowered some other way, but I can't think of any time when I wanted piercing in WNSP.
Marisa's bomb is Master Spark. Lasts a long time, slows you down so much that it doesn't let you PoC, is surprisingly easy to miss enemies with, and even if it's a strong bomb (which I haven't tested) I'd be hard-pressed to say that it's actually more functional than any other bombs even during boss fights.
Sanae+Minayu - Variable Dispersion Type
*Sanae - Short-wave shot. Fairly similar to her shot in Ten Desires but with fewer obvious blind spots, I guess. Based on positioning hijinks it starts at minimum damage and can potentially do substantially more.
*Minayu - Water cannons. Damage is proportional to how long the water cannons hit a target, so closer is better. At best it's comparable with Reimu's needles, but with this shot you get better diagonal coverage.
This shot is okay. It's basically Tokubi+Reimu with more range, less firepower, and a better bomb.
Minayu+Sanae - Opposite Approach Type
*Minayu - Leaf homing. The leaves are fired behind you, follow a slooooow wide arcing loop if they target someone ahead of you, and individually the leaves do garbage damage. You really only want to use this from the PoC.
*Sanae - Green waves. A standard forward-firing shot. I want to say that it has more range than Reimu's needles, but less firepower, but I haven't actually checked the range and in my (however imprecise) tests this shot wound up being the best against a moving target.
For scoring, this is almost certainly your shot simply because of how well the leaf homing synergizes with Sanae's amazing bomb. Otherwise, it's fun and you don't have to fight Minayu.
Sanae's bomb is a full-screen slow-burn. Enemies drop petals continuously while they take damage.
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Basically, unless you're playing for score (read: bombing all the time) pick your favorite shot type from Reimu and Sanae and go with it - they're all pretty close to each other.