SC = Spell Card
LW = Last Word
There is a guard break. Blocking too much will eventually break it, but the one in this game is an especially tough guard. Unless it's a really tight blockstring or SCs, don't expect it too break. And not to mention the pushback of the barrier guard.
It's something that I wish they'll nerf.
And blocking doesn't always make it harder for you to get the ball. In fact, you can use it to push away the opponent when the ball is behind you. Anyway, it all depends on how you use it.
Also, add some penalty to grazing. Really, I can just dash cancel up and down infinitely to graze through bullets and SC like Reimu's Barrier!
Maybe a graze limit can be a solution to that.
It's a bit unfair, when they finally managed to make the Story Mode SC a little bit more challenging than HM.
Thanks for the explanation.
For the blocking system, I just tested it right now in vs 2p, there is actually a "sort of" guard crush, but it works only under several different conditions. Maybe I made some mistakes but here is what I noticed:
? Only works for bullets (attacks made with B or C). You can block any physical attacks forever...
? Only activates after 11-13 bullets received (multiple-hit bullets still count as 1).
? You have to do all of this in a very short time, it doesn't stack for the match... If you wait a few seconds more, everything will be back to 0 and you won't break anything...
This system sucks. I have no other word for this.
There is even any single indicator of the "life bar" of that pseudo-guard... You can only look if the enemy is flashing in red and pray that the next attack would guard break him... It's so random you can't build any strategy on it.
And it's moreover so hard to make that it's almost non-existent.
You don't even receive any penalty when your guard is crushed, you're stunned for 1 second, and you don't lose anything, your guard is immediately back and brand new, and it's like nothing happened.
I even first thought there was some chip damage on every attack to balance the use of the guard but it's not even the case, for regular attacks, you can block without receiving any damage.
So, basically, if you guard you're almost invincible. So if someone hits first and guards the rest of the match he has a lot of chance to win, great... I hope they will fix that.
Well, let's not be so harsh, it's only a demo, a lot of things will change, I still love the game, especially the ambiance and the artistic direction.
And for all the people talking about the potential other characters that will be added, I personally think that most of the characters will be from th13 and th14, since the cast of Shinkirou was mostly from th12 and th13.
So I'd bet on Seiga (with/or Yoshika), Kogasa, Sekibanki, Kagerou, or Seija.
(or maybe Wakasagihime since there is no ground for this game)I'm sure that there will be at least 2 of those in the game.
(For the rest, let's see if they'll add Shinkirou's cast in this game or if they'll do like in Hisoutensoku with the Hisouten characters.)(Ps: For the th12 characters, I'm surprised they never put Murasa, she would be a good fighting game character. Since they copied a lot of movements from other fighting game in hisoutensoku (Sakuya-Dio, Okuu-Souther, etc...), I thought they would copy May (Guilty Gear) to make Murasa, lol.)