Haven't played NoR, but in GoS:
属性の威力 = Elemental Power (not to be confused with Elemental Strength = 属性強度)
Used for Patchouli's Hot Spot Vulcan, Artic Chill, Cluster Move and Heaven Crack.
属性力 = Elemental Strength (?), in GoS this one is only used for Marisa's Elemental Strength Enhacement Tree.
In NoR = 雷属性の属性力+10 (is this ELE Elemental Strength + 10 ?)
Weapon's also had hidden modifiers but I don't remember if they fell in these categories, emulating hotter Fire, colder Ice, etc.
確率 = Probability (Status Basic % chance of Infliction)
成功率 = Success Rate (Status Final % chance of Infliction)
This was the GoS formula, proper value usage will grant the player status immunity:
User's IND / 2 - Target's RES * Skill's RES Value / 100 ≦ 0 Then:
Skill's Basic Probability + ( User's IND / 2 - Target's RES * Skill's RES Value / 100 )
User's IND / 2 - Target's RES * Skill's RES Value / 100 ≧ 0 Then:
Skill's Basic Probability + ( User's IND / 2 - Target's RES * Skill's RES Value / 100 ) / 2
命中 = Hit / Accuracy (besides stat, in GoS each Skill had a value assigned, 100 was default user's ACC on skill)
必中 = Ignores all Evasion/Dodge for physical hits (landing hits are guaranteed)
Used in GoS used for Aya's Tengu's Fall Wind, Satori's Acala Sword, and all of Sakuya's Timestopping skills even if not mentioned.
魔力暴走 = Magic Frenzy (in GoS), enables Magic to perform Critical hits, used for Patchouli's and Lithos' Growth tree.
Now that you mention it, it really is.
So, it's basically the same meaning.
Hmm, OK, I just don't get it what "暴走" has to do with critical, since they usually use "必殺", or is that only for phyiscal attacks...?
Because 魔力暴走 is a reference to DQ9, the game is so full of references to other games, if you played GoS you saw the pipes on Stage 15, that's one of the most obvious.
Hissatsu is used for Critical and Kyouda for Slayer, but the game has a lot of terms, some which didn't seem to appear in the entire game.
I am glad multiple Last Words were introduced in NoR, this was really limiting in GoS, but I see there is no way to save and load formation loadouts.