00C55A48: You will obtain %s in exchange for %d Seven Star Remnants.
The %s and %d were swapped. Apparently, visual studio only lets you specify the position if you use a special function, so I don't think it's possible to change the argument order (as least not without an assembly hack, which I'm not doing until 3peso is absolutely done with the game)
00C55A48: Exchanging %d Seven Star Remnants will give you %s.
00C55C9C: You can obtain Seven Star Remnants by offering Seven Star Amulets here,
The %d was removed. Can't do that. I have no idea what this is supposed to be so I just threw it in.
00C55C9C: You can obtain Seven Star Remnants by offering %d Seven Star Amulets here,
Using this for now, until I get something better. I have no idea how to view this in-game.
00C264E4: Temp�@%d.%d��
I have no idea what happened here. I just deleted those weird characters.
00C26590: %d Floor Bonus: Enemy Drop Rate +%d%
And many others,
a literal % must be doubled, e.g. "%%".
...ok it looks like 3peso was doing it that way, so maybe that's not true if it's at the end of the string. I changed a bunch on my end but I guess I just won't worry about it.
And then it found a bunch of duplicates:
Conflict found in trans_2103\Menus\SystemMessages.txt on address 00C56338 already declared in: trans_2103\Menus\menus.txt
ERROR: Duplicate address detected in string dump trans_2103\Skills\characterSkills.txt.
Conflict found in trans_2103\Skills\characterSkills.txt on address 00BFFBE4 already declared in: trans_2103\Menus\menus.txt
Conflict found in trans_2103\Skills\characterSpells.txt on address 00C11890 already declared in: trans_2103\Skills\characterSkills.txt
Conflict found in trans_2103\Skills\subclassSpells.txt on address 00C0806C already declared in: trans_2103\Skills\characterSpells.txt
Conflict found in trans_2103\Story\Postgame.txt on address 00CAFB18 already declared in: trans_2103\Menus\SystemMessages.txt
00C1E6FC: Increases EVA by (SLv*32).
00C1E6FC: EVA is increased by (SLv*32).
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00C19334: all of the user's stats are increased by 7%.
00C19334: the user's stats will be increased by 7%.
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00C19360: When the user's attack does not defeat an enemy,
00C19360: If the user does not defeat an enemy after attacking it,
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00C193AC: Encountering a Strong Foe
00C193AC: Encounter with a Strong Foe
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00C1CA94: staying in the battle with 1 HP, at a cost of 10 TP.
00C1CA94: 10 TP will be consumed and the character will stay alive with 1 HP.
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00C1CAC0: When the user is KO'd, there will be a (SLv*25%) chance of the user
00C1CAC0: If the user get KO'd, there is a (SLv*25)% chance that
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00C1D6DC: Greatly increases recovery speed from debuffs and ailments.
00C1D6DC: Speeds up recovery from debuffs and ailments.
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00C1D710: Giving You Wings
00C1D710: Lively and Healthy
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00C1F534: Adds a HVY effect to all of the user's attacks.
00C1F534: Adds a HVY effect to all attacks.
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I'll let you sort these out.