Well, she won't be able to do a Master Spark for quite a while (27 MP + (6-SLv) compared to her 16 starting MP). Her MAG and ATK growth are not too bad. But once again, remember that her spells don't benefit from the Skill-Ups you could have on the original user.
I guess we'll see how it plays out once they are higher level and we can really judge her MP growth.
Fair enough. It would make more sense as such. I would also ask what the max SLv for her spellcard duplication skill is, just so it's known just how much more a card will cost when maxed.
Also, if she's using the bonuses that are gained from having her pets on the field at the same time as her, then she can use Cat's Walk for a quick attack and Giga Flare as a nuke, as it ignores MND. Also, I could see Satori double teaming with Komachi for some seriously painful debuff madness and smacking people with Instant Death, or Minoriko, if the healing formula of Sweet Potato Room is high enough from the start. Hell, even putting her in with Parsee and Kogasa would help, as another person casting terror status can only help the former use her "hurt only those who are afflicted with Terror" spell, and let the latter use the bonuses for attacking Terror afflicted foes more easily.
And if the formula for Moonlight Ray hasn't changed from LoT1, then that would definitely help Satori out even at Lv 0, as I do remember it to be quite powerful, and would likely of been almost broken if it wasn't in Rumia's hands in that game(high powered formula, low cost, character has low stats to compensate).
Come to think of it, if Kaguya and Mokou are in this game, then Reisen is likely to show up, too, right? (Thinks of Grand Patriot's Elixir for a second, before realizing that said elixir is expensive to cast, and will likely not be that useful for Satori...)
Also, I do wonder if Eirin is going to be able to use Hourai Elixir (presuming that she's playable), and whether the game makers would make it so that it functions like the first game, but without the problem of the overheal effect vanishing from any effect targeting the person who has it(including buffs from allies). It would of been a lot more useful if it was this way in the first game, especially for Komachi(the HP Super Tank, who could really take full advantage of said overheal)...