*Some names and effects I'm not sure about:
気質を見極める程度の能力 (ability to determine the temperature?), the effect is increasing WND damage for all characters.
Ability to identify one's spirit (This is Tenshi's ability. Seriously though, if you see something 程度の能力, just go check the abilities page in touhouwiki and 99% of the time you'll find it there.)
*This is with the skill Copious Vaccine, it goes like this
Lowers the chance for allies to be affected by a PSN effect by (SLv * 20) %,
and if an ally is affected by a PSN effect, the HP reduction effect will be reduced by (SLv * 20) %.
猛毒による全能力微低下効果を無効化する。
This effect is only active if the skill holder is on the front line.
"PSN's effect of lowering all stats slightly will also be nullified."
*Leading Role: The two first line are just a bunch of character's name, I don't know what the 3rd and 4th lines are, and I can't test it in game.
霊夢、魔理沙、咲夜、妖夢、早苗、文、
紫、アリス、レミリア、幽々子、萃香、パチュリー、にとり、神奈子、諏訪子の
本家自機経験者、あるいは自機補助経験者が前衛にいる場合、スキル取得者の全能力に上昇補正がかかる。
スキルレベルが高いほど、また前衛に自機関係者が多いほど補正効果は大きくなる。
From Reimu, Marisa, Sakuya, Youmu, Sanae, Aya, Yukari, Alice, Remilia, Yuyuko, Suika, Patchouli, Nitori, Kanako, Suwako:
if any character that wase previously partnered as player character is in the front row, then the skill holder's all stats will increase.
The higher the skill level, and the more partner characters are present, the higher the increase will be.
(Basically, this is referring to how some of those characters "teamed up" in games before. A list for those of you who're not familiar with the official works:
Reimu-Yukari (IN/SA), Reimu-Suika (SA), Reimu-Aya (SA), Marisa-Alice (IN/SA), Marisa-Patchouli (SA), Marisa-Nitori (SA), Sakuya-Remilia (IN), Youmu-Yuyuko (IN), Sanae-Kanako (UNL), Sanae-Suwako (UNL).)
*Need some insight for a translation:
あるいは敵の攻撃で味方に戦闘不能者が出た場合
Does this mean "if the attack targets an ally's weak resistance" or "if an attack targets the skill holder's weak resistance"
Its the skill description for Edokko God of Death:
敵に攻撃を受けた場合、25%の確率で敵全体に霊性直接攻撃で反撃を行う。
敵の行動が即死効果のある攻撃だった場合、
あるいは敵の攻撃で味方に戦闘不能者が出た場合、反撃率が100%になる。
The entire description:
There is a 25% chance of SPI-elemental normal attack counterattack on the entire enemy party whenever they attack.
If the enemy lands a DTH effect (or attacks with something that has DTH effect - you'd have to test it out),
or if the enemy's attack incapacitates an ally, the counterattack chance will be 100%.
戦闘不能 is the catchall term for "your HP is 0". So basically the counterattack is guaranteed if the enemy's attack killed one or more allies.