You really are so desperate aren't you.
Yes, respond to actual criticism with personal attacks. You are such a good person.
I would agree with looking for good NMNB replays beforehand. In general, if there are scoring tactics involved, you can easily point it out and ignore it if it's dangerous. Even if you really just want to record your own play, I highly suggest at least
watching good plays and taking notes, and improving your own play by using things you learned. I think it would be incredibly silly to upload videos intended to show people how to play better, while also not going out yourself and watching players better than you for the exact same reason. Especially if you want to display good summary of what a "best" method of tackling a pattern might look like.
For example, I just watched your stage 5.
- Why bother with the silly T placement at the beginning? You can sit in the middle and it's just the same. If you're quick you can even just fly straight up.
- Speedkill the wall fairies; at least the middle, left, then middle.
- You might even be moving too much on Misdirection. All it takes is two taps.
- Not showing the player the barrage at the end and instead waiting out mid-Sakuya's non probably means that you aren't aware that everything there is aimed, mostly around you, and is totally trivial.
- Clock Corpse you seem really nervous and you swoop over for some reason? You should be careful, the wave is aimed at you and will wall you if you start too far away from Sakuya.
- Luna Clock's main wave spawns based on your position. If you're higher up, it will spawn higher up and so the barrage will be easier. Moreover, the first ring is completely static, so if you're comfortable with it you can sit in front of Sakuya and a bit to the side, and the ring will miss you while the wave starts quite high up.
- Unlike on higher difficulties, Marionette can be misdirected to an extent. At the very least, you can fire the first wave mostly off-screen.
I'm also wary of how you intend to talk about borders. Unlike EoSD's rank which you can mostly ignore, borders are nowhere near static if you don't somewhat plan for it, and so you would really have to avoid breaking borders in order to properly show how to tackle a pattern.